The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand using materials such as clay, cardboard and broccoli.
User reviews:
Recent:
Very Positive (11 reviews) - 100% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (475 reviews) - 94% of the 475 user reviews for this game are positive.
Release Date: May 11, 2012

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This Dream Machine Bundle will give you access to Chapters 1-6 as they are released.

 

Recent updates View all (39)

May 2

May Update

Citizen!

Since last month, we made a Steam page for Chapter 6. It contains some new screenshots that you might not have seen yet. Obviously, if you're spoiler-sensitive you might want to stay away.

Since the last update we've been busy working on the last puzzle sequence in the game. It has a lot of moving parts and I expect us to be working on it for a few more months. We don't have a date for Chapter 6 yet, but we'll tell you as soon as we know. While you're waiting, you'll be happy to know that we done another polishing pass on the already released chapters. That's how we roll.

Some players have reported problems entering the door to the right of the void between Martin's and Selma's dream. I've tried to fix it, but since I can't replicate the bug myself I have no idea if it worked or not. If you were having problems, this update might fix it. If it doesn't, I added a temporary quick & dirty solution to help you out: click the right entrance 3 times. That should hopefully force the transportation.

Check out the full update details below:

• Engine: Added some debug features
• Game: Fixed dialogue being drawn too high on screen
• Game: Swapped menu sound assets
• Game: Tweaked UI
• Chapter 1: Added dialogue
• Chapter 1: Removed Mr Morton's smoke FX temporarily
• Chapter 2, 4 & 5: Tweaked asset loading in Morton's office
• Chapter 2, 4 & 5: Tweaked dialogue
• Chapter 3: Tweaked blackmail letter graphics
• Chapter 3: Fixed some dialogue bugs
• Chapter 3: Swapped sound stingers
• Chapter 4 & 5: Fixed depth sorting issue at tea party
• Chapter 4: Added tea party dialogue
• Chapter 4: Tweaked tea party dialogue
• Chapter 4: Fixed typos
• Chapter 5: Fixed knight's verb not changing correctly
• Chapter 5: Tweaked creature close-up graphics
• Chapter 5: Tweaked grave interaction
• Chapter 5: Fixed helmet-related bug
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a

8 comments Read more

April 6

April Update

Citizen!

After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, book reading, layer dressing, extra radiators, long johns, casual spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6.

Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off.

While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it.

So cheers for me, for being useful.

And cheers for you, for being patient and awesome.

Check out the details below:

• Game: Fixed UI bug
• Game: Added profile blinks to Victor
• Chapter 1: Tweaked item descriptions
• Chapter 1: Tweaked living room graphics
• Chapter 1: Reduced compression on Victor's wake up animation
• Chapter 2: Fixed sleeping Morton-related visual glitch
• Chapter 2, 4 & 5: Fixed safe-related visual glitch
• Chapter 2, 4 & 5: Reduced blur in basement window
• Chapter 2, 4 & 5: Tweaked basement graphics
• Chapter 2, 4 & 5: Tweaked lobby navigation button
• Chapter 3: Added hints for radio puzzle
• Chapter 3: Tweaked hints for radio puzzle
• Chapter 3: Added dialogue
• Chapter 3: Replaced sound assets
• Chapter 3: Added hints for Victor Nine puzzle
• Chapter 4: Added hint for tea puzzle
• Chapter 4: Fixed tea pot visual bug
• Chapter 4: Tweaked graphics in Edie's dream
• Chapter 4: Attempted to improve drag & drop functionality on photo wall
• Chapter 4 & 5: Tweaked dialogue
• Chapter 5: Fixed door bug in Willard's dream
• Chapter 5: Tweaked knight's dialogue
• Chapter 5: Added knight's grave interaction
• Chapter 5: Added auto save point before stomach sequence

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a

12 comments Read more

Reviews

"To play something like The Dream Machine, so exquisitely constructed, so smartly designed, and so atmospherically unique, is a singular pleasure." - Rock, Paper, Shotgun

"It's so confidently strung together, both in terms of narrative and gameplay, that it's easy to forget that it's the work of just two indie developers."
8/10 - Eurogamer

"A series filled with mystery and charm, elevated to lofty heights by its whimsical clay and cardboard design, surreal storyline, and heartfelt attention to detail."
4/5 - Adventure Gamers

"The Dream Machine is the best adventure game that I've played in the last decade – and maybe in my entire life."
9.5/10 - CD-Action

About This Game

The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand using materials such as clay, cardboard and broccoli. Five out of six chapters have been released so far.

