The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
User reviews: Overwhelmingly Positive (1,430 reviews)
Release Date: Sep 28, 2011

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Recommended By Curators

"The most rewarding and surprising RTS I’ve ever played. "
Read the full review here.

About This Game

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

System Requirements

    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
Helpful customer reviews
111 of 133 people (83%) found this review helpful
36.4 hrs on record
Posted: June 30
SupCom is to Starcraft what chess is to tic-tac-toe.
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62 of 65 people (95%) found this review helpful
1.9 hrs on record
Posted: November 25
-
Click for Gameplay Trailer - Review
-
Graphics:
+ hundreds of units with their own animations
+ nice effects in close-up
- little brittle when zooming out

Atmosphere:
+ feeling of omnipotence
- sterile look
- colorless characters

Sound:
+ massive explosions
+ many sonic details
+ pleasant, unobtrusive music
- little voice output

Balance:
+ difficulty can be changed before each mission
- extremely steep learning curve
- unfair surprises

Missions:
+ operational area expands
+ positional changes of
- missions always run the same scheme

Enemy:
+ attacked from all sides
+ detects weak points
+ is not cheating
- pathing issues

Units:
+ spectacular special units
+ every vehicle and building meaningful
- few differences between the factions

Story:
+ old enemies become friends
- no cutscenes

Game Size:
+ enormous diversity of tactics
+ 54 multiplayer maps
+ solo playtime around 30 hours
- solo missions for all three parties the same

It’s a real-time strategy game in which hundreds of robots collide upon enormous maps. 40-by-40 square kilometers (or even 81-by-81 in skirmish and multiplayer), the game offers a lot of flexibility and room. Forged Alliance takes the already brain-poundingly complex and uber-balanced unit structure of SupCom basic and adds more than 100 new robots and vehicles to take into account (including 10 new unit types for each of the old factions). Releasing FA as a stand-alone game was an odd choice, then, as anyone who hasn't played the original will likely be way too overwhelmed by both oft-unstoppable AI and lightning fast online opponents.

The campaign six missions are often weak applied for in-game cutscenes, which is almost always present in need of blowing up another enemy base interrupted. But it's really not about story - it's about war on a planetary scale. SupCom wasn't loved for having a particularly good story, and it's no better here despite a valiant effort. If you were a fan of Supreme Commander, you've probably already purchased this expansion and will surely be pleased with it.

If you're new to the series, this is, logically speaking, the game to grab first.
It's not a game for every gamer, not even for every RTS fan, and, quite frankly, you might be turned off even once you get to know it.
It's your first day - take it easy until you've learned the ropes :D

Score: 83 / 100


Sorry for my bad english. This is my review account, because the low playtime.
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58 of 61 people (95%) found this review helpful
32.9 hrs on record
Posted: October 8
YES I DO RECOMMEND THIS GAME.

One of the most under-appreciated games of all time.

Rubbish campaign, but the BEST real-time strategy gameplay... ever.

When you have learned how to play it properly (50+ hours at least), you realise that this game does real-time strategy better than any other RTS in the world. An RTS should allow the player to use all the systems he has at his disposal, and use those systems -and his excellent knowledge and wisdom- to make TOOLS in which he uses to complete the objective. Let me explain.

In other RTS games, you get resources, you put those resources into aggressive units, and you attack the enemy.

In Supreme Commander, you have a basic start, and then the rest is completely up to you. There are many resources: Mass, Energy, Time, "Build Power", "Micro", but it is completely open so that you can choose exactly what to do with your resources, to execute some strange and excellent strategy that YOU created just now on the spot. You have so many units available to you to use in new ways. These units are not limited to merely 'agression'. The magnificent unit diversity allows for all sorts of strategic applications. And not just units, but buildings too.

You could send an engineer out right into enemy territory, get it to build a Stealth Generator, construct a Tactical Missile battery, and snipe the enemy commander. This is a logical combination of only THREE units, and none of them the typical 'go and shoot stuff' aggressive units you find in other RTS games. You could teleport a Support Command Unit into the heart of the enemy turtle base and destroy the Strategic Missile Defense in his three seconds of life so that your nuclear missile can do its job. You could send a decoy squadron of Interceptors along one flank of the enemy's base so that your transport drop of an army can get past his horde of Air Superiority Fighters and do damage to the base. You could choose to put your resources into Mass Extractor upgrades and engineers, so that your engineers can focus their build power on speeding up the upgrades one by one, and so run away with exponential increase economy. Actually, that last one is done by all good players anyway. But you can do it as much as you like. There are endless combinations.

The situation is never 'I have x resources, I can put them into y firepower' it is 'I have x spare engineers - I can put some on reclaim and use those bonus resources from reclaim to go into ecenomic upgrades', and 'I have x spare resources that are being wasted sitting in my storage instead of being aggressive units that could get me more ground and Mass Extractors or shields that could give me better hold of what territory I have already claimed', etc.. Your Mass resources can take the form of strong and heavy turrets. Your Energy resources can take the form of air scouts.

But they do not have to stay in those forms. In SupCom you can reclaim those resources by dismantling structures and units through your build power. This unlocks massive intuition, adaptation, and freedom - aspects that encourage strategy. It feels right in an RTS that you can switch up your techniques so easily. You cannot go back to the cold dark RTS games where dumping resources into the wrong form dooms you.

Reclaim is certainly not the only thing in SupCom that makes it so outstanding. It gets everything right. It is the combination of unit variety, resource conversion, scale, and control that makes up so great strategic freedom. I cannot put into words how perfectly this game gets strategy. Everyone needs to enjoy the satisfaction of having such freedom of strategy.

Admittedly, it is quite a learning curve for the first few hours, and then you think you've got it, but then you find you got the basics, and you need to build complexity on those basics so you can unlock more learning curve. It's hard to do, but you can expect so much from such freedom. And if you can't grasp it, just play it simple: get the economy right, and turtle. Lots of players do this. They pick a map with one thin line or gap so that the two teams can hold the line or gap against the other team while everyone gets a superpowered economy and shoves firepower into the middle. Not much strategy, but enough to satisfy many.

Short story is, grand scale of war, control of your forces, freedom of strategy...

BEST RTS EVER. Get it. Or at least watch some casts by Gyle on YouTube. Be warned, many of them are epic, that means potentially hours long, and yes, skirmishes do last that long because this game is epic. And then get Forged Alliance Forever - the community lobby.
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58 of 62 people (94%) found this review helpful
4.1 hrs on record
Posted: October 27
Nuked myself by accident. 5/5
Was this review helpful? Yes No
49 of 55 people (89%) found this review helpful
228.0 hrs on record
Posted: October 18
Best RTS game I have ever played. Better than Starcraft.
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32 of 32 people (100%) found this review helpful
106.6 hrs on record
Posted: October 27
People told me this game was good, but I never expected THIS.

- Great graphics, especially for a game from 2007.
- 4 unique factions.
- 4 tiers of technology! 4!
- A very good intel system.
- 4 TIERS. 4!!!
- A good campaign with a good story.
- Interesting characters. Oh yes.
- Your commander is actually useful, even later in the game.
- T1 units stay pretty relevant. Building 20 factories to unleash a swarm of T1 tanks is funny.
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33 of 34 people (97%) found this review helpful
183.8 hrs on record
Posted: August 28
Supreme Commander Forged Alliance is truly a hidden gem, due to it's unpopularity and low sales. Massively underplayed and underrated, many RTS (Real Time Strategy) purists regard Supreme Commander and Supreme Commander Forged Alliance as the best RTS games ever. Instead of focusing on unit tactics and micro-managing (Games like Starcraft 2), it instead focuses on the decisions you make and how well you can create a base and army. Utilizing a phenomenal and balanced Tech system, experimental units can turn an exciting game into an epic game, with massive assualt bots crushing armies with ease and submersible aircraft carriers controlling the waters and skies. Forged Alliance is truly my favorite RTS of all time, because it feels like an actual RTS instead of an RTT (Real Time Tactics). I highly recommend to people who are looking for an RTS with a massive scale, or just any RTS lover.
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23 of 23 people (100%) found this review helpful
87.2 hrs on record
Posted: October 16
I can't even describe how much I loved this game when it was released. Great thing is, that you are allowed to effectively use land, air and sea units and also offensive structures like cruise missiles, long range artillery and nukes. This variety is even expanded by experimental units. Despite that the game is well ballanced and every one of three factions has something to offer. Playing campaighn is quite fun and skirmish offers great amout of maps and customization.

