Comprar Jamestown

$9.99

Pacotes que incluem este jogo

Comprar Jamestown Deluxe Pack

Inclui 3 itens: Jamestown, Jamestown: Gunpowder, Treason, & Plot, Jamestown Soundtrack

Comprar Jamestown Soundtrack

$4.99

Análises

“the way the guns feel, the music, the pacing, it’s all fabulous.”
Rock, Paper, Shotgun

Sobre o jogo

Jamestown: Legend Of The Lost Colony is a neo-classical top-down shooter for up to 4 players, set on 17th-century British Colonial Mars. It features all the intensity, depth, and lovingly handcrafted pixels of a classic arcade shooter, with a modern twist: deeply-integrated cooperative gameplay.
Unlike most top-down shooters, which give multiple players a shared pool of lives or continues, Jamestown does something different. So long as any player survives, the team can be brought back from death. By giving every player the power to rescue their team from the jaws of destruction, Jamestown creates an exhilarating cooperative experience where everyone’s contribution truly matters. Win or lose, your team will do it together.

Key features:


  • Blast your way through historic Mars as a crack team of up to 4 friends in local co-op mode
  • Marvel and rejoice at vast expanses of lovingly handcrafted pixels
  • Escape into a fast-paced story of swashbuckling redemption
  • Epic orchestral scores composed by Francisco Cerda, unique to each level
  • Brave the hostile Martian frontier with your pick of 1619’s finest steampunk weaponry
  • Master innovative co-op mechanics paired with classical top-down shooter gameplay
  • Test your skills against 20+ rule-bending bonus levels
  • Run the “Gauntlet” arcade mode, and play Jamestown like it’s 1996
  • Leverage the unique scoring system to claw your way up the online leaderboards
  • Unlock all 30+ Steam achievements... if you can!

Requisitos do sistema – PC

    • OS: Microsoft® Windows® XP with SP2 / Vista / 7
    • Processor: Intel® Pentium™ 4 2.4 GHz or better
    • Memory: 512 MB RAM
    • Hard Disk Space: 250 MB
    • Video Card: Any OpenGL 2.0 graphics card with 256MB+ video RAM
    • DirectX®: DirectX® 9.0c
    • Additional: One keyboard, controller, or mouse required per player. Supports multiple mice and/or keyboards. 3-buttons required for mouse play.

Requisitos do sistema – Mac

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel® Core2 Duo 2.1 Ghz or better
    • Memory: 2 GB RAM
    • Hard Disk Space: 250 MB
    • Video Card: Any OpenGL 2.0 graphics card with 256MB+ video RAM
    • DirectX®:
    • Additional: One keyboard, controller, or mouse required per player. Supports multiple joysticks. 3-buttons required for mouse play.
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
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MARAVILHOSO

Hoje em dia está muito dificil de encontrar jogo nesse estilo.

Com a falta de jogos nesse estilo no mercado (Shoot ‘Em Up), JamesTown vem numa bela hora.

O jogo é maravilhoso em vários aspectos, tanto na Trilha Sonora, Jogabilidade, como nos Gráficos agradando muito aos fãs mais antigos e os menos exigentes.

Podendo ser jogado com até 4 amigos aumentando muito a Diversão.

O jogo tem poucas fases, mais e compensado por vários modos de jogo e dificuldades, que faz com que ele dure bastante tempo prendendo o jogador por varias horas em frente ao PC. Com gráficos atraentes e uma jogabilidade bastante desafiadora.

A Trilha Sonora do jogo e Simplesmente FANTÁSTICA.

Se você e fã de Shoot ‘Em Up não pode perder JAMESTOWN, o estilo nostálgico retoma exatamente os pontos que tanto agradam os fãs do gênero.
Publicada: 20 junho 2014
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Jamestown might be the most refined game I've played in the last decade. A top down bullet hell shooter set in an alternate history timeline (largely mirroring early American history, only this time with aliens), it presents itself with an air of confidence, as if it realizes what a pedigree its of and is determined to make you see so as well.

You can try to break down what makes Jamestown so great into understandable pieces of a larger whole, but it's the combination of them all that pushes it beyond a decent reimagining of classic shmups, into a modern classic. The feel of the ships is relentlessly precise, the action ferocious and incredibly satisfying, and the presentation presenting a remarkably well realized world (despite how little exposition there is).

