The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
User reviews:
Very Positive (53 reviews) - 98% of the 53 user reviews in the last 30 days are positive.
Overwhelmingly Positive (2,697 reviews) - 97% of the 2,697 user reviews for this game are positive.
Release Date: Sep 28, 2011

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About This Game

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

System Requirements

    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
Customer reviews
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Very Positive (53 reviews)
Overwhelmingly Positive (2,697 reviews)
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1,883 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
141.9 hrs on record
Posted: October 4
One of the best RTS game i have played.
It exist very good mods for this game, like:
- Sorian AI
- eXtreme wars
- Total Mayhem
- Experimental Shields
- etc.

I definitely recommend this game!
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1 of 1 people (100%) found this review helpful
2 people found this review funny
92.2 hrs on record
Posted: September 26
I started typing a long a spectacular review. Then I got lazy, so I deleted the few sentences I wrote. Now I am just going to be a number, as none gonna read the review anyway. Oh, but if you do, download FORGED ALLIANCE FOREVER NOW!
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1 of 2 people (50%) found this review helpful
33.8 hrs on record
Posted: September 25
Theres no reason in existence not to buy this game.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
151.3 hrs on record
Posted: September 29
Still the king. SC2 two is for kids and MOBA fans, this is the game for big boys.
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1 of 7 people (14%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: September 27
Do not try to play it today. It has many problems with compatibility. Crashes when changing resolution, when using a 7.1 or just when you set graphics on high. If you want to play on a 1024 screen, it's your game.
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Most Helpful Reviews  Overall
511 of 524 people (98%) found this review helpful
551.3 hrs on record
Posted: December 3, 2013
How do I even start reviewing Supreme Commander: Forged Alliance? I think I'll start by telling about something that happened earlier today while I was playing a multiplayer match, an experience that quite well describes several of the qualities of this game. It was quite late into the game, about 30-40 min in and everyone had grown quite powerful. My Armored Command Unit, your most important unit that you use to build your whole army and whose death means you're out of the game in most cases, was under heavy attack from a swarm of Gunships and a Heavy Artillery Installation firing away from the other side of the map. I managed to bring my fighter planes in to take care of the enemy Gunships but the ACU was really low on health, another devastating artillery shell was incomming and if it hit I would be out of the game. The shell was going straight for it's target, I was going to lose. But I did not, straight above the ACU the shell hit an unfortunate fighter passing above and destroyed it. An artillery shell from the other side of the map hit a ridiculously small and fast moving fighter plane, I could hardly believe my eyes.

There is an unbelievable attention to detail in this game, every projectile is calculated individually which adds great tactical depth. Good micro and smart use of the lay of the land can have a significant effect on the outcome of a skirmish as shots might miss, impact hills, rocks or units they where not intended for. This combined with the games truly epic scale brings one of the game's few minor drawbacks, seven years after release even the fastest computers have to slow down when literally thousands of futuristic aircraft clash.

The scale is another thing worth mentioning, the size of the maps range from quite small 5x5km maps to the enomous 81x81km battlefields that it take several minutes for even the fastest units to cross. So no matter if you want to wage war for hours against 7 opponents or if you're interested in intense StarCraft styled matches Forged Alliance will provide.
There is also a great variety of units, from small land scouts that take seconds to build to colossal experimental units that could take hours for a single engineer to construct but are able to singlehandly defeat huge armies. The balance between units is good, all four factions are viable and almost all units fill some role during some part of the game without any unit standing out as particularly overpowered which is quite impressive as there are hundreds of them.

To summarize, this game is a polished gem. The gameplay, both single- and multiplayer, is great, the design is amazing, the sands of time hardly seem to affect the game at all and the replay value is close to infinite. I'm a huge fan of real-time strategy games and I honestly believe that Supreme Commander: Forged Alliance is the apex of the genre.
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274 of 280 people (98%) found this review helpful
11 people found this review funny
32.9 hrs on record
Posted: October 8, 2014

One of the most under-appreciated games of all time.

Mediocre campaign generally speaking, but containing the BEST real-time strategy gameplay... ever.

