The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
User reviews: Overwhelmingly Positive (1,714 reviews)
Release Date: Sep 28, 2011

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Recommended By Curators

"The most rewarding and surprising RTS I’ve ever played. "
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About This Game

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

System Requirements

    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
Helpful customer reviews
263 of 295 people (89%) found this review helpful
5 people found this review funny
4.1 hrs on record
Posted: October 27, 2014
Nuked myself by accident. 5/5
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134 of 137 people (98%) found this review helpful
4 people found this review funny
112.5 hrs on record
Posted: October 27, 2014
People told me this game was good, but I never expected THIS.

- Great graphics, especially for a game from 2007.
- 4 unique factions.
- 4 tiers of technology! 4!
- A very good intel system.
- 4 TIERS. 4!!!
- A good campaign with a good story.
- Interesting characters. Oh yes.
- Your commander is actually useful, even later in the game.
- T1 units stay pretty relevant. Building 20 factories to unleash a swarm of T1 tanks is funny.
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37 of 42 people (88%) found this review helpful
0.1 hrs on record
Posted: November 1, 2014
Probably in the top 5 of All RTS games ever made. Will admit that the learning curve is steep but the depth adds so much replay ability to the game

GPG has long since ditched the online game play but the community has made their own match making and ladder system!
Check it out at forged allience forever!
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41 of 52 people (79%) found this review helpful
5 people found this review funny
86.2 hrs on record
Posted: November 1, 2014
11/10 would bang.
Was this review helpful? Yes No Funny
22 of 22 people (100%) found this review helpful
1 person found this review funny
810.1 hrs on record
Posted: November 16, 2014
Best strategy game ever! My hrs into this game (787.5hrs + my other account) have well exceeded 1000hrs, nearing 2000hrs of total game play. It was without a doubt the best game I've been introduced to. I recommond this game to everyone, expecial those who love stategy game; whether or not it's on sale. Some have said that SC crash's and I would more point that at thier system then the game itself. Still, if you find it crash's simply go to google (Who uses bing ;)), search up Supreme Commander Forged Alliance Forever and download it. It'll fix your crash, as well as give you tounds of new mods and palyers to play with.

12/10
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22 of 22 people (100%) found this review helpful
176.1 hrs on record
Posted: November 8, 2014
I first stumbled upon Supreme Commander when it come in a glorious steam bundle filled with big name titles. I owned the game for nearly 3 months before actually playing playing it. (You know how it is.) Never heard of Supreme Commander or the series and passed it off as a generic knock off from Command and Conquer. WOW I WAS WRONG. SC and SC: FA are 2 of the most underrated RTS games I have ever had the privledge of playing. The progressive scaling of units and map size where hundreds of units engage in epic land, air, and sea warfare is something very few RTS games get right. NIce blend between theoretical technology and pre existing war machines with armaments that can be found in armed forces around the world. But what impresses me the most is how smooth the games run, even when 2000 units are "in play." The interface is very polished and easy to navigate. Simply scorlling the mouse wheel immediately zooms into full view of the map where units are displayed by icons instead of smaller models, allowing for fluid macro play even when your 3 bases are scattered across the map. Has all the elements that one would want in an RTS which include but are not limited to:

4 playable factions. All with their own unique flavor and yet are still balanced.
4 Tier(s) of technology and units that are EPIC when engaged in combat.
A challenging campaign with 8 missions that can last between 1 and 5 hours. (5 if you're like me and enjoy building more automated base defenses.
Incredibly fluid gameplay that is challenging and rewarding.
And finally it is quality mental exercise when you've got 10 macro'd unit groups and several dozen unit production buildings gaurding your commander against endless waves of enemy units that often have an unfair advantage.

If you're a true pc game elitist and you enjoy games of strategy that are aesethically pleasing then definitely grab SC and SC: FA next time you get a chance.

