Gish no es el típico héroe. Lo cierto es que de típico no tiene nada... Gish es, simplemente, una bola de alquitrán. Paseando un domingo con su novia Brea, una siniestra figura surge de un negro agujero y la secuestra.
Análisis de usuarios: Variados (198 análisis)
Fecha de lanzamiento: 4 mayo 2004

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Comprar Gish

 

Críticas

The 2005 Independent Games Festival Grand Prize winner.

"One of the most original games ever made" - Gametunnel.com: 10/10

"A Little Getaway: Small, Simple, Fast and Fun... (GISH) proves that a simple idea can be elaborated upon with terrific results." - New York Times

"The freshest platformer I've played this year"- PCGamer UK: 85%

Acerca de este juego

Gish no es el típico héroe. Lo cierto es que de típico no tiene nada... Gish es, simplemente, una bola de alquitrán. Paseando un domingo con su novia Brea, una siniestra figura surge de un negro agujero y la secuestra. Corriendo tras los gritos de socorro de Brea, Gish se sumergirá en las alcantarillas de Dross, una ciudad largamente olvidada llena de pasadizos sinuosos, trampas malignas y algunas de las criaturas más locas jamás imaginadas.

Con su estructura gelatinosa como única defensa, Gish deberá seguir los llantos de su damisela en apuros hasta las entrañas de la tierra. ¿Qué monstruosas criaturas encontrará en su camino? ¿Quién es el secuestrador de Brea y hasta dónde llega la madriguera del conejo?

La vida no es fácil cuando eres una bola de alquitrán...

  • Efectos dinámicos de física e iluminación
  • Entornos destruibles
  • Más de 34 niveles en el modo historia
  • Más de 20 niveles de colección
  • Más de 80 niveles creados por los jugadores disponibles para su descarga
  • Seis exclusivos modos Versus
  • Modos de juego desbloqueables
  • Más de 15 enemigos animados
  • Seis alocados jefes
  • Cinco niveles "supersecretos"
  • Editor de niveles

Requisitos del sistema

Windows
Mac OS X

    Mínimo: Windows 2000/XP/Vista; procesador AMD, Intel o G3 a 1000+ MHz; dispositivo gráfico 3D compatible con OpenGL (ATI, NVIDIA, Intel, etc.) con 32 MB de VRAM; 256 MB de RAM

    Recomendado: Procesador AMD, Intel, o G4 a 1500+ MHz; dispositivo gráfico 3D compatible con OpenGL (ATI, NVIDIA, Intel, etc.) con 64 MB de VRAM; 256 MB de RAM

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 200+MB of free hard drive space
    • Sound: Standard audio
Análisis útiles de usuarios
A 23 de 32 personas (72%) les ha sido útil este análisis
34.6 h registradas
Publicado el 17 de abril
Sigh.

This is legitimately one of my favorite platforming games, and it's very fun and entertaining. Edmund wasn't ~amazing~ at making games yet, and it shows, but there's a lot of value here. The level design is cool (most of the time) and the music and stuff is all nice. Controlling Gish was quite fun and once you got the hang of it you could get him to do really neat things. You could throw enemies across the screen, do really cool parkour-esque platforming and tricks and stuff to get through levels quickly.

You've got to look past a few flaws, though. The unique platforming mechanics are hard to get used to it's turned many people away from the game, keeping them from giving this more than an hour or two of attention. I understand this. It's not a game for everybody. It's not rewarding enough for most people to warrant all of the trial and error, I think. Despite this, It's one of my favorite platformers and I love it.

At least, I used to love it.

Gish was recently updated. The achievements are now working, which is cool, but the game itself has gone completely to hell. You can now instantly kill yourself by moving the wrong way, or by squishing yourself against the ground or a rock, or by moving too quickly through a tight space. I've recently been playing the game for like an hour and a half and I killed myself dozens of times. Right now, the game is a ♥♥♥♥ing mess and it's almost unplayable. I don't know if Crypric Sea are planning on fixing this or not, but as of right now, this game is terrible. It's a shame, because I really loved it a lot. If they fix the engine to where you aren't commiting suicide every 15 seconds, I'll change my review and I'll most likely play the game again and enjoy it thoroughly. Until then, forget about it.
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A 2 de 4 personas (50%) les ha sido útil este análisis
1.6 h registradas
Publicado el 8 de julio
play this game while listen to smashing pumpkins! Gish
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A 1 de 4 personas (25%) les ha sido útil este análisis
0.4 h registradas
Publicado el 16 de julio de 2014
Terrible, una pérdida de tiempo, el control es nefasto.
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A 15 de 16 personas (94%) les ha sido útil este análisis
14.9 h registradas
Publicado el 22 de junio de 2013
Most reviews have been voted down to about 60% helpfulness. This is largly because of the game's unique mechanics. People who "get" them downvote negative reviews, and those who "don't get it" downvote the positive reviews.

I've been playing this game with many people starting with the demo around 2004-5, specifically in sumo mode. I have not played the campaign, as I rarely play without friends. I have played 1000s of matches, and learned how to play.

Jumping is hard for some people. If you're a hater, you'll probably hate this game and give up, but if you learn how to jump, you'll admire the jump mechanic. If you play against serious players who've rocked this game 100s of times, you'll have a blast. It's a fun balance of creativity, reflexes and strategy that never gets old.

This is a great party game. Hooked up to a TV with 4 wireless xbox controllers, this game was a staple at a burger night. Everybody played, and even new players had a blast. The quick game resets and no load times make restarts a snap. It's also fun to watch.

If you don't have a TV and wireless controllers, use a projector 4 keyboards, or game controllers - they're $10 on ebay, or mix and match.

It's old, but it's good. This game was created in 2004, so the textures are a bit low res. The controls may seem alien at first, but once you learn, you can use crazy combo wall jump moves and squish the competition.
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A 29 de 42 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.3 h registradas
Publicado el 18 de enero de 2014
I have never had this much fun being a blob of semi-liquid
Also give Edmund McMillen money
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