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Enfilez vos costumes de travail pour une nouvelle aventure. Ghostbusters: Sanctum of Slime nous revient avec toujours plus d'activité paranormale. 4 nouveaux personnages et une nouvelle équipe de Ghostbusters. Préparez-vous à l'action et à combattre Dumazu le destructeur !
Date de parution: 23 mar 2011
Tags populaires des utilisateurs pour ce produit :

Acheter Ghostbusters Sanctum of Slime

À propos du jeu

Enfilez vos costumes de travail pour une nouvelle aventure. Ghostbusters: Sanctum of Slime nous revient avec toujours plus d'activité paranormale. 4 nouveaux personnages et une nouvelle équipe de Ghostbusters. Préparez-vous à l'action et à combattre Dumazu le destructeur !

Comprend :

  • Choisissez de jouer dans la nouvelle équipe
  • Mesurez-vous au paranormal. Combattez les fantômes dans les égoûts, les cimetières...
  • Accédez à de nouvelles armes
  • Roulez en ECTO-4x4 pour combattre les fantômes
  • Combinez les attaques pour augmenter leurs pouvoirs

Configuration requise

    • Système d'exploitation : Windows XP SP2, Vista SP2, 7
    • Processeur : Intel Core 2 Duo E4300 ou AMD Athlon X2 4400+
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : ATI Radeon HD 2600 ou NVIDIA GeForce 8600 ou plus meilleure *
    • Version DirectX® : 9.0c
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Périphériques : Clavier, souris à 3 + boutons, Manette Microsoft Xbox 360 pour PC, Manette Sans-fil Microsoft Xbox 360 pour Windows, contrôleur Logitech F310/F510/F710 **
    • Autre : Connexion internet requise pour l'activation en ligne
      * Les cartes graphique qui n'arrivent pas ou dépassent les performances de ces cartes, comme les Intel G43/G45 Integrées, ne sont pas supportées.
      ** Les contrôleurs à DirectInput, comme le Logitech Rumblepad 2, ne sont pas supportés
Évaluations intéressantes des utilisateurs
17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
1,550 produits enregistrés
90 évaluations
3.3 heures en tout
The Ghostbusters are overworked, therefore they have to hire some rookies. Those rookies battle a supernatural menace in the form of an ancient demon who comes back to life, bringing with him to New York City hundreds of ghosts.
The tasks are always the same. Walk into a room, get locked into said room and defeat ghosts - repeat. The mechanics are incredibly broken, the AI is terrible and the mission structure is incredibly backwards.
Graphically, Sanctum of Slime is acceptable but unimpressive. All the items on the screen, from the Ghostbusters to the enemies to the environment, are well-drawn and colorful, but there isn't a whole lot of personality, detail, or realism to the art style.
The sound does not fare much better. The lack of voice acting hurts and the music is repetitive and not memorable. The only good thing, however, is that the original theme song is included.
Sanctum of Slime is a real bad game. If you want to enjoy a good Ghostbusters game you better should check out Ghostbusters: The Videogame. Sanctum of Slime is a sloppy and poorly designed game that looks generations behind where we are now and it is not worth to buy.

Sounds 2/10
Graphics 4/10
Gameplay 2/10
Atmosphere 1/10
Posté le : 10 mars 2014
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
1,729 produits enregistrés
214 évaluations
1.8 heures en tout
The game is called Ghostbusters but none of the ghostbusters from the movie are in this game, there are cartoons with different groups of ghostbusters, the movies, and even comics with other groups of ghostbusters. In this game you get NONE of those you get four new generically designed politically correct multiculture pals to play with. The ghosts repeat themselves, the bellhop ghost makes sense in the hotel level, but what is it doing in the Sewers, or in a sanitarium? The game feels like its made by third graders, or some comp sci project for an undergrad more than an actual game.

The core mechanic of the game revolves around shooting different colored beams at different colored enemies. This would be interesting except when all those colors are on screen at once, making the core game mechanic annoying. No patch, and no bug fix will fix the core game mechanic of the game being annoying. But hey the game has a high score counter! in fact your not allowed to finish a mission until you smack the keyboard entering random letters to show off your high score. Must be made by devs who worked on old atari games because I guess they never got the memo that high scores dont matter in modern games.

