Who ya gonna call? The Ghostbusters are back for an all new adventure! With Manhattan overrun again by supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique equipment and gadgets, players hunt, fight and wrangle a wide range of ghosts in an all-new battle to...
User reviews: Very Positive (954 reviews)
Release Date: Jun 16, 2009

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Buy Ghostbusters: The Videogame


Recommended By Curators

"A loving homage to the franchise that's worth it for fans. Hit or miss writing, questionable fan service, and peformance hitches hold it back, however."

About This Game

Who ya gonna call?
The Ghostbusters are back for an all new adventure! With Manhattan overrun again by supernatural creatures, gamers take the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique equipment and gadgets, players hunt, fight and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.
  • THE AUTHENTIC GHOSTBUSTERS GAME EXPERIENCE - Delivering a special gaming experience to the tremendous Ghostbusters fan base around the world, Ghostbusters™: The Video Game features the original cast from Columbia Pictures' classic Ghostbusters films, including Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson - together again for the first time in over 20 years. Supporting the original Ghostbusters crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton.
  • UNIQUE GHOST BUSTING ACTION - Like the films before it, Ghostbusters™: The Video Game is all-new classic adventure with Dan Aykroyd and Harold Ramis returning to the helm to script and create a new storyline that leads gamers through the trials and tribulations of the world's leading paranormal ghost busting team. Players experience a variety of frightening new ghosts, even some based on ideas from Aykroyd and Ramis that never made it into the original feature films.
  • EQUIPMENT, GADGETS & ENEMIES - Ghostbusters™: The Video Game features never seen before ghost hunting, wrangling and trapping game mechanics with upgradeable gadgets. Gamers can wear ghosts down into a weakened state with the Proton Pack's Blast Stream and use the Capture Stream to wrangle them into the trap, execute different strategic tactics with the new Slime Tether and Stasis Stream, and scan and analyze targets using like the P.K.E. Meter and Paragoggles.

System Requirements

    • OS: Windows XP SP2, Windows Vista 32-bit and 64-bit
    • Processor: Intel® Core™2 Duo E4300 or AMD Athlon X2 +3800 *
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon X1800-series 512MB, Intel G45 Express Chipset, NVIDIA GeForce 8400 512MB **
    • DirectX®:
    • Hard Drive: 9 GB free hard disk space
    • Sound: DirectX 9.0c-compatible sound card

    • * Dual core processors, such as the Intel Pentium D 805, are not supported
    • ** Video cards that have only 256MB of RAM are not supported
    • OS: Windows XP SP2, Windows Vista
    • Processor: Intel® Core™2 Duo E8400 or equivalent
    • Memory: 4 GB System RAM
    • Graphics: ATI Radeon HD 4800 series, NVIDIA GeForce GTX 260 series or higher video card
Helpful customer reviews
13 of 14 people (93%) found this review helpful
10.5 hrs on record
Posted: January 27
I bought this game during the last sale and wasn't sure what to expect. It turned out to be really hilarious! It feels like more of a movie sequel than a game, which is fine by me! The game itself is well done with good graphics and good puzzles all peppered with lots of witty comments from the other Ghostbusters. The voice acting is hilarious at times and they try to make you feel at home with encouragement like, "Way to go Rookie!" Getting that from Bill Murray... *swoon* Of course, there's a cheesy love story and a powerful ghost on the loose. The story is pretty much the first movie with small differences, which is fine by me! =)

I did have trouble getting the ghosts into the traps. I don't know if its a bug, but sometimes if you drag a ghost near a trap nothing happens, or if there's a wall nearby the ghost gets stuck on the wall and there's nothing you can do, but release and try again. It was frustrating at first, but then I just spammed traps left and right to give myself a better chance of catching the ghosts. I also got the trap speed upgrade early on which helped a lot. I also didn't like all the new beams and weapon options. Other than the slime gun and slime tether, the others just felt tacked on and silly.