When you have learned how to play it properly (50+ hours at least), you realise that this game does real-time strategy better than any other RTS in the world. An RTS should allow the player to use all the systems he has at his disposal, and use those systems -and his excellent knowledge and wisdom- to make TOOLS in which he uses to complete the objective. Let me explain.

In other RTS games, you get resources, you put those resources into aggressive units, and you attack the enemy.

In Supreme Commander, you have a basic start, and then the rest is completely up to you. There are many resources: Mass, Energy, Time, "Build Power", "Micro", but it is completely open so that you can choose exactly what to do with your resources, to execute some strange and excellent strategy that YOU created just now on the spot. You have so many units available to you to use in new ways. These units are not limited to merely 'aggression'. The magnificent unit diversity allows for all sorts of strategic applications. And not just units, but buildings too.

You could send an engineer out right into enemy territory, get it to build a Stealth Generator, construct a Tactical Missile battery, and snipe the enemy commander. This is a logical combination of only THREE units, and none of them the typical 'go and shoot stuff' aggressive units you find in other RTS games. You could teleport a Support Command Unit into the heart of the enemy turtle base and destroy the Strategic Missile Defense in his three seconds of life so that your nuclear missile can do its job. You could send a decoy squadron of Interceptors along one flank of the enemy's base so that your transport drop of an army can get past his horde of Air Superiority Fighters and do damage to the base. You could choose to put your resources into Mass Extractor upgrades and engineers, so that your engineers can focus their build power on speeding up the upgrades one by one, and so run away with exponential increase economy. Actually, that last one is done by all good players anyway. But you can do it as much as you like. There are endless combinations.

The situation is never 'I have x resources, I can put them into y firepower' it is 'I have x spare engineers - I can put some on reclaim and use those bonus resources from reclaim to go into ecenomic upgrades', and 'I have x spare resources that are being wasted sitting in my storage instead of being aggressive units that could get me more ground and Mass Extractors or shields that could give me better hold of what territory I have already claimed', etc.. Your Mass resources can take the form of strong and heavy turrets. Your Energy resources can take the form of air scouts.

But they do not have to stay in those forms. In SupCom you can reclaim those resources by dismantling structures and units through your build power. This unlocks massive intuition, adaptation, and freedom - aspects that encourage strategy. It feels right in an RTS that you can switch up your techniques so easily. You cannot go back to the cold dark RTS games where dumping resources into the wrong form dooms you.

Reclaim is certainly not the only thing in SupCom that makes it so outstanding. It gets everything right. It is the combination of unit variety, resource conversion, scale, and control that makes up so great strategic freedom. I cannot put into words how perfectly this game gets strategy. Everyone needs to enjoy the satisfaction of having such freedom of strategy.

Admittedly, it is quite a learning curve for the first few hours, and then you think you've got it, but then you find you got the basics, and you need to build complexity on those basics so you can unlock more learning curve. It's hard to do, but you can expect so much from such freedom. And if you can't grasp it, just play it simple: get the economy right, and turtle. Lots of players do this. They pick a map with one thin line or gap so that the two teams can hold the line or gap against the other team while everyone gets a superpowered economy and shoves firepower into the middle. Not much strategy, but enough to satisfy many.

Short story is, grand scale of war, control of your forces, freedom of strategy...

BEST RTS EVER. Get it. Or at least watch some casts by Gyle on YouTube. Be warned, many of them are epic, that means potentially hours long, and yes, skirmishes do last that long because this game is epic. And then get Forged Alliance Forever - the community lobby, which I could write another entire review for.

