Life on Tiny Planet was calm and carefree until a great disaster occurred - Tiny Planet was hit by a meteor! The world fell apart and now its future depends only on you! Use your imagination and creativity: in order to restore Tiny Planet and help its inhabitants you will have to fix a variety of machines and mechanisms as well as solve...
User reviews:
Recent:
Very Positive (28 reviews) - 82% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,802 reviews) - 90% of the 1,802 user reviews for this game are positive.
Release Date: Apr 22, 2011

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Reviews

“We are not afraid of declaring hidden object games as potentially great puzzles, and The Tiny Bang Story is a superb piece of evidence for that / The 25 Best Puzzle Games Ever Made”
Rock, Paper, Shotgun

“Click on the unusual colorful landscape by wonderful guitar play and solve puzzles unpretentious - a process that quickly turns into a healing meditation and relaxation session, which does not want to give up too soon”
8/10 – Игромания

About This Game



Life on Tiny Planet was calm and carefree until a great disaster occurred - Tiny Planet was hit by a meteor! The world fell apart and now its future depends only on you! Use your imagination and creativity: in order to restore Tiny Planet and help its inhabitants you will have to fix a variety of machines and mechanisms as well as solve puzzles in each of the five chapters of this game. Navigation is simple and intuitive. It doesn't distract you from the witty brain teasers, and you will be able to fully immerse yourself in the unique atmosphere of the game.

  • There is no text in this game. It is fun for all ages and suitable for the whole family!
  • Five vastly different chapters and over 30 exciting brain teasers (minigames)
  • A bright, gorgeous world drawn entirely by hand
  • Absorbing game play and simple navigation
  • 10 enchanting musical themes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP SP1 or newer
    • Processor: 1.5 GHz equivalent or higher processor
    • Memory: 512 MB
    • Hard disk space: 180 MB
    • Video: Standard
    • DirectX®: DirectX® 9.0c
    • Sound: Standard
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.5 Ghz Intel and above
    • Memory: 512 MB RAM
    • Hard Disk Space: 180Mb
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.5 GHz equivalent or higher processor
    • Memory: 512 MB
    • Hard disk space: 180 MB
    • Video: Standard
    • Sound: Standard
Customer reviews
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Recent:
Very Positive (28 reviews)
Overall:
Very Positive (1,802 reviews)
Recently Posted
Humblie
6.0 hrs
Posted: August 26
Great game, worth your time.
Helpful? Yes No Funny
AndreW
5.3 hrs
Posted: August 26
Puzzle game wih relaxing soundtrack.

soundtrack 8/10
gameplay 6/10
story 5/10
--------------------
game 6/10
Helpful? Yes No Funny
DumbleCunt
4.1 hrs
Posted: August 25
This is an amazing game, it's really fun and addictive. I got it a while back when it was on sale but wasn't able to play it as I had a bad computer and I forgot all about it until today. I've spent a few hours on it just today and there will be many hours spent on it in the future.
Helpful? Yes No Funny
ElusiveOne
0.3 hrs
Posted: August 23
The game ran once, so I got to watch the intro. The window was so uncomfortably tiny on my 1440p monitor that I switched to full screen right away. Bad decision! Now whenever I launch the game I get a completely black screen for two seconds before it quits to the desktop, making the game completely unplayable.

After a complete uninstall and reinstall, I still get only a black screen. None of the tips I've read to revert to windowed (non-fullscreen) mode worked.

No other game on Steam ever gave me such drastic technical problems. This review will be removed and updated with a proper review if the developer ever resolves the issue.
Helpful? Yes No Funny
girolamocastaldo
12.0 hrs
Posted: August 20
Nice, relaxing puzzle/hidden object game, with a mellow soundtrack and a clever hint system.

Unfortunately, I have to give it a negative review because of this bug.
Helpful? Yes No Funny
stan.pyper
5.2 hrs
Posted: August 17
5 hrs. Charming.
Recommended to my sister and we loved it together.
Family/Charm/Deep
Helpful? Yes No Funny
Sub Atomic Quark
7.7 hrs
Posted: August 14
This game is a great series of puzzles.

