Gish isn't your average hero. In fact, he's not your average anything...you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground.
用户评测: 褒贬不一 (184 篇评测)
发行日期: 2004年5月4日

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The 2005 Independent Games Festival Grand Prize winner.

"One of the most original games ever made" - Gametunnel.com: 10/10

"A Little Getaway: Small, Simple, Fast and Fun... (GISH) proves that a simple idea can be elaborated upon with terrific results." - New York Times

"The freshest platformer I've played this year"- PCGamer UK: 85%

关于这款游戏

Gish isn't your average hero. In fact, he's not your average anything...you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea's calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.

With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea's captor? And just how far down does the rabbit hole go?

Life isn't easy when you're a 12 pound ball of tar...

  • Dynamic physics and lighting
  • Destructible environments
  • 34+ story levels
  • 20+ collection levels
  • 80+ player-made levels available for download
  • Six unique VS. modes
  • Unlockable game modes
  • Over 15 animated enemies
  • Six deranged bosses
  • Five "super secret" levels
  • Level editor

系统需求

Windows
Mac OS X

    Minimum: Windows 2000/XP/Vista, AMD, Intel or G3 1000+ Mhz processor; OpenGL Compatible 3D Graphics adaptor (ATI, NVIDIA, Intel, etc.) with 32 mb of video memory; 256MB of memory

    Recommended: AMD, Intel, or G4 1500+ Mhz processor; OpenGL Compatible 3D Graphics adaptor (ATI, NVIDIA, Intel, etc.) with 64 mb of video memory, 256MB of memory

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 200+MB of free hard drive space
    • Sound: Standard audio
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
32.9 小时(记录在案的)
发布于:1月27日
"Sluggish controls/physics. Kind of disappointment." was my initial impression a few years ago when I first got it. I gave the game another shot recently and for some reason it clicked with me more. The game is absurdly frustrating at times, but it can be pretty compelling if you keep at it. The controls take quite a lot getting used to, and you should most definitely swallow your pride and play on easy mode! (the game is still plenty hard on easy mode, especially later)

I do want to say that this is a CAUTIOUS thumbs up. The game is really a 6/10.
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8 人中有 7 人(88%)觉得这篇评测有价值
26.2 小时(记录在案的)
发布于:1月1日
I am writing this review primarily for those who have also reviewed it and have claimed that the controls are somehow bad.

The simple fact is that if you are finding the controls difficult, you are trying to play the game wrong. Trying to play this game like a normal platformer, staying on the ground, trying to time your jumps, and ignoring many of Gish's abilties will result in abysmal failure. Instead, your main focus needs to be on your momentum. Knowing the levels is key, so that you can plan out a route before hand which is fluid and smooth. Even a tiny change in your path can drastically change how you move across the terrain and can be the difference between leaping across a huge gap or flopping and losing all your speed. Jumping is everything. Setting yourself up properly for a good jump, even if that requires you to go out of your way or backtrack, can often lead to significantly improved times due to the extra speed you will carry out of it.

That being said, this isn't easy. Even beyond the ~15 hours I have clocked on Steam I had played the demo extensively many years ago. One of the great things you can do when you do get good at it is speedrunning it for fun, as I stated before the gameplay revolves around keeping your speed, and there are also a number of shortcuts, alternate routes, or even somewhat abusable physics bugs which you can use to your advantage.

As for other things, the Edmund McMillen style is nice, though the graphics and interface are clearly dated. There are a number of minor bugs in the physics which can be frustrating until you learn to work around them. Overall I think the uniquness of the gameplay outweighs the flaws.

