Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
User reviews:
Recent:
Very Positive (25 reviews) - 96% of the 25 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,355 reviews) - 95% of the 3,355 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Packages that include this game

Buy Dungeons of Dredmor Complete

Includes 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

About This Game

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (25 reviews)
Overall:
Overwhelmingly Positive (3,355 reviews)
Recently Posted
HoistTheSwordWithPrideInHeart
( 84.8 hrs on record )
Posted: July 26
The thing about Dredmor is that, on the surface, it's really just an average roguelike, intended to ease people into the genre by featuring colorful graphics and easy controls (with mouse support!).

But Dredmor actually does have a few things going for it:

- Workshop support.
- Witty Dialogue.
- Skill Trees (most roguelikes only have a class system, with each only having one specific ability that you're allowed to build on).
- Actually being a roguelike, in spite of its goal of easing people into the system.

Dredmor's Skills are on a build-as-you-want-it basis, so you can take a magic skill tree and pair it with a warrior skill tree with some (possibly disastrous) degree of efficiency. And with every update adding a few more skills, you can technically play a lot of classes without having to play the same combo ever again.

It's also actually a roguelike, compared to "roguelikes" like Binding of Isaac (don't get me wrong, that's a fun game, but it's not a roguelike as some people claim it to be), Enter the Gungeon, and so on and so forth.

Of course, it wins on Gaslamp's sharp wit department. You might end up chuckling at least once at all the referential humor the game boasts.
Helpful? Yes No Funny
ThugOrange
( 9.6 hrs on record )
Posted: July 25
Very funny, awesome graphics and music. 11/10
Helpful? Yes No Funny
Izjeen
( 15.5 hrs on record )
Posted: July 21
Awesome Game, if a little buggy at times. The sense of humour is top notch. Don't really fancy replaying straight away as I got one shot by the end boss who caught me completely by surprise. Shame!
Helpful? Yes No Funny
(ง ˘ω˘ )ว MIKROBIO
( 110.3 hrs on record )
Posted: July 20
You just cant stop playing this game
Helpful? Yes No Funny
Recraftguy
( 24.0 hrs on record )
Posted: July 20
I love it
Helpful? Yes No Funny
adamc55
( 0.7 hrs on record )
Posted: July 17
Too much of a rogue-like for me. Boring random gameplay.
Helpful? Yes No Funny
chaoscubicblade0
( 37.0 hrs on record )
Posted: July 16
Game where you can play as a vampiric dual-wielding pyromancer who picks mushrooms off of dead bodies, and is good at smithing and math.
Also you fight this skeleton overlord guy.

This is a great game!
Helpful? Yes No Funny
eskimo777
( 28.0 hrs on record )
Posted: July 16
Thumbs up
Helpful? Yes No Funny
Centervillain
( 15.1 hrs on record )
Posted: July 15
Got a little grindy and could use some simple embellisments like showing armor worn, ect. But it's fun and worth your time. Permadeth is the only way to play, IMO.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
40.3 hrs on record
Posted: July 13
Today, Dungeons of Dredmor (DoD) completes five years, and still remains a great introduction to the classic style of Roguelike, while it offers a great deal of challenge to veterans of the genre.

DoD features character building, with a wide range of skills to choose; easy to understand mechanics; great dose of humor, with a lot of references to movies and games; a fantastic soundtrack (the best of this kind of game, IMHO); Steam Workshop support for mods and backup on Steam Cloud (despite the store page not show this feature). The gameplay it's slow paced, ideal for a strategic approach instead of an action-oriented one, and demands patience from the player.

The biggest bless and curse of this game, at the same time, it's the loot fest at every level. When you start playing, you'll certainly spend a decent part of your playthrough managing your loot on your tiny inventory (remember to use Shift+left click to pick up and drop items with more ease). Thankfully, the "Conquest of the Wizardlands" DLC adds the Pocket Dimension - a place where you can store unlimited amounts of loot. By the way, this game is so cheap that you should buy the complete package for a better experience.

Last but not least, I strongly recommend you to activate the OpenGL on the launch options to achieve a smoother experience, avoiding crashes caused by memory leak, while it enable the Steam Overlay. To do this, simply right click Dungeons of Dredmor in your Steam library -> Properties -> Set launch options -> type in -opengl -> press ok.

Funny fact: Everyone that claims this game it's "too easy" never managed to beat it. Funny, huh? Despite the cartoonish graphics and light-hearted aesthetics, DoD can be brutal.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
71.6 hrs on record
Posted: July 2
The main problem I have with this game is that you mostly die by feeling too secure and then getting screwed over for not beeing carefull enough. But let's be reasonable: That's not that big of a problem and also my fault to some extend for getting lazy. On the other hand I love the art, animations, items, randomness, balance, skills, variaty of builds, ... basically everything else!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
47.7 hrs on record
Posted: July 5
This game a never-ending bag of fun, whilst being a properly good game with solid mechanics and gameplay at the same time. I've always hoped for a second installment, here's hoping they get round to it. Great if you love the roguelike genre. And brutally unforgiving at times, without being too much.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
143.2 hrs on record
Posted: July 8
I have played 6 or more new characters over the last couple days. Many of them I played for upwards of five hours. Every last one of them has had their save lost or corrupted after the game crashed. Every one. I tried playing without mods, I tried flushing steam cloud, I tried disabling steam cloud entirely, both from steam and the xml file. I want to rant about this and give them a big thumbs down, and yet-

How many other games could keep me coming back to make a new character after these ♥♥♥♥♥♥♥t crashes?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
37.0 hrs on record
Posted: July 16
Game where you can play as a vampiric dual-wielding pyromancer who picks mushrooms off of dead bodies, and is good at smithing and math.
Also you fight this skeleton overlord guy.

This is a great game!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
84.8 hrs on record
Posted: July 26
The thing about Dredmor is that, on the surface, it's really just an average roguelike, intended to ease people into the genre by featuring colorful graphics and easy controls (with mouse support!).

But Dredmor actually does have a few things going for it:

- Workshop support.
- Witty Dialogue.
- Skill Trees (most roguelikes only have a class system, with each only having one specific ability that you're allowed to build on).
- Actually being a roguelike, in spite of its goal of easing people into the system.

Dredmor's Skills are on a build-as-you-want-it basis, so you can take a magic skill tree and pair it with a warrior skill tree with some (possibly disastrous) degree of efficiency. And with every update adding a few more skills, you can technically play a lot of classes without having to play the same combo ever again.

It's also actually a roguelike, compared to "roguelikes" like Binding of Isaac (don't get me wrong, that's a fun game, but it's not a roguelike as some people claim it to be), Enter the Gungeon, and so on and so forth.

Of course, it wins on Gaslamp's sharp wit department. You might end up chuckling at least once at all the referential humor the game boasts.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
110.3 hrs on record
Posted: July 20
You just cant stop playing this game
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
4.9 hrs on record
Posted: July 7
Very nice roguelike.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
14.1 hrs on record
Posted: July 1
Great for a short game or for procrastinating for hours.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
177 of 195 people (91%) found this review helpful
38 people found this review funny
Recommended
168.2 hrs on record
Posted: August 16, 2014
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
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