In Chapter 1 you play as Victor Neff, the husband in a young couple who've just moved into a new apartment. While trying to get settled in you discover that all is not as it seems in the quiet, unassuming apartment building...

In Chapter 2, Victor goes to confront the landlord, Mr. Morton, only to find his apartment empty. Can Victor find the elusive landlord in time and is there more to Mr. Morton than meets the eye?

Key Features

  • World: Explore a creepy apartment complex and uncover the mysteries within. Get to know your neighbors and discover their secrets.
  • Story: Delve into the minds of strangers and loved ones as you’re trying to save them from The Dream Machine.
  • Graphics: Wander around beautifully detailed environments built using physical clay models and hand-crafted sets.
  • Puzzles: In order to progress you have to solve puzzles ranging from simple pushovers to fiendish brainteasers.
  • Music: A haunting original soundtrack weaves through the narrative, emphasizing the surreal atmosphere of the game.

System Requirements

Windows
Mac OS X
    OS: Windows XP or later
    Processor: 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 800 MB HD space
    Additional Notes: Mouse recommended
    OS: OSX Leopard 10.5.8, Snow Leopard 10.6.3, or later
    Processor: Intel Mac 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 800 MB HD space
    Additional Notes: Mouse recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (11 reviews)
Overall:
Very Positive (475 reviews)
Recently Posted
anazahner
( 2.1 hrs on record )
Posted: May 26
I honestly gasped when the title card "To be continued" appeared. Now I have to buy the whole thing. Oh well.
Helpful? Yes No Funny
Brick Fight
( 20.1 hrs on record )
Posted: May 26
Having played chapters 1-5, I have to say that this is one of the best point-and-click games I've ever played. The art style is beautiful, the writing hits every note it goes for, and has solid puzzle logic.
Helpful? Yes No Funny
Salarn
( 9.8 hrs on record )
Posted: May 25
https://youtu.be/pYWLZNAyQcQ

Not all dreams have meaning but occasionally they hide secrets to the waking world. After moving into a new apartment the Neffs start to find out there is a lot more going on behind the scenes than they first expected.

Using physically crafted objects to bring into the game gives this typical adventure game a rather unique style. The game is lacking in a few UI/UX areas and it can be clunky to navigate around or uses items exactly as desired.
Helpful? Yes No Funny
Vladskov
( 9.3 hrs on record )
Posted: May 20
This is the best point and click clay animation game.
This is not a dead game, its' designer posts about news and bug fixes every other month. Still waiting for last episode.

Cute and dark ambient at the same time with different scenes.
challenging puzzles, it is really not an easy peasy game
Very good sound effects, soundtracks
A fluent story, especially if you bought this game when it has only 1&2 episodes
Replayable due to its complexity (after a decent amount of time)
There is inspirational content about what a dream is how it looks and "dream tech"
Helpful? Yes No Funny
Richie Jr
( 12.9 hrs on record )
Posted: May 17
I thought that the dream machine was 5/5 because it had story action and twist mostly the 3 and 4rth chapter
Helpful? Yes No Funny
coniyemagu
( 26.3 hrs on record )
Posted: May 13
the game and it's graphics are super quirky, but odly charming, i really enjoyed playing this and will be purchasing the fourth chapter very soon!
Helpful? Yes No Funny
sesviggum
( 8.1 hrs on record )
Posted: May 10
Not for everyone, but it's a good surreal story with a lot of good puzzles that gets more difficult for each episode. Nice handmade puppets and backgrounds. The animation reminds me of The Quay Brothers sometimes. It's very cute in the beginning, but as the story unfolds the game gets darker.
Helpful? Yes No Funny
Wonder
( 3.2 hrs on record )
Posted: April 29
If you like stop-motion, you will like this game.
Helpful? Yes No Funny
xyko
( 14.9 hrs on record )
Posted: April 27
Great game w/ awesome atmosphere!
Helpful? Yes No Funny
Kinetikx
( 19.2 hrs on record )
Posted: April 19
I've got to say that this is one of my favorite P&C games in recent memory and I've been playing them since the late 80's. The Old Lady dream/picture puzzle was pure genius and showed that there are still amazing things to be done with the game format.

And I'll withhold final review judgement until the whole game is released (can we PLEASE stop with this episodic crap?)

That being said I have to complain about one thing, but its a big thing. That damn screeching/screeaming sound that plays when you enter someones dream. It's unnecessary and ridiculously annoying. This isnt a horror game. It's odd and unsettling, sure. But that sound belongs in a jump scare game- NOT this one. I play with headphones on and I have to remove them every time I enter a dream. Whoever did the sound design did a great job otherwise but that scream seriously has to go.
Helpful? Yes No Funny
exolstice
( 9.9 hrs on record )
Posted: April 18
It's one of the best modern point and click games I've played. Most puzzles are logical and can be figured out without the need for a walkthrough or constant backtracking (but you will have to think hard). Art style is fantastic and the design is weird and disturbing (in a good way). Can't wait for the final episode.
Helpful? Yes No Funny
jameslucas
( 18.3 hrs on record )
Posted: April 12
As with any point-and-click adventure, The Dream Machine can feel frustratingly slow at times, but the rich handmade environments give the player much to appreciate, even as their protagonist ambles across the screen. The dark depths of the storyline do a fine job distinguishing this title from lighter fare and, I would argue, place it on equal footing with the pioneering forerunners of the genre.
Helpful? Yes No Funny
azyala
( 20.5 hrs on record )
Posted: April 12
This game was just what I needed to relax and unwind. The art style and the music is a little creepy at times, but in a good way. The story was interesting and got me thinking. The puzzles are fun to solve. I can honestly say that this is the first time I've played a point and click adventure quite like this. I definitely recommend this game for anyone who enjoys point and click puzzle games. I can't wait to play Chapter 6!
Helpful? Yes No Funny
Haunted Pumpkin
( 4.1 hrs on record )
Posted: April 7
I didn't like some of the puzzles you have to solve, but overall it was a pretty interesting game. I got it on sale, worth.
Helpful? Yes No Funny
EtheralDreamer
( 4.4 hrs on record )
Posted: April 6
Utterly gorgeous and unique visual style. Very dark vibe created beautifully with the various mediums used in the art.
Surreal story with plenty of head scratching novelty.
Helpful? Yes No Funny
reverie
( 13.9 hrs on record )
Posted: April 6
Incredible game! Truly submerges player into its atmosphere from the beginning.. the character design, ambient music and thought-trough entertaining quests. This game has spirit, an interesting story and outstanding implementation. I've had goosebumps rush through my skin at some moments of the game. I'm a big fan of quests like Neverhood, Samorost, Grim Fandango, Myst and this game is a legend on its own. Looking forward to play the Chapter 6. Keep up the good work, developers @ Coackroach Inc!
Helpful? Yes No Funny
pammartell52
( 60.6 hrs on record )
Posted: April 6
Great game, very different. Awesome claymation and the story was unigue.
Helpful? Yes No Funny
tangosquid
( 11.4 hrs on record )
Posted: April 5
Chemically assult you neighbors, in a variety of ways!
Good stuff.
Helpful? Yes No Funny
Demolition D is Mai Waifu
( 12.6 hrs on record )
Posted: April 5
The art style and sountrack of the game are impressive for a two man team. Some of the puzzles kinda felt like they followed moon logic, but for the most part you can solve them with some thinking and a piece of paper. I found the dialogue when incorrectly using items to be hilarious. The game had a surreal feel to it and I enjoyed going through all of the dreams.

While the time span between episode releases can lead to a loss of interest in story continuity, it didn't bother me. Its also nice that the devs read the discussions and try helping people with their problems.
Helpful? Yes No Funny
Veroni
( 14.7 hrs on record )
Posted: April 3
I have played chapter 1 to 5 so far. This is the best point and click adventure I have played since the "old days". I have played classics like "Day of the Tentacle", "Maniac Manson", the Monkey Island and Indiana Jones adventures, as well as "The Dig", and I think "The Dream Machine" can easily keep up with those games.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
8.1 hrs on record
Posted: May 10
Not for everyone, but it's a good surreal story with a lot of good puzzles that gets more difficult for each episode. Nice handmade puppets and backgrounds. The animation reminds me of The Quay Brothers sometimes. It's very cute in the beginning, but as the story unfolds the game gets darker.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
3.2 hrs on record
Posted: April 29
If you like stop-motion, you will like this game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
4 of 4 people (100%) found this review helpful
Recommended
15.2 hrs on record
Posted: March 28
The Dream Machine is one of the best point and click games I've played in years. The stop motion style clay graphics add a great charm, the story is whimsical and fun, and the game is completely engaging. It's unique, beautiful, and fun. I hesitate to provide any of the story as exploring the game and experiencing it as you play is very rewarding. I've had the game since before Chapter 4 was completed and have anxiously looked forward to the final chapter being released so I can play the game through, from the beginnning, in its entirety.

Highly recommended for point and click adventure fans, fans of games with great aesthetics, fans of Will Vinton Claymation studio, and those who enjoy a fun fantasy adventure done well.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
20.9 hrs on record
Posted: March 23
This game is one of the best Puzzle Games i've ever played. The musical score is epic, the gameplay is fantastic and the puzzles are amazing. If you like a challenging yet rewarding puzzle game, get this. Don't miss it. You won't regret it
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: April 2
Absolutely amazing. Would wholeheartedly reccomend! Great story, animation, music, puzzles.. just great in every way. Can't wait for the last episode!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
13.9 hrs on record
Posted: April 6
Incredible game! Truly submerges player into its atmosphere from the beginning.. the character design, ambient music and thought-trough entertaining quests. This game has spirit, an interesting story and outstanding implementation. I've had goosebumps rush through my skin at some moments of the game. I'm a big fan of quests like Neverhood, Samorost, Grim Fandango, Myst and this game is a legend on its own. Looking forward to play the Chapter 6. Keep up the good work, developers @ Coackroach Inc!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.2 hrs on record
Posted: February 28
I really, really liked this game. Unique and beautiful artwork, with a story that mixes mundane elements (you move in a new apartment with a pregnant wife) with very original supernatural ones.
The authors really did a great job of creating an original visual style and a great storytelling.

I had a bug-free experience, so that's all ok for me !
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.8 hrs on record
Posted: March 26
I'm positive on this as of chapter 1&2.

The setting is interesting and makes you want to see more of the story. That is very important in an adventure game.

The visiual presentation is neary perfect. Soundtrack is a good fit.

One bad point is that the characters move in a weird animation (maybe it was on purpose, or maybe it is because of the carboard and clay thing), and I personally find it unpleasing.

Another thing is that I like playing these game in a fullscreen, and I would love to have the option of rendering in a 16:9 format. The game seems to be tailored for windowed mode and for a more conventional square-ish screen ratio.

Other than that, I would consider this game a definite buy; it has the potential of becoming a classic.

Great job devs!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.9 hrs on record
Posted: April 18
It's one of the best modern point and click games I've played. Most puzzles are logical and can be figured out without the need for a walkthrough or constant backtracking (but you will have to think hard). Art style is fantastic and the design is weird and disturbing (in a good way). Can't wait for the final episode.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
20.5 hrs on record
Posted: April 12
This game was just what I needed to relax and unwind. The art style and the music is a little creepy at times, but in a good way. The story was interesting and got me thinking. The puzzles are fun to solve. I can honestly say that this is the first time I've played a point and click adventure quite like this. I definitely recommend this game for anyone who enjoys point and click puzzle games. I can't wait to play Chapter 6!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.3 hrs on record
Posted: April 12
As with any point-and-click adventure, The Dream Machine can feel frustratingly slow at times, but the rich handmade environments give the player much to appreciate, even as their protagonist ambles across the screen. The dark depths of the storyline do a fine job distinguishing this title from lighter fare and, I would argue, place it on equal footing with the pioneering forerunners of the genre.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
12.6 hrs on record
Posted: April 5
The art style and sountrack of the game are impressive for a two man team. Some of the puzzles kinda felt like they followed moon logic, but for the most part you can solve them with some thinking and a piece of paper. I found the dialogue when incorrectly using items to be hilarious. The game had a surreal feel to it and I enjoyed going through all of the dreams.

While the time span between episode releases can lead to a loss of interest in story continuity, it didn't bother me. Its also nice that the devs read the discussions and try helping people with their problems.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
11.4 hrs on record
Posted: April 5
Chemically assult you neighbors, in a variety of ways!
Good stuff.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
60.6 hrs on record
Posted: April 6
Great game, very different. Awesome claymation and the story was unigue.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
17 of 17 people (100%) found this review helpful
1 person found this review funny
Recommended
42.6 hrs on record
Posted: December 2, 2015
First off all: Do you know how trailers play up games and make it seem like it's going be awesome, and then it sort of sucks?
This game is the opposite. The trailer is underwhelming, the game itself is ♥♥♥♥ing incredible. The music, art design, writing, and creativity of this point-and-click, is just lovely. It doesn't get enough publicity, and every chance I get I recommend this game to people.
Aside from slight glitches in the game at times, I don't really have anything to complain about with this game. The puzzles are really unique and satisfying, the music is haunting and ambient, and the character design is creepy, but seriously grows on you. I really love Victor as a character. But if you really need a reason to play this game other than the fact that it's engrossing and downright beautiful, then just know you can be the king of some talking pumpkins.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
11.9 hrs on record
Posted: January 29
Note: This review is only for Chapters 1-5 so far (6 isn't out yet).

This game was collecting dust in my library for quite a while. I figured it was just another standard P&C to slog through when I had nothing better to do. On a whim I started playing though, and boy, was I wrong.

I don't think I've been this impressed by a P&C in a very long time. It has its flaws of course, but I can unwaveringly and wholeheartedly recommend it to any lover of P&C puzzle games, especially experienced players looking for more thoughtful challenges (some of which put even Daedalic's better puzzles to shame).

If you're already intrigued, do buy and play this game. If you're still on the fence or want to know more of what you're getting yourself into, keep reading. Skip to the end for a sum-up.

The Good Stuff
General Format
From the very start, The Dream Machine sharply breaks from the by-now-expected P&C conventions: long cut-scene intros, expositional voice-overs, difficulty modes, Captain Obvious tutorials, sparkly "active zones/items", and recharging hint systems will not be found here. (There's a vague "hint mode", but it's off by default.) There is no hand-holding. You are thrown directly into the water (somewhat literally) and expected to figure it out for yourself. Yes, the first short section does function a little like a tutorial, but it's still one you must navigate on your own. While this kind of no-HUD, no-hints style may seem potentially difficult or off-putting to some people, it's actually nice to see a game that doesn't patronize the player. In other words, it "speaks to you like an adult", and duly expects you to think like one. That's incredibly refreshing.

It also does not follow the cliché format of "random female protagonist solving a mystery she's only vaguely connected with". I'm all for female protagonists, but it's still nice to see variety once in a while, as well as a protagonist more invested in their own storyline.

Presentation/Style
I've always loved games that take advantage of more unique graphic styles, particularly stop-motion. In this case, some aspects of the clay and cardboard style take a bit of getting used to (the characters don't really have facial expressions, for example, or even eyeballs), but it still creates a very pleasant and memorable feel. Anyone out there who remembers the 1996 game "The Neverhood" will definitely notice a similar charm. A more contemporary example would be something like Plastiland. There are no animated sequences or cut-scenes breaking up the flow or art style, like you'll find in a lot of modern games. Clay and cardboard is the omnipresent playing field, and apart from a couple of longer dialogues to click through, the player has control of the protagonist from start to finish - even while transitioning from one chapter to the next.

Storyline
This has to be one of the most in-depth and convoluted (in a good way) storylines I've encountered in a P&C in years. Physically delving into the "collective unconscious" or "dreamscape" is not a new idea, but the reasons you venture through them are unique. In addition, the decisions Victor is presented with throughout, whether straightforward, questionable, or bizarre, are ultimately what shape his character and slowly allow the player to sympathize with his personal situation. Victor/the player has very clear emotional and realistic reasons for being proactive in the story, as opposed to the passive "outsider" feeling one gets from games with a nonchalant and uninvolved protagonist.

Victor and the other characters may not be very deep as far as personality, but interactions are scripted quite well, essentially turning each character into an archetype anyone can relate to - which is significant, considering the lack of facial expressions.

I was also impressed with the number of times situations or aspects of the story genuinely shocked or touched me. Without giving anything away, the slow realization that occurs at the end of Chapter 5 literally made me gasp. That level of emotional immersion is very rare in my experience.

Puzzles
The puzzles are where Dream Machine sets itself apart. They involve in-depth thinking and down-to-earth, "realistic" logic, instead of "try every item in your inventory and hope something works". One of the better initial examples that illustrate that stark difference is the second puzzle involving the hammer and anvil. Yes, it requires a bit of real-world knowledge, but the sense of accomplishment once you pick up on that is extremely satisfying. Some puzzles (like the hammer one) have an obscure hint within the dialogue to point you in the right direction, but most of the time solutions simply require exploration of the environment and good 'ol brain grease. Young Edie's advice in Chapter 4 is a particularly tricky dialogue hint, but pretty darn clever in the end. Another example of "realistic" thinking involves the second cube in Willard's dream in Chapter 5. It's such a simple solution, but players these days are so accustomed to overthinking puzzles that it's easy to miss the obvious round-peg-goes-in-round-hole stuff.

