Jamestown: Legend Of The Lost Colony is a neo-classical top-down shooter for up to 4 players, set on 17th-century British Colonial Mars. It features all the intensity, depth, and lovingly handcrafted pixels of a classic arcade shooter, with a modern twist: deeply-integrated cooperative gameplay.
Käyttäjäarvostelut: Erittäin myönteinen (1,566 arvostelua)
Julkaisupäivä: 8. kesä, 2011

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Osta Jamestown

Paketit, jotka sisältävät tämän pelin

Osta Jamestown Deluxe Pack

Sisältää 3 kohdetta: Jamestown, Jamestown Soundtrack, Jamestown: Gunpowder, Treason, & Plot

Osta Jamestown Soundtrack

 

Kuraattoreiden suosittelema

"Lost more than a few hairs on this bullet-hell shooter set on British colonial Mars in the 17th century (yup). A good intro to bullethells."
Lue koko arvostelu täältä.

Arvostelut

Winner of PAX 10, IGN Editor's Choice, and Co-Optimus PC Game of the Year 2011.

“the way the guns feel, the music, the pacing, it’s all fabulous.”
Rock, Paper, Shotgun

Tietoja pelistä

Jamestown: Legend Of The Lost Colony is a neo-classical top-down shooter for up to 4 players, set on 17th-century British Colonial Mars. It features all the intensity, depth, and lovingly handcrafted pixels of a classic arcade shooter, with a modern twist: deeply-integrated cooperative gameplay.
Unlike most top-down shooters, which give multiple players a shared pool of lives or continues, Jamestown does something different. So long as any player survives, the team can be brought back from death. By giving every player the power to rescue their team from the jaws of destruction, Jamestown creates an exhilarating cooperative experience where everyone’s contribution truly matters. Win or lose, your team will do it together.

Key features:


  • Blast your way through historic Mars as a crack team of up to 4 friends in local co-op mode
  • Marvel and rejoice at vast expanses of lovingly handcrafted pixels
  • Escape into a fast-paced story of swashbuckling redemption
  • Epic orchestral scores composed by Francisco Cerda, unique to each level
  • Brave the hostile Martian frontier with your pick of 1619’s finest steampunk weaponry
  • Master innovative co-op mechanics paired with classical top-down shooter gameplay
  • Test your skills against 20+ rule-bending bonus levels
  • Run the “Gauntlet” arcade mode, and play Jamestown like it’s 1996
  • Leverage the unique scoring system to claw your way up the online leaderboards
  • Unlock all 30+ Steam achievements... if you can!

Järjestelmävaatimukset

Windows
Mac OS X
    • OS: Microsoft® Windows® XP with SP2 / Vista / 7
    • Processor: Intel® Pentium™ 4 2.4 GHz or better
    • Memory: 512 MB RAM
    • Hard Disk Space: 250 MB
    • Video Card: Any OpenGL 2.0 graphics card with 256MB+ video RAM and full GLSL support
    • DirectX®: DirectX® 9.0c
    • Additional: One keyboard, controller, or mouse required per player. Supports multiple mice and/or keyboards. 3-buttons required for mouse play.
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: Intel® Core2 Duo 2.1 Ghz or better
    • Memory: 2 GB RAM
    • Hard Disk Space: 250 MB
    • Video Card: Any OpenGL 2.0 graphics card with 256MB+ video RAM and full GLSL support
    • Additional: One keyboard, controller, or mouse required per player. Supports multiple joysticks. 3-buttons required for mouse play.
    • OS: OS X version Yosemite 10.10.3 or later.
    • Processor: Intel® Core2 Duo 2.1 Ghz or better
    • Memory: 2 GB RAM
    • Hard Disk Space: 250 MB
    • Video Card: Any OpenGL 2.0 graphics card with 512MB+ video RAM and full GLSL support

    • Additional: One keyboard, controller, or mouse required per player. Supports multiple joysticks. 3-buttons required for mouse play.
Hyödylliset arvostelut
11/11 (100%) arvioi tämän hyödylliseksi
1.7 tuntia pelattu
Julkaistu 10. kesäkuu.
Another cool bullet-hell shooter (though nowhere near Crimzon Clover level) with a unique setting, a variety of ships (with more via DLC) and interesting progression (you have to beat the previous levels on higher difficulties to progress through the game) make this a shmup that purists should check out. Oh, and it's 4-player. Haven't seen a 4-player shooter since Blast Works on the Wii.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
10/12 (83%) arvioi tämän hyödylliseksi
2.8 tuntia pelattu
Julkaistu 24. maaliskuu.
Jamestown: Legend of the Lost Colony is a fun, one to four player simultaneous, vertically scrolling bullet hail shoot'em up that brings a modern take to an old genre. It twists the familiar space shooter into a new frontier classic. You don't pilot a spaceship, instead you're in what looks like a futuristic flight chair. Don't get deceived, this chair packs a punch, its got standard lasers, a special beam and shields. Thankfully, you can hold the button down for a stream of lasers. This is a game of fun, challenge and points, not wearing you out.