Note:

If you're on Linux, do yourself a favor and put it in fullscreen mode. There is a small bug that happens in the middle of the game that will cause a 2 to 3 minute lag with in windowed mode, from the game accepting your world view puzzle as being finished for the chapter. I did find that if you put it in fullscreen, it doesn't do that and continues on without a hitch.
Helpful? Yes No Funny
Weaves Gaming
3.1 hrs
Posted: August 10
Great little game for the price. The visuals are solid and the gameplay is good.
Each chapter basically has you finding objects in each scene needed to unlock the corresponding puzzles.
The game doesn't force hints down your throat either, with each hint costing flies, that you have to keep clicking as they buzz around the screen. Personally I never used them, and the flies didn't really distract me from the game as they fly around slowly enough so as not to become a pest.
Two of the 'puzzles' I found a bit pointless, but the majority of them are solid.
I hope the devs make a sequel to this, as I genuinely enjoyed this a lot.

7.5/10
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DHS
5.7 hrs
Posted: July 31
For the 5 hours playtime this game had a lot to offer. I really enjoyed it for the 1 euro price it had. Totally recommend it.
Helpful? Yes No Funny
Ee
4.9 hrs
Posted: July 28
Infuriating and boring 2D game without any story. There were funnier "click somewhere and something funny will happen" games 20 years ago.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Not Recommended
12.0 hrs on record
Posted: August 20
Nice, relaxing puzzle/hidden object game, with a mellow soundtrack and a clever hint system.

Unfortunately, I have to give it a negative review because of this bug.
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Most Helpful Reviews  Overall
86 of 100 people (86%) found this review helpful
62 of 67 people (93%) found this review helpful
3 people found this review funny
Recommended
3.8 hrs on record
Posted: November 4, 2014
This game genuinely makes me happy.

The devs succeeded in creating a really atmospheric puzzle game. The music really mellows you out, and the artwork is fitting extremely well done; simple but elegant. The puzzles come in all shapes and sizes with a few minigames for variety's sake. They arent easy enough to make the game boring, nor are they impossible because of the game's voluntary hint system (which I think is clever). Even the one or two hard puzzles that you can't use hints on (I'm looking at you world map) are beatable if you rack your brain a bit and give you a pleasant sense of accomplishment. Its a game that one would enjoy playing between games, something to relax and fall in to after a disasterous game of league, doto, or cs.

My only complaint is that this game is too short and that I'm going to miss it when I finish it :c
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64 of 73 people (88%) found this review helpful
4 people found this review funny
Recommended
6.5 hrs on record
Posted: November 20, 2014
Short Version:
  • Recommended, but only if on sale, and mainly for the great art.
  • Seasoned P&C/HOG players will not be impressed by gameplay.
  • If you're colorblind, skip this altogether - the minigames rely too much on color-matching.

PROS:
+ Beautiful art
+ Nice soundtrack
+ Smooth mechanics
+ Some unique puzzles

CONS:
- No real story
- Repetitive tasks
- No instructions for puzzles/minigames
- No choice to skip puzzles/minigames
- Includes 2 short but stressful 8-bit 'obstacle-avoidance' action minigames (not what P&Cers are looking to play)
- Hint system not very good
- Anticlimactic and unsatisfying "ending" (if it can be called one)
- No replay value.
__________________________________

Long Version:
My feelings towards this game are mixed. I bought it based on all the positive reviews, and while I did enjoy it (mostly), and I do recommend the game (on sale), I still have a bunch of curmudgeonly gripes.

STORY
It didn't feel like there was much of a story. The wordless intro clip only show a basic scenario: meteor hits planet, planet breaks into puzzle pieces, you need to find them all and fix the planet. Not much of a plotline, just an excuse for the player to do stuff. The store description says that the world "fell apart" and "its future depends on you", but I honestly expected a bit more for the main objective than literally putting a picture puzzle back together. And aside from the puzzle pieces, the actual game feels disconnected from the initial "story" idea; it doesn't seem like there's any dire trouble to tackle in the world - just finding misplaced parts and accessing new areas. There's not much that connects the minigames, puzzles, and hidden object bits to an actual story, anyway. Yes, the puzzle pieces fix the planet. But how does anything else in the game itself factor into the "story"? I know that's being nitpicky, but if "Story" is in your title, there should at least be more plot-like connections between the tasks a player must complete.

GAMEPLAY
You get a couple of initial tutorial arrows showing what to click on, but then you're on your own. The puzzle piece hunt is obvious, but you still have to click around to find out what parts of the scene need "fixing". Those bits give you an secondary objective to find a certain number of objects (gears, pipes, dice, etc) to fix the broken part. Sort of a semi-hidden-object hunt. After fixing your ladder/panel/door/whatever, you either unlock another area, or are presented with a minigame/puzzle to complete in order to get the last piece for another secondary objective. Basically, "Find all the _____, or else you'll never get that last _____." At least clicks are precise, and the movement between scenes/areas is very fluid.

