Agent Nelson Tethers just solved his biggest case yet. So why isn't he satisfied? Venture back to eerie Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all!
Análises de usuários: Muito positivas (174 análises)
Data de lançamento: 30/jun/2011

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Inclui 19 itens: Bone: The Great Cow Race, Bone: Out From Boneville, Telltale Texas Hold ‘Em, Strong Bad's Cool Game for Attractive People: Season 1, Tales of Monkey Island Complete Pack, Sam & Max: The Devil’s Playhouse , Puzzle Agent, Poker Night at the Inventory, Back to the Future: The Game, Jurassic Park: The Game, Hector: Badge of Carnage - Full Series, Sam & Max: Season One, Sam & Max: Season Two, Puzzle Agent 2, Law & Order: Legacies, The Walking Dead, Poker Night 2, The Wolf Among Us, The Walking Dead: Season 2

 

Sobre este jogo

***Not Compatible with Mac OS 10.8.x and above***

Agent Nelson Tethers just solved the biggest case of his career. So why isn't he satisfied? There’s still the case of a missing eraser factory foreman, a whispering madness is still creeping from mind to mind, and a troubling recurrence of... creatures... is lurking into the town.
The FBI's Department of Puzzle Research has marked the case closed -- are they sweeping it under the rug? Or worse, do they not even care? Worried that the case will languish forever unsolved, Tethers must go rogue and venture back to the eerie town of Scoggins, Minnesota to solve the mystery of "the Hidden People" once and for all.

Key features:

  • Sequel to the award winning Puzzle Agent (PC Gamer’s Game of the Year, IGN’s Best of E3, etc)
  • Creepy puzzle adventure with mystery and dark humor
  • Wider variety of intuitive yet challenging puzzles

Requisitos de sistema

PC
Mac
    • OS: XP Service Pack 3 / Vista / Windows 7
    • Processor: 1.8 GHz Pentium 4 or equivalent (Rec: 2.0GHz Pentium 4 or equivalent)
    • Memory: 2 GB RAM (Rec: 3GB RAM)
    • Hard Disk Space: 500 Mb Space Free
    • Video Card: ATI or NVidia card w/ 256 MB RAM (Rec: ATI or NVidia card w/ 512 MB RAM)
    • DirectX®: Direct X 9.0c
    • Sound: Direct X 9.0 sound device
    • OS: OS X version Snow Leopard 10.6.3, or later. (Not Compatible with Mac OS 10.8.x and above)
    • Processor: 2.3 GHz Intel or equivalent
    • Memory: 4 GB RAM
    • Hard Disk Space: 500 MB Space Free
    • Video Card: 512 MB NVidia or ATI graphics card
    • Additional: Not recommended for MAC Minis or early-generation MacBooks
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
3.7 hrs registradas
Puzzle Agent 2 “concludes” its mysterious story. While many puzzles seem to be a tad easier than the ones in its predecessor, there are still very challenging ones left. And the King’s Challenge deserves its name!
Publicada: 23 de outubro
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1 de 2 pessoas (50%) acharam esta análise útil
3.9 hrs registradas
Solid puzzle game with an interesting story. It's a lot of fun to play with someone else at the same computer. Make sure you play the first game first!
Publicada: 8 de outubro
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3.4 hrs registradas
More of the same. but the story gets really freaking weird. If you liked the original and were not satisfied with how it ended, then go ahead and play this. It's about the same length and has around the same amount of puzzles to solve.

But it gets really freaking weird.
Publicada: 19 de outubro
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4.0 hrs registradas
Silly game, but loads of fun. Played together with my wife, and we were sad when we ran out of game.

Hope they release some more like this!
Publicada: 28 de setembro
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8.6 hrs registradas
This is more of the same as Puzzle Agent 1. A good puzzle game with a corny but nice story line to tie it together that works. Can't say I want to see a 3 in the series but I wouldn't mind this team to create a new puzzle series with another story arc.
Publicada: 1 de outubro
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7 de 8 pessoas (88%) acharam esta análise útil
3.0 hrs registradas
Just as good as the 2'nd with a more in-depth look at some of the old characters and Scoggins.
A "complete" vision of this weird gnome tale.

Puzzles are easier with hints this time it seems.
Publicada: 1 de maio
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3 de 3 pessoas (100%) acharam esta análise útil
3.6 hrs registradas
Overall I enjoyed the first game more, but this one was still fun in it's own right. I got it on sale for $2.50 so for that price I definitely recommend it. Just wait for it to go on sale before buying it. Oh, and I 100% it in about 2 hours, puzzles included. Take that for what you will.
I'm just going to bullet point the things I have to say.

- Excellent tone and theming, very reminiscent of Fargo
- Story is not too interesting but it works for what it is, dialogue can be funny at times
- Interesting characters and a fairly engaging world
- Playing the first game isn't required, there's enough exposition to keep you up to speed

-Art style is really cool, some of the composition and art direction is phenominal
-Looks fairly low resolution

-Music is awesome, main theme is great and all songs compliment scenes well

- Gameplay is very linear, no reward for exploring, game solves mystery for you and you're just along for the ride
- Absolutely no difficulty curve, the last puzzles in the game are just as easy if not easier than ones at the beginning
- Difficulty all over the place, some puzzles are ridiculously easy and some seem like they make no sense at all
- That being said, average puzzle is pretty fun. Not too hard that it's stupid but not too easy. Just the right difficulty to give you that 'aha!' feeling
- Ton of sliding puzzles for some reason
Publicada: 11 de julho
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1 de 1 pessoas (100%) acharam esta análise útil
3.6 hrs registradas
Just as funny as Puzzle agent 1. And a must if you want to see where the story goes.
Publicada: 24 de junho
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3 de 5 pessoas (60%) acharam esta análise útil
3.8 hrs registradas
I liked the first Puzzle Agent, but Puzzle Agent 2 felt shorter and a lot easier with no obvious reason behind it. There's an overabundance of chewing gum to use for hints if you find yourself clueless, and the story feels like it ends abruptly, when it finally gets a little interesting. The charm of the first one is still mostly intact but none of the difficulty is there.
Publicada: 4 de junho
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3 de 6 pessoas (50%) acharam esta análise útil
12.0 hrs registradas
Total supernicy!
Publicada: 6 de junho
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2.9 hrs registradas
While it's a very short game, I loved every minute of it. The puzzles are interesting and some were suprisingly challenging.
Publicada: 20 de junho
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3.2 hrs registradas
If you are looking for a game with a fun and quirky story, in addition to interesting characters, this game fits the bill. If you are looking for a game with enjoyable puzzles, the first Puzzle Agent is great and a real bargain. But if you enjoyed the puzzles in the first Puzzle Agent, you may be sorely disappointed with this continuation of the game. Unlike the first game, many of the puzzles lacked proper descriptions, forcing the player to make guesses on the rules of certain puzzles. Some even required previous knowledge, which may cause some puzzlers to break from the immersion of the game to go to the internet. While the first Puzzle Agent relied more on logical and 'puzzle' puzzles, this game tended to use more visual puzzles without much logic at all. But if you try not to care about the puzzles, and ignore the visual and gameplay bugs (infinite gum!), you might enjoy what you see.
Publicada: 19 de julho
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8.2 hrs registradas
The sequel to Puzzle Agent is still an easily recommendable game but it feels somewhat less inspired. The story is alright and fit to continue the first part but I cannot help but cringe at Nelson's behaviour as he unrelatably quick slips into paranoia. Director Jennings brings it to a point: "Tethers, you're embarrassing yourself." To be fair, Nelson's paranoia pace is sort of explained later in the game.

Well, Puzzle Agent 2 successfully repeats features already in the previous part, likable characters, coherent sometimes creepy sometimes funny story and of course puzzles, puzzles, puzzles.
Since you spend most of your time puzzling it's rewarding to see the puzzle evaluation being polished, more envelopes, more stamping, more feeling successful :)

+ Fell-good pencil graphics from a 3D engine
+ Coherent story
+ Very good voice acting
+ Almost no 'broken puzzles'
+ A puzzle hard to brute-force

! Pause your game with spacebar
! Find hotspots by clicking a scene
! Advance dialogue with left-click or right-click
! Waste even more taxpayer money: 97,864.10$ per puzzle attempt

- Again no skipping of cutscene-y sequences, including a lot of interaction animation
- Less puzzle variety, puzzle classes
- Unnerving susurrus, going into the woods makes my ears hurt
- Buggy hotspotting
- Incomplete sequence puzzles

Puzzles
Puzzles seem less intricate and more repetitive in this game when compared to the predecessor, with the occasional exception. I wonder if development felt the same and then decided to reward you at the very end with a really nice one.
There is a number of puzzles that sort of fall in the same family thus adding to the feeling of repetition. One class I particularly dislike is that of incomplete sequences asking the player to continue a sequence of number of unknown reference and extent. I dislike them because references can be randomly chosen if the sequence is not completed with what the player has to provide.
Think of "What two letters follow MTWTF?" Actually this is asking what two letters complete the sequence. So there are there is a sequence of seven letters with the given five-letter prefix that is a thing which you are supposed to recognize as such. With incomplete sequences that don't 'form a thing' there is some kind of description allowing for every possible follow-up letter or number or digit.
The three puzzles with that problem refer to a part of a no longer everyday object of cultural convention, a mathematical constant that made it into pop culture and a contrivance of an again cultural convention.