The more you play Jamestown, the more these elements shine, upping the ante at a breakneck pace, forcing you to improve or perish. However, it does so in a way that allows for a natural increase in skill, letting players ease into the challenge instead of pushing them into it right from the start like the games of the genre are so known for. It also creates a contentious stream of rewards for players that manage to improve past the point of entry, with more elaborate enemy designs, tougher boss fights, and some truly grueling challenge levels. And then you have the coop, the glorious coop, the only flaw of which is that it is sadly local only. Should you get a chance to play with some friends though, it's a fantastic experience that scales perfectly and adds even more replay value as you go through levels that now feel new once again.

At times the action is so intense that it's hard to even keep track of your ship, let alone take in all that Jamestown has to offer, but when you can manage to take a step back it's incredible the level of polish applied to even the smallest areas of the game. I was quite frankly taken aback when I first gave it a try, and this feeling was renewed even up to the very last boss fight, which was as epic and satisfying as I could have hoped for. If you have even the most remote fondness for bullet hell games, Jamestown is about as penultimate an entry point into the genre as you could hope for. Everyone with more than a passing enjoyment of the genre should have played it long ago, but if not, consider this a wake up call that you've been sleeping on something awesome.
Publicada: 3 agosto 2014
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Jamestown is a vertically scrolling shoot'em up which supports up to four players locally. The game has four ships each with its own unique attack style. The levels are played asynchronously. In addition to the storyline there are a number of challenge modes which can be completed.

In 1619 Raleigh has escaped execution at the hands of his own king. Desiring to clear his name Raleigh flees the Tower of London and heads to the new world, Mars. Mars is currently being fought over between the English and the Spanish armada. Unfortunately for Raleigh the Martians are loyal to the Spanish and have sided with them. Resting his hopes for clearing his name on solving the mystery of the vanished settlement at Roanoake, Raleigh heads to the Jamestown colony in search of John Smith.

Jamestown is the first alternate history/sci-fi shooter I have ever played and indeed it may be the only one that exists. Storyline is not something I have payed mind to in other shoot'em ups, but it is very present in Jamestown. Before and after every level you get a story update. Happily these can be easily be skipped and even turned off entirely. I don't mind the story, but it's not why I'm playing a shoot'em up.

Jamestown has everything you would expect in a shooter. Destructible enemies to kill, indestructible objects to avoid, bonus items to grab. But the details differentiate it. Before each stage you select a type of ship. At the beginning your options will be limited but as you play the other ships will unlock. You can plays with the Beam, Gunner, Charge or Bomber. Beam and Charge are both listed as standard while Gunner and Bomber are listed as advanced. And I certainly agree with the assessment. The two advanced ships are much more difficult to use effectively.

Each ship has two attack modes. The Beam gives you a wide radius of fire and is the only ship to natively firing range outside of what is directly in front of you. The special weapon here is a high-powered constant beam which fires directly in front of you and rapidly damages opposing ships. The drawback is that your ship moves quite slowly while firing this special attack. The other standard ship is the Charge. The basic weapon is has a smaller firing dispersal and fires fewer bullets than the Beam's basic weapon. The Charge special shot fires a slow moving ball that damages any enemy in its path. It doesn't stop when it contacts an enemy, but rather continues on damaging anything in the path. It slowly charges over time, so that if you wait to use it the ball will be larger and more destructive.

The first advanced ship you will unlock is the Gunner. This ship has a basic weapon very similar to the Charge ship and is unique in that the special weapon is always active. Using the special weapon allows you to change the direction in which the special weapon fires. Thus if you press left while using the special weapon it will fire left. When you let up on the special weapon the direction of fire will lock in place until you use it again. This weapon certainly takes some getting used to, but it is the only weapon that allows you to fire to the left, right or towards the rear of your ship. The Bomber has the weakest basic weapon, a single stream of bullets. But the using the special causes the bullets to explode doing tremendous damage.

When you destroy an enemy, it explodes into a field of golden gears and cogs. Collecting these not only increases your score but also moves increases the Vaunt
meter. Once activated Vaunt has several effects. For a short time it provides a shield around your ship. For a longer but still limited time you will double your score. Collecting gears and cogs during the Vaunt will increase the time your score increases. Vaunt also increases the damage your ships weaponry does to enemy units. The final feature of Vaunt mode is that if you press vaunt again while it is active you will get a shorter lasting shield, but Vaunt mode immediately ends if you utilize this.

