I am amazed how this has any good reviews.
The standard product is buying the game twice, so you can give it to a friend. Really it looks like it's trying to justify charging 23 bucks for a single sale.
Aside from all other critical thoughts I also had the displeasure of graphical and gameplay bugs in the first 2 hours of simple campaign play.
The game is paradoxical in almost every aspect:
It is a turn based game,
yet ultimately actions are done timebased.
It puts very little effort in the story telling,
yet it drowns the player in expositional dossiers, conversations and monologues. Luckily you can skip them all.
You need to micromanage and possibly run simulations of every nanosecond,
yet the choices you can make are very simple and gameplay lacks any depth.
Machine gunners are the "bread and butter" unit you control very precisely,
yet their aim is so horrendous that engagements outside of shotgun range feel completely luckbased.
Waist high objects give cover,
yet standing on the corner of a wall does not give sideways cover.
Standing behind waist-high cover is an advantage,
yet ducking(so you fit below waist-high cover) has no effect aside from hiding behind cover.
I mentioned gameplay lacking depth, let me go into more detail on that.
Your mindless drones have no inventory and never need to reload. You can not change weaponry, the drones you use or how they are distributed on the map at the start of a singleplayer mission.
The options available are wait, move, aim, duck, ignore all enemies, ignore a specific enemy and prioritze a specific enemy and reversals of these commands.
If your guys are in ♥♥♥♥ positions, your enemy has to make a mistake. Your drones can not have more than object in their hands. So unless that object is a grenade thrower or rocket launcher, the only feasible "strategies" are
1. to be in a good position and aim, motionless, at the correct angle.
2. move, preferrably without line of sight, to a better position and do 1.
3. exploit positioning mistakes of the stupid AI and shoot them in the back. If even possible. If not possible, do 1.
If a drone is standing still and an opposed drone comes around the corner, both having the same weapon, equal cover and given all appropriate commands(aim at that direction, focus specific enemy), then the drone that stood still will always win.
There is no time to outmaneuver the enemy drone with your own drone in a single turn, either. Rewarding inaction with 100% chance to win an encounter is atrocious game design.
The graphical bug I encountered seceral times was hatched green neon lines connecting my selected units with my other units for no apparent reason
The gameplay bug I encountered after a particularly long processing time for the first turn, including 2 prompts to kill the program, because it didnt respond.
It changed a unit of mine from a sniper to a machine gunner. While no other downsides, it was an annoyance.
The music was nice, I guess.
In summary, a shallow and unresponsive tactical game that requires huge amounts of micromanaging miniscule movements.
It feels like playing counterstrike without grenades from the top down perspective, which is entirely the wrong perspective for that kind of gameplay and also lacks grenades.
Would not recommend.