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Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks. Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way.
Release Date: Jan 13, 2014
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Mac Release of Nidhogg!

May 19th, 2014

The Mac Version of Nidhogg is FINALLY here! To celebrate, Nidhogg will be on sale for 33% off until May 26th for both Mac and PC. En Garde!

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Reviews

“A brilliant marriage of mechanics, level design and music that will be played and talked about for years to come.”
93/100 – PC Gamer

“It’s the most exhilarating competitive game I’ve played in years.”
9/10 – IGN

“Nidhogg is about the purity of two friends on a couch duking it out as Daedelus’s moody dynamic electronica frames acrobatic displays of wits and reflexes. In that sense, it has no equal.”
9/10 – Edge

Feature List

4 Challenging Arenas
Castle, Wilds, Mines, and Clouds… where will your skills excel? Each level has multiple rooms that test your skills as a player, and highlight your strengths as you attempt to exploit your opponents weaknesses.

2 Player Local-Multiplayer
The best mode in Nidhogg! Playing next to someone is the most fun way to enjoy this game, but fair warning, things might get a little crazy!

Tournament Mode
Host the dopest houseparty on your block, with the 3 to 8 person local-multiplayer tournament mode in Nidhogg. Massive amounts of spectator excitement is guaranteed to occur.

Networked Play
Challenge your friends or find the lowest latency match online through matchmaking.

Single Player Arcade Mode
Practice and tune your fighting strategies against an array of AI personalities. Play a speedrun for bragging rights on the leaderboards!

Full Controller Support
Control the whole game from the couch in Big Picture mode!

Dynamic Music by Daedelus
Fantastic beats by the infamous electronic music creator, Daedelus. With dynamically altering music created specifically for Nidhogg, the music is unique with each play-through.

Achievements
Unlock challenging achievements that will test your skills across all modes of Nidhogg.

Game Variants
In offline multiplayer or tournament mode, switch up your game play with a new game play mode (or a collection of them!). Toggle on and off Spine Swords, Slow Mode, Trails, Boomerang Swords, Time Limit, No swords, no Throws, Throws only, Divekicks, Baby Mode, Low gravity, Sudden Death Only, Skippy Mode, and Turbo Mode.

About the Game

Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks.

Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way. Use a variety of fencing maneuvers while armed -- lunges, parries, and even dirty tricks like throwing your sword. If swordless, press forward with punches, sweep kicks, dive kicks, rolls, and wall jumps.

The combat arena stretches in both directions, although besting an opponent only gains you ground. Matches aren’t won or lost with a single kill, but with a series of kills granting you right-of-way to run/fight/flee to your own goal-zone.

Each arena holds different strategic formations and chokepoints to use to your advantage. Until you reach your goal-zone, anything is possible. Only one thing is certain in Nidhogg… the only way to win is to outwit your opponent. En Garde!

PC System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller

Mac System Requirements

    Minimum:
    • OS: 10.9
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
Helpful customer reviews
754 of 954 people (79%) found this review helpful
135 products in account
120 reviews
2.6 hrs on record
really unforgiving dating sim
Posted: January 22nd, 2014
Was this review helpful? Yes No
792 of 1,195 people (66%) found this review helpful
183 products in account
2 reviews
9.8 hrs on record
I have been looking forward to this game for a long time, and figured that after 3 years of "development" (or what ever they were doing with it before releasing) this would be a really well polished game, and it is to a great extent.

The offline 2 player duel gameplay is simply amazing, hectically fast and fun twitch game. Playing with a friend could grant you countless hours of fun. The graphics are beautiful. If this was a freeware game it would be great, if it was $2 it would be great, however it is priced at 15$ which is too much to pay for the amount of content (which is 4 arenas and a tacked on single player mode)

Now the bad things are, as some people have mentioned; The ONLINE multilayer is currently unplayable, a big bummer for me. Another really big bummer is that in fact, it does NOT have "full" controller support; It does support fancy Xbox controllers, but it would not recognize my lovely SNES style USB controllers which other games recognize just fine. So ya, this coupled with a 15$ price tag and lack of content leads me to a thumb down :( sorry.

