Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
User reviews:
Recent:
Very Positive (13 reviews) - 92% of the 13 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,369 reviews) - 95% of the 3,369 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Buy Dungeons of Dredmor Complete

Includes 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

About This Game

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Customer reviews
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Recent:
Very Positive (13 reviews)
Overall:
Overwhelmingly Positive (3,369 reviews)
Recently Posted
Sarkoth
249.7 hrs
Posted: August 20
Brilliant roguelike which is overwhelming at first due to its depth but has extemely much to offer.
Helpful? Yes No Funny
Frobisher
17.4 hrs
Posted: August 13
Have you ever wondered what it would be like to have a Rogue-like developed by a team of roughly 10 people who grew up in the mid 90s and were raised entirely by Doom and The Secret of Monkey Island? Of course you don't, that's pretty weird.
Fortunately it exists and it is probably one of the best "true" rogue-like games made in the past 10 years.

What is it?
Dungeons of Dredmor is a Roguelike Fantasy RPG with several pop culture references from the 90s up to the 2010s.
If you are unsure of what a Rogue-like is, it's a gameplay style based on the 1980 release "Rogue". In a nutshell, you are given one life to complete the entire game, any death results in a save wipe or a sentence back to the start of the game. As such the game itself is relatively shorter than other RPGs, maybe 2-3 hours with experienced players.

In the more traditional rogue-likes, like this game, you move in a square based grid and take turns with the enemies to either pick up one of the 20 or so types of cheeses, find new gear to equip, or die horribly to one of the many monsters in your way.
Controls to this game are rather simple, move in a grid based map with WASD and use the mouse to interact with objects next to the player. However, I very much recommend turning off mouse movement. It sounds nice at first, but as far as I know you cannot cancel any mouse movement queues. So if you are suddenly ambushed, you have to take a good 3 turns just to move to the spot you clicked. Which is very bad.

Long story short, this is a very difficult game for newcomers to rogue-likes or even intermediate players who understand most of the things.
If you really like the concept of this game and must play it first rather than others, thankfully you can lower the difficulty and disable permanent deaths. And it doesn't even make fun of you for it!
I highly recommend the tutorial even if you know what you're doing, it's humorous and gives you a good idea of how to play (character numbers good, hp good, damage bad).
Further help can be found in this guide that i totally didn't pick because it is only the top rated one: http://steamcommunity.com/sharedfiles/filedetails/?id=148533918
If you want a more casual rogue-like experience to ease into the realm of insanity, I’d recommend trying the Pokemon Mystery Dungeon series of games from Spike Chunsoft for Nintendo DS/3DS
If you want a harder, more confusing, and actively update rogue-like; try Dwarf Fortress Adventure Mode (good luck)

My Experience
I've "started" playing this game maybe 4 years ago when I received it in a Humble Bundle. I played it, died, got angry, died again, and wrote it off as a bad game. Since then I have learned that there can be fun found in losing as well as winning. So, About a few weeks ago I picked it back up and tried to beat it again.
As I am writing this (August 14th, 2016), I have yet to complete the game in its entirety, let alone the DLC which extends the game even further. I have met my inevitable demise about 20 times over the years i played this off steam and even now. I plan to make it to the end on my own accord on Normal with Permadeath on, even if it takes me another 4 years.

Price Point?
5 years ago this game released for an almost unheard-of price point of $5, it is still $5 because you can't really lower it anymore than this. They eventually added 3 DLCs. 2 for $3 and 1 for absolutely free! (under the caveat that you have to give it a name). Since then the made a complete edition bundle for $7, which is obviously the best choice in this scenario.
Sales of this game are somewhat common, roughly once every 2-3 months for 50%, with it having a deep discount of 75% at one point.

