As the game went on, I found myself increasingly disinterested in it. In fact, a few of the hours I've logged in this game have been spent on the pause menu as I got so bored I started doing other things instead.
The music is pretty good, and level design isn't half bad. At times it feels like a (good) Crash Bandicoot game, even to the point I'd call it fun! However, that's about all this game does well.
The game has a currency/upgrade system, which is fine until you realize there's only one weapon worth getting. Most of your money goes into stamina upgrades, as the alternate costumes are bland and uninteresting. Health upgrades should normally be as effective as stamina boosts, but the only times your health hits zero are instant-death situations.
Most of the combat in this game revolves around hitting the attack button until something happens. If you don't have the (very inexpensive, you can get it during the first level) final sword, almost every attack will bounce off and you have to use 'special' attacks which consist of swinging your sword out a bit further and sliding. There's also a ground-pound attack that takes far too much stamina to use.
Platforming in this game relies mostly on physics. That's not a good thing. You often find yourself stuck on a wall, pushed through the level, or outright unable to run and jump. The game has an aspect of velocity to it that doesn't make much sense in an action platformer. The entire game feels like a poorly programmed ice level with a stamina bar.
Nitpicking time? Nitpicking time. There's a section at the end of the game where you're forced to climb long sections of walls while flying bugs attack you. Being attacked while climbing makes you fall. There are enemies with shields that can deal minor damage while stunlocking you, and if there are two surrounding you then you'd better hope you didn't buy any health upgrades. It's best just to run past them as you need to use a special grab attack to take away their shield. Special attacks take stamina, also known as the make-the-game-go-by-faster meter.
The final boss is well designed. Brings together a culmination of the game's essentials: climbing, running, jumping, and attacking. However it's heavily dampened by the horribly annoying four or so lines of dialogue being constantly spewed and the fact that all of the things I just mentioned are broken. I ended up exiting the game and watching the ending on youtube for a sense of finality. The plot's not even that great, considering you have to read the (not so good by any means) comic series that the game neglects to tell you about.
Overall it's a good port in terms of additional content and playability, but you can't just paint a brick wall red and call it art.