Players measure stamina with a never-ending stream of green creatures within the borders of a special military mission.
用户评测: 褒贬不一 (154 篇评测)
发行日期: 2011年8月19日
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关于这款游戏

Alien Hallway is a totally new action- strategy shooting game for the PC developed by Alien Shooter series makers, Sigma Team company.
Here, in Sigma's adrenaline-fueled game, players measure stamina with a never-ending stream of green creatures within the borders of a special military mission. The rules are severe and the fate of Humanity is put on the line.
Control an entire army in a challenging single-player campaign mode with a simple click of the mouse. With an approachable interface, players can go through a three-dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units. Players make serious decisions saving the soldiers and earning gold bonuses which are vital in this intense confrontation.
Constantly changing settings and glow effects mixed with heavy, rythmic music add life to the game and keeps you captivated - you'll be hooked!

Key features:


  • Dynamic Single-Player Campaign - A Captivating atmosphere of unknown Planets full of suspense and tension serves as an arena for endless fights between Humans and Aliens!
  • Easy Mouse Control - Easy to learn controls make the game attractive for all kinds of players - Attack, upgrade, and buy items with just a click of the mouse.
  • Plain Navigation - Explore the battlefield effortlessly by simply moving the mouse sideways. Scroll the mouse-wheel to zoom.
  • Unlimited ability to upgrade your skills and weapons - Players are able to intensify skills by upgrading the base and the units in the shop: unlock blocked slots, increase air strike skills, add gold bonuses, decrease cool times, upgrade turrets and expand energy cell capacity.
  • Unique characters - What's unique? Watch classic green-headed aliens. The whole race from larva till adults is reproduced.

系统需求

    • OS: Windows 7/Vista/XP
    • Processor: 1.6 GHz
    • Memory: 1GB
    • Hard Disk Space: 100MB of free space
    • Video Card: 128 MB DirectX 9.0c compatible or better video card with pixelshader 2.0
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Microsoft XNA Framework 3.1
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:4月17日
这种模式的塔防我并不怎么喜欢,模式比较单调,推来推去就一条线,不过BGM确实很优秀,游戏对兵种、技能升级梯度划分太大,刚开始玩的普通难度,后面几关一开始外星人就出一个BOSS,直接一波推到家,升级依赖太大,还能不能愉快的通关了
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4 人中有 4 人(100%)觉得这篇评测有价值
11.2 小时(记录在案的)
发布于:6月11日
"Get ready to send marines to kill aliens that no man's seen before!"

That, my friend, is the plot of Alien Hallway in one sentence. Sorry for spoiling it. Alien Hallway is a light strategy game where you only manage the finances and hiring troops, who handle the destruction by themselves.

Drones get you money by scavenging electronics. With money you can send marines to destroy the alien teleporter, the objective of every level. The marines are AI controlled and you can only choose, when to throw their grenades. At the same time you must not allow the aliens to destroy your base.

Apparently, these aliens are fairly technologically advanced. There's no telling which side threw the first stone but because of the mentality of the storyline, my bet would be on the humans. Most of the aliens are fairly mindless and naked green little men who just come and smash your hyper-trained marines but their elite troops have powerful swords and advanced armour, ranged weapons like blasters, forcefields that make the aliens nearly indestructible and even huge exoskeletons with tank cannons attached to be reckoned with. One alien type clearly tries to fry the brains of your troops with some kind of telepathy and another one is an exploding kamikaze troop.

On your side, you've got a fairly diverse bunch of soldiers and a manually used air strike that can be used every once in a while. Curiously, the flame-thrower guy is the cheapest and weakest of the bunch. The pricier ones are generally better, so later I ended up usually simply stacking up on snipers, missile troopers and heavy laser troops to beat the levels quickly and efficiently. This is important because it gives you gold.

In between missions you can upgrade your troops and other assets with the gold, which in itself is pretty cool. Higher upgrades are more expensive with diminishing returns on investment. The most significant upgrade is the soldiers getting better grenades at level 5, otherwise they just do more damage and can take more beating before dying.

All levels are really similar to each other, with just stronger varieties or larger amounts of mobs. There are a mere couple of special ones like the one where you start with a large amount of funds but no income. There's some replay value to the levels because you can do them in four different difficulty levels - indeed, one of the achievements for the game requires you to beat every level on the highest difficulty (Expert) level. You can also try to 5-star each level, which amounts to doing them fast enough or with just a small number of casualties. Unfortunately, it's not very obvious what's enough for 5 stars, but the above goals seemed to nail it for me.

Too bad the game is very grindy. To survive the last levels even on easy requires a good bit of grinding to get powerful enough troops to survive the missions. You can redo missions for gold, but it's rather boring because you already beat them before and they're no different when repeated. To get just one troop to level 10 requires on hour or more of grinding and to survive the expert mode you need several more troop types to high enough level to survive. One could call it a challenge, but mostly, it's a grind.

This might not be a problem if you could control your soldiers a bit more. Generally they shoot the closest enemy and walk towards it, and the same goes for the aliens. However, often times it would be very useful for the snipers to concentrate fire on the forcefield units or the big enemies, but they will also just target the front-line. This is especially frustrating, when the alien teleporter is very close to being destroyed. The troops keep shooting some big tank enemy that could be finished off after the teleporter was down, but before the creature is down more enemies pop out of the teleporter. Just general orders to "target large enemies" and/or "target the alien teleporter at all costs" for different troop types could have made it so much more interesting.

My stance to not recommend Alien Hallway stems from the lack of control over troops, because it's not enticing to just buy all the snipers, missiles and laser dudes your money can get, if you can't give them useful commands (throwing a grenade is not really a good one). This lack of control also makes the game rather casual. I got some 11 hours out of it, but probably first 2 or 3 of them went to finishing the game, the rest being just grinding for gold. It's not a bad game, but it's not very interesting one either. While its base price 5 € is not too bad, I'd still advice to get it on sale.
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4 人中有 3 人(75%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:2014年6月5日
不错的小饼干
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:2014年7月5日
表面上是一款横版塔防,实际上是一个相当热闹的对攻游戏,游戏的目的就是操控己方的各种单位和外星人火并,最终推到对方的传送塔。有相当数量的单位和升级可以选择,三大章的流程打起来越发的火爆,看着战斗单位前赴后继的奔赴敌营着实让人有些热血沸腾。游戏的流程不长,所以难度变化很明显,到了第三个星球外星人的强度变化简直让人无法淡定,尤其是最后4小关注定了要反复刷金钱升级才能顺利过关,虽然我想说由于这个关系略感失望,但是看在这个不到百兆容量的游戏能让我玩的这么投入,除了变化略少、没有联机对抗模式这两个缺点我实在找不出什么理由不推荐这个游戏。
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19 人中有 18 人(95%)觉得这篇评测有价值
25.5 小时(记录在案的)
发布于:2012年11月3日
Alien Hallway is very aptly named. It takes place entirely in hallways and it has aliens in it.

The game is a simplistic tug-of-war. And when I say simplistic, I don't mean it's been dumbed down, I mean whack-a-mole has more complexities than this. You spawn soldiers and they automatically walk down the hallway towards the endless alien spawner. The only decision you have is when your soldiers should use their grenades but even those are on a cooldown so it's no big thing if you waste a few.

In between missions you get to spend the money you earn on upgrades in a small metagame and as the game progresses more soldiers and aliens unlock. The gameplay however, never changes.

Because everything is on a tiered cooldown so you will never have any choices to make beyond which soldier to build first. Everything after that is simply bought when the cooldown ends, not when you need or want it.

Alien Hallway is a perversion of the genre and so easy even a child could play it and win.
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