Game Updates?
On April 1st, 2012, the devs "announced" that they would be making a sequel to this game. In 3D with the inclusion of Microtransactions and Social Media postings.
As of August 2012, after the release of the third dlc, the devs have no longer added content to this game and moved onto other projects.
Thankfully the game has native steam workshop mod support, so you can add a set of items, skills, or re-sprites to add more to the game. Of course there won't be many mod developers for such a small game as this, but there are quite a few at least.

Is it worth buying?
Yes. If you like the humor from Monkey Island, the gameplay styles of any "true" rogue-like, or even want to try one for the first time. Definitely pick this title up, even if it's not on sale.
(You're spending maybe $3.50 extra, that's like half the price of a fast food meal for 2)


(Also, hilariously enough, there actually is a Doom roguelike)
Helpful? Yes No Funny
johnruth_l
181.5 hrs
Posted: August 13
This is a challenging and funny dungeon crawl, with optional permadeath. Really, how can you not live a game with a crafting option called The Worst Idea in the World?
Helpful? Yes No Funny
dabomb1313
221.1 hrs
Posted: August 4
This was my first game on steam, and I still come back to play it each year.

Please buy it...the price is lower than when I got it....

please.....

just...buy the thing....

please.....

thank you for your time
Helpful? Yes No Funny
Good Ol' "Squongo"
307.4 hrs
Posted: August 2
Install game. Get into it. Spend 15 hours on a run. Clicked a bookcase on floor 14, crashing the game instantly. Last save was on floor 10, 3 hours ago or so. Bite tongue. Play again, back through the floors. Got a little tired around floor 13. Decided to save and quit because I was tired and needed rest. Entire ♥♥♥♥ing save got deleted when I clicked "save and quit." Uninstalled game. 10/10, Fix your ♥♥♥♥ing game.
Helpful? Yes No Funny
Janos Biro
26.5 hrs
Posted: August 1
Rogue-like for non-masochists

It's a beautiful, funny and easy to play rogue-like (turn-based dungeon survival), full of jokes and terrible ways to die. It has options to be played on easier modes than the classic rogue-likes, and has a lot of interesting skills to try, but it is somehow limited on the number of monsters and itens. Playing on "easy" (non-hardcore mode) you will probably hoard a lot of powerful itens that you will never use, because you won't need it. Playing on "hard" is the same thing, because you will die before you get the chance. Reading the itens description will provide some laughs. Other than that, it's an addictive light-rogue, where you can select the amount of punishment you want to have, so if you are into comical graphical rogue-likes, you may like it.

Conclusion:
Addictive and satisfying, a rogue-like that makes you laugh and lets you get to the end within less than a lifetime.

Positive points:
* Beautiful graphics
* Very funny item ans skills descriptions
* Can be played on "easy"

Negative points:
* Not much variation
* Lots of useless and repetivive stuff
* The final boss is boring
Helpful? Yes No Funny
Soloqueue memes
28.5 hrs
Posted: August 1
Dungeons of Dredmor is an awesome game to play for half an hour at a time, or even hours if you're like me. Although I enjoyed myself playing it, hence why I have more Pros, and do recommend you pick it up if you like what you read, there still are some cons as like with every other game.

Pros and Cons

Pros
  • Fun skillsystem
  • Nice graphics
  • Variation of monsters
  • Quick run start
  • Complex statsystem
  • Nice floorgeneration
  • Quick to get into
  • Awesome crafting system
  • Loads of fun mods
  • Good difficulty scaling between floors

Cons
  • Rare random crashes
  • Some mosters are weirdly balanced
  • Loot is weirdly balanced
  • Repetitive lootgrind
  • Possible spoiler: Lord Dredmor keeps messing me up

Thanks for reading, hope it helped :)
Helpful? Yes No Funny
Heckler
48.5 hrs
Posted: July 30
The Reivew is old and faded and you really can't bother yourself to read it.
Helpful? Yes No Funny
Madame Tussauds' YM2612
84.8 hrs
Posted: July 26
The thing about Dredmor is that, on the surface, it's really just an average roguelike, intended to ease people into the genre by featuring colorful graphics and easy controls (with mouse support!).