Broken Puzzles
It seems one major flaw of the first episode has been almost completely eradicated. There appear to almost no broken puzzles, i.e. puzzles with insufficient description or multiple solutions not all of which are accepted. Specifically the very first puzzle accepted three different of the 24 possible solutions. As you hear a ding whenever that puzzle is done even before submitting, I'm assuming all of those dings will lead to an "Accepted".

Mission: Rock
Insufficient description.
The assignment mentions the bouncing of the stone but fails to mention the rock doesn't enter a forest tile when bouncing as opposed to the way light reflects off of mirrors in the brain puzzle or how the snowmobile bounces off of logs in the first game's puzzles.

Gnome Appearance
Me being picky again.
Yeah, the title has "appearance" in it, so I guess this puzzle is 'sufficiently explained'. From the pictures alone there are two possible sequences, only one of which has the gnomes appear, but the accepted solution has the Moon's movement wrong. Just think about how the waxing and waning Moon develops light patterns.

Subtitles
When inspecting the stove for first time the text says "Ms. Garrett" with two 't'. Also, there are a number of discrepancies between written and spoken text.

Buggy Hotspotting
Sometimes we see inconsistent iconography for hotspots. Again, hotspots are revealed when clicking in the current scene outside of dialogue and puzzle. There is a green arrow for exits from the scene, a magnifying glass for things that can be looked at/investigated and a puzzle piece for puzzles.
  • Now, from the main street the way through the alley is marked as a hotspot with a magnifying glass but it is actually the way to the hotel.
  • The secretary in Olav Melhaven's cabin with the stars on its backside is sometimes marked as a hotspot with a magnifying glass but no action happens when clicked. Similary you will find 'hotspotted' areas later in the lodge that do not react to clicks.
Not really a bug but bugging me: I like to identify hotspots in a scene before deciding which one to click next. Hotspots don't reveal the extent of the corresponding area. Although usually sensibly bound to an object I found myself time and time again interacting with hotspots before knowing the complete scene.
Publicada: 7 de julho
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3.3 hrs registradas
Puzzle solving game... not great but entertaining enough to give it one playthrough.
Publicada: 14 de julho
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4.7 hrs registradas
This game continues the story from the first game and finishes it . And same with the first game, I love the story. I got both games on a discount as I was wanting more "thinking" type games and I am glad I did. I find the characters enthralling, especiallly Agent Nelson Tethers. So, much so that I would love to see a Puzzle Agent 3 someday.
Publicada: 3 de junho
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3.9 hrs registradas
Not that great as first part.
Lost its pace due to too many stories, not all were closed.
6/10 in adventures.
Publicada: 23 de maio
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2.8 hrs registradas
Solve the puzzles and have fun with a spaceman.
Publicada: 18 de maio
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3.8 hrs registradas
We meet Agent Tethers back in ol' Scoggins again, on a hare-brained quest to sort out what the heck is really going on and what everyone is hiding, in which he basically cracks and goes all looney tunes. Good times! A must-play to at least finish the story and loose ends of the first game.

The story is a lot more interesting than the first game, with far more going on, new characters, and less revisiting the same people over again. (Which makes for a less believable detective story, but in this crazy game that's a plus.) Unfortunately, the puzzles fall down hard on this one, with everything basically being an annoying "unblock" puzzle, rehashes of the first game's puzzles with no new mechanics, or a number sequence. Every single puzzle was either solveable at a glance or unsolvable without a hint for me (I don't have a head for number sequences), so it wasn't nearly as exciting as figuring out the mechanics of various puzzle types in the first game.

Still, the good voice acting, the weird story made much weirder but wrapped up nicely, and new places and people. The only downside is that the game is so linear that there aren't even any easter eggs for revisiting old locations, like in the first game.
Publicada: 20 de maio
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5.5 hrs registradas
Bad enough that, upon completion, I considered rescinding my glowing recommendation of the first game in the series. Exposes the writing, mechanics, presentation, humor and feel of PA1 to be a one-time indie apertif that did not afford or allow the development and evolution of a rather blase set of game mechanics. The 52! Steam achievements might have been a tell-tale sign the creators struggled with their direction here... play through the first one on a Sunday afternoonm make yourself a nice dinner, and leave it at that.
Publicada: 1 de maio
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5.6 hrs registradas
Telltale at it's best. Quirky story, fun puzzles.
Publicada: 21 de junho
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