The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
User reviews:
Recent:
Very Positive (62 reviews) - 98% of the 62 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (2,642 reviews) - 97% of the 2,642 user reviews for this game are positive.
Release Date: Sep 28, 2011

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About This Game

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

System Requirements

    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
Customer reviews
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Recent:
Very Positive (62 reviews)
Overall:
Overwhelmingly Positive (2,642 reviews)
Recently Posted
Zombie Bait
( 6.7 hrs on record )
Posted: May 27
The number of hours steam shows is a lie, I have probably a few thousand hours into playing. This is one of my favorite games. I am currently playing it on my third computer. It is the spiritual successor of Total Annihilation and very well done. Well worth the money as it will end up costing you mere pennies per hour.

Like all RTS games you start with a few basic units, usually just your commander. You then build factories, resource gathering, and military. You then Explore, expand exploit and exterminate. In supreme commander you have 4 tiers of units T1 to T3 and then experimental units, which are very expensive and take a long time to build, but are essentially game enders. Each of the 4 races has its own unique units, strengths and weakenesses. The experimentals also fill fairly specific roles, making enemy engineer capture a significant boost to your combat power. It has been out long enough now that the units are all pretty well balanced.

If you are a fan of RTS games, I highly recommend this one.

Helpful? Yes No Funny
Vishnu100101
( 2.6 hrs on record )
Posted: May 27
Played this game a lot a few years ago on a terrible desktop which I got rid of recently. Found out to my great dismay that I'd thrown out my Forged Alliance disk. I was dragged from my sadness when I found its instruction manual in among dozens of others underneath random cables and aux-like cords. I saw the cd-key and thought "what the hell, I'll try activating it on steam".
Lo and behold!
Not just one, but TWO Supreme Commander titles appear in my library

Many hours of nostalgia later, a case of RSI from not moving, and mild dehydration later and I've played through the whole game again. Twice

12/10 would accidentally risk my life for again
Helpful? Yes No Funny
ghettobob99
( 29.6 hrs on record )
Posted: May 26
This game is fantastic in every aspect, I also own the original but this is just a better version with more player slots and an extra faction, which is what I wanted from the original. But none the less this is the best RTS I have ever played and it continues to excite me 8 years after it's original launch. The size of the battles you can have is absolutley fantastic and it is even better when playing with friends becuase you can coordinate attacks from land air and sea all at the same time while also building your base.

Absolutley fantastic 10/10
Helpful? Yes No Funny
LtKillPuppy
( 9.9 hrs on record )
Posted: May 25
As far as I am concerned, Supreme Commander: Forged Alliance is the best RTS game, ever. Originally Cavedog Entertainment created a game called Total Annihilation. At the time it was considered the best RTS game, ever. Chris Taylor later left Cavedog to form his own studio and worked on a spiritual successor to his best-selling TA game.

It's hard to describe to today's generation what SupCom was like when it first came out. It was the first triple-A title that really utilized dual-core (and above) systems; In an era where you had to force most games to run on a single CPU lest they crash, SupCom adored it, loved it, reveled in it. It would drive the top-end system into the ground with its rich, lush graphics and absolutely enormous battles.

It's also the first game that I can recall which specifically had built-in support for multi-display. One monitor could show you the ground fight, and on the second monitor you could either have a different camera view or a scaled-up map view.

There are too many things to list which were innovated in this game. Here's a by-no-means exhaustive list:

* First game to really show what multi-core computers could do with gigantic 1000+ unit battles.

* First pure simulation grand scale RTS, with no RPG-like dice rolls. If a mega-gun launches a projectile at you, you can dodge it if your unit is fast enough and you are good enough at microing. Every missile and bullet is simulated when it leaves the barrel. This made the game a micro-lover's dream.

* First game to support multi-monitor, allowing you to configure each display as you want.

* First use of a wide-scale camera. You could zoom all the way out to 30k altitude and view the battle as a series of stategic icons, or zoom all the way in and watch each individual shell land on the enemy.

* First use of "zoom at where I'm looking" smart camera. Seriously, I wish more people would utilize this mechanic. In most RTS games you had to keep your hands on the keyboard at all times despite the game being 90% mouse driven, just so you could move the camera around. But in SupCom, they made it so when the camera zooms in, it focuses on the point where your cursor is situated. This makes for an incredibly smooth playing experience, where you feel like you have total control over your view of the battle field.

