Control an advanced hovertank, packed with the most advanced and sophisticated weapons as you fight against extraterrestrial invaders.
Brugeranmeldelser: Blandede (210 anmeldelser) - 66% af de 210 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 11. maj 2011

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Includes two copies of Steel Storm: Burning Retribution and 2 copies of the Weapon Pack DLC - Send the extra copy to your friend.

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Anbefalet af kuratorer

"This shooter is perhaps familiar to some of you, since it has been bundled a few times. It has some nice gameplay mechanics, but is it worth your time?"
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30. juni

Steel Storm Trading cards and updates

I am happy to announce the release of Steam trading cards for Steel Storm: Burning Retribution!

Along with the cards we got numerous bug fixes and updates pushed into the public branch:

  • Updated game engine Win32 build to be current (current Darkplaces engine svn build).
  • Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported.
  • Added limited vertical autoaim for some of the player's weapons (works within certain threshold).
  • Limited vertical autoaim for enemy AI (works within certain threshold).
  • Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold).
  • Shockwave no longer zaps enemies a way above/below player, except for Fliers.
  • Beam turrets die even when killed while they were firing.
  • Enemies can be killed even if they are immediately off-screen .
  • Join messages when joining multiplayer server.
  • In coop enemies lock on target (players) properly.
  • Updated Necro campain (user-made content).
  • Server restarts after time set by 'sv_forcerestarttime' (default 12 hours now), prints warnings message in the HUD when the restart is close to happening.
  • Flack and minigun bullets don't create particles if they don't hit anything in range.
  • Join/Leave messages are prettier.
  • All possible challenges are visible in the player's Profile now. The unearned ones are grayed out.
  • Fixed a logic error in AI causing AI to behave incorrectly with multiple targets nearby (including friendly tanks).
  • Changed AI to react to friendly AI tanks even if players aren't nearby (offscreen).
  • Fixed leaderboards after a finished mission to display challenges properly again.
  • Changed 'Marksman' requirements to make it possible to actually earn it.
  • Fixed Purgatory mission (western Pump had toggle states swapped).
  • Removed annoying camera options from the player's Profile section.
  • Updated many effects for player's weapons, explosions and enemies.

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20. juni

Steel Storm 2015 beta branch update: Linux binaries

I just propped current engine Linux 64bit binaries to the beta branch. Linux folks, please give it a spin and let me know if it all works.

Linux 32bit is no longer supported.

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Om dette spil

Steel Storm: Burning Retribution is a top down action shooter with old school spirit. It marks the return of top-down shooters with new twists. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions.
The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against extraterrestrial invaders, you must prevail!

Key features:

  • Enjoy fast paced and streamlined gameplay
  • Engage in online warfare with up to 16 players in any of the multi-player modes
  • Pave your way to victory with the burning remains of your enemies through 25 different missions
  • Complete Challenges and unlock First-Person camera mode
  • Create new missions or modify existing ones using the unique real-time collaborative mission editor and share them with the world


Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: 2.0+ GHz Single Core Processor (Dual-Core Processor recommended)
    • Memory: 1 Gb RAM (2 Gb or greater recommended)
    • Graphics: NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). latest OpenGL video drivers must be installed
    • DirectX®: n/a
    • Hard Drive: 900Mb
    • Sound: Windows Supported Sound Card
    • OS: OS X version Leopard 10.6+
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 Gb of RAM (4 Gb or greater recommended)
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 900Mb
    • Sound: Standard
    • Other: latest OpenGL video drivers must be installed
      *Internet (TCP/IP) and LAN (TCP/IP) play supported, Internet play requires broadband connection, LAN play requires network interface.
    • OS: Ubuntu 12.04 or alike
    • Processor: 2.0+ GHz Single Core Processor (Dual-Core Processor recommended)
    • Memory: 1 Gb RAM (2 Gb or greater recommended)
    • Graphics: NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). Latest video drivers must be installed.
    • Hard Drive: 900 Mb
    • Input: Keyboard + mouse or generic 6-axis gamepad (XB360 gamepad is not supported currently on Linux)
Hjælpsomme kundeanmeldelser
21 af 28 brugere (75%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
6.8 timer bogført
Indsendt: 6. juli
It's nice, now and then, to high-five top-down shooters with an old-school spirit, especially ones that promise 'hordes of smart enemies', 'destructible worlds', and the under-rated added bonus of 'ground-shaking explosions'.
The bizarrely named Kot In Action Creative Artel evidently believes that Steel Storm shouldn't merely ape the endlessly scrolling Xevious style, and instead puts a more exploratory, objective-based spin on the shooting.
What follows is somewhat less thrilling, sadly. After bursting through the traps all guns blazing with its explosive scenery and intricate art style, the game quickly settles into a numbing monotony where the incessant rattle of gunfire begins to bore through your skull.
Apart from having to destroy anything in range, level objectives tend to have you moving backwards and forwards between two places, disabling force-fields and accessing new areas to take down specific installations.
But the one-note nature of the single-player quickly proves to be the game's undoing. One level blurs into the next and the repetition grinds you down. Additional weapons and new enemies help, but it's not enough to save a game that lacks a creative spark and the necessary variety to spur you on. Overall 4/10.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
4 af 5 brugere (80%) fandt denne anmeldelse brugbar
7.3 timer bogført
Indsendt: 19. august
My score: 5/10
Playthrough time: 7 hours 12 min (single player: main campaign)

+Very nice core gameplay (especially with a gamepad)
+Low system requirements

-Gets repetitive
-Frustrating level design at some points
-Weak story/presentation
-Doesn't live up to its potential

Performance notes:
The game is great for using the Xbox 360 controller. The game runs very smoothly on modern computers, I also tried it on a 6 year old mid level (back then) system and didn't encounter any issues there either.