Length
Each chapter takes a good amount of time to complete. Even taking idling into account, it took me over 9-10 hours to complete all 5 chapters, which is really good compared to the 2.5 to 3 hours you can squeeze out of many cookie-cutter P&Cs. It's more on par with the length of the better Daedalic games, like The Whispered World or The Dark Eye series.

The Not So Good Stuff
My main gripe is with a handful of puzzles. Their common aspect is that you must return to a specific location you previously visited at least once, because something there will have changed that significantly furthers the gameplay (a visual cue or new interactive object), but you are given no indication that you need to revisit that location. You're left to randomly search areas and play "spot the difference" from memory. That isn't fun. One of the worst offenders is the near-unreadable cipher that appears in the front office after you complete Morton's chapter. Solving that puzzle also requires knowledge about another room you probably forgot about, because you used it once already. It's a lot of needless running around unless you keep notes. And don't even get me started on the recipe book and door code in Chapter 3. Clever mechanics, yes, but waay too obscure. I don't like resorting to LPs when the rest of the game is so satisfying to solve on my own. (Note that following a walkthrough can spoil a lot of the "surprise/realization" aspects of the story, so a decent amount of patience for the majority of puzzles is recommended.)

The fusebox puzzle in the apartment was also one I had to look up. I may be in a minority here, but that wire layout made no sense to me (and I've played many similar puzzles before).

For such a polished game, it was a tad strange to see some obvious spelling errors. But they don't disrupt gameplay/immersion.

Overall
The Dream Machine is leagues above its competitors in the genre as far as depth of story and intelligent puzzle design. Solutions are smart, realistic/logical, and very satisfying to figure out. A few puzzles are too obscure or provide few/no clues for progression, but as annoying as those can be in the moment, they don't detract from the quality of the game as a whole.

As a seasoned P&C player, I wholly recommend this title to anyone looking for more intellectual challenge from a clever game that not only does not hand-hold, but treats the player like the smart person they are instead of assuming they need a tutorial on how to pick up a shovel.
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2 of 2 people (100%) found this review helpful
Recommended
26.0 hrs on record
Posted: December 3, 2015
Probably my favorite point and click of all time. It's one thing to have hand drawn art in a point and click, but it's another to have these beautifully crafted real-life hand built scenes. There is detail in there all the way to 1920x1080 (maybe more?) and truly a pleasure to look at. Also, the puzzles all make sense and at no point do you "rub every item in your inventory on every interactable object" like you end up doing in some adventure games. The story is genuinely interesting and isn't just silly, overblown, and played for gags like many other adventure games (not that that's a bad thing, just that since many other games do that it's nice to see something different). The tutorial segment is extremely cleverly put together and really sets the tone for the whole game. The puzzles are unique, interesting, and most importantly seamlessly integrate into the world instead of feeling a bit forced and unrelated to the world like other adventure games do (yet another towers of hanoi mini-game anyone?).
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5 of 8 people (63%) found this review helpful
2 people found this review funny
Recommended
2.2 hrs on record
Posted: December 21, 2015
I can't tell if this is a great game or just crap. At times I love it and then I find myself why I'm playing this.

Pro:
Looks great
Low system specs
Cards
Demo

Cons:
BUGGY
Not finished


Push:
The dialogue is mixed. Mostly good then blam, crap.


Overall:
5/10 +2 demo, +1 looks, +1 story, -3 buggy = 6/10

Try the demo. Wait till the entire 6 chapters are out and then grab the package.
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1 of 1 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: December 15, 2015
This is a great, relaxing game to play before bed.
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1 of 1 people (100%) found this review helpful
Recommended
6.1 hrs on record
Posted: December 15, 2015
The Dream Machine is a really typical point and click game, with some puzzles here and there (that actually are good), and a very interesting and even somewhat dark story.

It is not finished at this moment, as it launches by chapters. It lacks a chapter, and the chapters may be fast to finish, but it can still be hard to figure some things out. Really, it really triggers your brain to think and go beyond a reasonal thinking.

The art style is actually interesting and the game is very compelling with it. It looks like clay figures who are a little bit deformed and all, even looking like having masks and things like that. The characters can be pretty strange, also the story, but it actually is part of the fun of the game. It has some dense atmosphere, most of the part, so you'll get into the game.

When the game finishes with the sixth you can buy it, and, well, the bundle is more recommended since it can be expensive to buy the chapters alone. If you buy the bundle, the sixth chapter will also be available for you. But, it still does not have any date to launch. So be on alert and only buy it if you don't mind waiting for the last chapter.
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