The game has more than beautiful visuals, its got gorgeous gameplay mechanics that get explained in the tutorial. You collect gold nuts to fill up a shield meter, then when its full, you can use the shield to briefly block bullets. When that shield goes away, your red projectiles turn purple and you now have 50% higher damage and you get double your score. Aggression gets rewarded, because your meter starts to drain pretty quick unless you get more "gold." This gold also doubles as the in game currency.

With this currency you can buy many things including three new ships, each with different weapons. Your starter chair's standard beam is a nice wide spread to make things easy and accessible, you'll feel powerful right off the bat. You also have a strong forward beam to rip through enemies. There's a subtlety to it though, you'll go slightly slower and I have no problem with that.

From there you can buy a more complex chair that has a fat wave of a forward beam, but instead of having a more powerful weapon, holding the button lets you rotate the angle of the beam. So you can have the beam shoot in 360 degrees all while still having a meager front gun. The third ship has a double front laser, but it has a giant sphere that charges between your power shots. When you launch the projectile it moves slow, but in a way that's good, because that delay gives me time to get away while still avoiding projectiles. The fourth chair is a stream of a single laser, but your power attack detonates every beam. I give them credit for such creativity, but I couldn't find much of a use for it. Its designed to shoot next to the enemy, then detonate it so you get the most damage.

Jamestown an accessible game, because the first three levels let you get your feet wet with a normal (easiest) difficulty. Its no pushover though, because to get to the fourth level, you'll need to complete the first three on difficult. Then to get into the fifth, you'll need to complete all four of the previous levels on legendary difficulty. No bullet hail shooter would be complete without two more difficulties above that. To some that may make it a grind having to replay levels, but I'd rather play the same levels twice on a harder difficulty than play the hardest difficulty right off the bat. That just scares people away.

Since you're flying a chair, bullets only kill you when you the pilot get hit. Every death respawns you. Every continue brings up an arcade style countdown and when you run out of continues, you'll need to restart the level. This all makes the game forgiving, friendly and fun. It wants you to play it. It wants you to complete it and most of all it wants you to have fun. It rewards you with the gold you've collected in a level whether you complete it or die. You're always rewarded.

After each level, you get dumped back to the game's menu. On this menu you can select any unlocked level, visit the game's shop or bonus challenge levels. I do feel it breaks up the action, but there's a gauntlet mode that lets you play the entire five level game start to finish with limited continues. At the start of the game, you're instantly given enough gold to purchase gauntlet mode. They know how unconventional a sort of hub menu is for a game like this, so they offer the traditional route.

One thing that I didn't like on all menus was having a mouse pointer. Even using a 360 controller, you still have to use it as a mouse cursor. I suppose this was because there's so much going on the game's main menu with being able to select a locale on the world map to enter a level. While it was precise, I feel it was inefficient.

The game is obviously a retro 90s style of gorgeous. I can tell the amount of love that got poured into this game with the detail in it. The levels are all completely different, and every enemy is too. You won't find the same enemies level to level, or even reskins. They're all different, with different habits. There's such a wide variety of enemies on a single level, let alone in all five. You've got agile ships, big ships, ground crawlers, wall turrets that shoot out horizontally and so much more. More importantly is these enemies are fun to destroy. They explode and it just feels good to laser through them. I think its one of the core elements needed to make a shoot'em up fun.

The bosses are massive, almost screen filling with multiple patterns and parts. The parts are even marked on the meters at the top of the screen. You'll know this boss has three or five segments. They get more difficult with each stage. These bosses turn the game into a pattern based bullet hail. Windmills of bullets, different patterns, they all fill the screen, but the game is so pixel perfect you can dodge them without exact precision. Every boss is different, some you need to disable sections or pods. Others you'll need to damage their projectiles to even hurt them. When they open up to a moment of vulnerability, its on then. Just power blast your way into them and its just so satisfying to destroy a boss with screen filling explosions.

Destroying a section of the boss or even big enemies destroy their projectiles. So there's a risk reward. Stay there with a bullet coming at you knowing you can blast off that segment or do you dodge? Its a good risk and reward there.

The fifth level changes the mold of each level. There are moving walls that make things difficult. Luckily the walls don't hurt you unless they have spikes or they crush you. It was a nice touch that kept it interesting at the end.

After each level, you're greeted with a breakdown of your score along with your rank. You also get to see the story to progress, and while I can say that the artwork is beautiful for the story, I didn't find myself reading any of it. It can be Shakespeare, but I just wanted to get back to the action. You can skip the story or even buy a lighthearted story from the shoppe.

I can't forget the music though, its grandiose in a 90s era sort of way. Its another fantastic thing that stands up about the game. No offense to Jamestown, but it was from a game like Final Fantasy from the 90s, people would herald it as one of the best soundtracks. There's a variety of feels to each song, everything from a frontier wild west sort of fun song, to things that would sound at home in a Predator of Aliens game from the 90s.

For those that like a challenge, there are five levels of difficulty and a hardcore mode without auto-respawn that you can buy from the store. There are more than a dozen challenging bonus maps. Everything from survive X amount seconds to score Y amount of points in X seconds. While I can survive the most crazy bullet bomb explosions, I'm not good enough to score big points. You've also got leader boards to keep you in game.

