Qui faut-il appeler ? Les Ghostbusters sont de retour dans de nouvelles aventures ! Manhattan est envahie de créatures paranormales et vous êtes la nouvelle recrue de l'équipe. Combattez les fantômes avec de nouvelles armes et sauvez New-York.
Évaluations des utilisateurs : Très positive (954 évaluation(s))
Date de parution: 16 juin 2009

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Acheter Ghostbusters: The Videogame

 

Recommandé par les curateurs

"A loving homage to the franchise that's worth it for fans. Hit or miss writing, questionable fan service, and peformance hitches hold it back, however."

À propos de ce jeu

Qui faut-il appeler ?
Les Ghostbusters sont de retour dans de nouvelles aventures ! Manhattan est envahie de créatures paranormales et vous êtes la nouvelle recrue de l'équipe. Combattez les fantômes avec de nouvelles armes et sauvez New-York.
  • EXPÉRIENCE DE JEU AUTHENTIQUE - Une expérience de jeu incontournable pour les fans de Ghostbusters™: le jeu vidéo contient les personnages originaux dont Bill Murray, Dan Aykroyd, Harold Ramis et Ernie Hudson - réunis pour la première fois depuis plus de 20 ans. Annie Potts, Brian Doyle Murray et William Atherton font également partie du jeu.
  • GHOSTBUSTERS EN ACTION - Comme dans le film originel, cette nouvelle aventure classique avec Dan Aykroyd et Harold Ramis au scénario raconte les tribulations de l'équipe des ghostbusters. De nouveaux fantômes sont présents et parmi eux, des fantômes créés pour le film originel mais qui n'avaient pas figuré à l'écran.
  • ÉQUIPEMENT, GADGETS & ENNEMIS - Ghostbusters™: Le jeu vidéo comprend des équipements tous nouveaux qui sont améliorables. Les joueurs peuvent capturer les fantômes avec les pièges et les flux positroniques. Choisissez parmi différentes stratégies pour parvenir à vos fins. Analysez et scannez vos cibles avant de les attaquer en utilisant le mesureur P.K.E. et les lunettes spéciales.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP2, Windows Vista 32-bit et 64-bit
    • Processeur : Intel® Core™2 Duo E4300 ou AMD Athlon X2 +3800 *
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : ATI Radeon X1800-series comportant 512 Mo de mémoire vidéo, Intel G45 Express Chipset, NVIDIA GeForce 8400 comportant 512 Mo de mémoire vidéo **
    • DirectX® :
    • Disque dur : 9 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • * Processeurs Double-cœur, comme l'Intel Pentium D 805, ne sont pas supportés
    • ** Cartes graphiques comportant exclusivement 256 Mo de mémoire vidéo ne sont pas supportées
    Recommandée :
    • Système d'exploitation : Windows XP SP2, Windows Vista
    • Processeur : Intel® Core™2 Duo E8400 ou équivalent
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : ATI Radeon HD 4800 series, NVIDIA GeForce GTX 260 series ou supérieure
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
14.0 heures en tout
Posté le : 8 avril
Un must-have pour les fans. Ghostbusters III !

Les plus
-Un scenario de Dan Aykroyd et Harold Ramis
-Les acteurs du film pour le doublage v.o (et le casting doublage vf du film pour la vf du jeu).
-Musique des films
-La caserne entièrement modélisée
-Nombreux clins d'oeils aux films et séries animées
-Un arsenal évolutif et bien pensé
-Décors massivement destructibles
-Décors correspondant bien à l'univers
-Ambiance est là
-Le fait de pouvoir via le menu: regarder les cinématiques, d'accéder aux esquisses (dont niveaux abandonnés), de chosir les niveau que l'ont veut refaire

Les moins
-Quasiment injouable au clavier/souris (vitesse de la souris trop accelérée). Préférez la manette 360!
-Temps d'adaptation à la maniabilité des armes
-Réanimer vos équipiers à terre est votre priorité (sinon gameover)
-Durée de vie plutôt courte et faible rejouablité (à part compléter les artefact et scans fantomes manqués, et le plaisir de refaire le scenario rien de plus)
-Développement chaotique qui nous a privé du niveau de la parade avec la boutique Ray's occult books et du multi avec toit de l'appartement de Dana Barett (entre autres).
-Personnage joueur est muet
-Pas de succès (aucune importance pour ma part.) Ils ne seront jamais ajoutés vu que Terminal Reality à fait faillite.