PROS
  • Land, Air, Sea Battles
  • Variety of Structures
  • Variety of Units
  • Great Skirmish
CONS
  • None
MY RATING: 86 %
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20 of 22 people (91%) found this review helpful
0.1 hrs on record
Posted: November 1
Probably in the top 5 of All RTS games ever made. Will admit that the learning curve is steep but the depth adds so much replay ability to the game

GPG has long since ditched the online game play but the community has made their own match making and ladder system!
Check it out at forged allience forever!
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16 of 16 people (100%) found this review helpful
231.3 hrs on record
Posted: September 27
This game...

Well, I can honestly say that it is not only one of the best games I've ever played, but I would also dare to state that -in my opinion- this is THE best RTS of all time (possibly excluding Total Annihilation, I've never played that.)

Attention: If you just want to see my rating of this game, skip right down ahead to the bottom of the review.

Okay, so assuming you didn't just skip all this, here comes a more in-depth explanation.

This is an RTS, real-time strategy, but you've probably already figured that out. Firstly, I will go over the base story, which is told during the opening cutscene. (You're totally free to skip the story part too, if you want to. Just scroll right down a bit, I will mark it off with a few ----)

Basically, the Human race made a galactic empire through the use of teleportation (quantum gate) technology. A golden age was present, but predictably it came to an end.

It started with the unification of a Human brain with an AI, creating the "symbionts". With their superior ai-assisted intelligence, these symbionts were used all over the empire, though they were rather poorly treated. The symbionts' original creator, or father, (Dr. Gustaf Brackman) was just like the symbionts rather unsatisfied with this situation, and soon demands of independence were given out by the symbionts. The Earth empire responded with a "loyalty program" which pacified the symbionts who got it. Dr. Brackman fled from this and created "the Cybran nation" which had the goal to free their now enslaved brothers.

A time after, Human colonists discovered an alien race - the Seraphim - on a remote world. The Seraphim had a religion called "The Way" which they were quick to introduce to the settlers. Still, Humanity's innant xenophobia led to attacks on, and subsequent destruction of, the aliens which had been found. But by then The Way had already gotten a foothold; the Aeon Illuminate formed from the Seraphim remnants and set their goal to spread their new religion to everyone else.

With both these threats now in existence, the Earth Empire soon fell into pieces, destroying the earlier order in the galaxy. The United Earth Federation, UEF, rose in its place; having a goal to re-unite the galaxy and restore order no matter the cost.

The infinite war raged for a thousand years; warfare technologies were developed to great power and for a long time it seemed like it would continue for infinity. Until the conflict reached its end.

The UEF fell into pieces, but by then their new "ultimate weapon" called "Black Sun" had already been more or less completed. At the conflict's final battle, Black Sun was fired, and to this day it is still unknown which faction pressed the button. Whichever faction fired it, it managed to do its job. With the UEF planning to use it similarily to the "Death Star" which most are probably aware of, the Cybran planning to use it for shutting down the gate network, and the Aeon's plan being to use it for spreading The Way to all Humans. Whichever one would be used, the conflict would've ended, with the firing faction victorious. Somewhere within the chaos, the Princess of the Aeon was lost - who knows if she survived.