Who ya gonna call? Not these clowns...
Rating: 0/10 Value: $0.00
Posté le : 11 août 2014
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6 personne(s) sur 11 (55%) ont trouvé cette évaluation utile
148 produits enregistrés
4 évaluations
6.3 heures en tout
if u like ghostbusters + shoot um up fast game-play + lots of colors and very beautiful enviroment-surroundings then is ur game >> love this game <<
Posté le : 5 avril 2014
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
250 produits enregistrés
1 évaluation
4.9 heures en tout
This game might be one of the greatest disappointments I've had the displeasure of enduring. Naturally I bought the game due to my love for the Ghostbusters franchise, but the gameplay is imbalanced and boring. Between levels you are forced to endure a comic which isn't bad, but it does take too much time. I do say forced, despite the option of skipping the comic, but there is an achievement for sitting though them all.

On the plus side I do like the design of the game. Though the level design was repetitive with you revisiting the same map on a few occasions I still enjoyed the atmosphere the production team created. My main complaint about the game is the movement. The playable characters move very slowly, and the game play consists of you and the other three members of your team being swarmed by fast moving specters. These apparitions are also capable of shooting swarms of projectiles and can cause your movement to be slowed, creating a situation where your death is inevitable. So common is your death in this game it seems to me that the developers tried to compensate by incorporating your innumerable demises into the overall gameplay. This combined with the ♥♥♥♥♥ic AI for CPU players makes the game nearly impossible to complete on your own. "Why don't you get your friends to play with you?" might be the obvious question, to which the answer is, I am the only person I know dumb enough to spend money on Something with as bad a rating as this pile of ♥♥♥♥♥ merely because it's a product license I like.

Bottom line, I would not recommend this game as it is to anyone.
Posté le : 13 juillet 2014
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2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
173 produits enregistrés
1 évaluation
1.4 heures en tout
To be honest, my hopes were not high when I picked up this game on sale. It looked pretty simple and pretty bloody ugly but surely it'd be worth a quid or so? The game powered up and there was the sweet, sweet sound of the Ghostbusters theme, my eyes teared with joy and I danced. Hopes were raised and then instantly dashed as soon as I started playing it.

It seem that the theme was what they spent 90% of their budget on because it sure as hell wasn't the game itself. It fails at the most basic of tasks with the weapons more often than not completely missing where your crosshair was aiming, this is especially noticeable on the blue plasma gun thing. Yes that's right they decided to give you fancy new weapons. They are utter ♥♥♥♥, but they are there. The other alternate weapon to the classic proton pack is a spread fire yellow monstrosity that is about as effective as attacking ghosts with a wet sock.

What makes it worse is you don’t even get to ignore these less than stellar bonus weapons as for some bizarre reason the game devs decided that busting ghosts required us to play a fun, fun game (read: entirely not fun) of match the colours. You see ghosts have decided to bring out their summer range of ghostly glows and are colour coded in Red, Yellow & Blue. Red can only be slain with your proton pack, yellow is reserved for the wet sock gun and blue is for you misaligned plasma weapon.

All this high octane 'gameplay' is spread over something around 11 levels. Only there is only 5 maps (excluding the last boss battle map) so you play through the dull selection of maps, Hotel, Sewer, Graveyard etc. only to have the pleasure of playing them again, with minor changes. Not that'll you notice any of the changes because they are still uglier than a pitbulls ♥♥♥♥♥♥. Special mention goes the to the half on rails shooter sections in which you are driven around on the back of ECTO-4WD, a 4x4 version of the iconic Ghostbusters car only this time driven by what can only assume is a London cabbie off his face of crack. Just when you think things can't get worse the final level before you are faced with the uninspiring giant demon last boss baddie is a map where you get to fight each of the bosses you have defeated one by one. OH FUN!

Maybe things wouldn't be so bad if the AI was apparently programmed to act like baby ducklings. Baby ducklings with highly dangerous weaponry and suicidal tendencies. When they aren't all trying to hug each other for warmth (while unleashing proton beams into each other faces) they are pinning you to the wall so the ghosts get to chew your face off, or my favourite, using the wrong gun to attack ghost. See, even the AI thinks it's a ♥♥♥♥ idea to have colour coded ghosts! It probably wouldn’t be as bad if every ghost on the screen seems to target the human player, leaving you sprinting around with a comical conga line of monsters behind you while the AI 'busters discusses amongst themselves the finer points of window licking.

Now I suppose this could be solved by having three friends play alongside you, which I suppose is true. Yanno, if you have some friends you really, really hate because they won't be friends with you after enduring this. Thank Christ it’s short.
Posté le : 1 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non