Main review:
First off, I would highly recommend playing this game with a gamepad. It has a very nice feel to it, and after trying 1 minute each of standard controls and gamepad, I went with gampad and didn't look back.

This game is a top down shooter that actually plays a lot like old school FPS games like Doom and Quake, with the exception that you control a vehicle from above instead of a character from the first person view. Otherwise there are a lot of similarities: that is, you go around a level (mostly corridors/rooms), collecting weapons, shooting enemies, often looking for keys to unlock doors, and in the end getting to the exit, then loading the next level.
The core game mechanics are actually really nice. I liked strafing around, using different weapons to take down the enemies. Different kinds of enemies require a few different tactics to handle in the best way.

However, after a few levels, you have seen the most of the game, and it becomes repetitive. It's not so long that you feel that you have to grind through it, but it's the same thing over and over. A few levels try to mix it up by having a time limit, which can get frustrating, as I once got to the exit (after a 20 minute level) about a second late, and had to do it all again. I managed to get stuck twice as well due to poor level design. Once I had to restart, the other time I was stuck in an elevator shaft (the final elevator, leading to the exit) and could position the ship under the elevator to get crushed and restart the level.

There isn't any real sense of progress. The weapons you find and manage to survive a level with are available from the start in future levels, but that's about it. There's a score system, but the points are only for show.
The story is presented through text boxes when starting a mission. Nothing that memorable, and at the end of the game I wasn't sure what I had accomplished. Mostly shot a lot of stuff!

I think the game would have benefited from a deeper story with better presentation, and some sense of achievement/progress in between levels other than collecting weapons that you get to keep. Some kind of upgrade system would have been nice, and if it would have been deep enough it would be incentive to come back for more.

When it comes to setting a score, this is a hard thing with the Steam recommended/not recommended system. For me this game straddles the line. If you got the game almost for free (in a bundle), I would recommend giving it a try. I wouldn't recommend it at full price, it would have to be a pretty large discount for it to be worth its price. So for me, it's still a "recommended", but with reservations.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
4 af 6 brugere (67%) fandt denne anmeldelse brugbar
4.3 timer bogført
Indsendt: 18. juli
July 18, 2015
I genuinely forgot about Steel Storm until the trading card update. The 90 minutes I played some years ago wasn't impressive. And coming back to it today, the game is shockingly familiar. The single-player campaign is the same, no improvements or changes stuck out.

Unfortunately, that campaign is pretty boring. I played a few more missions this time, but according to the only Steam guide on the game, I've seen almost every enemy except the final boss in just a few missions. The levels are bland, focused heavily on backtracking and trap sections. The AI is nothing impressive, even for 2011 standards, with most enemies being simple to fight. The only challenge of the game is the approach of traps and spawns. Even though these traps quickly become predictable, you can still be quickly overwhelmed as enemies spawn in all directions. Basic enemies can be threatening, and I've lost 100% of my health to a salvo of rockets I couldn't avoid. Due to this, the best approach is to exploit corners and weapons so enemies can't get a clear shot. Going toe-to-toe with hitscan enemies is a fight you can't win, so the strongest approach is to kill them blindly.

Pretty simply, the game is very underwhelming. It feels mediocre for a shooter, especially at the price point. Maybe multiplayer is better, but the community is not very active. Steel Storm doesn't really do anything special or noteworthy, and really isn't a game worth remembering.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
4.6 timer bogført
Indsendt: 30. juli
Got this game and all the DLC for free.
I must say it has a good gameplay, although I don't like this kinds of games.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
4.2 timer bogført
Indsendt: 6. august
First Impression Review
I idle in most games for the trading cards. It's just a fact. I've started trying to play the games for a bit to get some first impressions, and thus started my "First Impression Review" - just a quick look at the first hour/few hours of a game. If you're looking for something more in-depth, look elsewhere.

In short, this a 3D top-down shooter with maps - typically urban environments with grid-like streets - and objectives for each level/map. As far as arcade action goes, it is pretty entertaining. You have your infinte-fire machine gun, and then gain the ability to add other secondary weapons as you progress - such as rockets or a beam. Mission objectives vary from map-to-map/mission-to-mission - generally destroying certain targets (such as boss enemies or crates), clearing the stage of enemies, or simply reaching the exit. The latter generally requires deactiving force fields by roaming the streets looking for red lights to run over. There are items to find on the map to increase your score, and of course you're free to kill as many enemies as you like, even if that isn't the objective. You'll probably find yourself doing so anyway, given their aggressiveness.

The controls are pretty tight, and aiming feels very natural. I do wish the player's ship was a bit more agile, making it easier to dodge bullets. All in all, it seems like a good distraction, but more structured than other twin-stick shooters like Beat Hazard. I don't know how long it would take to wear out its welcome, but given the amount of weapon upgrades, and the ability to easily play in short 15-30 minute bursts, I'd give it at least 4-5 hours.

I received this game as part of a bundle, and wouldn't recommend it at full price. However, my short time spent with it gave me a positive impression. It's hard to put a dollar-per-hour or dollar-per-unit of entertainment number on any game, as the first would be misleading, and the second... is very difficult to measure and describe.

Based on the price I paid, I would recommend this game at $2.00 or less.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov