As the legendary Persian hero, fight your way in a journey to revenge and reclaim the legendary mace of his ancestors stolen by the Deevs. Purchase before 5/16 and save!
User reviews: Mixed (240 reviews) - 48% of the 240 user reviews for this game are positive.
Release Date: May 9, 2011

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Download the free art book loaded with concept art, 3D modeling, cinematic development, and back story that gives you an in-depth look at the legendary tale of Garshasp and the underlying Persian mythology.


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About This Game

Years after the confinement of Azhi Dahaka by Fereydun, the evil Deevs (Monsters) who were the commanders in the army of darkness led by Azhi Dahaka rose again in different parts of the ancient lands of Khunirath and rebelled against the humans who were celebrating the victory of the army of light.

This game is based on ancient Persian mythology bringing to life the epic battles of the mythological hero, Garshasp, in the ancient lands against the evil monsters. You play as Garshasp himself, the strongest man in Persian Mythology, in a journey to revenge and reclaim the legendary mace of his ancestors which is stolen by the Deevs. A journey which proves to unlock more significant hidden mysteries. The main mechanics of the game revolve around melee combat, platforming and exploration.

Key features

  • Deep combat system with various combo moves and upgradeable abilities throughout the game.
  • Rage attribute to slash more enemies as they bring you more scars.
  • Intense combat engagements using Garshasp's special hand blade based on quick time events.
  • Cinematic in-game camera following the hero in the epic environments that are traveled in his journey.
  • Fantasy mythological world filled with ferocious monsters from ancient literature and Persian Mythology.
  • Platforming elements.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: P4 2.0 GHz
    • Memory: 1 GB
    • Graphics: 256 MB RAM, Nvidia 6600 and up
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 3 GB free
    • Sound: DirectX compatible
    Recommended:
    • OS: Windows XP, Vista, 7 64-bit
    • Processor: 2.5GHz dual core CPU
    • Memory: 2.5 GB
    • Graphics: 512 MB RAM, GeForce 8800 or Radeon 4600 GPU
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 3 GB free
    • Sound: DirectX compatible
Helpful customer reviews
8 of 8 people (100%) found this review helpful
18.3 hrs on record
Posted: December 14, 2015
When the Persian superhero Garshasp appeared on screen, old memories of the Soul Reaver came alive in front of me. The graphics, the movements were also familiar, just i used dead monsters to upgrade my weapon, instead of healing myself. The fighting system is not too varied, and not bugless, but easy to use. Music is okay, there was 1-2 cool tracks, especially i loved that one at the beginning of the 3rd part of the game, that was truly awesome. Achievements are working, and despite of having a strong feel of consoleism, i've had a very good time.
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5 of 5 people (100%) found this review helpful
7 people found this review funny
1.2 hrs on record
Posted: November 10, 2015
Shargasp is back and better than ever. Play as Pargshap, and explore the deep, beautiful world of Kingdom Realm Land. But watch out, the evil nemesis Orc Orc seeks to foil your nonexistent plan.
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59 of 71 people (83%) found this review helpful
17 people found this review funny
25.6 hrs on record
Posted: February 18, 2014
This is the Dollar Tree version of God of War
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33 of 38 people (87%) found this review helpful
14 people found this review funny
3.5 hrs on record
Posted: January 19, 2015
Garshasp really wants to be the God of War. He's even been practicing Kratos' trademark scowl of perpetual anger.

Unfortunately for him he's a little like that friend who thinks they're a brilliant singer, only you'd rather force macaroni noodles inside your ears than listen to them belt out off-key renditions of what at some point where probably real songs but have morphed into unimaginable abominations through a voice you can't seem to escape. Garshasp is clumsy at his best of times, broken at his worsts, and always as entirely unpleasant as his almost reptilian face which firmly states that no, we are not and will never be friends (he's kind of an ♥♥♥♥♥♥♥ like that).

The Monster Slayer is an action game that plays like a bunch of awkward breakdancers trying to murder each other but somehow only managing to land a hit every third try. Garshasp's movements are flashy, but annoyingly slow and prone to completely breaking the already poor hit detection, with hits and characters clipping through each other constantly as everyone flails around madly until they run smack into one of the omnipresent and aggressively restrictive invisible walls.

Even when combat is "working" it's still essentially broken, with your character being entirely overpowered and enemies only being a threat so much as their outrageously large health bar threatens to put you to sleep as you monotonously mash the same buttons waiting for them to eventually die. The fixed camera is as pleasant and functional as a handicam held by someone who has had a few too many drinks, either obscuring platforms, breaking the environment, or causing you to puke as it stutters around erratically.

And naturally there are the moments when the game simply gets a little fed up with having to even partially function and decides it's going to chop your framerate in half, or freeze up during an important jump, or just crash entirely because damn it being a game is hard and Garshasp has had enough of it! Frankly I've had quite enough of him as well.

Please don't call. Forget this ever happens. I'll be busy with drowning myself in booze hoping I can do the same.
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23 of 27 people (85%) found this review helpful
8.6 hrs on record
Posted: May 29, 2015
Well, I actually enjoyed this.

I read the reviews, expected the worst, yet for a game I was supposed to hate, I still came away having finished it twice and had fun both times.

As others have said, it is a God of War knock off, and a budget one at that. The voice acting is not very good, and the story, well a bunch of fantasy-sounding names doing this and that... I couldn't really keep track of who was who, so it was enough to know I had to kill the bad guy at the end. Gameplay is basic hack and slash, and though you can kill most of the early grunts by simply grabbing them, later enemies need to be made vulnerable first. Much like GoW, it has orbs to collect, quick-time-events, large boss battles, some cut-scenes, weapons upgrading, and special "rage" attacks. The world is decently large, but there is little backtracking and generous save points to keep things moving.

The hack-and-slash gameplay is broken up with some light platform elements, a few sequences of sliding down walls, and quick-time-events for some of the boss battles. Those QTE's are one of the bigger weaknesses, as it can be very tricky to trigger a few of them (looking at you - swamp boss).

Other issues include some occasionally dodgy hit-detection, a sometimes problematic camera, and absolutely terrible keyboard-mapping; use an Xbox 360 controller. On the plus side, the game has decent (if now dated) graphics, a good pace, some decent cut-scenes and at 4-5 hours on normal, it does not overstay its welcome.

Others have complained about the controls. Be warned that the game by default works with an Xbox 360 controller, but it is not set up correctly until it is selected in the Game Configuration on launch! Once this is done, the game controls exactly as expected: left stick moves, right dodges, and the buttons and triggers perform attacks and other actions.

Overall, as a light-hearted action romp that does not require a whole lot of thought, it actually turns out to be a pretty fun game. It is easy to get into, not so difficult that you can't progress with at most a few tries (on normal), and pretty satisfying when you actually get to the end. Wait for a sale for sure and set your expectations accordingly, but once there it turns out to be a fun little budget action title that is well worth the small asking price.

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