Brings the simultaneous turn-based strategy genre up-to-date and lets you give detailed, accurate orders to your squad.
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Çok Olumlu (2,139 inceleme) - Bu oyun için yazılan 2,139 adet kullanıcı incelemesinden %82 kadarı olumlu.
Çıkış Tarihi: 26 May 2011

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Frozen Synapse Satın Alın

İki adet Frozen Synapse kopyası içerir - Fazladan kopyayı bir arkadaşınıza gönderin.

Bu oyunu içeren paketler

Frozen Synapse: Soundtrack Edition Satın Alın

İki adet Soundtrack ve iki adet Frozen Synapse kopyası içerir - Oyunun fazladan kopyasını bir arkadaşınıza gönderin.

Frozen Synapse: Complete Pack Satın Alın

Includes two copies of Frozen Synapse - Send the extra copy of the game to a friend.

Frozen Synapse: Soundtrack Satın Alın

Includes the Frozen Synapse Soundtrack

 

Son güncellemeler Tümünü görüntüle (8)

23 Mart

Achievements Fixed

Achievements should now work on all platforms.
Fixed account registration issue on Linux.

5 yorum Daha fazlasını oku

18 Mart

Minor Update

Published a small update to fix account registration issue.

1 yorum Daha fazlasını oku

İncelemeler

“Ceaselessly thrilling.”
9/10 – EDGE
“Excellent and inventive...it's such an achievement.”
9/10 – Eurogamer
“The most moreish and brilliant game I've played in years.”
95% – bit-gamer

Bu Oyun Hakkında

Frozen Synapse is the ultimate tactical game on PC and Mac.
It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface.
Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously.
Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.

Key features:

  • Get a FREE full copy of the game for a friend with every purchase
  • 5 challenging multiplayer modes, including the innovative bidding-based “Secure” and “Hostage Rescue”
  • 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
  • Powerful Skirmish Generator
  • Facebook, Twitter and YouTube integration
  • 15 Steam Achievements
  • Integrated IRC chat as well as various community features
  • Random generation combined with hand-crafted content means that levels and maps are different every time
  • Critically-acclaimed electronica soundtrack by musician nervous_testpilot

Sistem Gereksinimleri

Windows
Mac OS X
    • İşletim Sistemi: Windows XP, Vista, 7
    • İşlemci: 1.6 GHz
    • Bellek: 512 MB
    • Ekran Kartı: Netbook tümleşik ekran kartı
    • DirectX®:
    • Sabit Disk: 220 MB
    • Ses:
    • İşletim Sistemi: Leopard 10.5.8, Snow Leopard 10.6.3 veya sonrası
    • İşlemci: 1GHZ PowerPC (veya Intel)
    • Bellek: 512 MB
    • Ekran Kartı:
    • Sabit Disk: 220 MB
    • Ses:
Yararlı müşteri incelemeleri
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 3.9 saat
Yayınlanma: 20 Nisan
Frozen Synapse Prime'yi alın; buna hiç bulaşmayın.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
11 kişiden 9 tanesi (82%) bu incelemeyi yararlı buldu
kayıtlarda 25.0 saat
Yayınlanma: 13 Aralık 2015
Frozen Synapse is all about tactics. There is no grand strategy here. Just you and your (usually) outgunned squad of clones trying to take out the other guys in meticulously planned five-second turns.

You are Tactics, an incorporeal AI lifeform that specializes in one thing: enemy neutralization. You work for a rebel faction trying to topple the megacorporation that has overtaken the cyberpunk city of Markov Geist. The “how” of that is up to the characters in the story. You are just there to take orders and fight their battles. In each level you will take charge of a set of nameless robots made of meat, and use them to take out the enemy squadron, defend a VIP, or inflitrate a certain room. Each “vatform” you can control has a certain weapon, and this will define your approach. Shotgunners move quickly and fire quicker, but they have a short range. Keep them out of sight until the last second when moving in for the kill. Snipers take precious seconds to line up shots, but can instantly kill a unit they see from across the map. Rockets move aggonizingly slowly, but blowing up walls can kill anything behind them, or open up surprise sneak-attack routes for your other units.

