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Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks. Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way.
Release Date: Jan 13, 2014
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Mac Release of Nidhogg!

May 19th, 2014

The Mac Version of Nidhogg is FINALLY here! To celebrate, Nidhogg will be on sale for 33% off until May 26th for both Mac and PC. En Garde!

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Reviews

“A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come.”
93/100 – PC Gamer

“It’s the most exhilarating competitive game I’ve played in years.”
9/10 – IGN

“Nidhogg is about the purity of two friends on a couch duking it out as Daedelus’s moody dynamic electronica frames acrobatic displays of wits and reflexes. In that sense, it has no equal.”
9/10 – Edge

Feature List

4 Challenging Arenas
Castle, Wilds, Mines, and Clouds… where will your skills excel? Each level has multiple rooms that test your skills as a player, and highlight your strengths as you attempt to exploit your opponents weaknesses.

2 Player Local-Multiplayer
The best mode in Nidhogg! Playing next to someone is the most fun way to enjoy this game, but fair warning, things might get a little crazy!

Tournament Mode
Host the dopest houseparty on your block, with the 3 to 8 person local-multiplayer tournament mode in Nidhogg. Massive amounts of spectator excitement is guaranteed to occur.

Networked Play
Challenge your friends or find the lowest latency match online through matchmaking.

Single Player Arcade Mode
Practice and tune your fighting strategies against an array of AI personalities. Play a speedrun for bragging rights on the leaderboards!

Full Controller Support
Control the whole game from the couch in Big Picture mode!

Dynamic Music by Daedelus
Fantastic beats by the infamous electronic music creator, Daedelus. With dynamically altering music created specifically for Nidhogg, the music is unique with each play-through.

Achievements
Unlock challenging achievements that will test your skills across all modes of Nidhogg.

Game Variants
In offline multiplayer or tournament mode, switch up your game play with a new game play mode (or a collection of them!). Toggle on and off Spine Swords, Slow Mode, Trails, Boomerang Swords, Time Limit, No swords, no Throws, Throws only, Divekicks, Baby Mode, Low gravity, Sudden Death Only, Skippy Mode, and Turbo Mode.

About the Game

Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks.

Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way. Use a variety of fencing maneuvers while armed -- lunges, parries, and even dirty tricks like throwing your sword. If swordless, press forward with punches, sweep kicks, dive kicks, rolls, and wall jumps.

The combat arena stretches in both directions, although besting an opponent only gains you ground. Matches aren’t won or lost with a single kill, but with a series of kills granting you right-of-way to run/fight/flee to your own goal-zone.

Each arena holds different strategic formations and chokepoints to use to your advantage. Until you reach your goal-zone, anything is possible. Only one thing is certain in Nidhogg… the only way to win is to outwit your opponent. En Garde!

PC System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller

Mac System Requirements

    Minimum:
    • OS: 10.9
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
Helpful customer reviews
850 of 1,072 people (79%) found this review helpful
178 products in account
7 reviews
9.2 hrs on record
You're at the last part of the level and one enemy stands in your way. It gives you this giddy feeling, those 5 seconds of a showdown, staring down your opponent, waiting to see who's going to make the first move. The adrenaline starts pumping after you charge in for the first swing and your opponent counters and knocks your sword out of your hand. You're swordless. You close your eyes and take a deep breath as your opponent charges at you with his sword. Seconds before impact you leap and flip over his head, grab your sword, turn around and throw it right through his head. As he falls to the ground you spit on his body and sprint through the gate to the cheering of thousands of spectators.

Then a giant worm eats you. Victory.

This game rocks. I'll start off with that. You got these tiny little guys with swords fencing for their lives back and forth as the bodies pile up. This is the kind of game that you can actually be skillful at, by watching the o0ther person's sword you can try to figure out how to counter what he's doing.

It has a mortal combat type ladder single player where you play through a bunch of levels against harder and harder characters and I've managed to get about halway up. Not sure if there are lives but if you lose you continue from the same character you don't have to start over.

I'm most excited for the multiplayer though, I can't wait to invite some friends over to play this because this is one of those games which will cause a lot of screaming and yelling. I just played a random person through the matchmaking a bunch of times and it worked flawlessly, I'm excited to play more.

Also in the multiplayer section where there's offline and other options for multiplayer there are a whole sleuth of "variants": Slow mo, Fast mo, boomerang swords, divekicks, throwing and other stuff.

Really not a bad learning curve. Yeah, the first couple of rounds you can't figure out what the hell is going on, but after 15 minutes of trial and error I was leaping, stabbing, and doing a lot of other weird ♥♥♥♥.

Music's not shabby, you got the shwing shwing of the swords in there so I'm happy.

The game makes you feel like that guy from Princess Bride with those wiggly swords.

The bad: No windowed mode, and the how to play menu is broken to all hell. Just check the controls and go with it.


It's just a fun game, it's got a lot of replay value and it would always be cool to see more levels or maybe... hats?
Posted: January 13th, 2014
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754 of 953 people (79%) found this review helpful
135 products in account
120 reviews
2.6 hrs on record
really unforgiving dating sim
Posted: January 22nd, 2014
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792 of 1,195 people (66%) found this review helpful
183 products in account
2 reviews
9.8 hrs on record
I have been looking forward to this game for a long time, and figured that after 3 years of "development" (or what ever they were doing with it before releasing) this would be a really well polished game, and it is to a great extent.

