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Arm yourself for the greatest conflict of modern times! STORM – Frontline Nation revolutionizes the turn-based strategy genre with unbelievable strategic depth and a cinematic scenario. Scarce resources and a prolonged economic crisis plunges half the world into strife, which can only be resolved by a force of arms.
Release Date: Jun 10, 2011
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Buy STORM: Frontline Nation

$4.99

About the Game

Arm yourself for the greatest conflict of modern times!

STORM – Frontline Nation revolutionizes the turn-based strategy genre with unbelievable strategic depth and a cinematic scenario. Scarce resources and a prolonged economic crisis plunges half the world into strife, which can only be resolved by a force of arms. The tension laden mood has a host of nations mobilizing troops and researching advanced warfare technologies. New groups are created, accords are signed and alliances turn to face war. The player has myriad of possibilities available to them in terms of resource and troop management. Enormous freedom of action in the areas of combat, research and diplomacy allows the player to secure world domination for one of the nations. The perfect mix of strategy and turn-based combat makes STORM – Frontline Nation unique in its genre.

STORM - Frontline Nation includes two different game modes: Campaign and Skirmish

  • Campaign - Two strategic campaigns are available; one where you can choose to play as one of Germany, France, Russia, United Kingdom or United States in a story driven experience, and one where you can play as one out of 45 countries.
  • Skirmish - In this game mode a single combat is played. Several parameters for the combat can be customized, including money, light-cycle, weather and technology level.

    Key features:

    • 45 nations, more than 500 regions and more than 100 cities offer an unbelievable scope for the game
    • Modern warfare on water, land and in the air, in a classic hexfield style
    • Depending on the situation new challenges arise and units can be supplied individually with weapons and commands
    • Spies and special forces can infiltrate enemy lines in secret-ops carrying out sabotage and decoy activities
    • Research, development and deployment of powerful weapon systems
    • Different game modes such as Campaign or Skirmish
    • Comprehensive multiplayer mode ensures long-lasting gaming enjoyment

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 2.4GHz Intel Pentium 4 or 100% compatible
    • Memory: 1GB RAM
    • Hard Disk Space: 2GB
    • Video Card: DirectX 9 compatible with min. 128MB video memory
    • DirectX®: 9
    • Sound: DirectX 9 compatible
Helpful customer reviews
40 of 49 people (82%) found this review helpful
386 products in account
6 reviews
23.5 hrs on record
Limited Recommendation

turnbased "Grand" Strategy in European Theatre, Modern Setting (Tanks,Jets,Nukes, etc.),simple Diplomacy System, Covert Ops and Espionage Units.

Pros:
+++ Tactical turnbased Battles where both opponents go at the same time.Welldone and original Concept.

+ Modern Setting with Unit Customization,

+ Special "Ecm Warfare" Abilities in Battles,depending on Research.

+ Terrain/DayNightcycle/Morale affect Battles.

+ Good Interface.

Cons:

--- Ai is a generally weak/stupid.Could be a Challenge for strategic Beginners.
An Example: I conquered a Region with a Helicopter Unit,Ai counterattacks with an Mobile Artillery,which had *zero* Anti-Air Capability.

- Some minor Bugs.Nothing Gamebreaking.

- Techtrees are to 80% pointless (A B C Weapon Techtrees are kind of unnecessary and bland,Units upgradetree is useful)

- Diplomacy has been done better in other Games.