Edit 1: 'Agression' typo fixed, harshness on campaign quality reduced.
Edit 2: What follows is a comment I made on someone's negative review:
Supreme Commander features the most streamlined control options I have ever seen in an RTS, and a unit/race balance that is far more dependable than other RTS games. Though this may limit the diversity of faction units and maps, it is for the benefit of having a clean canvas on which the players can work fair and beautiful strategic destruction.
Personally, I find the mathematical artistry of strategy war gaming to be more greatly rendered in Supreme Commander Forged Alliance than in any game in the world (apart from chess). This aspect is what captures my interest. The breadth and depth of strategic warfare are greater in Supreme Commander than in the tens of other RTS games I have played. Behind the steep learning curve and the very small scale match start lies pure strategy that is more refined and accessible. Supreme Commander does better in enabling the player to develop their strategic brainstorming and application without restraint, achieving their own art of war through the perfect mechanics of Supreme Commander.
I know this is all wordy and may not carry much solid fact, but it is a difficult understanding to explain. For me, where other RTS games seem to sit on the same strategy of rush with the right mix of different unit types, Supreme Commander opens Real-Time Strategy to what it was always supposed to be: the set-up necessary to allow the players to continuously evolve their own strategies in matches that are as much of the mind as of the mouse.
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298 of 334 people (89%) found this review helpful
304 people found this review funny
4.1 hrs on record
Posted: October 27, 2014
Nuked myself by accident. 5/5
Was this review helpful? Yes No Funny
154 of 157 people (98%) found this review helpful
45 people found this review funny
116.7 hrs on record
Posted: October 27, 2014
People told me this game was good, but I never expected THIS.

- Great graphics, especially for a game from 2007.
- 4 unique factions.
- 4 tiers of technology! 4!
- A very good intel system.
- 4 TIERS. 4!!!
- A good campaign with a good story.
- Interesting characters. Oh yes.
- Your commander is actually useful, even later in the game.
- T1 units stay pretty relevant. Building 20 factories to unleash a swarm of T1 tanks is funny.
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144 of 148 people (97%) found this review helpful
8 people found this review funny
0.6 hrs on record
Posted: May 29, 2015
*Strategic Launch detected*
*Watches helplessly as 72 missiles slowly approach*
*Teleports into enemy base as a final stand, dies but causes a nuclear reaction*

Forgive the lack of hours put into the game - I've put hundreds, if not thousands into the game, but steam hasn't tracked my progress due to using an external program known as 'Forged Alliance Forever', aka FAF. I'll go into why shortly.

Supreme Commander: Forged Alliance is, by far, the best SupCom game around. In fact, it is one of the best, if not THE best stratergy game around. It has just about everything you can imagine it it, ranging from tiny robotic units the size of houses to huge megabots that'd dwarf entire cities.

The game is very different from other stratergy games, which for some can be it's downfall, whilst others just an incentive to play. It plays on a huge scale. Or on a small scale, varying from map to map. If you have a good processor (which I sadly do not), you can have massive battles consisting of thousands of units - and oh my, such battles are always glorious.

Maps also vary in size, some being a few kilometers squared, whilst others are much, much bigger (forgive me, but I can't actually pull the max map size out of my brain at this moment for some reason).

The game has and supports naval, air and land warfare. It has and supports stealth based warfare as well as 'conventional' warfare, fought between huge armies. It has end-game weaponry that can be disabled via options or left enabled at will, such as nuclear weaponry, heavy artillery, certain experimentals such as experimental artillery - so you've got a turtle against you and that stuff is enabled? No problem! Turn them into the wastes of the Fallout series.

I cannot stress how good this game is. It truely is a masterpiece, and though graphically dated, you really won't notice the graphics half the time because you won't exactly be zoomed in close, or the sheer amount of units moving around will distract you from the low resolution and lowish poly models.

But with the age of the game comes performance issues. You really need a good processor to handle this game with lots of players - 1v1 with 2000 units active at one time is generally not an issue (at least with people with processors like mine, and AMD FX 4100), but larger battles consisting of 2-6 players will result in slowdowns so the user with the weakest processor may catch up.

Overall I recommend this game. I really, really recommend this game. If you like RTS games - get it.


This game is heavily multiplayer orientated. You can play via steam through skirmish modes and campain, but there are issues (or so I've been told) with multiplayer within the game after purchase. AFAIK you need to use applications like hamachi to play.

So most people will use FAF - Forged Alliance Forever. FAF is a lobby system that allows downloading of custom maps and a large selection of mods on the fly, without fafing with applications like hamachi which have potential security issues.

