When I first started this game I'd recomend it to anyone interested in space RPGs, now: never.
Why? Simple really, in the beginning this game was almost perfectly balanced, with ~30% content grind, but these things where optional and could be found as loot with % drop chance, bought from other players or simply a direct reward while you where exploring new areas etc.
As it is now, there are HUGE power creeps, making almost all viable options of ships and skills bad-really bad, and a handfull few stupidly overpowered and all new updates and new ships they pour in makes the ship you grind for obsoleate before you even get it.
There are 5 (main) types of credits. Three which you need to specificly grind for.
And don't get me started on those damn Locked Boxes, you need a key to open, keys can be bought for ~1-2 000 000 credits (or just pay up real money). Each boxs has ~1-2% chance (stays at that % even if you pay) of holding ANYTHING you would like, most is just useless crap.
And forgett the exploration they're boasting about, it's just the same thing over and over, go to place a and defeat three waves of really easy enemies, then defeat the really easy flagship, repeat. (Yes, I played on Elite setting.)
Now let me explain where the grind element comes in, a base ship has ~20 slots for equipment.
You will grind for:
- The ship itself. (Price for good ships ~1 000 000 ( very low end) - 100 000 000 (high end) ingame credits. One Elite mission will give you avarage ~100 000)
- Weaponsx6-8. (It'll take you ~3 weeks to get ONE high level ship equipment from a Fleet merchant.)
- Space crew skills.
Personal: (You + crew.)
- Skill Kit.
- Land crew skills.
- Crafting. (Gods only know how long THAT will take.)
- Passive skills.
- Sub missions. (Duty missions.)
- Events. (These will pile up quick and if you don't do enough to turn it in (100%), you walk away with nothing.)
- Crafting XP.
- Crafting material. (More kinds than you have slots in your Bank btw, and you don't find the ones related to each other in the same place, forcing you to scan every single quadrant to find those you need and end up with a ton of those you don't anyway.)
Fleet: (Community effort.)
- 5 buildings to simultaniously upgrade, with 6 subcategories each, all 6 can (and need to) be upgraded atleast 5 times. (All demands HUGE quantities the same resources as your ships and eqpts cost.)
Don't think that's the end of the list, I just can't remember what more there where.
So no, no no no no no no no NO, do not start this game, because it'll eat up all your time and give you nothing in return.