As the legendary Persian hero, fight your way in a journey to revenge and reclaim the legendary mace of his ancestors stolen by the Deevs. Purchase before 5/16 and save!
User reviews: Mixed (184 reviews)
Release Date: May 9, 2011
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"THE MACE OF TRIT"
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About This Game

Years after the confinement of Azhi Dahaka by Fereydun, the evil Deevs (Monsters) who were the commanders in the army of darkness led by Azhi Dahaka rose again in different parts of the ancient lands of Khunirath and rebelled against the humans who were celebrating the victory of the army of light.

This game is based on ancient Persian mythology bringing to life the epic battles of the mythological hero, Garshasp, in the ancient lands against the evil monsters. You play as Garshasp himself, the strongest man in Persian Mythology, in a journey to revenge and reclaim the legendary mace of his ancestors which is stolen by the Deevs. A journey which proves to unlock more significant hidden mysteries. The main mechanics of the game revolve around melee combat, platforming and exploration.

Key features

  • Deep combat system with various combo moves and upgradeable abilities throughout the game.
  • Rage attribute to slash more enemies as they bring you more scars.
  • Intense combat engagements using Garshasp's special hand blade based on quick time events.
  • Cinematic in-game camera following the hero in the epic environments that are traveled in his journey.
  • Fantasy mythological world filled with ferocious monsters from ancient literature and Persian Mythology.
  • Platforming elements.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: P4 2.0 GHz
    • Memory: 1 GB
    • Graphics: 256 MB RAM, Nvidia 6600 and up
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 3 GB free
    • Sound: DirectX compatible
    Recommended:
    • OS: Windows XP, Vista, 7 64-bit
    • Processor: 2.5GHz dual core CPU
    • Memory: 2.5 GB
    • Graphics: 512 MB RAM, GeForce 8800 or Radeon 4600 GPU
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 3 GB free
    • Sound: DirectX compatible
Helpful customer reviews
8 of 9 people (89%) found this review helpful
0.9 hrs on record
Posted: September 10
As odd as it may seem, I actually thought I'd really like this game. I don't mind games that are lacking in quality, as long as they provide a good time. Unfortunately, this one soured rather quickly. For those of you out there who were planning on playing this with a controller, it's...extraordinarily hard to get used to. Left stick rolls, right stick/directional pad moves, etc. This was odd, but doable, so I learned it and continued on (though it didn't get easier). I found myself enjoying the level, despite being able to spam one attack that kills the majority of enemies in one hit, taking most of the challenge out of the fighting. The narrator sounds cheesy, Garshasp himself doesn't look human in cutscenes (seriously, look at community screenshots, it's kind of an inside joke), but the environments are nice, and the game sets up what could have been a decent action title.

There are those who like this game, and I definitely see why. I enjoyed it up until the infamous "wall falling" sequence in level one, where the game teaches you how to slide down a wall with a dagger whilst avoiding patches of wall that will dislodge you. This was fun--until I was instant-killed by a boulder that fell on my head after a 0.02 second window of it appearing on the screen. Obviously, trial-and-error is part of gaming, so I tried again, going different routes and speeding up his falling to avoid the boulder. About 20 tries (no joke) later, I had tried everything (going left, right, center, speeding up, slowing down, avoiding boulders, etc.), and even when I thought I'd passed it, the game instant-killed me despite seeing no boulder on the screen or imperfection in the wall. I'm not sure if it was a glitch, if there was a boulder that just didn't appear on screen, or what it was, but my journey with Garshasp ends here.

This is my first "not recommended" review, and it comes with regret. I wanted to like this game, and I enjoyed it up until the Invisible Instant-Death. You may very well enjoy this, especially if you have a soft spot for "bad" games, but be forewarned that many people cannot even get it to work. Check the latest issues in the Community section--some people can't get it to load at all (I couldn't until I messed around with the game's files and launched the application from the .exe file, for example), some people only get a title screen, etc. Also, if you'd like to try it but don't want to pay full price, check the bundle websites. Garshasp shows up in bundles quite a bit, which is where I got my copy.