MINIGAMES/PUZZLES
Many of the puzzles were very familiar/common in other games. But there are a handful I haven't seen in P&Cs/HoGs before, and the difficulty varied, which was nice. Either way, you get NO instructions once you start. Some are intuitive - like the "Simon Says" levers, or a version of that tube puzzle where you rotate pipes to complete a network. But many have you scratching your head before you realize what you're supposed to be doing in the first place. (I spent far too long on the Compass "puzzle" until I looked up the solution out of frustration.) At least you can click the red X to exit and reset everything if you mess up.

I really didn't like the action 'video game' minigames you're forced to play to continue, and was very glad there were only two. They're 8-bit obstacle games: one guiding a boat up and down to avoid walls, and one moving a plane left and right to avoid trees and planes. If you crash even once, you start over. They're not all that difficult, but they introduce an unwelcome level of stress that I generally play P&Cs/HoGs to avoid.

Oh, and forget about finishing the game if you get stuck. You can't skip a single thing. Not cool.

HINT SYSTEM
The hint system is cute, but iffy. Click on the blue flies to fill the "?" meter. Once it's full and clicked, a red bug will fly out and circle around whatever you're supposed to click or focus on next. The problem is that if you're in the wrong scene within a level, the bug will simply fly to the edge of the screen to the signpost arrow. I understand that means the next 'piece' or whatever is not in the current scene, but when you move to the next scene the bug disappears. So all you really got as a hint was "Nope, it's not here". Then the hint bar won't release a bug again for quite a while, even when full. I don't know what the timer is on it, but it's annoying to unknowingly "waste" hints like that. It's not difficult to refill the meter, but that really doesn't do much good if you can't use it.

VARIETY
The description calls each chapter "vastly different". I disagree with most of that. Different, somewhat. Vastly, no. Any major differences between levels are purely cosmetic. It's just different scenes, music, and what type of objects you need to find. The minigames/puzzles themselves are obviously going to be different, but that's expected for any game like this, so I wouldn't consider that a "vast" difference.
The tasks in each level are pretty much the same:
1) Find all the hidden puzzle pieces.
2) Find multiple objects to "fix" things so you can progress. Objects are hidden in similar ways in each level (behind panels, overlaying a similar shape, blending into the background, etc).
3) Help some random person (usually just a version of "find this many ____").
4) Solve a handful of minigames or puzzles.
5) Put the puzzle pieces together at the end of each level.
That said, it didn't take long for it to feel a little repetitive.

ENDING
What ending? When you complete the world puzzle, you're put in a room with the people you helped out. Initially you think it's a bonus level, but then you realize all you can do is change the radio to play music from each level, and in the next room you can replay each minigame/puzzle individually. Beyond that...what exactly was accomplished? It's very anticlimactic and unfulfilling.

REPLAY VALUE
None whatsoever. You can't complete a level if you don't find/solve everything, so once you play through, you're done. Maybe it has replay value if you want to revisit a minigame. But I don't see myself loading this up again just to play a puzzle with a 1-minute-or-less solution.

CONCLUSION
Despite my nitpicking, I do recommend the game to PoC/HoG fans (wait for a sale though - save the $5 for a latte or something). The lovely art and music are worth a look, at the very least. If the game was any more expensive, I'd probably just go look at some nice galleries on deviantART instead. But honestly I can't comment/complain about value, since I got it on sale for $0.49.

Developers: Beautiful game, nice puzzles, but if you advertise it as a story, it needs more plot depth to be "immersive" or feel that I'm saving or helping anyone.
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61 of 69 people (88%) found this review helpful
Recommended
4.5 hrs on record
Posted: April 22, 2014
The Tiny Bang Story is something between a traditional point'n'click and a 'hidden object' type of game. It's biggest flaw is its length. It can be completed in 2 hours and although every puzzle enthusiast will find this time enjoyable, you have to decide whether such a short adventure is worth your buck. The Tiny Bang Story has a ton of puzzles and a great atmosphere. You can't deny that a lot of love has been put into this game. One of my few major gripes however is that you will notice there's a lack of variety, as you progress through this pretty short game. However if you can look past this matter, you will find a rather charming game.The Tiny Bang Story is a perfect lunch break companion, but it doesn't offer enough for a long lasting appeal.
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59 of 69 people (86%) found this review helpful
Recommended
9.7 hrs on record
Posted: November 27, 2013
If you liked Botanicula or Machinarium, you'll probably like this game. It's a mini-version of them-- it took me about 7 hours to finish and I tend to take my time...but it's only $5 and sometimes goes on sale. But the game is charming, with a nice art style, pretty accessible to a variety of ages, not maddenly difficult but not simplistic either (at least to me). Could probably be ported to the iPad if it hasn't been already. It could also be played co-operatively with a son or daughter.