Once again it IS a great 2 player offline game, and I will be playing it a lot when I have friends over, but its not worth 15$. Wait till this game is cheaper and patched for proper controller support and online play, then it will be worth it.

EDIT: GOOD: I have had a few good online games with minimal lag, but it is rare with random matches. BAD: Game variant options do not seem work in online matches.
Posted: January 13th, 2014
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709 of 1,090 people (65%) found this review helpful
350 products in account
2 reviews
4.9 hrs on record
Simple controls and super awesome, but extremely shallow in content. The singleplayer consists of 4 stages repeated 4 times for a total of 16 matches. The AI difficulty ramps up a bit, but once you know how to manipulate them, it is still fairly easy. I beat the game in one go, without failing (died many times, obviously) in about 1.5 hrs. I was expecting an endless mode and this game could really use one. $15 is way high for this. This is a $5 game.

Multiplayer update: I've played online matches with a friend. This game is much more fun with another real person and this would be a great thing to bring to parties.

Online play is frustrating because of the inherent lag. There's really nothing that can be done about it and sometimes you don't jump, sometimes you don't kick. Swordplay with lag isn't too bad, though! You can't raise/lower your sword as quick as offline, but the stabbing and stepping animations are slow enough that lag doesn't really come into play, especially when you're both hindered by the delay. You just have to learn to time things a little bit ahead and have a high tolerance for keys not registering.

Chat box is laughable. You get like 16 characters max per message.

TL;DR: The game is forcibly designed to be played with other people sitting next to each other. That should be the ONLY reason to buy this. The price is questionable otherwise.
Posted: January 13th, 2014
Was this review helpful? Yes No
32 of 39 people (82%) found this review helpful
522 products in account
151 reviews
4.2 hrs on record
climb into a commodore 64 and throw a sword at your doppelganger
Posted: January 15th, 2014
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31 of 38 people (82%) found this review helpful
287 products in account
17 reviews
4.1 hrs on record
Gameplay always comes first, beyond story or visuals. Gameplay is what makes a game tick.
And gameplay is where Nidhogg shines.

It's tense tactical game where your skills as a player matter as much as your ability to lure and trick your opponent.

It's a subtle give and take, of establishing patterns only to break them, of intimate moments of stillness and caution as the two of you step back and forth anticipating the first strike.

It's a game where all are equally matched, where true skill decides the victor rather than the perks, upgrades, boosters of so many other games

The simplicity of the controls hide a surprisingly tense and strategic game. One hit kills and there's a wide range of moves and maneuvers at your disposal. While I love Samurai Gunn's lightning fast speed and more varied maps, Nidhogg's slower paced, more cerebral challenge is absolutely addicting. And while you may be able to leap through the air with ease in Samurai Gunn, your moveset is far more versatile in Nidhogg. The smooth animations give each fight a fluid dynamic feel.

Not that the visuals are bad either. The surreal graphics and chunky pixels give the game a style all its own. And while the number of maps may seem small, it's definitely a case of quality over quanity. Each map is unique, with its own eccentricities to be mastered from the concealing high grass of the Wilds to the collapsing bridges in Clouds. Not only that, each map consists of several areas as you and your opponent push back and forth to victory. Epic 20 minute duels are not uncommon

I rarely play online games, but Nidhogg has me hooked. This is a must play
Posted: January 17th, 2014
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Awards
















WINNER: Design @ IndieCade 2013

WINNER: Nuovo @ IGF 2011

NOMINATED: Seamus McNally Grand Prize @ IGF 2011

NOMINATED: Excellence In Design @ IGF 2011

WINNER: Audience Award @ Fantastic Arcade 2010

WINNER: Bloodsport of the Year @ Fantastic Arcade 2010

WINNER: RockPaperShotgun's "Best In Show" @ Eurogamer Expo 2010