The offline 2 player duel gameplay is simply amazing, hectically fast and fun twitch game. Playing with a friend could grant you countless hours of fun. The graphics are beautiful. If this was a freeware game it would be great, if it was $2 it would be great, however it is priced at 15$ which is too much to pay for the amount of content (which is 4 arenas and a tacked on single player mode)

Now the bad things are, as some people have mentioned; The ONLINE multilayer is currently unplayable, a big bummer for me. Another really big bummer is that in fact, it does NOT have "full" controller support; It does support fancy Xbox controllers, but it would not recognize my lovely SNES style USB controllers which other games recognize just fine. So ya, this coupled with a 15$ price tag and lack of content leads me to a thumb down :( sorry.

Once again it IS a great 2 player offline game, and I will be playing it a lot when I have friends over, but its not worth 15$. Wait till this game is cheaper and patched for proper controller support and online play, then it will be worth it.

EDIT: GOOD: I have had a few good online games with minimal lag, but it is rare with random matches. BAD: Game variant options do not seem work in online matches.
Posted: January 13th, 2014
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709 of 1,090 people (65%) found this review helpful
350 products in account
2 reviews
4.9 hrs on record
Simple controls and super awesome, but extremely shallow in content. The singleplayer consists of 4 stages repeated 4 times for a total of 16 matches. The AI difficulty ramps up a bit, but once you know how to manipulate them, it is still fairly easy. I beat the game in one go, without failing (died many times, obviously) in about 1.5 hrs. I was expecting an endless mode and this game could really use one. $15 is way high for this. This is a $5 game.

Multiplayer update: I've played online matches with a friend. This game is much more fun with another real person and this would be a great thing to bring to parties.

Online play is frustrating because of the inherent lag. There's really nothing that can be done about it and sometimes you don't jump, sometimes you don't kick. Swordplay with lag isn't too bad, though! You can't raise/lower your sword as quick as offline, but the stabbing and stepping animations are slow enough that lag doesn't really come into play, especially when you're both hindered by the delay. You just have to learn to time things a little bit ahead and have a high tolerance for keys not registering.

Chat box is laughable. You get like 16 characters max per message.

TL;DR: The game is forcibly designed to be played with other people sitting next to each other. That should be the ONLY reason to buy this. The price is questionable otherwise.
Posted: January 13th, 2014
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226 of 333 people (68%) found this review helpful
289 products in account
2 reviews
2.8 hrs on record
Nidhogg provides some of the fastest and most enjoyable monochromatic bloodletting one could hope to experience. The premise is simple. You are a pixelated swordsman in a territorial conflict with your opponent, most often your best friend sitting right beside you. Each standoff is lightning fast, and invariably ends in a gratuitous splattering of blood. Kill your opponent with a well-timed and well-placed lunge, hurl your épée at his head, or just knock him down and rip his heart out. Savagery is encouraged, and provides a hilarious counterpoint to the civilized image of fencing. Once you have managed to kill your opponent, you can progress to your goal until just seconds later, he respawns and you must again defeat him to progress. Lose, and he gains ground on you. This ebb and flow continues until one of you reaches the final screen where the winner is given a true hero’s sendup: He is eaten by a flying worm.

Nidhogg is not just a circus of inanity and violence, but is some of the best fun you can have with your friends. Controls are responsive, animations are fast and smooth, and landing consecutive killing blows provides a jolt of dopamine that keeps you coming back for more. There are multiple arenas to choose from, each one visually unique and designed to make you rethink your strategy. Some corridors are too tight for jumping or sword throwing, so both your opponent and the landscape will make you think on your toes.

Visually, Nidhogg exhibits a unique combination of minimalism through pixilation and solid colors. It highlights the expression of characters through animation rather than textures. It is aesthetically arresting and securely has its own style. These visuals are elevated even further when coupled with an exceptional soundtrack by Daedelus.

Nidhogg could have provided only the core one-on-one experience, but if you look deeper there are a lot of extras. There is a tournament mode supporting up to 8 players. There is a multitude of variants in gameplay to explore. There is a single player experience pitting you against an increasingly difficult array of AI personalities. Additionally, there is an online multiplayer component, but at the time of this review, I experienced some unfortunate glitches. In several matches I experienced moments where I killed my opponent, but immediately the game changed states, and my character unexplainably died. It wasn’t often, but it was often enough to sour the experience. I’m told that the online component is still a work in progress, so if you don’t have a friend handy to play local multiplayer check the forums for progress.

Nidhogg was first shown in 2010, and since then Messhoff, comprised of Mark Essen and Kristy Norindr, have worked to shine the core game into a full-fledged release. Nidhogg is available today on Steam for $11.99, and if you have friends, it is well worth your dollars.
Posted: January 13th, 2014
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Awards
















WINNER: Design @ IndieCade 2013

WINNER: Nuovo @ IGF 2011

NOMINATED: Seamus McNally Grand Prize @ IGF 2011

NOMINATED: Excellence In Design @ IGF 2011

WINNER: Audience Award @ Fantastic Arcade 2010

WINNER: Bloodsport of the Year @ Fantastic Arcade 2010

WINNER: RockPaperShotgun's "Best In Show" @ Eurogamer Expo 2010