PS - could care less about any grammar or spelling oversights. (Its a steam review that no one will read anyways.)
PSS - Do not buy Supreme commander 2 unless you are a HUGE fan of the serious. Square Enix produced the 2nd installment and completely re modeled all of the units and maps and turned it into shallow, brightly colored, and insignificant shells of their former counter parts.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
152.0 hrs on record
Posted: October 20, 2014
Probally the BEST real time strategy game I've ever played. I definately recommend this game to anyone.
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13 of 13 people (100%) found this review helpful
169.6 hrs on record
Posted: November 9, 2014
This game is a masterpiece it is a base building RTS based in a future where the galaxy has been torn apart by a millenia of war by 3 factions:United Earth Federation Cybrans Aeon eahc being different and unique this game also has a unique unit system where u start with ur ''commander'' who builds structures for u and can defeat low level enemy units and ur commander can be upgraded to be improved in combat or have access to higher level structures u can also build enginers a=however ur commander can build quicker there are 3 technically 4 tiers in the game and are defined as ''tech'' u will start at Tech 1 and u get to higher techs by building factories of the previous tech eg once u have a T1 factory u can upgrade it to T2 then T3 each tech allows access to more advanced structures and units once u get T3 engineers or upgrade ur commander to T3 u can get ''experimntals'' which are the most powerful units in the game they are expensive and have high health and damage
The campaign takes place during the ''infinite war'' as the wars combatants have nicknamed it due to it's long period of fighting however when an alien race appears called the ''Seraphim'' the 3 factions UEF Cybrans and Aeon are forced to make a temporary cease fire and stand together to fight the Seraphim threat the campaign features 7 missions I believe each challenging with interesting objectives and characters uuuu can unfortunately not play as the Seraphim but can choose a commander from one of the 3 allied factions
The combat section of the game is phenomonal however battles can last too long these can be multiplayer in the campaign or the multiplayer the combat even though can last too long is great battles are intense and massive and requires strategy and constant attention matches rarely get boring
Pros:
Brilliant gameplay
Unique mechanics
Hard campaign
Interesting characters
Great story
Large battles
Intense gameplay
Well balanced
Cons:
Battles can drag on too long
Some units build too slowly
Campaign can get too difficult at times
In the end the game is a masterpiece if I gave it a rating it would be a strong 9/10 it is unfortunately held back by ridiculous difficulty spikes and battles dragging on for literally hours but I would highly reccommend this game to anyone who like the genre.
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7 of 7 people (100%) found this review helpful
33.5 hrs on record
Posted: February 17
This is a significant upgrade to the SupCom engine, making everything appear much more polished and smoother, especially with fog of war. Along with balance changes and new units, it's like a whole new game, rather than an expansion. My favorite part of this game is how it offers a mesmerising view of a futuristic battlefield. How it allows you to zoom up, watch individual parts of an unit move and fire true projectiles. That might not seem to be not that special, but the level of amusement I get when I see projectiles hit things they're not supposed to hit is goofy high. I can spend hours zoomed in just to watch the animations of units, even small things like energy storage growing taller as more energy is stored, and how engineers tilt their wheels to float on the water. I wish every game had strategic zoom like this game, with such polished visuals.

The user interface is still rather basic, but much improved over the original, giving you much more space to see the battlefield. It requires 3rd party add-ons (UI mods) to allow things such as keybind remapping, to display health bars all the time, managing templates easier, and upgrade helpers. I highly recommend at least getting GAZ_UI (I used version 6.1). I had to adjust my build order with the changes that took place, such as starting with a factory first. It wasn't until FA that I seriously started to look at deciphering all the + and - numbers on everything, and learning how to balance energy income with mass income, depending on what I wanted to build. A lot of reading tooltips, looking at unit stats in the unit database web page, and a bit of math helped me out, which is akin to doing spreadsheets.

This game seems to love Intel processors, or those with great "single-thread" performance. Playing on a laptop or AMD CPU will result in some slow-mo action before the end. Even if you have a good CPU, playing in a game with another with a slow CPU can make it agonizingly slow for you, especially if you're used to it being faster. The game doesn't run smoothly at full speed if there's someone else in your game with a poor or unreliable connection as well. I felt like I couldn't play big 8 player games with air battles and 1000 unit cap, until I got my PC upgraded (from AMD X3 720 to i2600k).

The gameplay itself is a handful. It's a challenge to multi-task. The objective is simple, to destroy the enemy commander, but achieving it is another story. You should manage to progress your economy, never settling with a certain amount as "enough", and considering how there's 3 tech levels of it and the hugeness of how maps are, you quickly find out how difficult it is to keep track of anything spread out. Staying compact will allow you to progress through tech at a manageable pace, but this is not an ideal way to achieve victory. Until you get used to things, to the point they become subconscious actions, your strategies will be extremely limited. I resorted to gambling with basic strategies, such as building up dozens of tanks, outnumbering the enemy, and using an upgraded commander to spearhead the assault, looking to surround the enemy commander. At first it was successful, but as maps get bigger and enemy teams get more members, this becomes less effective. Using a dozen tech 2 bombers or gunships to just simply fly in and bomb the enemy commander was a gamble that was easily countered by a shield and a few flak units. Once I got the hang of quickly upgrade my mass, I tried getting out an experimental as quickly as possible, but this strat could be beaten by a zerg rush. Sneaking a T3 commander with a transport as soon as possible was a huge gamble, but seemingly was the only strat that worked if I could land it where I wanted, without endless practice in other parts of the game.

Multiplayer is still barely alive. I was able to register my product serial on Steam to play there, but a competing 3rd party lobby seems to be sucking players away with its advertising. If you choose to play multiplayer on that other lobby, "FAF", I hope you have thick skin and have great luck! I'd describe it as being an active volcano. Be extra cautious and watch out for eruptions. Go in with low expectations, else you may be disappointed, as their advertisements are clearly biased. They lose as many users as they get new ones, due to how toxic and unwelcoming they can be to some, especially those who go in expecting too much. Stick it out and endure the frustration and you'll be able to play one of the most noteworthy RTS games with some actual players.

After playing this, I haven't found another RTS that has impressed me enough. SupCom2 was okay for a short while, fixing some issues I had with Forged Alliance, but was not close to being a FA killer, since it just didn't have the same scale and felt cheapened overall, such as with the cheesy sound effects (ex. commander explosion) and Aeon unit names that sounded cheap and unoriginal. I can't wait for a real update to SC:FA.
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5 of 5 people (100%) found this review helpful
33.2 hrs on record
Posted: January 7
One hard strategy game with quite a few things going on. Quite a bit different (and more challenging and rewarding IMO) than starcraft or Age of Empires or even Planetary Annihilation. Quite an impressive feat considering when Forged Alliance game came out.

This game is going to be alive for a while until another Supreme Commander comes out that pleases all of the fans. Most prefer this one over Supreme Commander 2.

Be sure to look up Forged Alliance forever if you get this game. It will help you with matches, watching replays of other players and other things.
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4 of 4 people (100%) found this review helpful
46.2 hrs on record
Posted: December 30, 2014
TL: DR- 10/10, literally one of the three best strategy games i've ever played, and probably the best RTS.

This game can have a steep learning curve, and campaign missions may well take you two hours to complete if you go carefully, or twice that if you go full defensive on the hardest difficulty setting, but this just means that there's actually meaning to good base design, and it is incredibly satisfying to build up an impenetrable fortress then create an army that will flatten your opponent... hopefully. Then there's also the option of building so many nuclear launch facilities that you can overwhelm your enemy's missile defense systems and drown them in nuclear fire (for reference, nukes in this game are just about the hardest to obtain in any game i've found, but they're also the most visually spectacular and you actually have cause to fear them)

There is a good variety of options for the skirmish mode, you can put yourself in a cagefight with a trio of AI opponents that cheat just for added difficulty, you can customise some major gamemode settings such as completely disallowing certain units or tech-levels, or you can increase the rate at which everyone gathers resources to speed the game up a bit.

The graphics are very nice, especially considering the number if units you will have running around the map at any given time. the textures don't look that great if you were to zoom all the way in, but if you do that you'll zoom out again to find that OH GOD THE CYBRAN HAD A BUNCH OF STEALTHED MONKEYLORDS OUTSIDE MY BASE AND THEY'RE TRAMPLING MY REACTORS!

However, the place this game really outshines anything else i've played is its interface. you can customise so easily what the map shows you in terms of the range of your anti-air, anti ground, indirect fire, etc, your sonar, radar, omnisensor ranges... it offers you so much information but if you're finding it overwhelming you can just switch it all of with about two clicks.
Unit control is so good in this game, in terms of automation. you can very reasonably set up a factory to produce infinite of a set of units, have air transports pick them up from your base, and airdrop into a different part of the map with no input from the player. this makes managing hundreds (or, with mods, thousands) of units so much eaiser, leaving you to direct your army, navy and airforce, and watch the explosions.
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5 of 6 people (83%) found this review helpful
9.9 hrs on record
Posted: October 23, 2014
The best part is watching 10 heavy artillery installations slowly pick away at the enemy's base.
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6 of 8 people (75%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: January 25
No Rush Time Elapsed
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3 of 3 people (100%) found this review helpful
7.0 hrs on record
Posted: December 18, 2014
Standalone, easily moddable. Epic campaign, epic scale. The UI is soooo much better than Supreme Commander, but the gameplay is basicaly the same, with a lot of new units and a new faction and a way harsher campaign. The only RTS game where I didn't feel restrained by the game but instead helped by it. Lots of UI details allow you to set up complex strategies with little effort other than thinking those strategies.
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3 of 3 people (100%) found this review helpful
71.4 hrs on record
Posted: January 4
This game may be old, but it is very fun and has a relitively challanging campaign (Compared to other RTS games...)
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3 of 3 people (100%) found this review helpful
62.2 hrs on record
Posted: December 16, 2014
A spectacular game of immense scale and strategy, unlike other RTSs. You don't understand epic until you play SupCom.
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5 of 7 people (71%) found this review helpful
2.0 hrs on record
Posted: October 28, 2014
this is a great game
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2 of 2 people (100%) found this review helpful
30.4 hrs on record
Posted: December 16, 2014
Imagine a world dominated by marcos and build orders, and explosions.

Except, with a crapton of robots that obey your every command, and follow it to the very end.

Now time for me to write a wall of text.

The game offers many unique and cool features for RTS players, who will be in awe at what they have at their disposal to throw at the enemy, AND use to control their massive land armies, navies, and air fleets. The game will give you the ability to ferry units, back and forth. You can set a rally point for your factories on the rally beacon, and have the transports continously transport reinforcements to the front, allowing you to re-allocate your attention to something else. Along with being able to have an efficent transportion system, and basically less of a headache to transport armies to the front.

You'll also will be enjoying the beautiful destruction the game will provide for you, the AI will pump out armies usually the same order, but will combine all three forces of air,land, and naval. This may result you in pulling your hair out and getting frustrated as your small patrols are no match for the endless swarms of the Hard AI. However, the AI is very easy to beat once getting the hang of the game, and pumping out your own swarms, or building experimentals and tier 3 units to combat the AI's late game units.

Nonetheless, there is ALOT more the game has for you to utilize, and it will give you an enjoyable experience of the RTS genre, and again explosions.
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2 of 2 people (100%) found this review helpful
29.5 hrs on record
Posted: December 12, 2014
What can I say, this is from a time when THQ wasnt ruled by the terrible Sith Lord SEGA.
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2 of 2 people (100%) found this review helpful
40.3 hrs on record
Posted: November 29, 2014
If you liked Total Annihilation, get this. Don't bother with Supreme Commander 2. And check out Forged Alliance Forever, the community multiplayer mod, it makes the game.
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