However, things did not go as planned. Black Sun was powerful enough to not only do the very thing it had just done, but as a side-effect the very fabric of reality was ripped apart. Through the inter-dimensional "ripple" in the universal fabric, the Seraphim came and invaded the Humans' universe. All three factions were pushed back, and nothing was made better by the fact that QAI, Dr. Brackman's personal AI assistant of his own creation, launched a series of crippling strikes against the Cybran forces, leaving them practically unable to fight. To make matters worse, most of the Aeon Illuminate sided with the alien invaders, leaving the UEF remnants, the poorly-armed cybrans and a few Aeon resistance fighters as the only defence against the invading forces; collectively naming themselves the "Coalition".

The defenders were pushed back; the Seraphim taking control of a lot of planets in a very short time. A while later, with a Seraphim attack on the Coalition command HQ, our game begins.

----------------------------------------

Okay, with the background story told (unless you skipped that part, heh), the next part will be the gameplay itself.

Firstly: It is highly recommended that you get the original Supreme Commander too, since despite the fact that this is an independent DLC to the base game, to my knowledge you will NOT be able to play the UEF, Cybran or Aeon in, say, multiplayer, unless you have the base game too.

Now, as previously stated, this is an RTS. It is not, however, a game very similar to, say, Starcraft II. This is heavily based on macro-management, with micro-management being relatively rare. Indeed, this is a game of vast scale compared to many micro-management RTSs of today, seeing as your average army can range from a single unit to several hundreds, sometimes almost a thousand.

It is a very deep game, so if you're looking for something which you get good at in a matter of a few hours without much experience before in this type of game, go ahead and walk back out of this page. This game is deeper than its sucessor, Supreme Commander 2, so if you have played that and found it too complicated, this is not for you.

So, each game, you start with a single unit, the Armored Command Unit, or ACU. This unit can act not only as a powerful combat unit, but also as an Engineer capable of building additional structures. You would usually get a factory going, which you would in turn tell to build engineers, tier 1. Then you would be using those engineers to build a larger base, upgrade your factory to higher tiers (max at Tier 3, where only the "Experimental" technologies, which are immensely powerful but also immensely expensive, can be found.)

The goal of each match is, by default (though this can be changed in all but campaign), to destroy your Enemy's ACU whilst preventing your own from blowing up. To do this, the typical macro-RTS model is more or less followed, with you having to balance your economy, build a base and construct a powerful enough army of either Air, Ground, Naval or a combo to break through your enemy and win the game. The economy is rather hard to balance for the beginner, seeing as the typical "crash" often leaves you with too few resources for you to be able to re-stabilise your economy, slowing all you do to a crawl. Since buildings do not require a certain ammount of resources to start building, your economy can quickly become overloaded with the constant drainage caused by building too much at the same time.

The Economy is based around two vital resources, Energy and Mass. Each one has their own resource buildings, and some buildings require one to make the other. Energy is usually the resource which finds itself mostly being drained constantly, seeing as not only mass extractors but also shielding and pretty much all production, even some units' attacks, requiring it. Mass, on the other hand, is only required for construction and repairs, yet it is commonly the resource which runs out. Mass sites, the only places where mass extractors can be built, are often valuable targets, especially on smaller maps.

It is worth noting that different factions have different technologies and playstyles.

Now, before I go too deep and create an essay, I believe I should round this off.

Basically: A great macro-management RTS; its greatest flaw being a steep learning curve which can take a while to master. I recommend that new players play some of the original Supreme Commander's campaign, and also run a few rounds against the AI on said game. The base game's AI is extremely turtleable on Easy - makes a great "target practice" shooting dummy which won't horribly murder you when you make a small error.