Check this game out if you want to, but definitely do your research before purchasing.
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8 of 10 people (80%) found this review helpful
3.9 hrs on record
Posted: July 8
This seems to be the B grade clone of God Of War, Some glitchy moments in game play and if you use a controller its best if you spend a little time re-mapping the buttons. The camera angle can be cumbersome now and again but still playable, A good and simple hack and slash game :-)
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4 of 4 people (100%) found this review helpful
0.8 hrs on record
Posted: November 9
Glitchy, this is what the game is all the way through, you will find your sword swings literally passing through enemies and not phasing them at all, the hit boxes on the game are ridiculous along with the slidding down a wall phase. If you wish to waste your time and then feel bitter about it play this game, this is basically an assasin's creed game that is linear, horrid fighting, lame bosses, in short a huge waste of time and the developers might have made this game during a drunken bender the night before release.
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4 of 4 people (100%) found this review helpful
3.5 hrs on record
Posted: September 20
-Horrible camera
-Shallow repetetive combat
-Only takes 3 hours to play through the game
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4 of 5 people (80%) found this review helpful
0.4 hrs on record
Posted: October 12
Rated: 4/10

Honestly I was hoping this game was just under rated like blades of time was, but its just not good. The story is a generic revenge tale. The character models brow is absurd. The combat is not very fluid which is essential for this genre of game. The narrator isn't good either. He reminded me of the Conan movie narration but much much worse. The controls aren't mapped correctly for a 360 controller, but that's a small gribe compared to how bad the combat is. The sounds and music are janky and over the top.

If you like indie or B games because of personality this game doesn't have any. Don't play this even if you get it free like I did.
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: November 28
If you're reading this, then you probably already know that the controls in this game are convoluted and imprecise, and that the art style is a bit strange (Garshap, in the cut scenes, looks half-human, half-lizard man). You probably also know about the cheestastic writing and voice-overs. None of that bothers me. I can live with it all and, while I'm not familiar with the Persian legend upon which this is based, Garshasp has a Cimmerian feel to it. Being a Conan fan, all of that cheesy goodness works in the game's favor for me.

But, oh man, that camera. That insanely bad camera that goes where it wants, when it wants and, over which, you have zero amount of control. It's actually a bunch of static cameras placed in odd locations without any thought as to how that placement will affect gameplay, and there is no logic to it. This isn't a racing game, and I'm not watching a replay, so why not have it over my shoulder, like any other action game? Why am I sometimes running toward the camera? This isn't Crash Bandicoot 2, and I don't see a polar bear chasing me, so what gives? You're seriously telling me this didn't bother anyone while they were building the game?

But even that isn't a deal breaker for me; I've played plenty of games with poor cameras, and I'm sure I'll play plenty more. No, the deal breaker for me is that the developers don't care about the player. Period. This is evident at the first boss, who crashes through a wall in front of you (one of the few times the camera is actually behind you, where it should be). He leaves behind a massive hole in the wall, through which you can easily fit. Yet, after the battle, the game switches to a top-down view (presumably hoping you won't notice the GIGANTIC HOLE IN THE WALL) and won't allow you to walk through it. Why? Because the developers have decided they want you to climb the ladder behind you instead.

Nope, sorry. Forget this game; life is far too short. God bless anyone for sticking with it as long as they did. This "developers vs players" ideal is just poor design, plain and simple. This ill-will could have been avoided by simply having the wall collapse behind the boss when he crashed through it, but apparently it wasn't important. Instead, it's a slap in the face to people who paid for the game, and if the developers are sticking their collective middle finger up at me this early, I'm not sticking around long enough to see how bad it gets later. Not recommended.
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3 of 4 people (75%) found this review helpful
0.1 hrs on record
Posted: August 20
An error message keeps preventing me to launch the game. I verified the game cache many times, and i downloaded the whole thing already twice. 0/10
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3 of 4 people (75%) found this review helpful
1.7 hrs on record
Posted: August 23
Fun for a hour, then it gets really boring. Go and play Prince of Persia series instead of this one.
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3 of 4 people (75%) found this review helpful
4.2 hrs on record
Posted: September 25
This game remins me a lot of games like Golden Gaxe from the golden era of video gaming.

It's mainly the same as the "ancestors": run down the scripted levels and kill every enemy thrown in your way. Here and there the plain hack'n'slash gameplay gets interrupted by boss fights and other things like sliding down a wall avoiding obstacles, steering some sort of boat or the usual - and quite simple - lever riddles.

The game has it flaws, as it's full of invisible walls, sometimes when fighting on a stair the enemies "sink" halfway into the ground, and the standard controller setting being totally messed up. At least the controller issue can be fixed by swapping the mapping of the two analog sticks in the seperate settings program before launching the game. As you can't edit the preferences from within the game better be prepared to quit and restart the game a few times until you get the settings right to suit your deeds.

Another problem I encountered was that when I first wanted to start the game all I got after the logos where shown was a black screen and an error message. I found out that you have to execute all the seperate installers in the game's redist folder on your harddrive (for eg OpenAL, PhysX, etc.) to get the game up and running. I think normaly this should be done automatically during the installation process of the game ... but ok ... it's a hassle but at least the game works flawlessly now ...

