Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
User reviews:
Recent:
Very Positive (16 reviews) - 93% of the 16 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,335 reviews) - 95% of the 3,335 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Packages that include this game

Buy Dungeons of Dredmor Complete

Includes 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

About This Game

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (16 reviews)
Overall:
Overwhelmingly Positive (3,335 reviews)
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2,889 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Recommended
100.9 hrs on record
Posted: September 8
I feel like this game's been with me all my life, even though it hasn't. It's got a really close atmosphere and has a very high satisfaction value. I recommend this game for anyone, at least to try out. It's so good!
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Most Helpful Reviews  Overall
189 of 210 people (90%) found this review helpful
48 people found this review funny
Recommended
168.2 hrs on record
Posted: August 16, 2014
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
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143 of 156 people (92%) found this review helpful
2 people found this review funny
Recommended
175.5 hrs on record
Posted: November 25, 2013
Now that reviews are here, let me review the ♥♥♥♥ out of this game.

Dungeons of Dredmor is, in one word, the-seriously-best-game-ever.

No? Well, maybe I'm overstating. But it's definitely one of the best -if not THE best- Roguelike I've ever played. I will always return to this game. It will constantly captivate me in its shiny roguelike eyes. Maybe it's because every character you make can have a new and exciting build. Maybe it's because no run-through is exactly the same. Maybe it's because there's actual crafting that's better than in some big name MMO's. Maybe it's because your death is always your own damn fault. Or maybe it's because diggles are so cute (but they hate you so much). I don't know, probably all of the above (definitely). I will always love this game and this game will always show me a good time. If you know what I mean. And I think you do.

Negatives? The humor is sometimes a little too much, I think, like every-blooming-thing needed to be funny. Oh, there's funny in there, but sometimes you just want the flavor texts to give it a rest already. Furthermore, I guess the art style turns off some people, not me personally, but I've heard it as a complaint. I can understand that, but my advice would be to ignore it and just try it.

You won't be disappointed.
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119 of 136 people (88%) found this review helpful
41 people found this review funny
Recommended
239.5 hrs on record
Posted: November 9, 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. As we delve deeper, we will all be taught by the Lutefisk; we will all join the Cult of the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him? If nothing else, this hard task merely forces you to further investigate every chest, to question every move, and to work ever harder at making that perfect combination of skills.

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

The"Your TL;DR is still annoyingly long, sir."TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
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257 of 347 people (74%) found this review helpful
11 people found this review funny
Not Recommended
34.6 hrs on record
Posted: May 1, 2015
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save


I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
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65 of 71 people (92%) found this review helpful
1 person found this review funny
Recommended
279.9 hrs on record
Posted: November 26, 2013
In 1980 a game called 'Rogue' was born. Since then, a genre known as Rogue-like was born.
A rogue-like game typically features a randomised dungeon, turn based movement and a plethora of skills and items at your disposal. Classic RPG weapons and armor, wizardry and sneaky rogues fighting monsters, all drably illustrated with ASCII graphics.

Dungeons of Dredmor takes all that, slaps on a easy mouse interface, some charming graphics and audio, and chucks on some good humour to boot. This is quite possibly the only game - now and forever - where I can roll a beserker viking pirate communist emo vegan. Monsters will waltz up to me moaning "I wasn't even supposed to be here today". It won't make you laugh until your face falls off, but it'll have you smirking with the occasional "hah!" throughout.


If you're just curious and never tried a rogue-like before, give it a shot. It's a fairly simple game, but with enough hardcore depth to have you reaching for the wiki once you get into it. It also has a range of addons found on the Steam workshop, so there's never an end to the strange setups you can employ and the delightful humour it prizes. It's often on a 75% off sale during holiday periods, and at that price it's well worth a dabble and beyond good value.
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69 of 77 people (90%) found this review helpful
1 person found this review funny
Recommended
219.5 hrs on record
Posted: January 5, 2014
Dungeons of Dredmor is a rather by the book implementation of the concepts presented by the nethacks, rogues, and past games of the genre known affectionately as, "rogue-like," you take the genre and pump it full of Internet Memes, Canada and Scandanavia jokes, and then add Diggles... Like a packing plant pumping their meat full of water and a hint of salt.

The game plays well, and is rather thoroughly randomized, the difficulty stems more from your skill choices than from the game's settings, death can be permanent if you wish, and after playing a game or two you may like that extra bit of pressure on you.

The hand drawn animated deaths are nice and the game has a sense of humour about the entire affair, you'd be surprised the variety of ways one can die.

The DLC for the game do flesh it out a bit, and when on sale it's well worth picking up.

This is a solid rogue-like game - one you should give a try.
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67 of 76 people (88%) found this review helpful
Recommended
39.4 hrs on record
Posted: January 30, 2014
+ Addicting
+ Challenging
+ Many skills to choose from
+ Lots of loot
+ Crafting
+ Randomly generated levels
+ Has replay value

- Equipping items doesn't affect your character's appearance
- Character eyebrows
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58 of 65 people (89%) found this review helpful
3 people found this review funny
Recommended
27.5 hrs on record
Posted: November 2, 2014
Fantastic humor and solid mechanics make for an overwhelmingly positive gaming experience. Definitely one of my favorite old-school style RPGs. It has become my RPG fallback game. WELL worth the price tag.
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52 of 58 people (90%) found this review helpful
Recommended
15.9 hrs on record
Posted: July 24, 2013
This game... oh, this game.

Very rarely do I find a game that I consider I might actually play -Forever- (or at least until I am no longer able to). This is one of those games. I will play it, revisit it, time and time again, until I can't anymore. It's that epic.