En résumé si vous êtes fan, c'est un indispensable car le seul jeu vraiment fidèle à l'univers. Le Ghostbusters III que le cinéma n'aura jamais (R.IP Harold Ramis). Pour ma part, je l'ai eu en solde autour de 3 euros. Il les vaut plus que largement. Pour ce qui n'aiment pas le film par contre, il est sans intérêt, à cause d'une maniablité peu évidente que seul le fanservice permet d'outrepasser.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 heures en tout
Posté le : 9 mai
j'ai toujours rever d'etre un ghostbusteur
maintenant je peux mourrir en paix
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
10.5 heures en tout
Posté le : 27 janvier
I bought this game during the last sale and wasn't sure what to expect. It turned out to be really hilarious! It feels like more of a movie sequel than a game, which is fine by me! The game itself is well done with good graphics and good puzzles all peppered with lots of witty comments from the other Ghostbusters. The voice acting is hilarious at times and they try to make you feel at home with encouragement like, "Way to go Rookie!" Getting that from Bill Murray... *swoon* Of course, there's a cheesy love story and a powerful ghost on the loose. The story is pretty much the first movie with small differences, which is fine by me! =)

I did have trouble getting the ghosts into the traps. I don't know if its a bug, but sometimes if you drag a ghost near a trap nothing happens, or if there's a wall nearby the ghost gets stuck on the wall and there's nothing you can do, but release and try again. It was frustrating at first, but then I just spammed traps left and right to give myself a better chance of catching the ghosts. I also got the trap speed upgrade early on which helped a lot. I also didn't like all the new beams and weapon options. Other than the slime gun and slime tether, the others just felt tacked on and silly.

This is a fun game! You might want to check it out, rookie! =)
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 13 janvier
Story - Pretty nice for a Ghostbusters game, and was written by the original team behind the first two movies. This was intended to be Ghostbusters 3 and I'm glad to see them still shine. I wish there was a film adaptation, but with the guy who played Egon dead (may he rest in peace), it just isn't the same. I love the fact the game continues not long after the end of Ghostbusters 2. I don't want to spoil the plot but rest assured, it feels like Ghostbusters.

Gameplay - Bustin' ghosts never felt so right. There's several varieties of 2spooky4u ghosts that come in for melee attacks, ranged attacks, fire, slime, and so on. Chef ghosts haunt the kitchen, a fisherman and his boat haunt a seafood eattery, etc. In the Wii version there was also purple slime that could slow you down and make you less accurate and mobile. As a small side note you could also play as a female in the Wii version. You get upgrades along the way that are slowly introduced to the character that doesn't feel overwhelming. Ghosts are captured and dropped into the Ghost Containment Trap and you are given money. Money can be used to buy upgrades for your weapons and equipment.

You also have the PKE Meter which is used to track down hidden things, treasures, scan ghosts, and so on. All the things you find and collect are in display at the firehouse for you to see or interact with. My favorite is a pair of ghost bellbottom pants that play disco and walk around the firehouse. Even Vigo and the giant painting from Ghostbusters 2 is just propped up in the firehouse, and you can talk to them.

Ghosts and possessed things that are scanned are stored in a database for you to read up on and see their weaknesses.

You can destroy many things in the enviroment and that's cool. Nothing like blowing up millions of dollars worth of things that cannot be replaced in a museum.

Combat - Point the crosshair at the ghost, shoot beams at ghost, lay trap for ghost, catch ghost, and just know that bustin' makes you feel good. All ghosts have a weakness and exploiting the weakness makes them easier to trap. A lot of weaker/smaller ghosts, zombies, and things that are possessed don't need to be captured and are easy fodder to pick off. You can take damage in combat and taking enough damage knocks you out. A Ghostbuster can come revive and you can continue on your way. The Ghostbusters and their AI are for the most part, very stupid. Many times they will stand in the same place and take multiple hits and collapse in a funny heap, forcing you to revive them if you spare a moment. In most cases you'll want to keep them alive so anything that's a threat will target them instead of you.

Graphics, Models, Voice-acting- The graphics are fairly nice and consistent with the dark and spooky feeling of Ghostbusters. Some parts of the game are a little too dark and I found myself having to swap to the PKE meter just to see properly. I hear that there is a shadow rendering error, or some kind of display error that can cause the game to crash. I've yet to see that in my game. There's also some real world advertisements in-game. The only ones I could find were Doritos, back when they had the old logo.

Models look awesome and are ready to recognize. Everyone from Peter, to Egon, to the Stay-Puft Marshmallow Man look very good and accurate to their movie representation. Even the Proton Pack on your back looks VERY detailed and realistic.

Voice-acting is pretty good as well and I feel the Ghostbusters did a good job. My only real complaint is Bill Murray, in almost every bit of linework that he did, just sucked at it. He sounded very in character, but it wasn't difficult to imagine Bill inside the recording studio, bored while reading all the lines he had. Even his one-liners were a headache to listen to. Egon and the rest of the crew however did a very excellent job and I'm glad they got all the original actors to do their parts. I did find it strange that Louis (Rick Moranis) did not make an appearance, nor was mentioned outside of one line in-game. To be fair the helmet that he wore in the first movie after getting possessed is inside the firehouse.