Fazit:
I played it for a few Hours as i found the Battlesystem und Unit Customization quite enjoyable.
But steamrolling the Ai Nations gets tedious/grindy after a while,
and the Objectives/Events were not interesting enough to keep me playing.
If you like turnbased Strategy and its not too expensive, try it.
Posted: November 26th, 2013
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47 of 61 people (77%) found this review helpful
73 products in account
3 reviews
8.2 hrs on record
Though the gameplay and mechanics of the this game are interesting and at times even a little fun (although the poorly done tutorials and lack of an kind of guide make it hard to learn at first) the actual programing is what kills this game. STORM is riddled with glitches and bugs ranging from texture glitches to all out game crashing errors. I was unable to ever finish a full game without it either freezing up or crashing.
Posted: December 19th, 2013
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13 of 14 people (93%) found this review helpful
73 products in account
4 reviews
20.9 hrs on record
The thing with Grand Strategy games is that it's very hard not to exploit the flaws once you find them. In this game, it's ♥♥♥♥♥♥♥♥ AI and helicopters. Here is why:
Tanks and artillery cannot attack air units, so they are screwed. Infantry and anti-aircrafters can attack only at one block range, therefore helicopters just have be at a two block distance before they attack, so infantry and anti-aircraft are screwed. The only challenge are enemy helicopters, but since AI is ♥♥♥♥♥♥♥♥ and don't know how to retreat, you can just simply gang up on them, so they're screwed.
In the world map using a single helicopter you can one by one wipe out pretty much all small enemy forces and then surround the big ones. The ♥♥♥♥♥♥♥♥ AI then will split them the next turn in order to attack the territories around it, and since you can almost always retreat, the enemy just exposes itself doing no damage, and after that you can just helicopter them again. Rinse and repeat.
Of course, you could raise the difficulty by playing as Luxenbourg with no resources on hard, though in my opinion that's artificial difficulty, but if you're into that sort of psychotic grinding, go nuts, otherwise unless you're completely unfamiliar with Grand Strategy genre, you would find this game a bit too easy.
Also, there some other things to complain. The loading takes more time than to format a hard disk drive. Sometimes I get this weird static noise, that overtakes everything else. Troop animations are kinda clunky and unpolished, for instance, if you move a tank over a hill, it gets swallowed by it. Sometimes after battle the button that makes you go back to the world map freezes, which induces some pleasant ragequits.

In conclusion, even though this game is so appallingly broken, I still find it kinda interesting, and since it's quite cheap, it's worth trying out.
Posted: January 21st, 2014
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10 of 11 people (91%) found this review helpful
65 products in account
3 reviews
165.9 hrs on record
This is a great strategy game for folks that want more than just another x4 with new skin. Pretty much every choice you make has future consequences and that causes you to plan out your immediate decisions based on goals you need to reach MANY years / turns later. This is not a game that you can just make a ton of troops / WMDs and win without a thought or brute force. If you go solo and try to take on the world by yourself, just like in the real world...the rest of the world will respond and come back at you in mass. I found that the game was pretty balanced in that EVERYTHIING has a counter. Folks mentioned the helicopters are over powered, but then again...how many have you lost due to being careless with them? You can only make so many. You can only have so many troops on the battle map at once. And if you make helo strong armies the AI enemies respond with Anti-Air strong armies to counter. There are a few annoying things that the game doesnt explain well that you pretty much have to just figure out or seems like programming bugs. Like using biological warfare on someone can effect your troops as well in same areas they were used until side effects wear off. This can lead to their movement points are restricted to the point that now your troops are locked into only the easiest terrain on battle maps. This means that part of your army can be cut off on the battle maps by hills and mountains and effectively isolated from rest of your troops / enemy. There's nothing to tell you it will happen until in the battle AND you cant do anything about it when it happens except finish the battle. It seems like a bug because the game doesnt explain what's going on, but once you figure it out the end result is you end up fighting more tactically / conventionally vs just bombing the crap out of every territory with WMDs and then just walking in w/o a fight. Just like in the real world you dont crap on a territory you want then expect to not get some poo on your boots when you get there!

The global campaign is a game of weeks, not hours or even days. If you dont have the patience for that level of planning or strategy, then you should pass this one by. To actually get the most enjoyment out of this game there is a VERY steep self-teaching learning curve but once you do spend the time I found myself lost in the planning and strategy for days at a time. There are a few mild bugs with the game / AI, but nothing that stopped me from conquering the world. But in the campaign mode the campaign missions are not optional. If you do not finish them, you dont "win" even if you outright conquer everyone else w/o them. I also found finishing them early / indirectly at times causes game to get stuck on needing to fill them later. This game pretty much demands Save, Learn, and Reload! But can be very rewarding and great distraction.
Posted: February 17th, 2014
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2 of 2 people (100%) found this review helpful
96 products in account
5 reviews
21.7 hrs on record
Should you buy it? Yes, it is not the best and falls a bit short on tutorial and initial understanding of what you are doing.....But its a quick learner if you are a turn-based gamer.

What it does have going for/against (depending on personal game playing of course) it is a very hard game to win.

and hey.....it's only $2.00 and plays as well as some of these titles getting $30.00.
Posted: January 25th, 2014
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