True to it's rogue-like nature, there is very little hand-holding in this game. There isn't -too- much to figure out for yourself, but there is definitely enough to keep things interesting. The turn-based combat is refreshing, as is the way you can use items (clicking on an enemy while holding a bolt from your inventory will shoot them with said bolt).

The base stats are a a refreshing new twist, with stats not seen in any other games. Of course, you've got about a million ways to start your character depending on what type of play-style you're going through. Base stats serve only to enhance secondary stats, which are used throughout most of the game. Nothing big to figure out, but you could definitely be a min/maxer if you wanted to be. I prefer the role-play / lore route.

Perma-death mode is the only mode I'll ever play. As your characters die, your name, level, and score all get added to a giant headstone which shows all of your previous deaths as well. Making it exceedingly interesting to see just how much farther you can push into the dreaded Dungeons of Dredmor.

Over all, I HIGHLY recommend this game. I feel like it is one out of over 150 titles that I own that I got much, much more than I paid for. If you pass this one up, you're missing out. Buy it. Buy it now.
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Recently Posted
Tenacious C
23.5 hrs
Posted: September 29
Money well spent.
Helpful? Yes No Funny
Sigma
441.7 hrs
Posted: September 28
Well... what can I say? I have over 400 hours put into this game and I still love it. If that's not enough proof, look at my achievements, certainly I wouldn't be playing this game to just get the achievements to prove a point.

Instead of the usual from what is said from many other reviews, I would like to point out what I liked about the game.

1. Skill Diversity: You can pick any 7 skills out of the ones presented before you. Truthfully based on my 400+ hour experience, any build is viable but killing Dredmor himself is entirely something else. Not all skills will/may be used and even a skill at their first level may be good enough throughout the whole game.
2. Loot/item diversity: There is a lot, and I mean A LOT, of items in this game. Most for crafting and some really good equipment. If you're the kind of guy that likes to hoard up on items for use later, this is your game.
3. Simple, yet addictive: When you start the game it's probably one of the hardest things to go forward from. You're weak, you're level 1, you might not have a weapon or enough food. But whatever the case once you get the hang of it you just can't stop playing, especially when you find a new and better weapon to use or a skill that's so freaking awesome.
4. Music/sound/animation: To complement with the game it has music. It's got sounds including voices. And they even had the time to animate pretty much all the attacks in the game. This ain't no ASCII nethack ( no offense to them really). Enjoy it while you can.
5. You can mod it: You may need an expertise to help you on this but nevertheless you can mod this game and make your own skills, skill portraits, attacks, and what not. There are literally thousands of mods out there, find one you like, load it up and play it.

Now this game isn't all perfect. There have been a number of glitches, annoyances, and bugs, can be game breaking, beneficial, and unfair, included in this game and have never been fixed. Some of them include game crashes, walking through enemies, mulitple turns, steam cloud issues (i only had this happen once and found out the problem), infrequent slowdowns on animations, and game loading issues. The bad bugs don't happen as often as you think and the good bugs are game breaking so I don't want to talk about how to do them.

Overall I really highly recommend this game. Don't be put off by the graphics, or let alone the innumerable number of stats you have to read. Once you play the game you'll find it to be quite appeasing, especially the countless number of jokes and references it makes to real life and fictional media. It's one of the running gags in the game. A very prime example would be the portrait you see on the bottom of the screen so go take a minute to look at the images for this game. It pays homage to the Wolfenstein games and your character gets more bloody the lower his/her hp, just like in Wolfenstein. Are you a Star Wars fan? The character Mace Windu has a sword named after him in this game called Mace of Windu. Not a Star Wars fan huh... what about Star Trek? Weld a Lirpa and destroy your enemies with its fantastically high attack power.
There's so much reference it makes to the outside, try to spot them all. That alone should be enough to keep you intrigued about the game.

10/10 EXTREMELY HIGHLY RECOMMENDED for roguelike lovers.
Helpful? Yes No Funny
Mika
56.5 hrs
Posted: September 28
eye brow
Helpful? Yes No Funny
Evan Rain
6.5 hrs
Posted: September 25
Good game, I like the polished UI and graphics.
Helpful? Yes No Funny
Nikit
45.2 hrs
Posted: September 18
YES
Helpful? Yes No Funny
EpikMaowPhailure
19.2 hrs
Posted: September 17
Excellent roguelike, with an ease of accessibility that makes it appealing for veterans or newcomers alike.
Helpful? Yes No Funny
BoshBosh
41.0 hrs
Posted: September 17
I've received less for $5
Helpful? Yes No Funny
moje konto 5000
0.3 hrs
Posted: September 16
wtf is wrong with their eyebrows
Helpful? Yes No Funny
Presstabstart
10.8 hrs
Posted: September 16
As far as I played so far it's a neat game. There are a few flaws: some skills are just plain OP'd while others are unbalanced (compare golemancy to pyro), and it's far too easy to walk into traps if you're using the arrow keys or WASD (there might be an option to stop the player from walking into detected traps, idk). There's not that much variety in rooms- you're going to die so much that you'll be able to memorize all the rooms that appear on at least floor 1. Dungeon floors are way too big but there is an option for smaller dungeon floors which imo should be the default, but at least it's there.

When permadeath is enabled, the game's extremely challenging- but at the same time, there's just not enough variety to make going through the first few floors tens/hundreds of times exciting, even with a different build. One of those games you should play for maybe 40 minutes a day when you're not busy, but it's still a good game :)
Helpful? Yes No Funny
Mechanical_Angel
136.6 hrs
Posted: September 15
The item with the longest and most poetic description is a chunk of lutefisk.
Helpful? Yes No Funny