The game is awesome on multiplayer. There are many different ways to play this game - I myself and those I play with play this game at an extremely slow pace, with games ranging from thirty minutes to many hours in length. This is unusual, but fun and perfectly playable. You can literally play it how *you* want to play it, given that you play with others with the same view.

Or you can go competitive - competitive games are fast, quick and require quick thinking. Or you can play something in between - whatever suits your needs or tastes.
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Recently Posted
91.0 hrs
Posted: October 21
supcom forged alliance is a great game that takes some strategy and skill to play. The AI is actually good with it adapting to your play style if you select the adaptive AI. The gameplay is slow at the start but as you expand out wards it picks up to a nice pace where you constantly will need to defend from assaults and attack strategic targets. it'll take some time to gain your choice of playstyle some like to use airforce alot more than ground force or a mix of both. but to round it up i hate reading the long reviews of every detail its a game for those who like a challenge even from the easiest of AI's and like the fact of a more realistic fighting style with strategic assaults and defences. Also for its price it's really worth a try if your thinking about it also search it up on youtube to get a visual of what the game is really like.
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Narcissistic Red
6.3 hrs
Posted: October 21
initially amazed with its scale. It’s a real-time strategy game in which hundreds of robots collide upon enormous maps, in which the units you build at the start of a match are the size of a metallic toenail on the Experimental units you’ll be building at the end, and in which you’ll spend your time zooming seamlessly up into the clouds just to fit all the destruction on screen.

Seven years later, the scale doesn’t impress me as much. Instead it’s the depth that continues to amaze.

I went through a phase a couple of years ago of playing SC:FA every single day. After about a year, I looked at a friend playing and was surprised by something on his screen. “What is that?”. There was a unit hovering high above the map, lasering buildings and units on the ground from a height I’d never seen any travel before. It turned out to be a UEF Novax Satellite. How often do you discover that a game you play for hours every single day contains a unit you’ve never even seen.

SupCom feels like a game where individual playstyles are writ large. Different strategies have less to do with micro-control over small numbers of units and more to do with which end-of-level-boss unit you want to construct. Are you aiming for a fleet of ships which can sprout legs and walk on land, or a flying donut often first detected by the island-sized shadow it casts beneath it?

On your repeat journeys to unlocking these destructive options you’ll learn to master the nuances of Supreme Commander’s unusual economy, where your ability to spend and build is determined by your rate of income and not what’s already in the bank. It’s possible to crash your economy by betting on future profits that then don’t arrive. Everywhere you look in Supreme Commander there’s evidence of a designer who had spent a lot of time thinking about strategy games, and who had smart ideas for how to make their systems more nuanced, more inter-connected, more full of enormous spiderbots.

Supreme Commander: Forged Alliance is a standalone expansion to the original game, and it’s the best way to enter the series today. It’s got more units and races and options than its predecessor, and it maintains the scale and diversity and economic complexity that the (admittedly more accessible) Supreme Commander 2 abandoned. When paired with the essential Sorian AI mod, and perhaps FA Forever for online play, it’s the most rewarding and surprising RTS I’ve ever played.
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269.3 hrs
Posted: October 20
This is very good game and it is very unique.
Also despite the fact that the game released long time ago, it is still very interesting.

You will definitely like this game in two cases:
1. StarCraft 2 is too fast for you and you prefer to use tactics instead of "Actions Per Minute" skill.
2. You like the game "Wargame" (or similar games) but you don't like a lack of possibility to construct buildings and gather resources.
This game is much slower than StarCraft, have much larger scales but also allows to construct bases. So you probably will like it.

Also, not anyone knows, but the game still have strong community and you can easily find a game to play PvP up to 4x4 or even 6x6 players.
Community of this game created a service for multiplayer, you may find details here:
You can found some video of PvP on Youtube and you will note that the game is very tactical.

Another interesting fact, at first glance you may think that most units of all 4 factions is similar.
But actually they have very different characteristics. You may found units database on the website above and explore how to use different advantages or disadvantages of different units and factions.

