Agent Nelson Tethers just solved his biggest case yet. So why isn't he satisfied? Venture back to eerie Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all!
Brugeranmeldelser: Meget positive (178 anmeldelser)
Udgivelsesdato: 30. jun 2011

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Indeholder 19 emner: Back to the Future: The Game, Bone: Out From Boneville, Bone: The Great Cow Race, Hector: Badge of Carnage - Full Series, Jurassic Park: The Game, Law & Order: Legacies, Poker Night 2, Poker Night at the Inventory, Puzzle Agent, Puzzle Agent 2, Sam & Max: Season One, Sam & Max: Season Two, Sam & Max: The Devil’s Playhouse , Strong Bad's Cool Game for Attractive People: Season 1, Tales of Monkey Island Complete Pack, Telltale Texas Hold ‘Em, The Walking Dead, The Walking Dead: Season 2, The Wolf Among Us

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Om dette spil

***Not Compatible with Mac OS 10.8.x and above***

Agent Nelson Tethers just solved the biggest case of his career. So why isn't he satisfied? There’s still the case of a missing eraser factory foreman, a whispering madness is still creeping from mind to mind, and a troubling recurrence of... creatures... is lurking into the town.
The FBI's Department of Puzzle Research has marked the case closed -- are they sweeping it under the rug? Or worse, do they not even care? Worried that the case will languish forever unsolved, Tethers must go rogue and venture back to the eerie town of Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all.

Key features:

  • Sequel to the award winning Puzzle Agent (PC Gamer’s Game of the Year, IGN’s Best of E3, etc)
  • Creepy puzzle adventure with mystery and dark humor
  • Wider variety of intuitive yet challenging puzzles

Systemkrav

Windows
Mac OS X
    • OS: XP Service Pack 3 / Vista / Windows 7
    • Processor: 1.8 GHz Pentium 4 or equivalent (Rec: 2.0GHz Pentium 4 or equivalent)
    • Memory: 2 GB RAM (Rec: 3GB RAM)
    • Hard Disk Space: 500 Mb Space Free
    • Video Card: ATI or NVidia card w/ 256 MB RAM (Rec: ATI or NVidia card w/ 512 MB RAM)
    • DirectX®: Direct X 9.0c
    • Sound: Direct X 9.0 sound device
    • OS: OS X version Snow Leopard 10.6.3 eller senere.
    • Processor: 2,3 GHz Intel eller tilsvarende
    • Hukommelse: 4 GB RAM
    • Harddiskplads: 500 MB ledig plads
    • Grafikkort: 512 MB NVidia- eller ATI-grafikkort
    • Yderligere: Ikke anbefalet til MAC Minis eller MacBooks fra tidligere generation
Helpful customer reviews
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
3.1 timer bogført
Indsendt: 8. november
Just as good as the first.
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 3 brugere (100%) fandt denne anmeldelse brugbar
3.6 timer bogført
Indsendt: 11. juli
Overall I enjoyed the first game more, but this one was still fun in it's own right. I got it on sale for $2.50 so for that price I definitely recommend it. Just wait for it to go on sale before buying it. Oh, and I 100% it in about 2 hours, puzzles included. Take that for what you will.
I'm just going to bullet point the things I have to say.

- Excellent tone and theming, very reminiscent of Fargo
- Story is not too interesting but it works for what it is, dialogue can be funny at times
- Interesting characters and a fairly engaging world
- Playing the first game isn't required, there's enough exposition to keep you up to speed

-Art style is really cool, some of the composition and art direction is phenominal
-Looks fairly low resolution