Conversations don't feel awkward, forced, or weird. Lots of scientific mumbo-jumbo is tossed your way between Egon and Ray, which I found to be goofy.

Enviroments - A number of enviroments from a castle, the famous motel from the first movie, graveyard, the library from the first movie, and various other places look true to their origin. Or as true as they could be imagined. It felt very nostalgic to explore the library for some reason.

The firehouse is also in-game and acts as a sort of hub. Exploring the fire house reveals many of the things shown in the movies, as well as things you collected in missions. Janine, the secretary, is still there for the Ghostbusters and still takes calls and sets up appointments. In the upstairs area is the lab and where they sleep. They've got a Q*Bert arcade machine and next to it is "Employee Of the Month" showing pictures of Bill Murray in various scenes of the movie, and I think one scene from Caddyshack. Of course the Ecto-1 is there, but dubbed the Ecto-1B on the license plate. The siren plays briefly in-game from time to time too. Slimer is there too.

UI / HUD - There is no life bar, no ammo count, and very little else. All things follow a route similar to Dead Space where all your information is shown on your back. I've never noticed a lifebar at any point in time. Swapping weapons reflects on your proton pack and the animations are cool. The lack of a HUD outside of a few things like swapping your beam, or the PKE meter, makes things very nice in my opinion. Sometimes a game just doesn't need all sorts of bars, text, and other information to tell you and I like that.

Difficulty - Outside of a few head scratching puzzles, the game wasn't very difficult on the Experienced (Normal) setting outside of a few moments in later levels. Playing on Professional yielded a much better experience since I felt it kept me on my toes. Simple things like fodder can be a genuine threat. I also played the game while using an Xbox One controller with Aim Assist turned off to make it a much more fun experience. It felt satisfying to beat the game for a third time.

Replayablity - With a number of things to collect, ghosts to scan, and things to look out for, you'll get a decent few hours out of the game. The game does have some limited replayability and finding all the collectables that show up in your fire house I feel is worth going 100% for. There's also concept art that show up on the main menu after beating a level and as someone who's a sucker for concept art and things that didn't make it into the game, I like the nice gesture.

Overall - Very fun game if you're a Ghostbusters fan. While it does have some limited replay value, it's still a great game to play.





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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
9.2 heures en tout
Posté le : 5 janvier
This review is going out to Harold Ramis a.k.a Egon Spengler from Ghostbusters (I hope the afterlife is treating you well) & also the writer for the Ghostbusters universe with assistance from Dan Aykroyd a.k.a Ray Stantz from the movies.

Dialogue from Egon in the movies - https://archive.today/DeE3z

One of the quotes from Egon in the game - "We Eat Gods For Breakfast"

WARNING I MIGHT GIVE MINOR SPOILERS

This game is the closest we'll ever get to a sequel to Ghostbusters 2 because the original movie cast are in the game, the player can visit popular places from the movie including new places from the game, lots of ghosts to capture including fan favorites like Slimer for example, the story takes place 2 years after the events in GhostBusters 2 where our four man team hire a "rookie" a.k.a you the player, great concept art from the main menu, loads of awesome photon streams to defeat ghosts with like the shock blast for example which reminds me of the shotgun & all sorts of other good things including the Ghostbusters charm.

The only bad things I can say about this game is a bunch of game freezing bugs from the loading screen (It's a minor issue because the windows task manager can fix that issue easily), the upgrade system is linear & the team revive feature can get annoying because the AI keep going down easily since they're only used as an distraction against the ghosts.

Overall this game is worth the price if you want to bust some ghosts to pass some time & c'mon man Bill Murray is here too what more do you want. Feel free to leave feedback if I missed anything or you want to correct me on something.

Bonus: Here is a bunch of Harold Ramis tributes https://www.youtube.com/watch?v=OOoUnUGwS0k

https://www.youtube.com/watch?v=jluA0Y0K5g8

https://www.youtube.com/watch?v=3LWkfxytXEA

https://www.youtube.com/watch?v=8QxV738_4Mo

https://www.youtube.com/watch?v=FDjzUEino9g

https://www.youtube.com/watch?v=7CzOg4zifis

https://www.youtube.com/watch?v=SCphesRA9so

Bonus 2: AVGN tries to play bad Ghostbuster games (classic episodes) https://www.youtube.com/watch?v=TLVGmvmNitg

https://www.youtube.com/watch?v=qF2snKCmqJo
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