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Agent Nelson Tethers heeft net zijn grootste zaak tot nu toe opgelost. Waarom is hij dan niet tevreden? Ga terug naar het spookachtige Scoggins in Minnesota, om het mysterie van "the Hidden People" voor eens en altijd op te lossen!
Releasedatum: 30 jun 2011
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Puzzle Agent 2 kopen

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Bevat 19 items: Bone: The Great Cow Race, Bone: Out From Boneville, Telltale Texas Hold ‘Em, Strong Bad's Cool Game for Attractive People: Season 1, Tales of Monkey Island Complete Pack, Sam & Max: The Devil’s Playhouse , Puzzle Agent, Poker Night at the Inventory, Back to the Future: The Game, Jurassic Park: The Game, Hector: Badge of Carnage - Full Series, Sam & Max: Season One, Sam & Max: Season Two, Puzzle Agent 2, Law & Order: Legacies, The Walking Dead, Poker Night 2, The Wolf Among Us, The Walking Dead: Season 2

Info over het spel

Agent Nelson Tethers heeft zojuist de grootste zaak van zijn carrière opgelost. Dus waarom is hij nog niet tevreden? Er is nog steeds de zaak van een vermiste voorman van een gumfabriek, een fluisterend kwaad kruipt nog steeds van gedachte naar gedachte, en een verontrustende terugkeer van… wezens… vindt zijn weg naar de stad.

De FBI’s Department of Puzzle Research heeft de zaak als gesloten bestempeld -- vegen ze het probleem weg? Of erger, maakt het ze niet uit? Bezorgd dat de zaak voor altijd onopgelost zal blijven, moet Tethers als schurk teruggaan naar de griezelige stad Scoggins, Minnesota om het mysterie van “de verdwenen personen” voor eens en altijd op te lossen.

Belangrijkste kenmerken:

  • Vervolg op het prijswinnende Puzzle Agent (PC Gamers Game of the Year, IGN’s Best of E3 enz.)
  • Griezelig puzzelavontuur met mysterie en zwarte humor
  • Breder scala van intuïtieve maar uitdagende puzzels

Systeemeisen (PC)

    • OS: XP Service Pack 3 / Vista / Windows 7
    • Processor: 1.8 GHz Pentium 4 or equivalent (Rec: 2.0GHz Pentium 4 or equivalent)
    • Memory: 2 GB RAM (Rec: 3GB RAM)
    • Hard Disk Space: 500 Mb Space Free
    • Video Card: ATI or NVidia card w/ 256 MB RAM (Rec: ATI or NVidia card w/ 512 MB RAM)
    • DirectX®: Direct X 9.0c
    • Sound: Direct X 9.0 sound device

Systeemeisen (Mac)

    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 2.3 GHz Intel or equivalent
    • Memory: 4 GB RAM
    • Hard Disk Space: 500 MB Space Free
    • Video Card: 512 MB NVidia or ATI graphics card
    • Additional: Not recommended for MAC Minis or early-generation MacBooks
Nuttige klantrecensies
11 van de 12 mensen (92%) vonden deze recensie nuttig
222 producten op account
143 recensies
9.8 uur in totaal
I love me some Puzzle Agent! I consider this one of the best stories in video games. The writing for this game is just excellent.

Puzzle Agent 2 picks up right where Puzzle Agent left off, and concludes the story.

Highly recommended.
Geplaatst: 7 november 2013
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
85 producten op account
3 recensies
5.6 uur in totaal
What looks like a children's book is actually a dark story punctuated by challenging puzzles (and sometimes vice-versa).

Puzzle Agent takes place in the morose corners of the Midwest. Sure it's a clichè setting for mystery thrillers, but how this setting is expressed in a "children's book" art form turns that clichè into an interesting contrast. Graham Annable's art profoundly brings the story to life, and what a strange story it is. I say that in a good way.