When you got it up and running I personally found the game quite enjoyable. It's a no brainer hack'n'slash through and through. Nothing else to expect here. No exploration no fancy combos (though the charakter can learn some but you get notified about them - and you don't really need them - you can also play the game with the standard controls only without problems, except for some bosses, which I like).

The graphics look ok for me as they do their job but they are far away from being great seeing this game came out in 2011 and so it's relatively new ... but all works well ... everything fits quite well together ... and the artstyle is coherent throughout the game.

What impressed me a bit were the really well done german voices. I haven't tried the english version yet but I guess they're well done to. For a game with this budget it's something special to have professionaly made voice overs I think.

Well ... well ... ;)

... all in all this game isn't expensive and when you like the genre I think you could buy it without really regretting it especially when it's on discount, what tends to happen on a regular basis. For what it is it's easily good enough for a single playthrough.
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5 of 8 people (63%) found this review helpful
4.0 hrs on record
Posted: October 28
Its a very nice game with a nice story, ( need to get used to the camera since u canot move it) only bad tip is that ,i finish the game in 4H , so if u want to know the continuation of the history u must buy the second title of GARSHASP
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: August 28
The game doesn't run on modern computers (Win 7 64bit): it says OgreMain.dll is not designed to run on windows. A lot of people had the same problem on the forums. Have tried all the workarounds mentioned there and it still doesn't work. (Reinstall the bundled PhysX, run in administrator mode, run in WinXP compatibility mode etc.) You can see that it also low Metascore points, so I don't think it's worth your time.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: October 5
So, I just finished this game and.. It wasn't that good.

Firstly, the game is more-or-less built to be played with a controller. The camera-work is neat and all, but it moves around in such a way that just doesn't feel natural with keyboard/mouse. Which is weird, as it wasn't released on console (...According to Wikipedia) and it still has "save-points" and the like, which are(/were) typically signs of a console game.

I played the game over three sessions, the first two of which lasted only half an hour/quarter of an hour, simply because I got bored of the game. The button-mashing was too much and the combat wasn't that great. Only in the last session did I "truck through" and play for a whopping hour and a half, and then the game was done.

The combat is nothing to speak of, with just a handful of combos (of which 'block+jump', 'block+interact', 'block+light-attack' and 'block+heavy-attack' being the majority) and a few (quite satisfying!) finisher-moves, that boiled down to either weird QTEs (which were, at times, notoriously hard to pull off because the game'd be too quick to register your first "command" and then you'd fail the QTE) or automatic KO's.
The bosses are, at first, interesting - but their moveset is way too easy to figure out, and then they become ludicrously easy.

The graphics are subpar, with a lot of visual artifacts. Animations are, at times, pretty wonky and there are places where it's possible to see through the terrain.
The camera moves by itself, which is probably for the best w.r.t. the graphics of the game.

The "levels" were very linear, although there are secrets (health-increasing bitbobs) that can be found by "exploring" a few hidden crannies here and there. The checkpoints seemed spread out quite generously, except for the few places where a mistake in your platforming would mean death.
Speaking of the platforming, it was fairly dull and easy - with the controls being the major reason of dying.

The story is okay-ish, but I could not stand the voice-work and the constantly repeating "combat track", although the three/five-ish instrumentals were pretty decent, they certainly lacked variety.

As an aside: The achievements seem fairly buggy. They (seemingly) only "count" your latest playthrough, as I got the "complete the game with no gameovers" achievement, although I know I died at points (but maybe that's just me not dying enough to not have a "continue"? I didn't see any indication of this, though). I also got the "Kill both Vlamboor without getting hit" achievement, but didn't get "Kill Vlamboor without getting hit". Who knows?

All in all, I wouldn't recommend this game. It's dull and subpar. Sure, if you _really_ need to kill three hours, but then, there's plenty of other indie games out there that are better. The legend of Garshasp deserves better than this game.
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3 of 5 people (60%) found this review helpful
1.0 hrs on record
Posted: June 30
Do not buy this game, not even in the sale. I got this in bundle deal and tried it out. It has terrible controls with m+k and x box controller, awkward camera angles, boring combat and story and its buggy. The nicest thing I can say is the graphics are passable.
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10 of 19 people (53%) found this review helpful
1.9 hrs on record
Posted: June 30
Simple, yet funny game! :)
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3 of 6 people (50%) found this review helpful
0.5 hrs on record
Posted: June 23
Oh i Liked it
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1 of 2 people (50%) found this review helpful
13.1 hrs on record
Posted: September 11
I DID IT. I AM RULER OF ALL
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41 of 48 people (85%) found this review helpful
25.6 hrs on record
Posted: February 18
This is the Dollar Tree version of God of War
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48 of 67 people (72%) found this review helpful
3.4 hrs on record
Posted: February 20, 2012
GARSHASP MOTHER♥♥♥♥ HES THE ♥♥♥♥ING MAN. SLIDING DOWN WALLS ♥♥♥♥ING BEATING THE ♥♥♥♥ OUT OF EVERY THING. YOU LIKE WALLS? WELL BUCKLE UP MOTHER ♥♥♥♥ER YOU GOT SOME WALLs TO SLIDe DOWN. ALSO I HOPE YOU LIKE YOUR UNEEDED PLATFORMER SECTIONS. Garshasps falls faster in the water than ♥♥♥♥ing Simon Belmont. YOU LIKE STORY? WELL ♥♥♥♥ YOU CAUSE THIS GAME HAS THE MOST ENDEARING STORY. IT IS ABOUT A MAN AND HIS FOREHEAD TRYING TO CLEANSE THE WORLD OF ♥♥♥♥ING DUDES WITH BLOOM ♥♥♥ ARMOR.