The ending is a little disappointing, though...in fact, it's hard to tell that it ended except that there's nothing left to do.
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54 of 68 people (79%) found this review helpful
1 person found this review funny
Not Recommended
5.2 hrs on record
Posted: December 7, 2015
I really liked it on the first playthrough, and I was a sad panda when I found out several artist had their pieces copied to the game with no credit :(
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36 of 41 people (88%) found this review helpful
1 person found this review funny
Recommended
13.0 hrs on record
Posted: November 3, 2015
One of the best puzzle games I ever played. Love the art (which is handdrawn). Refreshing that it has no text at all and is good for all ages.
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31 of 35 people (89%) found this review helpful
5 people found this review funny
Recommended
4.6 hrs on record
Posted: March 22, 2015
Puzzle HOG game that's not really story based but nonetheless tells its own peculiar tale visually as you progress. Relaxing to play through and has a charming style to sets it above your typical hog game.
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28 of 35 people (80%) found this review helpful
Recommended
4.2 hrs on record
Posted: April 4, 2015
How charming could any game really be?
This is a question you will be asking yourself several times during the course of reading this review. I maintain throughout that you shall doubtlessly be wonderstruck by this land unless the happy-go-lucky temperament of animation features like Up is fiercely disliked.

Note: Played OFFLINE for 3 hrs
Steam Client displays the added playtime duration offline, only while offline. It is unfortunate that this resets after reconnecting. So my 8 minutes was purposeful idling to add this review of my three hour offline playthrough.


Trusting only the reviews, I bought this game on a whim without much knowledge of what the game was. It is one of those games so darling in its inventions that you'll have to check it yourself to understand the fuss. The art style reminds me of original Pixar sketches and are aesthetically flushed in simple pastels and coloured in complementary contrast tints of green, blue, orange, brown and grey.

Unlike the storyline offered in the description, it didn't seem as if I was saving a planet as everything seemed hunky-dory despite the meteor hit. Instead, as I was still fixing odd broken gadgets here and there, it felt as if I were the new mechanic on Tiny Planet and through my work, the tales of its inhabitants were shown to me in a fabular form. These are tales of life and happy souls which will lighten your spirits from all megrims and entertain with a puzzle variety ranging easy to medium which are all jolly good fun. It has been the most enjoyable hidden object game I've played on Steam as through the course of most of this game you will be searching for a variety of items to fix things and open up new paths and stories.

Other than hidden object puzzles and jigsaws, the puzzles consist of sequential move puzzles using 2D sliding puzzles as well as tiling puzzles, construction puzzles, 8-bit games, memory games and code breaking puzzles. Keeping in mind that is entertaining and soothing for adults, it hasn't any word games and lacks any true challenge that would be too different to progress through for children. It has the medium difficulty crucial for enjoyment from wider audiences so you'll definitely spend time figuring things out but none will take more than a few minutes for mature or experienced puzzlers.

Please sell me this soundtrack ʕ•́ᴥ•̀ʔっ
The Steam Library has a Music menu which seemed pointless to a person who'd never really come across any fantastic gaming soundtracks which felt like proper music and not just good game "BGM". Despite many titles with fun, and at times brilliant soundtracks, it is rare to find one which you hope will essentially own its own album. Even heavenlier than the Hotline Miami series soundtracks, which made me rave a little too, The Tiny Bang Story is the first game to give me goose bumps over listening to the harmonic music in the background of a GAME. It would often be nudged towards the front of the line to relay an enthralling experience which at times lead me away to a distant dreamland, simply stargazing through the splendiferous scores (no pun).

No loot?!!
Spellbinding as I found this game, it was a disappointment to know The Tiny Bang Story omitted achievements, badges and all that good ol' stuff on Steam. When the art is such a joy, I tend to want "merch" and medallions as souvenirs of my brave(?) journey. In retrospect, I had bucket loads more fun than any odd puzzle game with delirious achievements and roughly sewn badges. So I am content without any (still a shame it lacks them). As a side effect to ease the transition into focusing solely on the game without "side quests", I had my own achievement creations dinging in my noggin each time I noted something worthy of one happen in-game.

A title you'd automatically want to spread to others is a positive sign of its quality as a game. This is another first for me following the scrumptious soundtrack; The Tiny Bang Story is a game to treat yourself, gift to others and share with those close whenever an opportunity arises.
 
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