But Dredmor actually does have a few things going for it:

- Workshop support.
- Witty Dialogue.
- Skill Trees (most roguelikes only have a class system, with each only having one specific ability that you're allowed to build on).
- Actually being a roguelike, in spite of its goal of easing people into the system.

Dredmor's Skills are on a build-as-you-want-it basis, so you can take a magic skill tree and pair it with a warrior skill tree with some (possibly disastrous) degree of efficiency. And with every update adding a few more skills, you can technically play a lot of classes without having to play the same combo ever again.

It's also actually a roguelike, compared to "roguelikes" like Binding of Isaac (don't get me wrong, that's a fun game, but it's not a roguelike as some people claim it to be), Enter the Gungeon, and so on and so forth.

Of course, it wins on Gaslamp's sharp wit department. You might end up chuckling at least once at all the referential humor the game boasts.
Helpful? Yes No Funny
ThugOrange
9.8 hrs
Posted: July 25
Very funny, awesome graphics and music. 11/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
Recommended
84.8 hrs on record
Posted: July 26
The thing about Dredmor is that, on the surface, it's really just an average roguelike, intended to ease people into the genre by featuring colorful graphics and easy controls (with mouse support!).

But Dredmor actually does have a few things going for it:

- Workshop support.
- Witty Dialogue.
- Skill Trees (most roguelikes only have a class system, with each only having one specific ability that you're allowed to build on).
- Actually being a roguelike, in spite of its goal of easing people into the system.

Dredmor's Skills are on a build-as-you-want-it basis, so you can take a magic skill tree and pair it with a warrior skill tree with some (possibly disastrous) degree of efficiency. And with every update adding a few more skills, you can technically play a lot of classes without having to play the same combo ever again.

It's also actually a roguelike, compared to "roguelikes" like Binding of Isaac (don't get me wrong, that's a fun game, but it's not a roguelike as some people claim it to be), Enter the Gungeon, and so on and so forth.

Of course, it wins on Gaslamp's sharp wit department. You might end up chuckling at least once at all the referential humor the game boasts.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
26.5 hrs on record
Posted: August 1
Rogue-like for non-masochists

It's a beautiful, funny and easy to play rogue-like (turn-based dungeon survival), full of jokes and terrible ways to die. It has options to be played on easier modes than the classic rogue-likes, and has a lot of interesting skills to try, but it is somehow limited on the number of monsters and itens. Playing on "easy" (non-hardcore mode) you will probably hoard a lot of powerful itens that you will never use, because you won't need it. Playing on "hard" is the same thing, because you will die before you get the chance. Reading the itens description will provide some laughs. Other than that, it's an addictive light-rogue, where you can select the amount of punishment you want to have, so if you are into comical graphical rogue-likes, you may like it.

Conclusion:
Addictive and satisfying, a rogue-like that makes you laugh and lets you get to the end within less than a lifetime.

Positive points:
* Beautiful graphics
* Very funny item ans skills descriptions
* Can be played on "easy"

Negative points:
* Not much variation
* Lots of useless and repetivive stuff
* The final boss is boring
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
249.7 hrs on record
Posted: August 20
Brilliant roguelike which is overwhelming at first due to its depth but has extemely much to offer.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
183 of 204 people (90%) found this review helpful
41 people found this review funny
Recommended
168.2 hrs on record
Posted: August 16, 2014
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
Was this review helpful? Yes No Funny
141 of 154 people (92%) found this review helpful
2 people found this review funny
Recommended
174.1 hrs on record
Posted: November 25, 2013
Now that reviews are here, let me review the ♥♥♥♥ out of this game.

Dungeons of Dredmor is, in one word, the-seriously-best-game-ever.