Also, if you played Planetary Annihilation (which is similar to this game), take a note that Supreme Commander have a lot of features which is not available in PA, such as:
- Shields
- Large air transport
- Better aviation
- Mods with a lot of new units
So I recommend you to check this game.
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Little Marco
70.3 hrs
Posted: October 20
Best RTS in my imo tbh honest
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[DPA] AlphaTurkey
171.3 hrs
Posted: October 20
I very recommend this game to RTS and Sci-fi lovers. Supreme Commander grants you a ton of possibilitys how to destroy your enemy...and with mods the war will get more crazy !
A very good game
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spagbol Joe's magic uncle
11.5 hrs
Posted: October 20
Your superman commander and doesn't afraid of anything.

Kill Alien left, middle, and central so you can the planet.

And now the Aalien
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201.0 hrs
Posted: October 18
I haven't played much but it seems okay.
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Major Witty
43.3 hrs
Posted: October 18
This review covers Supreme Commander and Supreme Commander Forged Alliance. Get both!

One of the greatest RTS games of all time.

If you like commanding hundreds of sea, air, and land units please read on.

Don't let the low hours on Steam trick you. Eight of my friends and I bought this game on CD years ago. We would reoutinely play 6 to 8 co-op or multiplayer (free for all) games on LAN before the Internet speeds really got fast. I've got at least 1000 hours in this game with all the weekend LAN parties hosted at a bachelor pad.

This game ruined my RTS experience by introducing or near perfecting some techniques.

1. Virtually unlimited queueing of orders (patrol, move, etcetera). I've never hit a limit. I would reckon that I have had at least 100 orders queued without any issue to tens of different unit groups.
2. Large scale battles. Each side can have hundreds of units (we've had 8 sides in one large battle).
3. Mouse zoom in/out. I can't explain in words the many ways this feature is plain useful and should be the standard in RTS games. You can zoom into a low level (one unit) and out to see the entire map and units are then represented as particular icons (easily identifiable). You can issue any command or select any unit from low to high level zooms. It's plain awesome.
4. True faction faction and unit differences. Big difference between tier 1, 2, 3, and experiental units.
5. Interesting upgrade paths for commander with multiple paths (Builder, fighter, stealth, etc).
6. Short cut keys to do same thing as mouse.
7. Four factions that look, feel, and really behave different.
8. True land, sea (above and below), and air units.
9. Transports (air or sea) with fantastic transport queueing/ferry options.
10. Graphics look great, even for an old game.
11. Replayability (different campaigns as different factions, co-op, multiplayer, maps)
12. Experimental units.
13. Game balance. Almost every unit has a counterpart. Want to nuke people? Want to build anti-nuke system?
14. Automation of engineers (patrol duty) to clear battle fields of wrecked metal or terrain and repair stationary units.
15. Massive selection of buildings and units
16...I'm sure I'm leaving stuff out.

I'm trying to convince my wife to let me buy five more copies when on sale for my children. There are a few potty words in the campaign (hell, damn, etc) so I'm not sure if I can yet. I started to play this game again after years of playing other games. This RTS set the standard in so many areas that is effectively made me a critic of other RTS games that could continue the standard and improve it. None have.

Note: I am playing with Windows 10 64-bit operating system with Supreme Commander and Forged Alliance executables set to Windows compatibility (Windows XP SP2). If I do not set this, then game crashes between levels. With it set, I haven't crashed yet.
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21.6 hrs
Posted: October 17
Super happy fun time!
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9.0 hrs
Posted: October 16
10 years later and this is still my favorite strategy game on the market. If you want strategy, this game is the definitive RTS.

Many things I like about this game come down to preference, but if you want a strategy game with resource streams (continual and infinite resource collection), this game is the best of the category. There is very little micromanagement that has to be done to produce units, leaving the player to focus entirely on his/her armies. If there is one thing that makes this game shine, it is this lack of serious micromanagement in production and base-building.

Supreme Commander is a shining example in the genre of Real Time Strategy.
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