If this sounds like a lot to keep track of, it really isn’t. Because you don’t control all of this in real time. Instead, a level plays out as a series of five-second turns, where you are given all the time you need to plan the next five seconds. You can even guess your enemies’ moves, and simulate the results until you’re sure you have every possible scenario covered. The key thing to remember is that outcomes are never random. Units behind cover will always kill those in the open. A moving unit that has to stop and aim will always die to one standing still. A shotgunner will always kill a sniper when he pops out around a corner in close range. Knowing how to best situate your units to maximize your chances of winning encounters is critical to success. Each turn is only five seconds, but you will spend minutes carefully plotting and checking angles. Hitting that “Prime” button is so stressful, and there’s no going back once you commit.

The color palette is incredibly simple: the scenery is blue, your units are green, enemies are red, and target civilans are yellow. This is how an AI who specializes in tactical combat would see the world, and it is all you need really need. Everything else is superflous and unnecessary to the task at hand. The level description might be a corporate lobby, but all you see is a bunch of pillars and a few hallways. This works incredibly well to keep you occupied and focused on the action instead of the secenery. The only graphical flourish in the game occurs when an enemy dies. Blood will spurt everywhere and leave a bright red pool around the body for the rest of the level. This is handy for showing you exactly where your precious unit died, and reminding you of your mistake.

The soundtrack is an electronic futuristic collection of tracks, and it is perfect music for getting lost in thought, focussing intently on your units’ every move. The announcer calling out “Enemy Neutralized” is euphoric. When she says “Unit Down” though, it is equally frustrating and demoralizing, because it almost always could have been prevented if you’d have throught through the situation better beforehand.
Frozen Synapse is unforgiving at the best of times. There is no difficulty setting, no way to make it easier. Either you play by its rules and take advantage of the systems, learning to anticipate the most likely moves your opponent will make, or you will fail over and over again. Progress through the campaign is often slow. You’ll need razor-sharp focus to make it through even the middle levels where your units are heavily outmanned. There are video tutorials, but nothing makes up for simply playing the game and mastering its quirks, one mistake at a time.

The single-player campaign is quite long; almost 30 hours worth, and the cyberpunk story is engrossing. Mastering these systems is difficult, yet rewarding. Turning tactical strategy into almost a puzzle game, this is a game that has a wide range of appeal.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 4 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 127.4 saat
Yayınlanma: 26 Kasım 2015
A fun strategic game, you'll get addicted.
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12 kişiden 7 tanesi (58%) bu incelemeyi yararlı buldu
kayıtlarda 4.2 saat
Yayınlanma: 17 Mart
This is a reasonably fun game if you got it in a humble bundle as I did. For the price though it could really use a lot more customization. From an old school programmers point of view, this game combined with something really simple like Infested Planet would be a smash hit the likes of which no one could resist. Maybe the developers will take that into consideration? We can only hope.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
13 kişiden 7 tanesi (54%) bu incelemeyi yararlı buldu
kayıtlarda 7.0 saat
Yayınlanma: 27 Kasım 2015
Hello community of Frozen Synapse, It's me Adrian Jenkins.

and here is my opinion of the game:

Frozen Synapse is a turn based stratergy game based on entirely skill with 6 different classes and about 3 different game modes and the abitlty to change the color of your team and the enemy team. I highly recommend this game to anyone who thinks there isn't a hard stratergy out there anymore.

Firstly, This game is just awesome and I do agree with some of my friends that this game it is hard for new players. I enjoy this game although I haven't tried Multiplayer mode I heard its balanced but I don't know how it works so I can't really talk about it expect it requires a lot of stratergy.

Secondly, There are 5(6) different classes now I put (6) in because there is a hidden class:
- Machine Gunner. (Rapid fire - Multi burst fire)
- Shotgun. (V shaped attack cone - Medium fire rate - Short range.)
- Sniper Rifle. (1.75-2 second aim time - Long range)
- Rocket Launcher. (Large AoE hit radius - Can blow walls and windows up - Infinite range - try not to shoot while crouched and behind a window)
- Granades. (Medium range - 1 shot per round)
- Finally the hidden class of Riot Shield.(to access this class you get 1 per granader you own.(I think that's how it works) (Stops any non explosive bullets as long as he is set up and facing the fire - Has no weapondary).

Gameplay:
This game has a couple of different game modes such as:
- Elimination (Kill all enemies and win)
- Protect an area (Normally you have to protect an area for about 6-7 turns and you win)
- Extraction (An AI moves towards the exit zone with 2 useless guards and you win.)
All game modes have a turn based time limit of 1-50 turns.
- Normally quick games.
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