Jamestown ostensibly has five difficulty levels ranging from Normal to Judgement. But make no mistake the first two: Normal and Difficult do not allow you to play the full game. If you play on Normal you can only access the first three levels of the game. You will then be forced to play the earlier levels on a higher difficulty to continue the main story mode. If you should choose to use the Difficult setting you can access the fourth but not the fifth level of the game. This was frustrating to me as a player. I recommend using Legendary (or higher) difficulty from the beginning.

Jamestown offers a number of additional gameplay options beyond the main story mode. There is the Gauntlet mode where you play through all the levels consecutively. You are given three lives per credit and three credits. The credits do not reset during gameplay. Gauntlet is unique in Jamestown in that it is the only mode where your accomplishments in one level have any bearing on the next.

There are also a number of Bonus Levels that can be unlocked. These must be unlocked to access them through a mixture of spending ducats and doing well on the challenges which you already have access to. Most of the conditions for completing the bonus levels are earning certain number of points and activating rings by flying over them, in others you simply have to survive a set amount of time.

Jamestown offers four player simultaneous play. However it is local only. The ships are clearly designed to work well together so that one player can ameliorate the weaknesses of the ship of another, or can activate a vaunt shield to protect a friend. It is unfortunate that online multiplayer was not offered.

Jamestown also offers for additional purchase a DLC pack which has more ships to choose from and bonus levels.

I really like the look of Jamestown which is a throwback to the 16 bit era with pixelization and attractive sprites. The soundtrack is also quite good. Unfortunately, as much as I wanted to like it, Jamestown never captured my interest as much as I was hoping. I think that is largely to do with the fact that the game appears to be primarily designed for multiplayer co-op. If I could play online multiplayer I have a feeling my appreciation for Jamestown would increase tremendously. The other aspect that detracts for me is that each level is its own unique challenge and that your performance in one does not carry over to the next. I tend to most enjoy shoot'em ups where you can continually upgrade your weapons until you can destroy most anything on the screen without trying too hard. And then I can get a bunch of free guys so that by the time the game is challenging enough that I die even with my tremendous fire power and start again with a basic ship I have enough lives that I can brute force my way to the finish. Can't do that in Jamestown. The only way to upgrade your destructive capability is with Vaunt and choosing a more destructive ship, and you can't get any free lives. My guess is that Jamestown is a lot more fun to play multiplayer. But I think it is unlikely that I will ever get a chance to try.
Publicada: 3 julho 2014
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If you're looking to get yourself into these crazy looking shoot 'em ups ("shmups") you've seen out there, like your Touhous, your DoDonPachis, your eXceeds, your Crimzon Clovers and what have you, but still feel too intimidated by being awash in a sea of pretty projectiles decimating your chances of survival, then Jamestown may just be the perfect place for you to get started.

In comparison to all of the other shooters mentioned, Jamestown keeps things relatively simple, not only in its variety of bullet patterns, but the various underlying systems for scoring and survival are fairly easy to understand. With Jamestown you'll naturally learn various techniques that can transfer over to nearly any "bullet hell" kind of game, such as understanding your player character's tiny hitbox (if things hit this, you die!), grazing through tight openings in bullet patterns, and "streaming" various aimed attacks that come at you from one side of the screen to the other, with bullets narrowly missing you.

Key to mastering the game is understanding the "vaunt" system. Vaunting requires only a full vaunt gauge to activate and a single button press. Vaunting affords you some momentary invincibility both upon activation and deactivation, but also serves to double the points you receive from destroying enemies and picking up collectibles as well as doubling the damage you do. It's an ingenius system that can be used for newbies as a way to nullify tricky to dodge patterns and for more advanced players to milk the scoring system for all its worth. In that way, you can almost literally play Jamestown any way you want, be it for survival or gunning for high score challenges.

Though the game is relatively short (five stages total), there's still a really great amount of content to be explored. While playing, you'll unlock four types of ships, challenge maps that will further enhance your understanding of how shmups work, and a whole slew of difficulty modes that are all geared toward creating a smooth level of challenge as you keep moving up and getting better. So, even if the "main game" is a tad on the short side, the game's still feature rich enough to warrant the pricetag.

Jamestown is not only a dandy little shmup itself, but it's also a very comprehensive learning tool that can help new players to the genre come to grips and get over the intimidation factor. The myriad of difficulty selections and stage designs all feel constructed around the idea of getting better as you play. The more you put into Jamestown, the more you'll get out of it. It may be a tad too tame for experienced shmup players, but new players definitely can not go wrong here.
Publicada: 19 agosto 2014
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HO-LEE SCHNITZELS IT'S THIS GAME
BETTER BUCKLE INTO YOUR SPACESHIP BECAUSE WE'VE GOT ALIEN SPANIARDS TO KILL

DO YOU LIKE GAMES WITH TONS OF BULLETS? DO YOU LIKE VERTICALLY SCROLLING GAMES? DO YOU LIKE GAMES WITH ROCK-AWESOME MUSIC? DO YOU LIKE GAMES WITH ALTERNATE RE-TELLINGS OF AMERICAN HISTORY? DO YOU JUST LIKE FREAKIN' SWEET SHOOT-EM-UPS? THEN JAMESTOWN IS THE GAME FOR YOU

IF YOU'VE PLAYED ANY SORT OF SHOOT-EM-UP BEFORE THEN YOU'LL PROBABLY ALREADY KNOW HOW THIS GOES DOWN BUT I SWEAR TO THE ALMIGHTY CHRISTLORD HIMSELF IF YOU PASS THIS UP BECAUSE OF THAT I WILL PERSONALLY COME TO YOUR HOUSE AND TAKE A MASSIVE DUMP ON YOUR FRONT LAWN
THIS GAME ISN'T THE BEE'S KNEES, IT'S EVERY INFLAMED JOINT ON THAT PESKY PEST

LET ME TELL YOU WHY

FIRST OFF, IT'S A GOD-BLASTED SHOOT-EM-UP. THESE GAMES GET MY LOINS BREWING LIKE NOTHING ELSE
HARNESS YOUR HERETOFORE UNSEEN COURAGE TO TAKE ON THE FORCES OF EVIL IN A FRONTIER-THEMED SPACESHIP GAME
NOW IF YOU LIKE FIREFLY THEN YOU'LL INSTANTLY LIKE THIS GAME BECAUSE IT'S LITERALLY THE EXACT SAME THING
AND BY EXACT SAME THING I MEAN THEY BOTH COMBINE THE RUGGED RUGGEDNESS OF THE WEST WITH THE SPACEY SPACEYNESS OF SCI-FI
DO ANY OF YOU PUNKS EVEN KNOW WHAT A JAMESTOWN IS? NO? THEN GO BACK TO MIDDLE SCHOOL AND RE-TAKE YOUR HISTORY LESSONS, NERDS
OR JUST PLAY THIS GAME
IT'S HISTORICALLY ACCURATE DOWN TO THE LAST MARTIAN THAT JIM BOB JEHOSAPHET BURNS INTO A CRISPY BACON STRIP
NOT ENOUGH FOR YOU? YOU GET TO PLAY AS JOHN SMITH AKA "THAT GUY WHO STUCK HIS DONG IN POCAHONTAS" ACCORDING TO DISNEY
NOW IF THAT'S NOT ENOUGH TO GET YOUR PELVIC FACTORIES A-CHURNIN' THEN MAYBE THIS NEXT PART WILL

