Controla un avanzado tanque flotante equipado con las armas más sofisticadas y modernas mientras luchas contra invasores extraterrestres.
Análisis de usuarios: Variados (210 análisis) - El 66% de los 210 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 11 mayo 2011

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Comprar Steel Storm: Burning Retribution

Comprar Steel Storm: Burning Retribution with DLC - Two Pack

Includes two copies of Steel Storm: Burning Retribution and 2 copies of the Weapon Pack DLC - Send the extra copy to your friend.

Comprar Steel Storm: Burning Retribution - Four Pack

Incluye cuatro copias de Steel Storm: Burning Retribution - Envía las copias extra a tus amigos.


Recomendado por mentores

"This shooter is perhaps familiar to some of you, since it has been bundled a few times. It has some nice gameplay mechanics, but is it worth your time?"
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (93)

30 de junio

Steel Storm Trading cards and updates

I am happy to announce the release of Steam trading cards for Steel Storm: Burning Retribution!

Along with the cards we got numerous bug fixes and updates pushed into the public branch:

  • Updated game engine Win32 build to be current (current Darkplaces engine svn build).
  • Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported.
  • Added limited vertical autoaim for some of the player's weapons (works within certain threshold).
  • Limited vertical autoaim for enemy AI (works within certain threshold).
  • Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold).
  • Shockwave no longer zaps enemies a way above/below player, except for Fliers.
  • Beam turrets die even when killed while they were firing.
  • Enemies can be killed even if they are immediately off-screen .
  • Join messages when joining multiplayer server.
  • In coop enemies lock on target (players) properly.
  • Updated Necro campain (user-made content).
  • Server restarts after time set by 'sv_forcerestarttime' (default 12 hours now), prints warnings message in the HUD when the restart is close to happening.
  • Flack and minigun bullets don't create particles if they don't hit anything in range.
  • Join/Leave messages are prettier.
  • All possible challenges are visible in the player's Profile now. The unearned ones are grayed out.
  • Fixed a logic error in AI causing AI to behave incorrectly with multiple targets nearby (including friendly tanks).
  • Changed AI to react to friendly AI tanks even if players aren't nearby (offscreen).
  • Fixed leaderboards after a finished mission to display challenges properly again.
  • Changed 'Marksman' requirements to make it possible to actually earn it.
  • Fixed Purgatory mission (western Pump had toggle states swapped).
  • Removed annoying camera options from the player's Profile section.
  • Updated many effects for player's weapons, explosions and enemies.

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20 de junio

Steel Storm 2015 beta branch update: Linux binaries

I just propped current engine Linux 64bit binaries to the beta branch. Linux folks, please give it a spin and let me know if it all works.

Linux 32bit is no longer supported.

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Acerca de este juego

Steel Storm: Burning Retribution es un juego de disparos en acción de arriba a abajo con espíritu de la vieja escuela. Sus nuevos enfoques marcan el regreso de los juegos de disparos. Su tipo de juego está orientado a la competitividad por puntuaciones, y está diseñado para la gente que gusta de la acción a gran velocidad, hordas de enemigos inteligentes, mundos destruibles e impresionantes explosiones.
Los eventos toman lugar en un universo alternativo donde tu controlas un tanque flotante muy avanzado, equipado con las armas más sofisticadas y modernas. Tu tarea es simple, mas no trivial. En la lucha contra los invasores extraterrestres, ¡tu te debes imponer!


  • Disfruta de un juego rápido y dinámico
  • Entra a la guerra en línea con un máximo de 16 jugadores en cualquiera de los modos multi-jugador
  • Ábrete camino hacia la victoria entre los escombros de tus enemigos a través de 25 misiones diferentes
  • Completa retos y desbloquea el modo de cámara en primera persona
  • Crea nuevas misiones o modifica las existentes usando el único editor de misiones colaborativo en tiempo real, y compártelo con todo el mundo

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: 2.0+ GHz Single Core Processor (Dual-Core Processor recommended)
    • Memory: 1 Gb RAM (2 Gb or greater recommended)
    • Graphics: NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). latest OpenGL video drivers must be installed
    • DirectX®: n/a
    • Hard Drive: 900Mb
    • Sound: Windows Supported Sound Card
    • OS: OS X version Leopard 10.6+
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 Gb of RAM (4 Gb or greater recommended)
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 900Mb
    • Sound: Standard
    • Other: latest OpenGL video drivers must be installed
      *Internet (TCP/IP) and LAN (TCP/IP) play supported, Internet play requires broadband connection, LAN play requires network interface.
    • OS: Ubuntu 12.04 or alike
    • Processor: 2.0+ GHz Single Core Processor (Dual-Core Processor recommended)
    • Memory: 1 Gb RAM (2 Gb or greater recommended)
    • Graphics: NVIDIA GeForce 7600GT+ or ATI Radeon 2400+ HD with 256 Mb of VRAM (512 Mb of VRAM recommended). Latest video drivers must be installed.
    • Hard Drive: 900 Mb
    • Input: Keyboard + mouse or generic 6-axis gamepad (XB360 gamepad is not supported currently on Linux)
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
2.9 h registradas
Publicado el 15 de agosto
Divertido juego traducido al español, muchos enemigos, diferentes armas, editor de mapas, multiplayer,... Lo recomiendo!
¿Te ha sido útil este análisis? No Divertido
A 21 de 28 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.8 h registradas
Publicado el 6 de julio
It's nice, now and then, to high-five top-down shooters with an old-school spirit, especially ones that promise 'hordes of smart enemies', 'destructible worlds', and the under-rated added bonus of 'ground-shaking explosions'.
The bizarrely named Kot In Action Creative Artel evidently believes that Steel Storm shouldn't merely ape the endlessly scrolling Xevious style, and instead puts a more exploratory, objective-based spin on the shooting.
What follows is somewhat less thrilling, sadly. After bursting through the traps all guns blazing with its explosive scenery and intricate art style, the game quickly settles into a numbing monotony where the incessant rattle of gunfire begins to bore through your skull.
Apart from having to destroy anything in range, level objectives tend to have you moving backwards and forwards between two places, disabling force-fields and accessing new areas to take down specific installations.
But the one-note nature of the single-player quickly proves to be the game's undoing. One level blurs into the next and the repetition grinds you down. Additional weapons and new enemies help, but it's not enough to save a game that lacks a creative spark and the necessary variety to spur you on. Overall 4/10.
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A 4 de 5 personas (80%) les ha sido útil este análisis
7.3 h registradas
Publicado el 19 de agosto
My score: 5/10
Playthrough time: 7 hours 12 min (single player: main campaign)