-Music is awesome, main theme is great and all songs compliment scenes well

- Gameplay is very linear, no reward for exploring, game solves mystery for you and you're just along for the ride
- Absolutely no difficulty curve, the last puzzles in the game are just as easy if not easier than ones at the beginning
- Difficulty all over the place, some puzzles are ridiculously easy and some seem like they make no sense at all
- That being said, average puzzle is pretty fun. Not too hard that it's stupid but not too easy. Just the right difficulty to give you that 'aha!' feeling
- Ton of sliding puzzles for some reason
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
3.7 timer bogført
Indsendt: 23. oktober
Puzzle Agent 2 “concludes” its mysterious story. While many puzzles seem to be a tad easier than the ones in its predecessor, there are still very challenging ones left. And the King’s Challenge deserves its name!
Fandt du denne anmeldelse brugbar? Ja Nej
4 af 6 brugere (67%) fandt denne anmeldelse brugbar
3.8 timer bogført
Indsendt: 4. juni
I liked the first Puzzle Agent, but Puzzle Agent 2 felt shorter and a lot easier with no obvious reason behind it. There's an overabundance of chewing gum to use for hints if you find yourself clueless, and the story feels like it ends abruptly, when it finally gets a little interesting. The charm of the first one is still mostly intact but none of the difficulty is there.
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
3.6 timer bogført
Indsendt: 24. juni
Just as funny as Puzzle agent 1. And a must if you want to see where the story goes.
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
3.8 timer bogført
Indsendt: 27. oktober
amazing game and good storyline.....again

telltale is amazing!
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
3.9 timer bogført
Indsendt: 8. oktober
Solid puzzle game with an interesting story. It's a lot of fun to play with someone else at the same computer. Make sure you play the first game first!
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3 af 6 brugere (50%) fandt denne anmeldelse brugbar
12.0 timer bogført
Indsendt: 6. juni
Total supernicy!
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
3.2 timer bogført
Indsendt: 19. juli
If you are looking for a game with a fun and quirky story, in addition to interesting characters, this game fits the bill. If you are looking for a game with enjoyable puzzles, the first Puzzle Agent is great and a real bargain. But if you enjoyed the puzzles in the first Puzzle Agent, you may be sorely disappointed with this continuation of the game. Unlike the first game, many of the puzzles lacked proper descriptions, forcing the player to make guesses on the rules of certain puzzles. Some even required previous knowledge, which may cause some puzzlers to break from the immersion of the game to go to the internet. While the first Puzzle Agent relied more on logical and 'puzzle' puzzles, this game tended to use more visual puzzles without much logic at all. But if you try not to care about the puzzles, and ignore the visual and gameplay bugs (infinite gum!), you might enjoy what you see.
Fandt du denne anmeldelse brugbar? Ja Nej
4.7 timer bogført
Indsendt: 3. juni
This game continues the story from the first game and finishes it . And same with the first game, I love the story. I got both games on a discount as I was wanting more "thinking" type games and I am glad I did. I find the characters enthralling, especiallly Agent Nelson Tethers. So, much so that I would love to see a Puzzle Agent 3 someday.
Fandt du denne anmeldelse brugbar? Ja Nej
5.6 timer bogført
Indsendt: 21. juni
Telltale at it's best. Quirky story, fun puzzles.
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2.9 timer bogført
Indsendt: 20. juni
While it's a very short game, I loved every minute of it. The puzzles are interesting and some were suprisingly challenging.
Fandt du denne anmeldelse brugbar? Ja Nej
3.3 timer bogført
Indsendt: 14. juli
Puzzle solving game... not great but entertaining enough to give it one playthrough.
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3.4 timer bogført
Indsendt: 19. oktober
More of the same. but the story gets really freaking weird. If you liked the original and were not satisfied with how it ended, then go ahead and play this. It's about the same length and has around the same amount of puzzles to solve.

But it gets really freaking weird.
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8.2 timer bogført
Indsendt: 7. juli
The sequel to Puzzle Agent is still an easily recommendable game but it feels somewhat less inspired. The story is alright and fit to continue the first part but I cannot help but cringe at Nelson's behaviour as he unrelatably quick slips into paranoia. Director Jennings brings it to a point: "Tethers, you're embarrassing yourself." To be fair, Nelson's paranoia pace is sort of explained later in the game.

Well, Puzzle Agent 2 successfully repeats features already in the previous part, likable characters, coherent sometimes creepy sometimes funny story and of course puzzles, puzzles, puzzles.
Since you spend most of your time puzzling it's rewarding to see the puzzle evaluation being polished, more envelopes, more stamping, more feeling successful :)

+ Fell-good pencil graphics from a 3D engine
+ Coherent story
+ Very good voice acting
+ Almost no 'broken puzzles'
+ A puzzle hard to brute-force

! Pause your game with spacebar
! Find hotspots by clicking a scene
! Advance dialogue with left-click or right-click
! Waste even more taxpayer money: 97,864.10$ per puzzle attempt

- Again no skipping of cutscene-y sequences, including a lot of interaction animation
- Less puzzle variety, puzzle classes
- Unnerving susurrus, going into the woods makes my ears hurt
- Buggy hotspotting
- Incomplete sequence puzzles

Puzzles
Puzzles seem less intricate and more repetitive in this game when compared to the predecessor, with the occasional exception. I wonder if development felt the same and then decided to reward you at the very end with a really nice one.
There is a number of puzzles that sort of fall in the same family thus adding to the feeling of repetition. One class I particularly dislike is that of incomplete sequences asking the player to continue a sequence of number of unknown reference and extent. I dislike them because references can be randomly chosen if the sequence is not completed with what the player has to provide.
Think of "What two letters follow MTWTF?" Actually this is asking what two letters complete the sequence. So there are there is a sequence of seven letters with the given five-letter prefix that is a thing which you are supposed to recognize as such. With incomplete sequences that don't 'form a thing' there is some kind of description allowing for every possible follow-up letter or number or digit.
The three puzzles with that problem refer to a part of a no longer everyday object of cultural convention, a mathematical constant that made it into pop culture and a contrivance of an again cultural convention.

Broken Puzzles
It seems one major flaw of the first episode has been almost completely eradicated. There appear to almost no broken puzzles, i.e. puzzles with insufficient description or multiple solutions not all of which are accepted. Specifically the very first puzzle accepted three different of the 24 possible solutions. As you hear a ding whenever that puzzle is done even before submitting, I'm assuming all of those dings will lead to an "Accepted".

Mission: Rock
Insufficient description.
The assignment mentions the bouncing of the stone but fails to mention the rock doesn't enter a forest tile when bouncing as opposed to the way light reflects off of mirrors in the brain puzzle or how the snowmobile bounces off of logs in the first game's puzzles.

Gnome Appearance
Me being picky again.
Yeah, the title has "appearance" in it, so I guess this puzzle is 'sufficiently explained'. From the pictures alone there are two possible sequences, only one of which has the gnomes appear, but the accepted solution has the Moon's movement wrong. Just think about how the waxing and waning Moon develops light patterns.

Subtitles
When inspecting the stove for first time the text says "Ms. Garrett" with two 't'. Also, there are a number of discrepancies between written and spoken text.

Buggy Hotspotting
Sometimes we see inconsistent iconography for hotspots. Again, hotspots are revealed when clicking in the current scene outside of dialogue and puzzle. There is a green arrow for exits from the scene, a magnifying glass for things that can be looked at/investigated and a puzzle piece for puzzles.
  • Now, from the main street the way through the alley is marked as a hotspot with a magnifying glass but it is actually the way to the hotel.
  • The secretary in Olav Melhaven's cabin with the stars on its backside is sometimes marked as a hotspot with a magnifying glass but no action happens when clicked. Similary you will find 'hotspotted' areas later in the lodge that do not react to clicks.
Not really a bug but bugging me: I like to identify hotspots in a scene before deciding which one to click next. Hotspots don't reveal the extent of the corresponding area. Although usually sensibly bound to an object I found myself time and time again interacting with hotspots before knowing the complete scene.
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4.0 timer bogført
Indsendt: 28. september
Silly game, but loads of fun. Played together with my wife, and we were sad when we ran out of game.

Hope they release some more like this!
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8.6 timer bogført
Indsendt: 1. oktober
This is more of the same as Puzzle Agent 1. A good puzzle game with a corny but nice story line to tie it together that works. Can't say I want to see a 3 in the series but I wouldn't mind this team to create a new puzzle series with another story arc.
Fandt du denne anmeldelse brugbar? Ja Nej
3.3 timer bogført
Indsendt: 11. september
Thoroughly enjoyed this game. Interesting, and slightly dark, story. Good mix of puzzles, with a range from really easy to fairly difficult. Nothing extremely hard to solve though. Fun, and fairly short, but long enough to be worthwhile.
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14 af 15 brugere (93%) fandt denne anmeldelse brugbar
9.8 timer bogført
Indsendt: 7. november 2013
I love me some Puzzle Agent! I consider this one of the best stories in video games. The writing for this game is just excellent.

Puzzle Agent 2 picks up right where Puzzle Agent left off, and concludes the story.

Highly recommended.
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12 af 12 brugere (100%) fandt denne anmeldelse brugbar
5.6 timer bogført
Indsendt: 28. december 2013
What looks like a children's book is actually a dark story punctuated by challenging puzzles (and sometimes vice-versa).

Puzzle Agent takes place in the morose corners of the Midwest. Sure it's a clichè setting for mystery thrillers, but how this setting is expressed in a "children's book" art form turns that clichè into an interesting contrast. Graham Annable's art profoundly brings the story to life, and what a strange story it is. I say that in a good way.

The main gameplay draw in Puzzle Agent are obviously the puzzles, which are interspersed throughout the game as the story unfolds. The formula is basically narrative-puzzle-narrative-puzzle-narrative reminiscent of the Professor Layton games for the Nintendo DS. No, Puzzle Agent is not a Professor Layton rip off. Both titles are really just video game versions of puzzle story books that anyone born before 1990 grew up with. Also, although this is a Telltale game, this is not really a point-and-click adventure since there are no branching paths. Just keep on clicking the next obvious thing to progress the story.

There are a good variety of puzzles ranging from logic to spatial reasoning. As someone who scored in the 98th percentile of the American standardized test, the SATs, I would say just over half of the puzzles offer a solid challenge for the average Joe. But then again I may have gotten dumber over the years since I sat the SATs, which isn't necessarily an IQ test in the first place. The puzzles that are easy are indeed the weakest aspect of this game, but they're so easy that it can literally take 10 seconds to finish them, getting you straight back into the intriguing narrative or better puzzles. It only gets frustrating when an easy puzzle is a slight variation of a previous one. The game could seriously use less of those rotating tiles, piece fitting and pathfinding puzzles which often can be solved by simple brute force. The piece fitting puzzles in particular are somewhat broken because the pieces automatically latch onto the correct position when in close proximity thereby essentially solving itself for you.

I do like how a few puzzles meld with the narrative. At certain plot points, the game interrupts you midway through solving a puzzle with an animation happening on the puzzle pieces directly, momentarily bringing you back into the story. In one part, someone off-screen steals a puzzle piece while you solve that puzzle. You can't experience narrative like this in puzzle story books. Here Telltale have shown us an example of what they do best: how they can transform traditional forms of media into a better experience through new technologies. I just wish there were more moments like these.

The one other issue I had with a few of the puzzles is that sometimes the rules are vague. For example, one puzzle asked you to determine the winner of a tournament with nothing more than statements made by the contestants. However, the format of the tournament was never mentioned (spoiler alert: it's single-elimination). Another involves fish and food chains, but it was never clear what eats what and whether there can be a fish within a fish within a fish... ya know, fishception. There are 72 puzzles (37 in Puzzle Agent 1 and 35 in 2) and I counted no more than 5 that suffered from ambiguity or outright misses necessary information to be solvable. It's a small percentage so I don't think it's that big of a deal. It just sucks when a brilliant puzzle was spoiled because the rules weren't crystal clear.

Overall, I enjoyed Puzzle Agent's story, art and most of the puzzles. Also, you should know that this review covers Puzzle Agent 1 and 2 since they are each half a game and half a story. Telltale really should've called them Episode 1 and 2.
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