Life on Tiny Planet was calm and carefree until a great disaster occurred - Tiny Planet was hit by a meteor! The world fell apart and now its future depends only on you! Use your imagination and creativity: in order to restore Tiny Planet and help its inhabitants you will have to fix a variety of machines and mechanisms as well as solve...
User reviews:
Recent:
Very Positive (24 reviews) - 83% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,821 reviews) - 90% of the 1,821 user reviews for this game are positive.
Release Date: Apr 22, 2011

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Reviews

“We are not afraid of declaring hidden object games as potentially great puzzles, and The Tiny Bang Story is a superb piece of evidence for that / The 25 Best Puzzle Games Ever Made”
Rock, Paper, Shotgun

“Click on the unusual colorful landscape by wonderful guitar play and solve puzzles unpretentious - a process that quickly turns into a healing meditation and relaxation session, which does not want to give up too soon”
8/10 – Игромания

About This Game



Life on Tiny Planet was calm and carefree until a great disaster occurred - Tiny Planet was hit by a meteor! The world fell apart and now its future depends only on you! Use your imagination and creativity: in order to restore Tiny Planet and help its inhabitants you will have to fix a variety of machines and mechanisms as well as solve puzzles in each of the five chapters of this game. Navigation is simple and intuitive. It doesn't distract you from the witty brain teasers, and you will be able to fully immerse yourself in the unique atmosphere of the game.

  • There is no text in this game. It is fun for all ages and suitable for the whole family!
  • Five vastly different chapters and over 30 exciting brain teasers (minigames)
  • A bright, gorgeous world drawn entirely by hand
  • Absorbing game play and simple navigation
  • 10 enchanting musical themes

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP SP1 or newer
    • Processor: 1.5 GHz equivalent or higher processor
    • Memory: 512 MB
    • Hard disk space: 180 MB
    • Video: Standard
    • DirectX®: DirectX® 9.0c
    • Sound: Standard
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.5 Ghz Intel and above
    • Memory: 512 MB RAM
    • Hard Disk Space: 180Mb
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.5 GHz equivalent or higher processor
    • Memory: 512 MB
    • Hard disk space: 180 MB
    • Video: Standard
    • Sound: Standard
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (24 reviews)
Overall:
Very Positive (1,821 reviews)
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875 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: September 9
I Love this game, really fun, time consuming, mind bending. One of the best Puzzle Games out there. Sometimes Had to Walkthrough some puzzles deemed impossible to solve!
Overall great game.
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4 of 5 people (80%) found this review helpful
3 people found this review funny
Recommended
3.1 hrs on record
Posted: September 8
This is advertised as "fun for all the family".

Skip to 28 seconds into the trailer, then pause it. Look in the bottom left corner of the paper sheet. That's a naked ladies torso, right?

Bravo Tiny Bang Story for getting crap in under the radar, and even adding it to your trailer. Bravo!
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2 of 2 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: August 29
A bright and colorful game full of funny details and bizarre characters.
The art is sublime.
I've enjoyed every minute in this tiny world! I want to live there forever!!!
A true feel-good game. Highly recommended!
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3 of 4 people (75%) found this review helpful
Recommended
5.3 hrs on record
Posted: September 23
A nice, if unspectacular point and click, hidden object game. Throughout five chapters, each made up of about four screens filled with things to interact with, you'll click on various people or mechanisms to initiate quests to find some hidden items they require. Once found and brought back, it will typically trigger a mini puzzle of some kind and give you another item upon completion that'll help you progress further. That's basically the long and short of it.

There is some kind of story about a meteor hitting "Tiny Planet" and scattering the world apart in the form of jigsaw pieces which are hidden all over the place, but it's largely inconsequential and serves only to back up a puzzle mechanic and explain how you access each chapter in turn (even though the jigsaw pieces aren't actually necessary to move on). There also seems to be a recurring character that appears in paintings and photographs showing him at different stages as he grows up, but the significance of this is never explained. Presumably we're retracing his steps in places that either he had an impact on, or which had an impact on him. It's hard to tell, and to be perfectly honest, even harder to care, since this is never expanded upon in any meaningful way or as any clear goal for the player.

Most of the puzzles and hidden objects are pretty fun and fair deals, but occasionally there's the odd obscure one that will have you either losing all faith in humanity, or else looking up a guide. I'm also really not a fan of them messing with the scale of the hidden objects, like having large jigsaw pieces in one place, then other, much small ones in other places yet still at the same distance away from the camera perspective. More consistancy of scale with the objects would be appreciated.