The main gameplay draw in Puzzle Agent are obviously the puzzles, which are interspersed throughout the game as the story unfolds. The formula is basically narrative-puzzle-narrative-puzzle-narrative reminiscent of the Professor Layton games for the Nintendo DS. No, Puzzle Agent is not a Professor Layton rip off. Both titles are really just video game versions of puzzle story books that anyone born before 1990 grew up with. Also, although this is a Telltale game, this is not really a point-and-click adventure since there are no branching paths. Just keep on clicking the next obvious thing to progress the story.

There are a good variety of puzzles ranging from logic to spatial reasoning. As someone who scored in the 98th percentile of the American standardized test, the SATs, I would say just over half of the puzzles offer a solid challenge for the average Joe. But then again I may have gotten dumber over the years since I sat the SATs, which isn't necessarily an IQ test in the first place. The puzzles that are easy are indeed the weakest aspect of this game, but they're so easy that it can literally take 10 seconds to finish them, getting you straight back into the intriguing narrative or better puzzles. It only gets frustrating when an easy puzzle is a slight variation of a previous one. The game could seriously use less of those rotating tiles, piece fitting and pathfinding puzzles which often can be solved by simple brute force. The piece fitting puzzles in particular are somewhat broken because the pieces automatically latch onto the correct position when in close proximity thereby essentially solving itself for you.

I do like how a few puzzles meld with the narrative. At certain plot points, the game interrupts you midway through solving a puzzle with an animation happening on the puzzle pieces directly, momentarily bringing you back into the story. In one part, someone off-screen steals a puzzle piece while you solve that puzzle. You can't experience narrative like this in puzzle story books. Here Telltale have shown us an example of what they do best: how they can transform traditional forms of media into a better experience through new technologies. I just wish there were more moments like these.

The one other issue I had with a few of the puzzles is that sometimes the rules are vague. For example, one puzzle asked you to determine the winner of a tournament with nothing more than statements made by the contestants. However, the format of the tournament was never mentioned (spoiler alert: it's single-elimination). Another involves fish and food chains, but it was never clear what eats what and whether there can be a fish within a fish within a fish... ya know, fishception. There are 72 puzzles (37 in Puzzle Agent 1 and 35 in 2) and I counted no more than 5 that suffered from ambiguity or outright misses necessary information to be solvable. It's a small percentage so I don't think it's that big of a deal. It just sucks when a brilliant puzzle was spoiled because the rules weren't crystal clear.

Overall, I enjoyed Puzzle Agent's story, art and most of the puzzles. Also, you should know that this review covers Puzzle Agent 1 and 2 since they are each half a game and half a story. Telltale really should've called them Episode 1 and 2.
Geplaatst: 28 december 2013
Was deze recensie nuttig? Ja Nee
5 van de 5 mensen (100%) vonden deze recensie nuttig
423 producten op account
93 recensies
3.9 uur in totaal
9/10 - Better Puzzle Agent, more mysterious atmosphere and a little harder puzzles. It is set again in Scoggins and that is good for storytelling, but bad for originality. Overall, Puzzle Agent 2 is great short game for anyone.
Geplaatst: 31 december 2013
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
682 producten op account
18 recensies
3.8 uur in totaal
I can't recommend this game quite as much as I can the first, but it's still worthy of a playthrough if you need to know how to the story of Agent Tethers comes to close. It's a little disappointing that they lay it all out for you instead of leaving some of that mystery still there, but I'll survive. The puzzles didn't feel as creative as they were in the first game either, but whatever. You'll survive. Just know that like the first it can be completed in only a couple of hours (dependent on how quickly you solve the puzzles, I guess).
Geplaatst: 9 december 2013
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
139 producten op account
7 recensies
4.5 uur in totaal
The perfect sequel.
If you played (and liked) Puzzle Agent, nothing should keep you from playing this too. Specially when we know the story was left hanging and here we conclude it!
It's exactly the same thing (with new puzzles types, obviously): the same writing quality, same humor, same drawing style... Everything you already know from the prequel.
Geplaatst: 13 januari 2014
Was deze recensie nuttig? Ja Nee