If you're a bullet hail or shooter fan this is a must own. The 90s style and fun combat make it entertaining for multiple play throughs. Well worth $10 for the 2 hours.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/9 (89%) arvioi tämän hyödylliseksi
2.6 tuntia pelattu
Julkaistu 27. kesäkuu.
It is 90s' vertical arcade shooter with enhanced features and presentation!

Good:
- Beautiful 2D pixel drawings, very rare to see in nowadays, about the top notch graphic level of previous NeoGeo games
- Marvelous Soundtrack, match the story background neatly
- Great control response and very accurate hit box detection
- Pretty enemy designs
- Various modes and challenge adds replayablility
- Wide screen vertical shooters is eyes friendly
- Local Coop up to 4 players, I don't complaint the lack of Online mode as I can see it won't goes well with current Internet environment for such tense response game

Bad:
- Scenario stages is quite short, I don't mind to buy DLC to extend the joy

Suggestion:
- Vault Bulletshield is same for all Ships. If every Ships can varie with such as Slow-mo, Bullet reflection, Bullet Breakshot, Bullet Blackhole or etc.

Score: 85/100
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
5.7 tuntia pelattu
Julkaistu 8. heinäkuu.
Jamestown is well known to many Americans as the first colonial settlement in North America in 1619. This game is also set in the year 1619, but it is not in the New World. It is set in Mars. You are a British colonial on the run from the king and country and you try to uncover the secrets of the colony of Roanoke. However, the opposing forces you must face are the Spanish/Martians. This is a top-down shooter that would remind shooters fans of top-down shooters from the 1980s.

It feels like the plot takes a backseat to the solid gameplay. The game introduces you to the beam ship, a standard ship with a primary mode and a secondary mode that requires you to use the left mouse and right mouse, respectively. Other ships are locked until you complete some campaign missions, but you will still have to use the left and right mouse buttons. The controls are that simple, but the game will always test your skills to the max. The beam ship’s primary mode is the 2 lines of bullets and the secondary mode is the powerful beam that can destroy lesser enemies with ease and is very useful against larger enemies. Other ships that are unlocked have their own primary and secondary modes and are good for testing in the campaign missions and challenge stages. The DLCs have more ships that can be unlocked and are definitely worth trying out while testing your skills.

All ships unlocked in the game have one thing in common: a vaunt meter. You must fill up this vaunt meter by collecting the golden nuts and bolts that defeated enemies drop. Once you activate that vaunt by using your default middle mouse button, there is a circular shield that appears around your ship. At first glance, the vaunt looks like it is useful for defensive strategies and is a life saver. I later realized that the vaunt begins a point multiplier that builds up as you defeat enemies while the vaunt is active. You can defeat many enemies in a very short time, but the vaunt also lasts for a short time. The vaunt is best activated when you are in a tight situation, such as when many enemies are firing so many bullets it would be hard to get through them without being blown up.

James town challenges your shooting and movement skills enough that you would have to visit your shoppe to buy some items with the currency you have earned during the campaign missions. The currency comes from collecting the golden nuts and bolts from the defeated enemies. You can buy new ships and challenge packs with your hard earned currency. The challenge stages are break from the campaign missions, but they truly put your skills to the test and train you for other challenge stages and campaign missions.

The challenge stages require you to reach specific goals such as scoring X number of points in X number of seconds. In one challenge stage you must destroy train cars to score an extraordinary number of points to complete the stage. The trick is to destroy train cars, but destroying the engine car last is the key to scoring so many points. I think this is a smart learning curve put together by the indie developers of this game. The difficulties are not unfair because the game is not over that quickly. Jamestown gives you a few credits from the beginning of the mission or challenge stage and those credits can be enough to win at the end.

An interesting take on the learning curve of Jamestown is how you unlock future campaign missions. In order to unlock future campaign mission you have to complete each of the other previous missions on the next highest difficulty level. Every campaign mission begins with ordinary enemies and some larger enemies. When you reach the last stage there is a boss to defeat. It is important to lose as few lives as possible in order to defeat the boss since it is easy to lose multiple credits. There are lots of close calls throughout the game and your ship explodes when it is hit in its dead center. The vaunt becomes critical in these close calls, but you have to be sure that the vaunt is available when the situation is right.

Jamestown has local co-op of up to four players. It is surprising to me that there is no multiplayer since the game would have made for some interesting competition. There are leaderboards to show you how you stack up against other players from around the world.

The graphics are pixelated, but the pixelation is very impressive and detailed. All the explosions and action look very nice and you clearly see the well detailed stripes on the uniforms of the enemies who represent the Spanish/Martian forces.

Essentially, the graphics provide enough style and the gameplay of Jamestown provides enough substance to warrant buying this game at an affordable price of $9.99. The opportunities to unlock ships, campaign missions, and challenge stages will motivate you to continue playing so that you can hone your skills enough.

My Score: 8/10

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
6.8 tuntia pelattu
Julkaistu 30. huhtikuu.
Get this game, some beers rolling, 3 couch friends, and prepare to have the adventure of your life.

11/10 Would slip on beer again while destroing the evil conquistador ^_^
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska