Gish no es el típico héroe. Lo cierto es que de típico no tiene nada... Gish es, simplemente, una bola de alquitrán. Paseando un domingo con su novia Brea, una siniestra figura surge de un negro agujero y la secuestra.
Análisis de usuarios: Variados (191 análisis)
Fecha de lanzamiento: 4 mayo 2004

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Comprar Gish

 

Críticas

The 2005 Independent Games Festival Grand Prize winner.

"One of the most original games ever made" - Gametunnel.com: 10/10

"A Little Getaway: Small, Simple, Fast and Fun... (GISH) proves that a simple idea can be elaborated upon with terrific results." - New York Times

"The freshest platformer I've played this year"- PCGamer UK: 85%

Acerca de este juego

Gish no es el típico héroe. Lo cierto es que de típico no tiene nada... Gish es, simplemente, una bola de alquitrán. Paseando un domingo con su novia Brea, una siniestra figura surge de un negro agujero y la secuestra. Corriendo tras los gritos de socorro de Brea, Gish se sumergirá en las alcantarillas de Dross, una ciudad largamente olvidada llena de pasadizos sinuosos, trampas malignas y algunas de las criaturas más locas jamás imaginadas.

Con su estructura gelatinosa como única defensa, Gish deberá seguir los llantos de su damisela en apuros hasta las entrañas de la tierra. ¿Qué monstruosas criaturas encontrará en su camino? ¿Quién es el secuestrador de Brea y hasta dónde llega la madriguera del conejo?

La vida no es fácil cuando eres una bola de alquitrán...

  • Efectos dinámicos de física e iluminación
  • Entornos destruibles
  • Más de 34 niveles en el modo historia
  • Más de 20 niveles de colección
  • Más de 80 niveles creados por los jugadores disponibles para su descarga
  • Seis exclusivos modos Versus
  • Modos de juego desbloqueables
  • Más de 15 enemigos animados
  • Seis alocados jefes
  • Cinco niveles "supersecretos"
  • Editor de niveles

Requisitos del sistema

Windows
Mac OS X

    Mínimo: Windows 2000/XP/Vista; procesador AMD, Intel o G3 a 1000+ MHz; dispositivo gráfico 3D compatible con OpenGL (ATI, NVIDIA, Intel, etc.) con 32 MB de VRAM; 256 MB de RAM

    Recomendado: Procesador AMD, Intel, o G4 a 1500+ MHz; dispositivo gráfico 3D compatible con OpenGL (ATI, NVIDIA, Intel, etc.) con 64 MB de VRAM; 256 MB de RAM

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 200+MB of free hard drive space
    • Sound: Standard audio
Análisis útiles de usuarios
A 14 de 18 personas (78%) les ha sido útil este análisis
34.6 h registradas
Publicado: 17 de abril
Sigh.

This is legitimately one of my favorite platforming games, and it's very fun and entertaining. Edmund wasn't ~amazing~ at making games yet, and it shows, but there's a lot of value here. The level design is cool (most of the time) and the music and stuff is all nice. Controlling Gish was quite fun and once you got the hang of it you could get him to do really neat things. You could throw enemies across the screen, do really cool parkour-esque platforming and tricks and stuff to get through levels quickly.

You've got to look past a few flaws, though. The unique platforming mechanics are hard to get used to it's turned many people away from the game, keeping them from giving this more than an hour or two of attention. I understand this. It's not a game for everybody. It's not rewarding enough for most people to warrant all of the trial and error, I think. Despite this, It's one of my favorite platformers and I love it.

At least, I used to love it.

Gish was recently updated. The achievements are now working, which is cool, but the game itself has gone completely to hell. You can now instantly kill yourself by moving the wrong way, or by squishing yourself against the ground or a rock, or by moving too quickly through a tight space. I've recently been playing the game for like an hour and a half and I killed myself dozens of times. Right now, the game is a ♥♥♥♥ing mess and it's almost unplayable. I don't know if Crypric Sea are planning on fixing this or not, but as of right now, this game is terrible. It's a shame, because I really loved it a lot. If they fix the engine to where you aren't commiting suicide every 15 seconds, I'll change my review and I'll most likely play the game again and enjoy it thoroughly. Until then, forget about it.
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A 7 de 7 personas (100%) les ha sido útil este análisis
32.9 h registradas
Publicado: 27 de enero
"Sluggish controls/physics. Kind of disappointment." was my initial impression a few years ago when I first got it. I gave the game another shot recently and for some reason it clicked with me more. The game is absurdly frustrating at times, but it can be pretty compelling if you keep at it. The controls take quite a lot getting used to, and you should most definitely swallow your pride and play on easy mode! (the game is still plenty hard on easy mode, especially later)

I do want to say that this is a CAUTIOUS thumbs up. The game is really a 6/10.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado: 23 de febrero
Death's Decree
===========

Type: 2D Physics-based puzzle platformer

# of Players: 1-player story mode, 1 to 4-player versus modes

Footprint: Very small size on disk, runs well on older computers

Moddability: Built-in level editor


Short summary
===========

Gish is a platformer where the player plays as a blob of tar. This blob is capable
of turning sticky to scale walls, Turning slimy to slide down slim passages and turning
heavy to crush enemies or walls.

After completing the main game, you can challenge your friends to tar-sumo fights
and blob-racing or check player-made levels on crypticsea's website.
An open source version of the game's framework can be found under
the name 'freegish'

==============================================
This game is not worth dying for. It is quite entertaining however.
==============================================
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A 6 de 9 personas (67%) les ha sido útil este análisis
0.8 h registradas
Publicado: 8 de febrero
One of the best indie games ive ever played
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A 1 de 4 personas (25%) les ha sido útil este análisis
0.4 h registradas
Publicado: 16 de julio de 2014
Terrible, una pérdida de tiempo, el control es nefasto.
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