I just finished playing Ghostbusters: The Video game for the PC and wow what a ride. When I bought the game on Steam during their halloween sale I was happy to finally be able to play this game. I remember playing the demo on the PS3 when the game was about to come out and I thought to myself that this is a really good game. Sadly I wasn’t able to afford the game when it came out a couple of years ago.
I just have to say that I wasn’t expecting this game to have Dan Aykroyd, Bill Murray, Ernie Hudson, and Harold Ramis do the voices for their characters in the game. Hell I wasn’t even expecting Harold Ramis and Dan Aykroyd to be the writers of the game either. So once I read the title credits and saw those names, I knew it was going to be good.
The gameplay was actually great. Being able to use a Proton pack was exhilarating. I was able to control the stream wherever I wanted to, and I was able to destroy furniture and walls with the proton stream which was so cool. My favorite part was being able to use the ghost trap and capturing ghosts. The whole process of capturing was so spot on, that I actually felt like I was a ghostbuster. Using the Ecto-Goggles and PKE Meter to scan and identify ghosts was cool as well, but it just seemed like I had to use them to much. Besides using the Proton pack, ghost trap, PKE Meter, and Ecto-Goggles, there was also three other weapons that I was able to use. One of them being the Slime Blower from Ghostbusters II. The Slime Blower is used to discharge black slime and clear paths, as well as to take down ghosts that are weakened by green slime. Also there was a second function to the Slime Blower called Slime Tethers, which is used to either pull walls down or solving some puzzles. The next weapon that I was able to use was called a Dark Matter Generator. It worked like a weird shotgun and it was a little untrustworthy but good at short range. The second function of the dark matter generator was a stasis stream which when aimed and shot at a ghost for a certain period of time would crystallized the ghost and freeze them in place for a short while, while the other ghostbusters would damage the the frozen ghost. The third and final weapon would be the Composite Particle system. The two functions of this weapon is a Meson Collider and overload pulse. The Meson Collider worked like a sniper rifle, except with no scope. It fires a high powered particle stream like bullet and once it hits it's target, the Overload pulse comes in. The Overload Pulse, works when a ghost is tagged by the Meson Collider. When the Overload pulse is fired, it shoots out rapid fire particles and goes straight to where the tagged ghost is. If no target is made, it will continue to shoot rapid fire particles and can be directed to any ghost.
So adding on a couple of weapons, one already known, and two which are brand new, it was cool to mess around with these in the game. What made me happy about these weapons was that every time I got a new weapon, Egon (Harold Ramis character), would explain what the weapons would do and the scientific reasoning behind them. To me hearing the explanations of the weapons made it fit into the Ghostbuster universe perfectly.
The ghosts are of course the main enemies of the game. There was a wide variety of ghosts from chefs to librarians to Slimer, and of course The Stay-Puft Marshmallow Man. Each with their own weakness and abilities, which made the game more challenging. Some would need to get hit by a certain weapon to make it easier to catch, some would need to be destroyed by a Proton stream. All in all, it made the game fun.
The levels were good as well. Nothing looked like it wasn’t finished. The architecture on some of the levels were phenomenal, and the way everything looked, looked right out of an actual Ghostbuster movie. It made the game much more enjoyable.
In the end, the whole game acted like a brand new Ghostbuster movie. It felt like this is what Ghostbusters III would have been. I had a blast playing this game and I wish there was another one being made, but sadly Harold Ramis died this year and yet we still have Dan Aykroyd as the secondary writer, it wouldn't be the same without Ramis. I’ve played many movie to game adaptations and yes there are many that are terrible, but Ghostbusters: The Video Game was a very well made, well polished game that I wouldn’t mind playing over again.