No? Well, maybe I'm overstating. But it's definitely one of the best -if not THE best- Roguelike I've ever played. I will always return to this game. It will constantly captivate me in its shiny roguelike eyes. Maybe it's because every character you make can have a new and exciting build. Maybe it's because no run-through is exactly the same. Maybe it's because there's actual crafting that's better than in some big name MMO's. Maybe it's because your death is always your own damn fault. Or maybe it's because diggles are so cute (but they hate you so much). I don't know, probably all of the above (definitely). I will always love this game and this game will always show me a good time. If you know what I mean. And I think you do.

Negatives? The humor is sometimes a little too much, I think, like every-blooming-thing needed to be funny. Oh, there's funny in there, but sometimes you just want the flavor texts to give it a rest already. Furthermore, I guess the art style turns off some people, not me personally, but I've heard it as a complaint. I can understand that, but my advice would be to ignore it and just try it.

You won't be disappointed.
Was this review helpful? Yes No Funny
117 of 134 people (87%) found this review helpful
39 people found this review funny
Recommended
237.8 hrs on record
Posted: November 9, 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. As we delve deeper, we will all be taught by the Lutefisk; we will all join the Cult of the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him? If nothing else, this hard task merely forces you to further investigate every chest, to question every move, and to work ever harder at making that perfect combination of skills.

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

The"Your TL;DR is still annoyingly long, sir."TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
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249 of 336 people (74%) found this review helpful
11 people found this review funny
Not Recommended
34.6 hrs on record
Posted: May 1, 2015
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save


I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
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67 of 75 people (89%) found this review helpful
1 person found this review funny
Recommended
219.5 hrs on record
Posted: January 5, 2014
Dungeons of Dredmor is a rather by the book implementation of the concepts presented by the nethacks, rogues, and past games of the genre known affectionately as, "rogue-like," you take the genre and pump it full of Internet Memes, Canada and Scandanavia jokes, and then add Diggles... Like a packing plant pumping their meat full of water and a hint of salt.

The game plays well, and is rather thoroughly randomized, the difficulty stems more from your skill choices than from the game's settings, death can be permanent if you wish, and after playing a game or two you may like that extra bit of pressure on you.

The hand drawn animated deaths are nice and the game has a sense of humour about the entire affair, you'd be surprised the variety of ways one can die.

The DLC for the game do flesh it out a bit, and when on sale it's well worth picking up.

This is a solid rogue-like game - one you should give a try.
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62 of 68 people (91%) found this review helpful
Recommended
267.9 hrs on record
Posted: November 26, 2013
In 1980 a game called 'Rogue' was born. Since then, a genre known as Rogue-like was born.
A rogue-like game typically features a randomised dungeon, turn based movement and a plethora of skills and items at your disposal. Classic RPG weapons and armor, wizardry and sneaky rogues fighting monsters, all drably illustrated with ASCII graphics.

Dungeons of Dredmor takes all that, slaps on a easy mouse interface, some charming graphics and audio, and chucks on some good humour to boot. This is quite possibly the only game - now and forever - where I can roll a beserker viking pirate communist emo vegan. Monsters will waltz up to me moaning "I wasn't even supposed to be here today". It won't make you laugh until your face falls off, but it'll have you smirking with the occasional "hah!" throughout.


If you're just curious and never tried a rogue-like before, give it a shot. It's a fairly simple game, but with enough hardcore depth to have you reaching for the wiki once you get into it. It also has a range of addons found on the Steam workshop, so there's never an end to the strange setups you can employ and the delightful humour it prizes. It's often on a 75% off sale during holiday periods, and at that price it's well worth a dabble and beyond good value.
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65 of 74 people (88%) found this review helpful
Recommended
39.4 hrs on record
Posted: January 30, 2014
+ Addicting
+ Challenging
+ Many skills to choose from
+ Lots of loot
+ Crafting
+ Randomly generated levels
+ Has replay value

- Equipping items doesn't affect your character's appearance
- Character eyebrows
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