+Very nice core gameplay (especially with a gamepad)
+Low system requirements

-Gets repetitive
-Frustrating level design at some points
-Weak story/presentation
-Doesn't live up to its potential

Performance notes:
The game is great for using the Xbox 360 controller. The game runs very smoothly on modern computers, I also tried it on a 6 year old mid level (back then) system and didn't encounter any issues there either.

Main review:
First off, I would highly recommend playing this game with a gamepad. It has a very nice feel to it, and after trying 1 minute each of standard controls and gamepad, I went with gampad and didn't look back.

This game is a top down shooter that actually plays a lot like old school FPS games like Doom and Quake, with the exception that you control a vehicle from above instead of a character from the first person view. Otherwise there are a lot of similarities: that is, you go around a level (mostly corridors/rooms), collecting weapons, shooting enemies, often looking for keys to unlock doors, and in the end getting to the exit, then loading the next level.
The core game mechanics are actually really nice. I liked strafing around, using different weapons to take down the enemies. Different kinds of enemies require a few different tactics to handle in the best way.

However, after a few levels, you have seen the most of the game, and it becomes repetitive. It's not so long that you feel that you have to grind through it, but it's the same thing over and over. A few levels try to mix it up by having a time limit, which can get frustrating, as I once got to the exit (after a 20 minute level) about a second late, and had to do it all again. I managed to get stuck twice as well due to poor level design. Once I had to restart, the other time I was stuck in an elevator shaft (the final elevator, leading to the exit) and could position the ship under the elevator to get crushed and restart the level.

There isn't any real sense of progress. The weapons you find and manage to survive a level with are available from the start in future levels, but that's about it. There's a score system, but the points are only for show.
The story is presented through text boxes when starting a mission. Nothing that memorable, and at the end of the game I wasn't sure what I had accomplished. Mostly shot a lot of stuff!

I think the game would have benefited from a deeper story with better presentation, and some sense of achievement/progress in between levels other than collecting weapons that you get to keep. Some kind of upgrade system would have been nice, and if it would have been deep enough it would be incentive to come back for more.

When it comes to setting a score, this is a hard thing with the Steam recommended/not recommended system. For me this game straddles the line. If you got the game almost for free (in a bundle), I would recommend giving it a try. I wouldn't recommend it at full price, it would have to be a pretty large discount for it to be worth its price. So for me, it's still a "recommended", but with reservations.
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A 4 de 6 personas (67%) les ha sido útil este análisis
4.3 h registradas
Publicado el 18 de julio
July 18, 2015
I genuinely forgot about Steel Storm until the trading card update. The 90 minutes I played some years ago wasn't impressive. And coming back to it today, the game is shockingly familiar. The single-player campaign is the same, no improvements or changes stuck out.

Unfortunately, that campaign is pretty boring. I played a few more missions this time, but according to the only Steam guide on the game, I've seen almost every enemy except the final boss in just a few missions. The levels are bland, focused heavily on backtracking and trap sections. The AI is nothing impressive, even for 2011 standards, with most enemies being simple to fight. The only challenge of the game is the approach of traps and spawns. Even though these traps quickly become predictable, you can still be quickly overwhelmed as enemies spawn in all directions. Basic enemies can be threatening, and I've lost 100% of my health to a salvo of rockets I couldn't avoid. Due to this, the best approach is to exploit corners and weapons so enemies can't get a clear shot. Going toe-to-toe with hitscan enemies is a fight you can't win, so the strongest approach is to kill them blindly.

Pretty simply, the game is very underwhelming. It feels mediocre for a shooter, especially at the price point. Maybe multiplayer is better, but the community is not very active. Steel Storm doesn't really do anything special or noteworthy, and really isn't a game worth remembering.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.6 h registradas
Publicado el 20 de octubre
Not worth the full $15 price, but a great game to pick up when it goes on sale.

Don't set a goal to sit down and beat this game. It isn't that type of experience. This game is great for picking up and playing whenever you have an hour or two to kill.
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