This is a fun game! You might want to check it out, rookie! =)
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9 of 10 people (90%) found this review helpful
9.7 hrs on record
Posted: January 13
Story - Pretty nice for a Ghostbusters game, and was written by the original team behind the first two movies. This was intended to be Ghostbusters 3 and I'm glad to see them still shine. I wish there was a film adaptation, but with the guy who played Egon dead (may he rest in peace), it just isn't the same. I love the fact the game continues not long after the end of Ghostbusters 2. I don't want to spoil the plot but rest assured, it feels like Ghostbusters.

Gameplay - Bustin' ghosts never felt so right. There's several varieties of 2spooky4u ghosts that come in for melee attacks, ranged attacks, fire, slime, and so on. Chef ghosts haunt the kitchen, a fisherman and his boat haunt a seafood eattery, etc. In the Wii version there was also purple slime that could slow you down and make you less accurate and mobile. As a small side note you could also play as a female in the Wii version. You get upgrades along the way that are slowly introduced to the character that doesn't feel overwhelming. Ghosts are captured and dropped into the Ghost Containment Trap and you are given money. Money can be used to buy upgrades for your weapons and equipment.

You also have the PKE Meter which is used to track down hidden things, treasures, scan ghosts, and so on. All the things you find and collect are in display at the firehouse for you to see or interact with. My favorite is a pair of ghost bellbottom pants that play disco and walk around the firehouse. Even Vigo and the giant painting from Ghostbusters 2 is just propped up in the firehouse, and you can talk to them.

Ghosts and possessed things that are scanned are stored in a database for you to read up on and see their weaknesses.

You can destroy many things in the enviroment and that's cool. Nothing like blowing up millions of dollars worth of things that cannot be replaced in a museum.

Combat - Point the crosshair at the ghost, shoot beams at ghost, lay trap for ghost, catch ghost, and just know that bustin' makes you feel good. All ghosts have a weakness and exploiting the weakness makes them easier to trap. A lot of weaker/smaller ghosts, zombies, and things that are possessed don't need to be captured and are easy fodder to pick off. You can take damage in combat and taking enough damage knocks you out. A Ghostbuster can come revive and you can continue on your way. The Ghostbusters and their AI are for the most part, very stupid. Many times they will stand in the same place and take multiple hits and collapse in a funny heap, forcing you to revive them if you spare a moment. In most cases you'll want to keep them alive so anything that's a threat will target them instead of you.

Graphics, Models, Voice-acting- The graphics are fairly nice and consistent with the dark and spooky feeling of Ghostbusters. Some parts of the game are a little too dark and I found myself having to swap to the PKE meter just to see properly. I hear that there is a shadow rendering error, or some kind of display error that can cause the game to crash. I've yet to see that in my game. There's also some real world advertisements in-game. The only ones I could find were Doritos, back when they had the old logo.

Models look awesome and are ready to recognize. Everyone from Peter, to Egon, to the Stay-Puft Marshmallow Man look very good and accurate to their movie representation. Even the Proton Pack on your back looks VERY detailed and realistic.

Voice-acting is pretty good as well and I feel the Ghostbusters did a good job. My only real complaint is Bill Murray, in almost every bit of linework that he did, just sucked at it. He sounded very in character, but it wasn't difficult to imagine Bill inside the recording studio, bored while reading all the lines he had. Even his one-liners were a headache to listen to. Egon and the rest of the crew however did a very excellent job and I'm glad they got all the original actors to do their parts. I did find it strange that Louis (Rick Moranis) did not make an appearance, nor was mentioned outside of one line in-game. To be fair the helmet that he wore in the first movie after getting possessed is inside the firehouse.

Conversations don't feel awkward, forced, or weird. Lots of scientific mumbo-jumbo is tossed your way between Egon and Ray, which I found to be goofy.

