An elaborate puzzle challenge combined with an unconventional story.
User reviews: Mixed (446 reviews)
Release Date: Aug 8, 2011

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About This Game

TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity - such as the way she deals with the loss of her parents. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It builds upon this established formula by introducing a gesture-based interface, real-time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor:2.0 GHz Dual Core
    • Memory:2 GB RAM
    • Hard Drive:200 MB HD space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: May 8
Trauma is a very artsy puzzle-adventure kind of game.

Graphics 6 of 10
The graphics consist mainly of photo-shots of urban everyday areas. I’d say they're okayish. For an indie game developer that's ok. Still feels old school.

Gameplay 5 of 10
You navigate through the photo-shots and you manipulate various objects with gestures /signs. Think of the swiping movements you do with your fingers on a smartphone...but here you do it with a mouse. Which is in no way intuitive or comfortable. It’s meant to be an adventure game, but it's not very adventurous to me. The areas where you are allowed to do something are sparse. And so you click your way through the artsy still photo-shots...while a tragic little story unfolds. On the plus side the atmosphere is quite nice and feels dreamlike and obscure at times.

Sound 6 of 10
The voice of the actress is quite well done. Music is almost nonexistent.

Final verdict
I would not recommend this game. Although it has its moments and the story is bittersweet, the gameplay just doesn't feel right, the puzzles are way too easy and it's extremely short and can be accomplished in like 45 minutes
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11 of 12 people (92%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: December 23, 2014
Less of a game, more of an interactive story.
The gameplay is based on navigating trough a set of dreams and finding a sigil to use in the right area. Each dream contains a single sigil, but can be solved with every one of them leading to different revelations. The game can end via solving all dreams once, but discovering all revelations will unlock a secret ending.
Dreams can be solved in a non-sequential manner and although navigation can be confusing at times it also makes it easy to tackle a different dream and come back later on.
Overall an enjoyable brief and casual experience, that manages to deliver its message.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: December 18, 2014
Strange game that makes me sad.
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: May 21
Pro:
Story
Graphics
Sound
Unusual game


Con:
Gameplay (what there is of it)
Annoying controls (for me)
No cards - chieves
Dull
Short

Overall:
5/10

Get it in a bundle or if it's $2 or less
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8 of 15 people (53%) found this review helpful
0.4 hrs on record
Posted: April 14
Not really sure what this is, but fun is not it. An art game that is incredibly short and has little no no actual content in it. Stay away.
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3 of 6 people (50%) found this review helpful
4.2 hrs on record
Posted: April 30
Unique style of play that is fairly interesting. Thought provoking that is too open-ended. Poor story and pointless conclusion(s). Not worth playing; a waste of time and money in my opinion.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: January 13
Trauma did not leave a lasting impression for me. The game was simple, yet confusing as to what it was trying to tell me. The game was very short, which didn't leave me playing long enough to become absorbed in any storyline or any of the characters. The graphics weren't great at all, since it reminded of playing old school Myst with a picture to picture movement style. It's not a bad game, but I wouldn't recommend it.
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5 of 10 people (50%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: March 22
Pros:
This ♥♥♥♥'s fun in a weird way
It's kinda scary

Cons:
The girl has a nice voice
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26 of 31 people (84%) found this review helpful
3.1 hrs on record
Posted: November 22, 2013
Photography, movie, poetry (why not?)...
Trauma is a very different and interesting game, where you travel through four dreams of a girl in a hospital, after a road accident. You travel by clicks and mouse gestures - like road lights in motion - in still worlds/dreams made of photographs and short cinematics.

You're are searching for one of the four ways to leave these dreams, one uncovering part of a cinematic of that girl at the hospital, three more additional ends for each dream, and a collection of polaroid photos, uncovering tips and little insights for the girl's past and thoughts.

It is not a great story, but the mood is mysterious and cool.
Created on Flash for web, so you can't expect great graphics resolutions and resources, but it still an unique experience.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: October 10, 2014
"Trauma" is more a visual art project shaped as a point'n'click adventure than a conventional game. IMHO, a great, quite succesful experiment, with a surprising game mechanic I had never seen before and a dreamy, surrealistic atmosphere.