You'll have a fun, if not somewhat forgettable, two or so hours with the game, and have the option to replay any puzzle when you reach the end... which is possibly the most anti-climactic end I've ever experienced in a game. But I'd still recommend it for anyone looking for a quick break through a visually pretty world with some fun and engaging puzzles.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
7.7 hrs on record
Posted: September 14
this little Puzzle game is realy fun.
i love puzzle/hidden obj games like this one,

...BUT then comes the mini arcade games

the game get so annoying because of the mini arcade games which have nothing to do with puzzles or finding hidden objects and they are unskippable.
they are hard, with no direct controls (click the mouse on the right arrow to go right type of controls ) and they arent long but also not short and you have to start from the start when you die, pluse they arent about skills. you take a path out of 2, and the path you took is blocked.

ill buy The Tiny Bang Story 2 if it comes out . but only if it has no such mini arcade games.

ps: each game through have its own bug.
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Most Helpful Reviews  Overall
86 of 100 people (86%) found this review helpful
62 of 67 people (93%) found this review helpful
3 people found this review funny
Recommended
3.8 hrs on record
Posted: November 4, 2014
This game genuinely makes me happy.

The devs succeeded in creating a really atmospheric puzzle game. The music really mellows you out, and the artwork is fitting extremely well done; simple but elegant. The puzzles come in all shapes and sizes with a few minigames for variety's sake. They arent easy enough to make the game boring, nor are they impossible because of the game's voluntary hint system (which I think is clever). Even the one or two hard puzzles that you can't use hints on (I'm looking at you world map) are beatable if you rack your brain a bit and give you a pleasant sense of accomplishment. Its a game that one would enjoy playing between games, something to relax and fall in to after a disasterous game of league, doto, or cs.

My only complaint is that this game is too short and that I'm going to miss it when I finish it :c
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64 of 73 people (88%) found this review helpful
4 people found this review funny
Recommended
6.5 hrs on record
Posted: November 20, 2014
Short Version:
  • Recommended, but only if on sale, and mainly for the great art.
  • Seasoned P&C/HOG players will not be impressed by gameplay.
  • If you're colorblind, skip this altogether - the minigames rely too much on color-matching.

PROS:
+ Beautiful art
+ Nice soundtrack
+ Smooth mechanics
+ Some unique puzzles

CONS:
- No real story
- Repetitive tasks
- No instructions for puzzles/minigames
- No choice to skip puzzles/minigames
- Includes 2 short but stressful 8-bit 'obstacle-avoidance' action minigames (not what P&Cers are looking to play)
- Hint system not very good
- Anticlimactic and unsatisfying "ending" (if it can be called one)
- No replay value.
__________________________________

Long Version:
My feelings towards this game are mixed. I bought it based on all the positive reviews, and while I did enjoy it (mostly), and I do recommend the game (on sale), I still have a bunch of curmudgeonly gripes.

STORY
It didn't feel like there was much of a story. The wordless intro clip only show a basic scenario: meteor hits planet, planet breaks into puzzle pieces, you need to find them all and fix the planet. Not much of a plotline, just an excuse for the player to do stuff. The store description says that the world "fell apart" and "its future depends on you", but I honestly expected a bit more for the main objective than literally putting a picture puzzle back together. And aside from the puzzle pieces, the actual game feels disconnected from the initial "story" idea; it doesn't seem like there's any dire trouble to tackle in the world - just finding misplaced parts and accessing new areas. There's not much that connects the minigames, puzzles, and hidden object bits to an actual story, anyway. Yes, the puzzle pieces fix the planet. But how does anything else in the game itself factor into the "story"? I know that's being nitpicky, but if "Story" is in your title, there should at least be more plot-like connections between the tasks a player must complete.

GAMEPLAY
You get a couple of initial tutorial arrows showing what to click on, but then you're on your own. The puzzle piece hunt is obvious, but you still have to click around to find out what parts of the scene need "fixing". Those bits give you an secondary objective to find a certain number of objects (gears, pipes, dice, etc) to fix the broken part. Sort of a semi-hidden-object hunt. After fixing your ladder/panel/door/whatever, you either unlock another area, or are presented with a minigame/puzzle to complete in order to get the last piece for another secondary objective. Basically, "Find all the _____, or else you'll never get that last _____." At least clicks are precise, and the movement between scenes/areas is very fluid.

MINIGAMES/PUZZLES
Many of the puzzles were very familiar/common in other games. But there are a handful I haven't seen in P&Cs/HoGs before, and the difficulty varied, which was nice. Either way, you get NO instructions once you start. Some are intuitive - like the "Simon Says" levers, or a version of that tube puzzle where you rotate pipes to complete a network. But many have you scratching your head before you realize what you're supposed to be doing in the first place. (I spent far too long on the Compass "puzzle" until I looked up the solution out of frustration.) At least you can click the red X to exit and reset everything if you mess up.

I really didn't like the action 'video game' minigames you're forced to play to continue, and was very glad there were only two. They're 8-bit obstacle games: one guiding a boat up and down to avoid walls, and one moving a plane left and right to avoid trees and planes. If you crash even once, you start over. They're not all that difficult, but they introduce an unwelcome level of stress that I generally play P&Cs/HoGs to avoid.

Oh, and forget about finishing the game if you get stuck. You can't skip a single thing. Not cool.

HINT SYSTEM
The hint system is cute, but iffy. Click on the blue flies to fill the "?" meter. Once it's full and clicked, a red bug will fly out and circle around whatever you're supposed to click or focus on next. The problem is that if you're in the wrong scene within a level, the bug will simply fly to the edge of the screen to the signpost arrow. I understand that means the next 'piece' or whatever is not in the current scene, but when you move to the next scene the bug disappears. So all you really got as a hint was "Nope, it's not here". Then the hint bar won't release a bug again for quite a while, even when full. I don't know what the timer is on it, but it's annoying to unknowingly "waste" hints like that. It's not difficult to refill the meter, but that really doesn't do much good if you can't use it.

VARIETY
The description calls each chapter "vastly different". I disagree with most of that. Different, somewhat. Vastly, no. Any major differences between levels are purely cosmetic. It's just different scenes, music, and what type of objects you need to find. The minigames/puzzles themselves are obviously going to be different, but that's expected for any game like this, so I wouldn't consider that a "vast" difference.
The tasks in each level are pretty much the same:
1) Find all the hidden puzzle pieces.
2) Find multiple objects to "fix" things so you can progress. Objects are hidden in similar ways in each level (behind panels, overlaying a similar shape, blending into the background, etc).
3) Help some random person (usually just a version of "find this many ____").
4) Solve a handful of minigames or puzzles.
5) Put the puzzle pieces together at the end of each level.
That said, it didn't take long for it to feel a little repetitive.

ENDING
What ending? When you complete the world puzzle, you're put in a room with the people you helped out. Initially you think it's a bonus level, but then you realize all you can do is change the radio to play music from each level, and in the next room you can replay each minigame/puzzle individually. Beyond that...what exactly was accomplished? It's very anticlimactic and unfulfilling.

REPLAY VALUE
None whatsoever. You can't complete a level if you don't find/solve everything, so once you play through, you're done. Maybe it has replay value if you want to revisit a minigame. But I don't see myself loading this up again just to play a puzzle with a 1-minute-or-less solution.

CONCLUSION
Despite my nitpicking, I do recommend the game to PoC/HoG fans (wait for a sale though - save the $5 for a latte or something). The lovely art and music are worth a look, at the very least. If the game was any more expensive, I'd probably just go look at some nice galleries on deviantART instead. But honestly I can't comment/complain about value, since I got it on sale for $0.49.

Developers: Beautiful game, nice puzzles, but if you advertise it as a story, it needs more plot depth to be "immersive" or feel that I'm saving or helping anyone.
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61 of 69 people (88%) found this review helpful
Recommended
4.5 hrs on record
Posted: April 22, 2014
The Tiny Bang Story is something between a traditional point'n'click and a 'hidden object' type of game. It's biggest flaw is its length. It can be completed in 2 hours and although every puzzle enthusiast will find this time enjoyable, you have to decide whether such a short adventure is worth your buck. The Tiny Bang Story has a ton of puzzles and a great atmosphere. You can't deny that a lot of love has been put into this game. One of my few major gripes however is that you will notice there's a lack of variety, as you progress through this pretty short game. However if you can look past this matter, you will find a rather charming game.The Tiny Bang Story is a perfect lunch break companion, but it doesn't offer enough for a long lasting appeal.
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59 of 69 people (86%) found this review helpful
Recommended
9.7 hrs on record
Posted: November 27, 2013
If you liked Botanicula or Machinarium, you'll probably like this game. It's a mini-version of them-- it took me about 7 hours to finish and I tend to take my time...but it's only $5 and sometimes goes on sale. But the game is charming, with a nice art style, pretty accessible to a variety of ages, not maddenly difficult but not simplistic either (at least to me). Could probably be ported to the iPad if it hasn't been already. It could also be played co-operatively with a son or daughter.

The ending is a little disappointing, though...in fact, it's hard to tell that it ended except that there's nothing left to do.
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Recently Posted
SUPREME
4.8 hrs
Posted: September 20
Highly recommended! :)
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Verdantil
23.8 hrs
Posted: September 19
Genre : Adventure - Walking Clicker
Associated Tags : Puzzles - Casual - Short

This is a somewhat surreal casual game with fairly logical puzzle elements in which you kind of explore and tour around in some kind of fantasy realm, or some fat kid's subconscious, it is all rather unsettling, there are recurring characters and strangely themed puzzles but the overall mood is relaxing, the visuals are soft to look at, and the music and sound matches the game's mood quite well. There is somewhat of a strange ending as well. I would recommend picking this one up heavily discounted. Its more of a puzzle, casual game than an adventure game to be honest
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Otto Von Stein
5.7 hrs
Posted: September 19
Great puzzle game with interesting art style and faNiantic soundtrack . Highly rated if you want a relaxed puzzle game.
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EAT GOOD, SHIT GOOD
4.6 hrs
Posted: September 18
A nice little hidden object/puzzle game which can both relax and challenge you at the same time. The art is pretty and makes searching endlessly for hidden objects more enjoyable. The soothing soundtrack aids that as well. Puzzles naturally progress from easy near the start to rather difficult at the end. Overall just a really well designed hidden object game that reminds me of similar games I played back in my childhood.
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AnneSansTete
6.9 hrs
Posted: September 8
Casual puzzle game with mellow music. A perfect level of challenge without the frustration.
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