I'll end with a couple tips for those who want to become better:
-tapping sticky while climbing allows you to climb much faster, it also helps while moving across the ground
-being at high speed and then pressing sticky will cause you to compress down, allowing you to get a good jump in
-holding slippery+heavy while in the tiny tubes will make you go faster through them, and sometimes you can launch out of the exit
-slippery+heavy is optimal for pushing blocks around without getting caught up on them
-while climbing, you can swing around 90 degree corners by tap-releasing sticky and using the arrow keys to shift your weight
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7 人中有 6 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.0 小时(记录在案的)
发布于:2014年11月10日
Don't pay attention to where it says I only played this for one hour. Gish is one of the games I had before they started recording that information. Anyhoo, this game is a lot of fun. The mechanics of the game are really different from other games I've played, which is a good thing. I like the art style, as well as the music. I do remember the game having a few bugs, but nothing that I found to be game breaking.
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6 人中有 5 人(83%)觉得这篇评测有价值
34.5 小时(记录在案的)
发布于:4月17日
Sigh.

This is legitimately one of my favorite platforming games, and it's very fun and entertaining. Edmund wasn't ~amazing~ at making games yet, and it shows, but there's a lot of value here. The level design is cool (most of the time) and the music and stuff is all nice. Controlling Gish was quite fun and once you got the hang of it you could get him to do really neat things. You could throw enemies across the screen, do really cool parkour-esque platforming and tricks and stuff to get through levels quickly.

You've got to look past a few flaws, though. The unique platforming mechanics are hard to get used to it's turned many people away from the game, keeping them from giving this more than an hour or two of attention. I understand this. It's not a game for everybody. It's not rewarding enough for most people to warrant all of the trial and error, I think. Despite this, It's one of my favorite platformers and I love it.

At least, I used to love it.

Gish was recently updated. The achievements are now working, which is cool, but the game itself has gone completely to hell. You can now instantly kill yourself by moving the wrong way, or by squishing yourself against the ground or a rock, or by moving too quickly through a tight space. I've recently been playing the game for like an hour and a half and I killed myself dozens of times. Right now, the game is a ♥♥♥♥ing mess and it's almost unplayable. I don't know if Crypric Sea are planning on fixing this or not, but as of right now, this game is terrible. It's a shame, because I really loved it a lot. If they fix the engine to where you aren't commiting suicide every 15 seconds, I'll change my review and I'll most likely play the game again and enjoy it thoroughly. Until then, forget about it.
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6 人中有 5 人(83%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2月8日
One of the best indie games ive ever played
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3 人中有 3 人(100%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2月23日
Death's Decree
===========

Type: 2D Physics-based puzzle platformer

# of Players: 1-player story mode, 1 to 4-player versus modes

Footprint: Very small size on disk, runs well on older computers

Moddability: Built-in level editor


Short summary
===========

Gish is a platformer where the player plays as a blob of tar. This blob is capable
of turning sticky to scale walls, Turning slimy to slide down slim passages and turning
heavy to crush enemies or walls.

After completing the main game, you can challenge your friends to tar-sumo fights
and blob-racing or check player-made levels on crypticsea's website.
An open source version of the game's framework can be found under
the name 'freegish'

==============================================
This game is not worth dying for. It is quite entertaining however.
==============================================
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4 人中有 4 人(100%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2014年9月6日
手机上玩过,电脑上的有点难控制。
另外不能玩之前的关卡?

P.S.:不能解锁成就是什么情况!
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42 人中有 29 人(69%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.3 小时(记录在案的)
发布于:2014年1月18日
I have never had this much fun being a blob of semi-liquid
Also give Edmund McMillen money
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14 人中有 13 人(93%)觉得这篇评测有价值
14.9 小时(记录在案的)
发布于:2013年6月22日
Most reviews have been voted down to about 60% helpfulness. This is largly because of the game's unique mechanics. People who "get" them downvote negative reviews, and those who "don't get it" downvote the positive reviews.

I've been playing this game with many people starting with the demo around 2004-5, specifically in sumo mode. I have not played the campaign, as I rarely play without friends. I have played 1000s of matches, and learned how to play.