Having said that, the game is quite short, so try to get it at a discount.
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34 of 48 people (71%) found this review helpful
3.0 hrs on record
Posted: October 24, 2014
An interactive adventure game that is based on a woman who has suffered a physiological trauma (hence the title), and tries to resolve several dreamscapes while unconscious and hospitalized. The game utilizes point-and-click and gesture-based actions to move around the scenes which are entirely composed of photographs with digitally altered features. Trauma is very short and the story isn't really engaging or exciting. Actually, it was so boring that I cannot recommend it at all.
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13 of 16 people (81%) found this review helpful
1.4 hrs on record
Posted: December 30, 2013
Trauma is pretty much a point-and-click kind of game, the cool concept that this game offers is that you move through photos in 4 different scenarios, it's very experimental and it tells the story about a woman who had an accident (car crash).
The game is very easy and you can figure everything quickly, but the real beauty is hidden behind the elements of the photos, the 'story' itself.
The idea, like I said before, is very cool and I would recommend this game for photography and cinema fans since it explores the meanings behind the composition.
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11 of 13 people (85%) found this review helpful
2.4 hrs on record
Posted: June 1, 2012
Interesting concept the way they used actual photographs and had you manipulate angles/shots with directional clicks. Unfortunately, the 'puzzles' were pointless, the story was vague, and I really didn't care about the main character's inability to figure out if she wants to be apathetic or wallow in her misery. I finished the game just to say I had completed it. It's weird, and the main character's voice is irritating.
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21 of 32 people (66%) found this review helpful
0.7 hrs on record
Posted: November 26, 2013
Good as an art project. Hard to describe it as a game. It's more of a glorified hidden object game. Worth playing if you got it as part of a bundle but hard to justify purchasing it.
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16 of 23 people (70%) found this review helpful
2.8 hrs on record
Posted: December 21, 2013
I'll preface by saying yes it is a kind of old school flash based find the thing to click kind of story. The ambience is a little dark and moody but it is not off puttingly so. What this honestly reminds me of, more than anything is kind of an old school macintosh hypercard stack.

You are bascially presented with 4 dreams, and in each dream there is a main goal (accomplishing the thing that ends the dream), as well as a few little collectable photos and side goals you can do to sort of 'back out' of the dream's current logic.

I agree with a number of other reviewers who note its not really that much of a game, and though I am generally a real sucker for 'really well executed story disguising as a game' (see Gone Home and To the Moon). In this case the story sort of feels disjointed/only partially executed. A number of the pieces are there, but they don't seem to actually gel into a really solid cohesive goal.

Who are you? Why are you in these dreams, what does getting through them really accomplish? I won't spoiler things here but it just seems more like while there may be some answers there, they don't seem to ... matter... much I guess?

I'm not saying that there isn't something here that some people may enjoy, but its certainly not something readily accessable to me.

(5/10)
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10 of 12 people (83%) found this review helpful
2.4 hrs on record
Posted: June 22, 2014
Reminds me of a visual art project than a traditional game. Because it seems more like an art student's portfolio, I wouldn't pay more than a couple of bucks for this game, like $2 max.

PROS:
Trippy gameplay
Musical ambience
Dark atmosphere

CONS:
short (barely over an hour)
no save option

5/10 good game, but short, should be free.
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11 of 14 people (79%) found this review helpful
2.9 hrs on record
Posted: November 27, 2013
This was a fun little game. Not very long, not overly complex or maddenly difficult...just a nice little journey though a trauma victim's memories and impressions. Gameplay is essentially point and click for navigation, and you learn to create these "symbols" (performed with mouse-based gestures) that have generic purposes (e.g., directional controls) and in some cases can be used in less-than-obvious (but usually clever) applications. A modicum of replayability is achieved via multiple solutions/endings to each chapter, and by finding all of the "polaroids" thoughout.

If you're worried about bang-for-the-buck, then get it on sale like I did. Take a look at the screenshots to see if you like the photographic art style. It's certainly not for everybody. But if you're looking for something simple and explorative, a touch psychological, with some light puzzle elements, then it might be for you.
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7 of 8 people (88%) found this review helpful
1.1 hrs on record
Posted: August 27, 2014
It's an interesting artistic game that finishes quickly but completely. The photos are beautiful, but gameplay is mostly searching for hidden objects and learning all the gesture commands. It's not difficult for the most part, with only a few parts that require complicated navigation. Still, it is satisfying going from not having a clue to completing the basics to figuring out all the puzzles 100%. I'd recommend not using guides, for that reason. I completed in 2 hours, at most there is 3-4 hours of enjoyment here. I just wish that gameplay had more impact on the story and ending.

I got the game in a bundle long ago, but the game itself still holds up even being based on Flash. I'd recommend it at 40% off or better if you are into Artistic games, 65% or better if you just want a neat puzzler for a few hours.
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10 of 14 people (71%) found this review helpful
25.9 hrs on record
Posted: March 1, 2014
I don't know why I keep on coming back to this rather short game. With four levels, each with four endings - one official and three alternative - and a set of 'colectables' (read: photos) to find, TRAUMA is short. So what is it about it which makes me come back? Is it the mechanics of actions which you can use to clear the levels? Or is it the story of someone who was caught in a car crash, and how the levels help explore her mind's state as she recovers?
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7 of 9 people (78%) found this review helpful
1.5 hrs on record
Posted: December 2, 2013
This game is great. Without getting deep into it, this game captures a touching story that is somewhat left to interpretation. The gameplay isn't very exciting or great, but it doesn't take away from the experience or the story.

I would recommend this game to anyone who doesn't mind clicking around to hear a well made, emotional story.
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