Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
User reviews:
Mostly Positive (716 reviews) - 78% of the 716 user reviews for this game are positive.
Release Date: Apr 29, 2011

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Includes 5 items: Capsized, Autocraft on Steam, Apotheon, Cryptark, Maximum Override


About This Game

Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skilfully dodge and defeat attacking enemies. You will be challenged - with platforming, puzzle solving, and deadly skirmishing, often all at the same time!

Key Features:

  • Highly detailed alien environments and creatures, lovingly rendered with high resolution hand-drawn artwork.
  • 12 mission Campaign featuring: massive non-linear environments, diverse objectives and enemies, and exciting comic-style cutscenes.
  • 4 extra Arcade Modes to unlock, including: local Deathmatch and Coop, Survival mode, Time Trials, and Armless fighting.
  • Lethal arsenal of futuristic weapons and gadgets such as: the Gravity Ram, Jetpack, Energy Shield, and Quasar Array
  • Classic First Person Shooter inspired controls, with a focus on skilled movement, creative tactics, and insane action.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: DirectX 9.0c compatible
    • Sound: DirectX 9.0c compatible sound cards
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Customer reviews
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Mostly Positive (716 reviews)
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487 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
46 of 57 people (81%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: November 26, 2013
Well, what a wonderful game.
Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now.

AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's not too much of a straight 'shoot em up' platformer.

Where this game really excels is its soundtrack.
The atmosphere it creates is simply... breathtaking. As a part of bundle I received it separately as mp3, and am listening to in on a regular basis - it's that good.
You will quickly notice that this game is not lengthy. Still it leaves plenty of room for prolongued gameplay, especially if you like picking up achievements and accomplishing everything to perfection.

To round up, as mentioned I was so blown away by this game - gameplay, soundtrack and (forgot to mention) story wise. Definetely pick it up if you're a platformer fan (imho it doesn't redefine the genre in any way - however it does show that it's still got that kick), and, well, even if you're not. I guarantee you will not be let down.
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39 of 48 people (81%) found this review helpful
5 people found this review funny
5.7 hrs on record
Posted: November 12, 2014
Teal Deer
  • Developers: Alientrap
  • Publishers: Alientrap
  • Initial release: April 2011
  • Genre: Action, Adventure, Physics Puzzler
  • #Worth/NotWorth: #DefinitelyWorth
Exposition, Concurrence and Summation
Boy did this one surprise me, the freedom of movement is incredible. From your gravity hook, jetpack, anti grav pick ups, moving around truly feels great. It feels a little like Metroid. Due to the aspect of the isloation of an unitentional and forced exploration of a new planet.

Some creatures being hostile and some not. Of course if you want to be crass you can draw comparisons to Terraria and Starbound without the crafting. But the movement and art style, I really like the art style, are enough to distinguish it apart. The weapons are diverse, effective and fun to use. The campaign is level based. Each with different objectives. Some are simple get to a certain location and others task with destroying certain targets or rescue missions for yor fallen comrades. I found that the physics here are slightly at odds with themself as tethering yourself to a human allows you to pull them up and simultaneously jump off of them pulling you both upward. Perhaps this was a happy conceit for pulling your buds out of harms way.

Absolutely phenomenal soundtrack, It really makes you want to just explore a ♥♥♥♥in cave. Its exciting in a wonderous way. Definitely one of my favorite and more memorable indie games ever.

Follow my curation for more
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49 of 67 people (73%) found this review helpful
1 person found this review funny
Not Recommended
6.8 hrs on record
Posted: March 7, 2015
Everything the negative reviews say is true, as are components of the positive.

To begin with everything is good, I can even live with the weird controls as you get used to them.

But after a certain point the level design seems to exist simply to punish you for getting that far.

Enemies constantly being offscreen and having to trigger them by advancing and yet not seeing them until you do is unacceptable.

You get stars for completing levels, being an indicator of how close to perfect the developers consider doing the level is.

The stats for the achievements give an indication of how far most players get, being - 20* - 28.7%, 40* - 9.3%, 60* - 2.9%.

I have got the 60 and this was from playing 11 levels, and it doesn't take that much effort redoing the earlier levels to pad your stars.

Good game, obviously well made, but bad level design punishes you in a way that would seem that it is your fault for buying and playing the game.

In a bundle - give it a try if you can get other things you want. On it's own - do not buy.
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53 of 79 people (67%) found this review helpful
2 people found this review funny
Not Recommended
5.5 hrs on record
Posted: December 2, 2013
Floaty controls - which is thematic but also a little awkward. The later levels are really hard, and not in a fun way that's rewarding to beat. It would make a world of difference if, when you ran out of one type of ammo, they would switch you over to the basic ammo. Instead, you switch to whatever's next in the queue, which can lead to you blowing yourself up or wasting something amazing.