THERE'S FOUR DIFFERENT SHIPS YOU CAN PLAY AS. UNLESS YOU BOUGHT THE DLC (WHICH INCLUDES THE BEST SHIP IN THE GAME I MIGHT ADD) BUT WE'RE STRAIGHT-TALKIN' SONS OF GUNS HERE
YOU START OUT WITH A TYPICAL BLASTER SHIP: SPREAD SHOT, PENIS BEAM, THE WORKS
IT'S A PRETTY MEAN MACHINE BUT FOR THE FIRST SHIP IN THE GAME YOU HAVE TO SETTLE WITH PRETTY AVERAGE STATS. MEDIOCRE. NEXT
THE SECOND SHIP YOU GET AKA JOHN SMITH'S SHIP IS A TRICKY FELLOW CALLED A GUNNER
IT HAS A DINKY SPREAD SHOT AND A RAPID-FIRE WAVE SHOT
WHILE HOLDING THE ALT-FIRE BUTTON YOU CAN CHANGE WHICH WAY THE WAVE SHOT FIRES. SO YOU CAN SHOOT IN TWO - COUNT EM - TWO WHOLE DIRECTIONS
TRY NOT TO SOIL YOURSELF IN EXCITEMENT, BROSEIDON
THIRD IS PROBABLY THE MOST POWERFUL OF THE FOUR AND MY PERSONAL FAVORITE (NOT COUNTING DLC)
I FORGET WHAT RE-RE DRIVES THIS THING BUT I PUNTED HIM OUT OF THE COCKPIT AND TOOK THE HELM MYSELF SO I SUPPOSE THAT'S TO BE EXPECTED
IT'S GOT A PRETTY RESPECTABLE STRAIGHT-SHOT, BUT WHAT MAKES THIS BEAST SO BEASTLY IS ITS ALT-FIRE
YOU CAN HOLD DOWN THE ALT-FIRE TO CHARGE UP A POWER BOMB THAT OBLITERATES EVERYTHING IT TOUCHES
HOT DAMN JUST THINKING ABOUT IT MAKES ME WANT TO GO TO MY BUNK
FOURTH SHIP IS THE MOST USELESS GODFORSAKEN SHIP IN THE GAME
IT FIRES ONE SHOT AT A TIME
AND YOU CAN DETONATE THEM EARLY. WHOOPDY-FREAKIN'-DOO
THE SHOTS THEMSELVES DON'T EVEN DO THAT MUCH DAMAGE, SO YOU'RE FORCED TO TIME YOUR EXPLOSION TIMING POWERS TO THEIR UTMOST LIMIT
AND THE EXPLOSIONS AREN'T EVEN THAT POWERFUL EITHER. THIS SHIP MAKES MY WEINER SHRIVEL LIKE A HOT DOG THAT'S BEEN WAY OVERCOOKED

SO NOW YOU'RE PROBABLY WONDERING ABOUT THE GAME ITSELF
WELL CALM YOUR GLUTES, BLAST HARDCHEESE, BECAUSE I'M GETTING TO THAT

IT'S A FARKING SHOOT EM UP. WHAT DO YOU EXPECT
BULLETS, BULLETS EVERYWHERE, MY FRIEND. AND YOU CAN EXPECT EVEN MORE ON THE HIGHER DIFFICULTIES
IT'S NO TOE HOE BUT I SUPPOSE YOU COULD CALL IT A FINGER SHOVEL

WHAT DO YOU MEAN THAT DOESN'T MAKE SENSE
YOUR MOM DOESN'T MAKE SENSE

ANYWAY, YOU GET FOUR DIFFICULTIES RIGHT OFF THE BAT
YOU CAN ONLY BEAT THE ENTIRE GAME AT THE SECOND HIGHEST DIFFICULTY, SO I RECOMMEND DOING THAT FIRST
OR, IF YOU'RE A HARDCORE, NO-HOLDS-BARRED, MINECRAFT-PLAYING, MR. "I EAT CHALLENGE FOR BREAKFAST", YOU CAN PLAY ON THE HARDEST DIFFICULTY, DIVINE
THAT'S RIGHT, SCHMOES, YOU GET TO CHALLENGE GOD HIMSELF TO A TEST OF GAMING PROWESS
THINK YOU'RE MANLY ENOUGH? WELL JOKE'S ON YOU BECAUSE THERE'S A HARDER DIFFICULTY AFTER THAT ONE
IF YOU'VE GOT THE BALLS TO TAKE ON GOD, MAYBE YOU HAVE THE BALLS TO DELIVER "JUDGEMENT" UPON HIM (GET IT THAT'S THE NAME OF THE BLEEDING DIFFICULTY AREN'T I CLEVER)

BUT HOLD YOUR HORSES, TONTO
AREN'T YOU FORGETTING SOMETHING?
THAT'S RIGHT, YOU DON'T HAVE ENOUGH SWAGGER POINTS
WHAT, YOU THOUGHT YOU COULD JUST UNLOCK THE HARDEST DAMNED DIFFICULTY IN THIS GAME FOR FREE?
HAHA DON'T MAKE ME LAUGH
YOU NEED TO EARN YOUR INTERNET PENOR LIKE THE REST OF US HARDWORKING CITIZENS

YOU SEE, IN MOST GAMES YOUR SCORE IS A NEEDLESS MEASURE OF HOW BIG YOUR PACKAGE IS
IN THIS GAME, THE HIGHER YOUR SCORE, THE MORE SWAGGER POINTS YOU EARN
CERTAIN THINGS HELP YOU EARN MORE SWAGGER POINTS AND ENGORGE YOUR ALREADY BLOATED INTERNET PENOR
LIKE PLAYING ON HARDER DIFFICULTIES AND KEEPING UP VAUNT COMBOS