* First RTS where indirect fire is a critical aspect of gameplay. Most units can actually launch projectiles or shells at least 10% further range or so outside of their radar detection range. Other units which had wider radar detection ranges could be coupled with indirect-fire units to maximize your effectiveness. Early scout units were always useful because of this. SupCom was never a case of "build unit X until you win" sort of game, against competent players you had to have a mix.

* Innovative resource system inherited from TA which leads to very intense economy management. Instead of buying units for a fixed cost from a fixed pool of "money," you deal with resources in a producing/consumed sliding scale. This meant that build order was the king, particularly at the beginning of the game, and you had to be careful with how you spent your resources. Your factories would never refuse to build a unit if your resource production level was low; They would just take more and more time. Conversely, if you over-produced but didn't consume enough, you were likely wasting materials and giving an advantage of the enemy who might not be so frugal. Because of this, each match is a constant tweaking of your economy. You had both mass (used for building) and energy (used for powering things) to keep track of.

* Wreckage. Yeah, it's there just to look cool, but it also contains mass which can be reclaimed. Build a mega-unit and send it to the enemy base and -- oh no, it dies! Now, not only did you lose your chance, but you've just given the enemy a huge economy boost. You really had to think about sending in the heavies, as it was possible to give aid to the enemy just by your failures alone.

* Stealth mechanic which allowed you to coordinate sneak attacks and all kinds of fun assassin-style missions against the opponent. One of the three factions is geared towards stealth play. (Cybrans forever!)

* AMAZING control over what your factories and units can do. Want to have a master factory and 6 others which mirror what it does? Doable! Want to have a certain factory to exit a unit and then have it automatically patrol a particular route? Doable! Want to edit patrol paths once they are defined? No problem! Smart engineer units which automatically assist or reclaim wreckage? Ayup!

* Adjacency economy boosting system. Factories placed near power sources get a reduction in their power consumption. But they also get mass-cost reductions when placed near mass sources. This meant you were always search for the most optimal building configuration to maximize your economy, usually altered by the terrain.

* Upgradable commander unit. SupCom had a single powerful hero unit which could be upgraded via research to give it extra abilities. Most of these abilities were mutually exclusive, so you had to think about what approach you would take.

* Pretty decent single-player campaign that's entertaining and fun to replay as different factions. It's no Starcraft in that regard but I think it's held up fairly well.

* (Sadly no longer applicable.) Very active eSports community, with frequent and entertaining matches. Game supports a built-in replay mechanism which allows you to watch matches with ease.

* Tons of really awesome mods which expanded the life of the game, such as Sorian AI (which fixed the fairly braindead default AI) and Black Ops (adds a ton of new units).

* SupCom:FA adds to the already excellent SupCom by introducing a new single player campaign, new experimental units, all new maps, and a new faction (which admittedly, was kinda broken and way overpowered until the bugs were patched out).


Seriously, this game was amazing. A LOT of thought went into its design and implementation. SupCom: FA literally ruined all other RTS games for me. I cannot play them without thinking, "Gee, I wish I was playing SC:FA instead." And then I boot the game up again and take on
Helpful? Yes No Funny
Zelph
( 10.5 hrs on record )
Posted: May 24
Pretty much the ultimate RTS still. There's no RTS game better before or after this. The only downside is the slightly complex economy, but once you figure that out there is an amazing amount of different strategies to play. To every move there is always a counter, so it's always fun to try different ways to win. The game let's you play at the strategic level with lots of building and unit tasks able to be queued. The zoom out to strategic level is fantastic. Most of all the big units are just fun to use.
Helpful? Yes No Funny
2lol4Bitch
Posted: May 23
best RTS, matter of facts
Helpful? Yes No Funny
August
( 4.2 hrs on record )
Posted: May 21
the Best Rts game ever made,

if you want a strategic game then this is for you ,
if not try to play it and i am sure you will like it.

the only downside of this game that its uses just one core
Helpful? Yes No Funny
CoolMinebro
( 57.9 hrs on record )
Posted: May 20
Product received for free
Great game to play with friends and other people online the community is great and the people are still here even though the game is very old I would reccomend this to anybody who enjoys RTS games
Helpful? Yes No Funny
eigilh
( 181.7 hrs on record )
Posted: May 20
simply immortal
Helpful? Yes No Funny
Shas'Ui Demotana
( 19.9 hrs on record )
Posted: May 19
I will never forget how I just so randomly happened to find this game in a local store many years ago. Top favourite RTS ever since.

Such a shame that GPG went down...
Helpful? Yes No Funny
Bane
( 94.8 hrs on record )
Posted: May 17
this game is the game we play at parties. it may not be glamorous to yell GET YOUR UNITS OVER HERE, or GIVE ME MASS, but as the wise donald trump once said, it's a good time. better learn to micromanage, cause there's a flood of tech 1 units coming at you!
Helpful? Yes No Funny
Alpha Wolf
( 5.3 hrs on record )
Posted: May 16
It is a great game but it would only run for 10 15 or 20 minutes at a time and then it was so hard to get running.



this is my pc specs if this helps any one


GeForce GTX 960M

Intel core i7-4720HQ cpu 2.60 GHz

16.00 GB ram

windows 8.1

if any one can help thanks and if you cant i hope you dont have the same problem.
Helpful? Yes No Funny
Rewdragon
( 35.7 hrs on record )
Posted: May 15
I previously made a review for the vanilla Supreme Commander, but this is my actual review on the game.

This is Supreme Commander: Forged Alliance. Obviously takes place in the future where people build robots to fight for them in a huge war known as the... 1000-Year War I believe? Anyway, 3 factions are fighting for Galactic Supremacy for their own, but the other 2 factions stand in their way... In Forged Alliance, an alien race called the Seraphim, was once annihilated by the Xenophobic humans. This time, they come back, and they aren't the peace loving aliens they were once known as.
The Seraphim go on a Galactic Conquest to wipe out all humans for nearly putting their entire race to extinction. Now the humans are coming to extinction and the only way to fight back is for the 3 factions to unite and push back the Seraphim invasion.

Now let's talk about gameplay:
This game has a large variety of units, with 3 tech stages (1,2, and 3). There is also a special stage 4, which are the EXPIRAMENTALS! I put EXPIRAMENTALS in all Caps because let me tell you, they are BIG-♥♥♥ Giant ROBOTS of Mass Destruction!
Unlike most RTS games where there's a population limit, Supreme Commander basically has no limit (Well, unless if you count 1,000 units as a limit). Also, all units only take up 1 point of population, so you can literally have up to 1000 units.

Now there are a few consequences for having such a large limit, LAG. Trust me, Supreme Commander takes alot of processing power, and you probably will not always run at 30 FPS or so.

I recommend this game, It's fun. I'm sorry that's all that I can really say.

ALSO, I would recommend you download Forged Alliance Forever (FAF), it's kinda like a community-made add-on that allows you to play online with other players (Because normal servers are done for), it also has mods for the game that you can mess around with your friends with. Be sure to download that with the game, it's safe.
Helpful? Yes No Funny
Shinikake
( 4.9 hrs on record )
Posted: May 15
The True successor to TA!
Helpful? Yes No Funny
allmhuran
( 425.3 hrs on record )
Posted: May 15
Fantastic game, still in the top 3 RTS games of all time. Get on youtube and watch Gyle or BrinkOInsanity for entertaining casts and to learn the gameplay.
Helpful? Yes No Funny
b.mclaren1
( 804.5 hrs on record )
Posted: May 14
Played and carried on playing before steam existed and still looking for something to replace it.... RTS has had many pretenders to its crown but this gem has not aged and is for me still the ONE after playing pretty everything out there best bang for buck in gaming bar none
Helpful? Yes No Funny
profile name
( 126.6 hrs on record )
Posted: May 14
Best game I've ever played, I play it everyday now. It has sooo much features and stuff to grab you in, I also play Supreme Commander Forged Alliance Forver which is a 3rd party software to this game, it just is an amazing game! Please buy it!
Helpful? Yes No Funny
Darkabyss
( 124.5 hrs on record )
Posted: May 12
One of the best or just the best RTS ever.
Helpful? Yes No Funny
[CYB] tachyon <∞>
Posted: May 6
A grand expansion for quite possibly the grandest strategy game ever made. If you are looking for massive battles across land, see, and air with giant experimental units towering over hundreds of tanks and explosions, look no further.

It is a beast to run even in 2016, but the incredible experiences possible make it completely worth it. You'll want to grab the community lobby at http://faforever.com to play mods, get the latest balance patches, and use matchmaking, as the steam version is a very dumbed down lobby list.

I've played the game since launch and consider Forged Alliance an essential companion to the original masterpiece. Once again, the campaign is filled with cliches and medicore writing, but it's better than the base game's campaign, and is a great prep for playing online with others.

Perfect 5/7 duck-sized horses or 10/10 fake internet video game points.
Helpful? Yes No Funny
Joey Salads
( 89.5 hrs on record )
Posted: May 4
Played with my friend for the first time against hard bots they overwhelmed us and were killing my com I ran into his base saying when he dies it will give everything around him a buff he put all his units next to me I die and blow everything up









10/10 will buff again
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 26 people (96%) found this review helpful
4 people found this review funny
Recommended
347.0 hrs on record
Posted: May 2
This is probably the world's greatest video game ever made.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
Posted: May 6
A grand expansion for quite possibly the grandest strategy game ever made. If you are looking for massive battles across land, see, and air with giant experimental units towering over hundreds of tanks and explosions, look no further.

It is a beast to run even in 2016, but the incredible experiences possible make it completely worth it. You'll want to grab the community lobby at http://faforever.com to play mods, get the latest balance patches, and use matchmaking, as the steam version is a very dumbed down lobby list.

I've played the game since launch and consider Forged Alliance an essential companion to the original masterpiece. Once again, the campaign is filled with cliches and medicore writing, but it's better than the base game's campaign, and is a great prep for playing online with others.

Perfect 5/7 duck-sized horses or 10/10 fake internet video game points.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
60.3 hrs on record
Posted: May 3
Im not a huge fan of blanket statements, but this is probably the best RTS ever made.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
Posted: May 23
best RTS, matter of facts
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
9.9 hrs on record
Posted: May 25
As far as I am concerned, Supreme Commander: Forged Alliance is the best RTS game, ever. Originally Cavedog Entertainment created a game called Total Annihilation. At the time it was considered the best RTS game, ever. Chris Taylor later left Cavedog to form his own studio and worked on a spiritual successor to his best-selling TA game.

It's hard to describe to today's generation what SupCom was like when it first came out. It was the first triple-A title that really utilized dual-core (and above) systems; In an era where you had to force most games to run on a single CPU lest they crash, SupCom adored it, loved it, reveled in it. It would drive the top-end system into the ground with its rich, lush graphics and absolutely enormous battles.

It's also the first game that I can recall which specifically had built-in support for multi-display. One monitor could show you the ground fight, and on the second monitor you could either have a different camera view or a scaled-up map view.

There are too many things to list which were innovated in this game. Here's a by-no-means exhaustive list:

* First game to really show what multi-core computers could do with gigantic 1000+ unit battles.

* First pure simulation grand scale RTS, with no RPG-like dice rolls. If a mega-gun launches a projectile at you, you can dodge it if your unit is fast enough and you are good enough at microing. Every missile and bullet is simulated when it leaves the barrel. This made the game a micro-lover's dream.

* First game to support multi-monitor, allowing you to configure each display as you want.

* First use of a wide-scale camera. You could zoom all the way out to 30k altitude and view the battle as a series of stategic icons, or zoom all the way in and watch each individual shell land on the enemy.

* First use of "zoom at where I'm looking" smart camera. Seriously, I wish more people would utilize this mechanic. In most RTS games you had to keep your hands on the keyboard at all times despite the game being 90% mouse driven, just so you could move the camera around. But in SupCom, they made it so when the camera zooms in, it focuses on the point where your cursor is situated. This makes for an incredibly smooth playing experience, where you feel like you have total control over your view of the battle field.

* First RTS where indirect fire is a critical aspect of gameplay. Most units can actually launch projectiles or shells at least 10% further range or so outside of their radar detection range. Other units which had wider radar detection ranges could be coupled with indirect-fire units to maximize your effectiveness. Early scout units were always useful because of this. SupCom was never a case of "build unit X until you win" sort of game, against competent players you had to have a mix.