Level eleven just made me angry. I guess I could have tried on easy, but no thanks. It's hard to love a game when you feel like you're fighting the mechanics as much as the enemies.

Music is good, though!
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28 of 36 people (78%) found this review helpful
2 people found this review funny
Not Recommended
4.1 hrs on record
Posted: June 3, 2013
Capsized feels like what happens when you make a great engine and art style, good sound, decent gameplay, and run out of budget 1/4 of the way through level design. It starts off decently, and the first few levels are okay, but then it becomes repetitive as hell and overstays its welcome.

The end level could be cool, but repeating a boring boss three times isn't my idea of fun and ultimately I walked away disappointed, because it had a lot of potential.
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26 of 33 people (79%) found this review helpful
2 people found this review funny
4.7 hrs on record
Posted: April 4, 2014
Capsized is an action platformer, where player controls a survivor in cruel and unknown world after a crash of his spaceship. As for indie platformer the gameplay is really solid and fun. Every mission just leave player in a vast level with only a compass to navigate, a sheer number of physics based puzzles to solve and eagerly waiting aliens to kill. Yeah, physics have a major part in gameplay, as space around is a vaccum and every action runs differently from how we used to. At this part, I must mark some problems with Capsized. Most of them are small problems: controllers are ignored by the game and make coop mode useless, some achievements are bugged, physics at times just annoy, game only lasts 4 hours, a few crazy difficulty spikes...
However, developer debuted with a cool concept and the game is mainly fun and entertaining.

ReDiR's rating; 7.5
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15 of 15 people (100%) found this review helpful
1 person found this review funny
21.9 hrs on record
Posted: October 24, 2015
+Nice graphics art. Feels like reading a comic.
+Space jungle environment.
+Beautiful background.
+Difficult enemies.
+Lots of weapons and movement abilities.
+Cool soundtrack and audio effects.

-Gameplay requires flexibility and you may get stuck between objects.
-Music may feel a bit monotonous after some time.
-No ending cinematic.

PS. I really love Alientrap's games so far. Keep up :]
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39 of 62 people (63%) found this review helpful
2 people found this review funny
Not Recommended
3.1 hrs on record
Posted: August 3, 2014
Absolutely hated the game. Which is a shame, because I loved the atmosphere/graphics and sound.
Enemies are not 'hard' in the traditional sense, just super frustrating. Some puzzles turn unsolvable if you made some mistake during the sometimes lengthy levels (level 11 I'm looking at you). Floaty controls that for some weird reason work better with mouse/keyboard than controller...for a platformer!

Shame really :/
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20 of 28 people (71%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: June 22, 2014
Wow. I mean WOW!!! Did this game caught me by surprise!

Handcrafted graphics, a nice storyline told in comiquesce pictures between the missions, and the music, man how i love this music perfectly blended with the sound effects. All in all this game sucks you right in with it's awesome athmospheric style. And I'm quite sure not many people mention this, but the music never stops. There is no single moment of silence after you started this game. And so comes you will most definitely find yourself staring at the clock and wondering why it's getting bright outside yet you have the feel you just started that damn thing just to take a look a few minutes ago.

This game is totally awesome. And from what I've seen so far it's got plenty of replayability for it gives you different arcade game modes as you earn stars in the main campaign. And even in the campaign is a ♥♥♥♥♥♥♥♥ of statistics to fullfill to get the perfect game.

So for everyone who did enjoy games like "Exile" in the good old days ... give this game a shot. It's totally worth your time and your money.

I totally recommend this game.
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32 of 50 people (64%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: November 25, 2013
The sole good feature of this game is it's soundtrack, which is amazing. The rest of the game is terrible.

The controls are floaty and loose, the guns are weak and awkward, the traps are sudden and unforgiving.

The difficulty is binary. On easy or medium, don't expect to die. Ever. On hard, expect to get instantly killed by enemies from offscreen. Traps appear in one level out of nowhere and instantly kill you, resetting your progress. It's a simple timed lock, but due to the horrific character movement you can't reliably get through.

The graphics are consistent and pleasant, but at times make the game hard to read; you don't know if you're facing an enemy, a terrain outcrop or a usable tool. An argument can be made that this is part of the theme of discovery that runs through the game, but the gameplay is completely mismatched with such a theme.