WHAT'S VAUNT? WHAT KIND OF PLEBEIAN ARE YOU
YOU MUST BE MAXIMILLIAN PLEBASUS, KING OF THE PLEBS TO NOT KNOW WHAT A VAUNT IS

VAUNT'S A SHIELD, MAXXY
YOU ACTIVATE IT BY BEING A GREEDY JEWISH STEREOTYPE AND HOARDING ALL THE GOLD YOU GET FROM KILLING THINGS TO FILL YOUR POWER BAR
WHILE THE VAUNT'S ACTIVE, YOU CAN CONTINUE TO FEED THE GREED MACHINE BY CONTINUING TO COLLECT GOLD WHICH IN TURN ELONGATES YOUR SHIELD TIME
"BUT I'M HARDCORE AND DON'T NEED A SISSY SHIELD", YOU SAY
WELL VAUNT'S MORE THAN A SHIELD, KING MAX
WHILE THE VAUNT'S ACTIVE YOU GAIN INCREASED SCORE COMBOS FOR KILLING THINGS AND COLLECTING GOLD

I KNOW WHAT YOU'RE THINKING, AND YES IT'S POSSIBLE TO CONTINUALLY FEED YOUR VAUNT THEREBY INCREASING YOUR SCORE THEREBY GIVING YOU MORE SWAGGER POINTS TO BUY THINGS WITH

I HIGHLY RECOMMEND IT

AND JUST WHEN YOU THOUGHT THE GAME WAS OVER, YOU LOOK AT YE OLDE SHOPPE AND WHOA WHAT IS THAT YOU SPY?
GAUNTLET MODE?
"MAN I DON'T WANT NO SISSY DUNGEONS AND DRAGONS FIGHTER IN MY SHOOT EM UP GAME", YOU SAY
TO WHICH I COUNTER WITH A HEARTY FIST UP YOUR LOOSE ANAL CAVITY
THIS ISN'T -THAT- GAUNTLET YOU DIM-WITTED BRAINFART
THIS IS THE KIND OF GAUNTLET THAT REAL MEN WENT THROUGH BACK IN THE DAY
DEFEAT ALL THE LEVELS BACK TO BACK ON A DIFFICULTY OF YOUR CHOICE
THAT'S RIGHT, IT'S A MARATHON RUN OF THE ENTIRE GAME
TRY AND HAVE A GO IF YOU THINK YOU'RE HARD ENOUGH, MATEY
GO ON, TRY IT
I DARE YOU

SO MAYBE GAUNTLET MODE WASN'T TOUGH ENOUGH FOR YOU
MAYBE YOU LAUGHED AT JUDGEMENT DIFFICULTY AS YOU STEPPED ALL OVER THE ALIEN SPANIARDS
WELL I THINK I HAVE JUST THE CURE FOR YOUR INFLATED EGO, CHUCK CUNNILINGUSHAM
IF YOU'RE LOOKING FOR CHALLENGE, GO NO FURTHER THAN THE CHALLENGES
IT'S A BLEEDING NO-BRAINER, RIGHT?
HONESTLY, WHAT KIND OF PLEB DO YOU HAVE TO BE TO NOT SEE THIS

OH RIGHT, I FORGOT

SO GIVE THESE CHALLENGES A SPIN IF YOU REALLY WANT TO MAKE SURE THAT THROBBING INTERNET PENOR BURSTS WITH THE BLOOD OF A THOUSAND GAMERSCORES AND STEAM LEVELS

AND WHEN YOU'RE DONE WITH THAT, WIND DOWN WITH SOME MORE JUDGEMENT-DIFFICULTY GAUNTLET MODE

BY THE ALMIGHTY I NEED TO TOWEL MYSELF OFF
Publicada: 2 abril 2014
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O shooter incrível do estilo clássico, além de divertido e desafiante, tem uma trilha sonora incrível e memorável, recomendado pra todos aqueles que curtem jogos do estilo Sonic Wings\Aero Fighters e cia. Assim como também quem não curte! Garanto que irá lhe trazer vários momentos de pura diversão.
Publicada: 22 novembro 2013
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