Enviroments - A number of enviroments from a castle, the famous motel from the first movie, graveyard, the library from the first movie, and various other places look true to their origin. Or as true as they could be imagined. It felt very nostalgic to explore the library for some reason.

The firehouse is also in-game and acts as a sort of hub. Exploring the fire house reveals many of the things shown in the movies, as well as things you collected in missions. Janine, the secretary, is still there for the Ghostbusters and still takes calls and sets up appointments. In the upstairs area is the lab and where they sleep. They've got a Q*Bert arcade machine and next to it is "Employee Of the Month" showing pictures of Bill Murray in various scenes of the movie, and I think one scene from Caddyshack. Of course the Ecto-1 is there, but dubbed the Ecto-1B on the license plate. The siren plays briefly in-game from time to time too. Slimer is there too.

UI / HUD - There is no life bar, no ammo count, and very little else. All things follow a route similar to Dead Space where all your information is shown on your back. I've never noticed a lifebar at any point in time. Swapping weapons reflects on your proton pack and the animations are cool. The lack of a HUD outside of a few things like swapping your beam, or the PKE meter, makes things very nice in my opinion. Sometimes a game just doesn't need all sorts of bars, text, and other information to tell you and I like that.

Difficulty - Outside of a few head scratching puzzles, the game wasn't very difficult on the Experienced (Normal) setting outside of a few moments in later levels. Playing on Professional yielded a much better experience since I felt it kept me on my toes. Simple things like fodder can be a genuine threat. I also played the game while using an Xbox One controller with Aim Assist turned off to make it a much more fun experience. It felt satisfying to beat the game for a third time.

Replayablity - With a number of things to collect, ghosts to scan, and things to look out for, you'll get a decent few hours out of the game. The game does have some limited replayability and finding all the collectables that show up in your fire house I feel is worth going 100% for. There's also concept art that show up on the main menu after beating a level and as someone who's a sucker for concept art and things that didn't make it into the game, I like the nice gesture.

Overall - Very fun game if you're a Ghostbusters fan. While it does have some limited replay value, it's still a great game to play.

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4 of 5 people (80%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: February 24
Pre-Release Review
Really great game from begging to end! The voice overs of the actual actors that played in ghostbusters before was alot of fun to hear. The characters were alot of fun to play with. The story was good! The game didnt take that long to beat! It is a great game and I had alot of fun all the way to the end!
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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: April 9
Finally got to it, and I really liked it. Now I'll admit I haven't seen Ghostbusters in few years, but it seemed very faithful to the spirit of the movie. Your character, a new guy joining Ghostbusters, doesn't speak at all, which is no problem. Bill Murray, on the other hand, speaks a lot and in such a ... uninterested... voice that is very funny.

Graphics are good (But then again, anything from 2009 that looked even 'okay' back then looks good to me now), I really liked how the proton pack is detailed, considering it covers your entire back and you'll be staring at it the whole game. Releasing the steam to cool down (basically reloading) was weirdly satisfying, so when there were no ghosts to bust, I sometimes shot up the scenery just to be able to cool down.

Environment is quite destructable, which is a need when you are busting ghosts in museums and luxury hotels.

Controls (w/ mouse) were a little awkward, but I got used to them after making some adjustments. (maxed up vertical sensitivity, lowered horizontal)

In the end all is fine and the hero got the girl. (no, not the PC, Bill Murray)

Rating: Solid 3 golden sloths
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2 of 2 people (100%) found this review helpful
6.6 hrs on record
Posted: June 16
Ghostbusters was pretty good for a "movie" game. I got it on sale and I actually played it through to the end! That is kind of suprising to hear from an account with over 1300 games! The voice acting is from the original actors, the visuals are nice, gameplay is smooth/steady, and most of all its fun! The act of catching the ghosts is a neat experience, and I enjoyed running around in this romp. If you like the ghostbusters franchise (I'm not a megafan but I did moderately enjoy the movie.) Then pick this up! You will have fun. I do recomend an xbox 360 controller.
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