Jumping is hard for some people. If you're a hater, you'll probably hate this game and give up, but if you learn how to jump, you'll admire the jump mechanic. If you play against serious players who've rocked this game 100s of times, you'll have a blast. It's a fun balance of creativity, reflexes and strategy that never gets old.

This is a great party game. Hooked up to a TV with 4 wireless xbox controllers, this game was a staple at a burger night. Everybody played, and even new players had a blast. The quick game resets and no load times make restarts a snap. It's also fun to watch.

If you don't have a TV and wireless controllers, use a projector 4 keyboards, or game controllers - they're $10 on ebay, or mix and match.

It's old, but it's good. This game was created in 2004, so the textures are a bit low res. The controls may seem alien at first, but once you learn, you can use crazy combo wall jump moves and squish the competition.
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23 人中有 16 人(70%)觉得这篇评测有价值
5.5 小时(记录在案的)
发布于:2014年1月25日
Awesome platformer, except that all the achievements are broken.
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27 人中有 18 人(67%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年3月20日
Simple and awesome! :)
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7 人中有 7 人(100%)觉得这篇评测有价值
15.1 小时(记录在案的)
发布于:2014年11月4日
This is an interesting and mostly fun physics platformer, though not without its flaws. You are Gish, a liquidy ball of tar, and you must use your shifting weight to overcome a variety of puzzles. The game isn't the most polished, and the controls can be very frustrating at times, but all in all this is a decent early indie game that takes clear influences from classic Mario games while adding in something new.
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11 人中有 9 人(82%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2011年2月23日
预发行版本评测
Cute animations. Reminds me of the very awesome and surreal World of Goo. And Gish seems to do a good job of teaching you how to get around.

However, Gish plays poorly with a keyboard. It appears to have controller settings, though. Please comment back to me if you've played this with a controller.

Try the demo first. I personally lost interest after about 10 minutes. After playing Trine and Braid, it's difficult going back to older indie platformers.
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10 人中有 8 人(80%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2014年7月11日
This game sure was revolutionary back in 2004.
But these days, it seems pretty monotonous.
But it sure is a great game.
This game is for the real Edmund McMillen Fans
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6 人中有 5 人(83%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2014年10月28日
Gish is a 2D physics platformer where you control a ball of tar through various levels. The game's atmosphere is pretty dark and the story is kinda silly (ball of tar rescuing his human girlfriend from the ball of whatever that gray thing is...).

One of the main aspects of the game are it’s infamous controls which are hard for some to get into. Everything has to be done gradually. For example: you can’t just press jump and expect it to jump as high as it can, you need to start with small jumps first. The character has his “flow” that you must go with.

It’s not a bad game, it just isn’t for everyone. Controlling the character isn’t hard because "devs did bad job", it’s hard because it’s the challenge that is part of the game - which is going through levels and doing various stuff as a ball of tar that is affected by physics.
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5 人中有 4 人(80%)觉得这篇评测有价值
发布于:2010年12月28日
Gish is unique, extremely fun, and is definitely among my all time favorite games.
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4 人中有 3 人(75%)觉得这篇评测有价值
5.3 小时(记录在案的)
发布于:2014年5月2日
good game :D reminds me of the good old days... ^^
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5 人中有 3 人(60%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年7月14日
i enjoyed this game very much. it is a simple game and it runs well on older computers.
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7 人中有 4 人(57%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2011年7月9日
预发行版本评测
Charming game, but the controls could really use some improvement. Gish is difficult to control. But for an indie game it's a 'must play' type of game. You owe it to yourself. Go.

[Rating: 77/100]
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12 人中有 6 人(50%)觉得这篇评测有价值
6.7 小时(记录在案的)
发布于:2013年9月28日
Gish is like Mario but with 4 different physics to control , Slide,Glue,Spike and jump with rebound and there is even warp zone and one is the exact same Mario 1 underground level ! see my screenshot -> http://steamcommunity.com/sharedfiles/filedetails/?id=134111401

so especially for all Edmund McMillen fan it is his first selling game he did back in 2004
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