ALSO THERES THIS BOAT SECTION ITS INFAMOUS IF YOU PLAYED THIS GAME FOR THE SUMMER ACHIEVEMNT. YOU ROW A ♥♥♥♥ING BOAT THAT SINKS IF YOU DONT ROW PERIOD. HOW IS THIS POSSIBLE BURLY ♥♥♥ GARSHASP WEIGHS LIKE A ♥♥♥♥ING BRICK WALL WHY IS THE ♥♥♥♥ING RAFT SINKING BEFORE YOU ROW? WHAT THE ♥♥♥♥ WERE THESE IRANIAN MOTHER ♥♥♥♥ERS THINKING WHEN THEY THOUGHT A BURLY ♥♥♥ MAN WOULDNT NEED A BIGGER BOAT? CLEARLY GARSHASP NEEDS A ♥♥♥♥ING YACHT, A BOAT ONLY FIT FOR SLAYERS OF MONSTERs.
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40 of 56 people (71%) found this review helpful
25.3 hrs on record
Posted: December 3, 2013
Garshasp: The Monster Slayer is a hack and slash game in a similar style to God of War. Unfortunately for this indie disaster, it only shares the same genre as God of War and none of the polish, breathtaking visual polish, and satisfying combat. The world of Garshasp is bland and boring, the story is generic, and the protagonist is the illegitimate child of the Prince of Persia and Kratos.

The combat in Garshasps is absolutely dreadful, the combat feels slow and repetitive. The lack of combat animation variety was pretty jarring even for a game that only lasts three hours. This is magnified further by the developer's arrogance to create zoom in effects whenever Garshasps does a grapple kill. It looks awful enough from a distance, it just looks downright funny close up. The sound effect also does the combat no credit. Everything sounds muffled and of low quality, combined with the fact that weapons clip through enemies makes it very difficult to feel any sort of satisfaction when smacking baddies around.

The puzzles and platforming in Garshasps, while bad, is still more serviceable than the combat. Moving obstacles have these huge boundary boxes that pushes you away if you get to close to them. This makes traversing areas with loads of moving traps tough because you can't predict when you'll get hit. You have to leave huge arbitrary amounts of space between Garshasp and the trap in order to avoid getting hit. It's still doable, and areas without any traps is a treat to run through. The wall sliding on the other hand is rage quit inducing. The sliding is incredibly fast and hard to deal with when the controls are unresponsive.

Shockingly enough, Garshasp does have some redeeming qualities. The game itself has a generic world but it is a well designed generic world. The swamp foliage and boss art design looks fantastic even without anti-alias, the textures didn't look half bad for a budget title. The story has a good origin in Iranian mythology, but delivered poorly through un-epic writing and very poor narration. Garshasp: The Monster Slayer is a stellar example of when good ideas can't formulate good games.

http://steamcommunity.com/sharedfiles/filedetails/?id=103845447
http://steamcommunity.com/sharedfiles/filedetails/?id=103845439
http://steamcommunity.com/sharedfiles/filedetails/?id=103845478
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9 of 9 people (100%) found this review helpful
10.1 hrs on record
Posted: April 7
This game is fun for the first couple of boards, but the controls get complicated rather quickly and it's hard to figure out what it is the game wants you to do. The up close action sequences trying to finish off the bosses are just too difficult to perform. After working on the boss for an hour I gave up. It's one thing to study the behavior of an enemy to find the timing of an attack pattern, but when you have him beaten this game makes you go through a complicated array of direction pad pushing where it's unclear what the symbols even mean. The timing is may prove frustrating to learn. Once you realize the symbols indicate which *direction on the D-PAD* you need to push it gets much easier. Don't pay more than $2 for this, but it is a good game if you get it at a low price.
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