In the end, a game must be judged on its gameplay. I find this game lacking.
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Recently Posted
Old Man Henderson
0.5 hrs
Posted: October 2
Really neat art style, unique visuals, and modern yet classic platformer gameplay? Yeah, this is pretty good.
Helpful? Yes No Funny
2.7 hrs
Posted: September 8
6.5/10 TJBs
Helpful? Yes No Funny
Crispy Tacos
0.3 hrs
Posted: September 7
The controls are a bit clunky - the use of the mouse (especially with a trackpad) for aiming is difficult, to say the least, and trying to use a controller, such as the Steam controller, is nigh impossible - mapping WASD to the controller, for example, yields no actual movement, and trying to use the "gamepad" settings in the game itself results in your character perpetually heading to the right and firing your gun until you run out of ammo.
Helpful? Yes No Funny
3.0 hrs
Posted: August 14
Was fun until the last couple levels, I mean, I don't mind that they're huge, that the lay out doesn't make sense, that there's monsters EVERYWHERE, or the patterns for some of the traps you have to time and dodge are ridiculous. What really made me rage quit is how often my tether wouldn't latch onto a perfectly good spot and I'd fall eight billion feet to the ground, or I'm trying to kill one of the floating priest dudes and hey, look at that, my plasma mortar somehow went right through him without hurting him! Hey, same with that guy! And that guy!

Like the art style is cool, music is pretty decent, some of the story slides are funny, but I'm not recommending this broken ♥♥♥ game. There's difficulty and then there's just straight up cheating the player.
Helpful? Yes No Funny
3.7 hrs
Posted: August 14
Really fun and short plataformer. can make your weekend =D
Helpful? Yes No Funny
1.8 hrs
Posted: August 7
This is a pretty good platformer, but that said..... Im done after two hours, and I haven't played in 2 years..... Still fun.
Helpful? Yes No Funny
Director Wolfdog
0.9 hrs
Posted: July 15
I really enjoy this game and I have much more time put into it on the 360 than on here.
The artwork is absolutely captivating and I would love to see it worked into a graphic novel! This little gem is challenging yet satisfying and I feel it is looked over. I highly recommend at least trying out the demo!
Helpful? Yes No Funny
0.1 hrs
Posted: July 11
this was my childhood and know ive got it in my hands
Helpful? Yes No Funny
7.6 hrs
Posted: July 6
Wow this game is HARD! I really wish I had the skill and patience to keep with it. I should first mention that I played the game on medium difficulty and made it half way through the campaign before giving up. I may come back to it at some point, and probably, despite my gamer pride, I should play it on the easy setting. I'm a decent gamer but when it comes to these "rogue-like" or "bullet hell" type games I usually don't stand much of a chance. So take my complaints with a grain of salt if you are one of those tough-as-nails gamers.

Don't get me wrong, Capsized is a great game. Fantastic art and level design, awesome weapons that punish you if you don't use them precisely, gross, squishy, slimy enemies to shoot up, crazy fast pacing, and gravity antics. My biggest complaint with the game is that it tries to mix twin stick shooting with platforming and that just doesn't work out too well. If this were a dedicated twin stick shooter where you were constantly flying around, I think I could have managed better. But the fact that you are on the ground a lot and getting up into the air isn't as intuitive as it should be, coupled with the at times inconsistent gravity makes enemy encounters really frustrating, especially when you have 10+ enemies attacking from all angles at once. You just don't have the maneuverability to avoid being trounced like you would if you were flying around in a ship constantly. I've literally died within seconds watching gangs of enemies swarm my tiny floating astronaut dude as I helplessly tried to escape their onslaught using the shoddy gravity mechanics. You can rocket jump and grapple hook your way out of trouble but if you don't use precise timing and predict exactly when you need to use these tools, you're a goner. Once you're surrounded, you're also pretty much a goner, regardless of what weapon you have in tow.

Another note, I played this game with an Xbox 360 controller and just couldn't quite put together a control scheme that really worked well. As I mentioned, it has that twin stick thing going on which would have worked fine if I was always floating. But the fact that you also have to grapple, jump, and jetpack on top of moving, aiming, and shooting, air-based battles are just really difficult. It's not impossible by any means, but I guess I'm just not skilled enough to figure out a control scheme that works best or make it through some of the later levels which throw enemies at you nonstop from all angles. Still an awesome game, just not for the "weak of thumb" if you will.
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crestfallen wanderer
4.5 hrs
Posted: July 5
Mixes the exploration of a Metroid with the physics of Half-Life 2's gravity gun, while maintaining an immersive atmosphere and problem solving that both series are known for. Pretty short at 4 hours, and definitely on the harder side of most games, but definitely worth it once you get the hang of controls and get more creative with the tools and environments you're given.
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