* Innovative resource system inherited from TA which leads to very intense economy management. Instead of buying units for a fixed cost from a fixed pool of "money," you deal with resources in a producing/consumed sliding scale. This meant that build order was the king, particularly at the beginning of the game, and you had to be careful with how you spent your resources. Your factories would never refuse to build a unit if your resource production level was low; They would just take more and more time. Conversely, if you over-produced but didn't consume enough, you were likely wasting materials and giving an advantage of the enemy who might not be so frugal. Because of this, each match is a constant tweaking of your economy. You had both mass (used for building) and energy (used for powering things) to keep track of.

* Wreckage. Yeah, it's there just to look cool, but it also contains mass which can be reclaimed. Build a mega-unit and send it to the enemy base and -- oh no, it dies! Now, not only did you lose your chance, but you've just given the enemy a huge economy boost. You really had to think about sending in the heavies, as it was possible to give aid to the enemy just by your failures alone.

* Stealth mechanic which allowed you to coordinate sneak attacks and all kinds of fun assassin-style missions against the opponent. One of the three factions is geared towards stealth play. (Cybrans forever!)

* AMAZING control over what your factories and units can do. Want to have a master factory and 6 others which mirror what it does? Doable! Want to have a certain factory to exit a unit and then have it automatically patrol a particular route? Doable! Want to edit patrol paths once they are defined? No problem! Smart engineer units which automatically assist or reclaim wreckage? Ayup!

* Adjacency economy boosting system. Factories placed near power sources get a reduction in their power consumption. But they also get mass-cost reductions when placed near mass sources. This meant you were always search for the most optimal building configuration to maximize your economy, usually altered by the terrain.

* Upgradable commander unit. SupCom had a single powerful hero unit which could be upgraded via research to give it extra abilities. Most of these abilities were mutually exclusive, so you had to think about what approach you would take.

* Pretty decent single-player campaign that's entertaining and fun to replay as different factions. It's no Starcraft in that regard but I think it's held up fairly well.

* (Sadly no longer applicable.) Very active eSports community, with frequent and entertaining matches. Game supports a built-in replay mechanism which allows you to watch matches with ease.

* Tons of really awesome mods which expanded the life of the game, such as Sorian AI (which fixed the fairly braindead default AI) and Black Ops (adds a ton of new units).

* SupCom:FA adds to the already excellent SupCom by introducing a new single player campaign, new experimental units, all new maps, and a new faction (which admittedly, was kinda broken and way overpowered until the bugs were patched out).


Seriously, this game was amazing. A LOT of thought went into its design and implementation. SupCom: FA literally ruined all other RTS games for me. I cannot play them without thinking, "Gee, I wish I was playing SC:FA instead." And then I boot the game up again and take on
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
3 people found this review funny
Recommended
89.5 hrs on record
Posted: May 4
Played with my friend for the first time against hard bots they overwhelmed us and were killing my com I ran into his base saying when he dies it will give everything around him a buff he put all his units next to me I die and blow everything up









10/10 will buff again
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
11 of 11 people (100%) found this review helpful
Recommended
17.0 hrs on record
Posted: April 20
This is a MUST OWN RTS game for everyone.

With this game you fell like you are controlling the army of the whole country. Want a 80*80 map? No problem. Want to Fight everything across the huge map? No problem. Want a large sea battles that only few RTSes can do it? No problem. Do you want a large explosions? no problem.

But gotta say. This game is very CPU intensive. You need a very good CPU. Not more cores, but better single core performance because this game is very old and not support multicore CPUs.

I'm sorry that I have only a few hours. But I put most times on Forged Alliance Forever.

I would get owned and get negative rank in ladder again.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
0.1 hrs on record
Posted: April 4
An excellent RTS game with a remarkable amount of thought and care put into it, one can tell that the developers truely loved the game they were making, and that level of care, meticulous attention to detail, and authenticity is hard to find in modern AAA games like starcraft.

Supcom effortlessly joins relatively simple concepts such as mass extraction and energy generation with tiered technology and layered complexity to create a game that at no point seems overwhelming, but always keeps the player engaged. I cant remember any time in the game I felt like I was coasting, or I had nothing to do, as the tremendously effective AI always keeps you on your toes, and whether you are a new player, or a veteran, there's a difficulty for you. I also can't say there was any time, save perhaps one instance, where I rage quitted. Supreme Commander is one of thos games where losing is just as fun and spectacular as winning. Hearing that STRATEGIC LAUNCH DETECTED, or seeing an experimental bomber bearing down on your base are the kinds of twists and turns in the game that level designers would work to make by hand, Supcom acheives them on a regular basis just by operating within its own well implemented rules.

100/10, if you don't buy this game you're kind of stupid.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2 people found this review funny
Recommended
774.4 hrs on record
Posted: March 4
Why are you reading the comments ? Buy that game, play it, lose, start a new game, lose again, start a new game build nukes, UFOs, experimental units and destroy your opponent and finally win.
11/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
11.8 hrs on record
Posted: March 6
As someone who has played 100+ hrs on disc, after I picked it up in 2007, this game is totally worth it. Forged Alliance I never bothered with- but now that I've started it it seems to just add a new campaign and 20 or so units.

PROS
- An AI that actually (OMG) focuses on economies and defenses!
- So many units, C&C can eat its hat(s)
- Great modding community
- Hours and hours of play vs Normal AI (C&C Hardcore is easier than them)- racked up about 9 hrs in one single game.
- MASSIVE maps. Let's just say a massive artillery piece can't get half of one.
- ACTIVE physics. Fire that nuke at the wrong time? Air force is gettin' halved, baby.
- BIIGGGGGG economy requirements. You can't plop a Tiberium refinery and be done. You need to fight to secure Mass from enemies, and you need a ♥♥♥♥ ton of Energy.
- AIs send lots of scouts at you, and engineers to remote locales to secure Mass- even sending bomber squadrons on sorties into your territory to take out a Mass collecter, then sending an engineer to rebuild it in their name
CONS
- AIs focus on air.. But that may have something to do with me building lots and lots of gunships.
- AI defenses too good- you'll need several hundred units to break through
- AIs build massive armies... and then don't do a damn thing with them
- SO MUCH MASS REQUIREMENT. I have over 15 T3s, and it doesn't make enough to build troops and a single building at once.
- Interface sucks compared to original SupCom.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
Posted: April 22
Supreme Commander forged alliance is a good game you add mod and other cool stuff you can
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
238.4 hrs on record
Posted: March 2
You wanna know how good this game is?

I have 200 199 hours recorded, If it could count offline hours it would be over 1199.

Thats how good it is.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
330.2 hrs on record
Posted: March 7
Picked up this RTS as I love the genre..

I can fling giant flying donuts at peoples bases on mass :D

Ai may not be the smartest of the smarts...but better than nothing :3
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 of 2 people (100%) found this review helpful
Recommended
20.2 hrs on record
Posted: March 26
holy hell this game can support a LOT of units
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
Posted: March 29
Best game in the series 10/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
4 people found this review funny
Recommended
79.9 hrs on record
Posted: March 26
Fun game, but to truly get how fun it can be, you need friends to play with, preferably friends who arent as good as you.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
31.4 hrs on record
Posted: March 12
Back when i was a young lad and didn't know how to computer, i didn't like this game because of the graphics. Now, i appreciate the work and effort people put into producing good games, and i understand the importance of screen resolution. The graphics in this game are not like, next gen or anything, but they are good. (taking into consideration that this game was made in 2008)

Supreme Commander: Forged Alliance is a great RTS game that offers an experience like no other. The battles take place on a huge scale with maps ranging from 5km x 5km to 81km x 81km. The sheer size might sound pretty cool, but then you get into more small scale. Base building in this game mixes micro and multitasking with managing multiple bases at a time. Nearly everything in this game is upgradeable in some way, so you have to manage whats upgrading while managing unit production and income. You have to remember to upgrade your ACU so you get the benefits from it, all while remembering to build defenses and intel bases. Base building in this game is also really awe inspiring. Different buildings get buffs from other buildings, such as the energy generator, energy storage, and mass fabricator. These all affect each other in some beneficial way, stressing the need for a good base lay out heavily. The fact that nukes and artillery shells can hit a plane in flight also amazes me.

This game offers some really awesome experiences and has a real need for a good strategy. Base building gets more and more complex when you're trying to get the most efficient base, and upgrades add more depth and variety to the game. If you're looking for a good, fun, and over all enjoyable game, you're looking at it right now.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
104.4 hrs on record
Posted: March 19
i want more DLC MM MORE FREE DLC MMMM MORE GAME I WILL PAY FOR MORE
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
36.5 hrs on record
Posted: March 21
Best First-Person Side Scroller I've ever played, gets you right into the action.
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