My Rating:
9.5 / 10
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15 of 15 people (100%) found this review helpful
67.1 hrs on record
Posted: October 19
Be advised: Playing this RTS will make you like other RTS games less, simply because this one is so good.
My favourite RTS at the moment, and it has been since launch!
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13 of 13 people (100%) found this review helpful
61.1 hrs on record
Posted: October 2
How is it that an excellent strategy game like this is so obscure, while a number of worse and more pricey RTS games are extremely popular? It boggles the mind!
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12 of 12 people (100%) found this review helpful
176.1 hrs on record
Posted: November 8
I first stumbled upon Supreme Commander when it come in a glorious steam bundle filled with big name titles. I owned the game for nearly 3 months before actually playing playing it. (You know how it is.) Never heard of Supreme Commander or the series and passed it off as a generic knock off from Command and Conquer. WOW I WAS WRONG. SC and SC: FA are 2 of the most underrated RTS games I have ever had the privledge of playing. The progressive scaling of units and map size where hundreds of units engage in epic land, air, and sea warfare is something very few RTS games get right. NIce blend between theoretical technology and pre existing war machines with armaments that can be found in armed forces around the world. But what impresses me the most is how smooth the games run, even when 2000 units are "in play." The interface is very polished and easy to navigate. Simply scorlling the mouse wheel immediately zooms into full view of the map where units are displayed by icons instead of smaller models, allowing for fluid macro play even when your 3 bases are scattered across the map. Has all the elements that one would want in an RTS which include but are not limited to:

4 playable factions. All with their own unique flavor and yet are still balanced.
4 Tier(s) of technology and units that are EPIC when engaged in combat.
A challenging campaign with 8 missions that can last between 1 and 5 hours. (5 if you're like me and enjoy building more automated base defenses.
Incredibly fluid gameplay that is challenging and rewarding.
And finally it is quality mental exercise when you've got 10 macro'd unit groups and several dozen unit production buildings gaurding your commander against endless waves of enemy units that often have an unfair advantage.

If you're a true pc game elitist and you enjoy games of strategy that are aesethically pleasing then definitely grab SC and SC: FA next time you get a chance.

PS - could care less about any grammar or spelling oversights. (Its a steam review that no one will read anyways.)
PSS - Do not buy Supreme commander 2 unless you are a HUGE fan of the serious. Square Enix produced the 2nd installment and completely re modeled all of the units and maps and turned it into shallow, brightly colored, and insignificant shells of their former counter parts.
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12 of 13 people (92%) found this review helpful
127.9 hrs on record
Posted: October 20
Probally the BEST real time strategy game I've ever played. I definately recommend this game to anyone.
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9 of 9 people (100%) found this review helpful
810.1 hrs on record
Posted: November 16
Best strategy game ever! My hrs into this game (787.5hrs + my other account) have well exceeded 1000hrs, nearing 2000hrs of total game play. It was without a doubt the best game I've been introduced to. I recommond this game to everyone, expecial those who love stategy game; whether or not it's on sale. Some have said that SC crash's and I would more point that at thier system then the game itself. Still, if you find it crash's simply go to google (Who uses bing ;)), search up Supreme Commander Forged Alliance Forever and download it. It'll fix your crash, as well as give you tounds of new mods and palyers to play with.

12/10
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8 of 8 people (100%) found this review helpful
133.9 hrs on record
Posted: October 18
I am a long time RTS fan and I used to play total annhilation years ago. I bought this game a while back on steam after getting bored of single player on my discs. This is an incredible game and for 2007, the graphics are ridiculously good. I have been reading the negative comments and the majority state "Game won't work" or "It Won't start."
After about 130 hours of playing my copy, my game broke like many other have done. However it is a quick fix. Don't spend hours looking for another way, just download the Forged Alliance Forever Client.

Forged Alliance Forever is a community driven project and is a great plays to play games. There are mod vaults, map vaults, ladder mathes, tournaments and even tutorials for the new players. I have played on this for at least another 200 hours since my steam copy stopped working.

I hope everyone has found this helpful!
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6 of 6 people (100%) found this review helpful
165.8 hrs on record
Posted: November 9
This game is a masterpiece it is a base building RTS based in a future where the galaxy has been torn apart by a millenia of war by 3 factions:United Earth Federation Cybrans Aeon eahc being different and unique this game also has a unique unit system where u start with ur ''commander'' who builds structures for u and can defeat low level enemy units and ur commander can be upgraded to be improved in combat or have access to higher level structures u can also build enginers a=however ur commander can build quicker there are 3 technically 4 tiers in the game and are defined as ''tech'' u will start at Tech 1 and u get to higher techs by building factories of the previous tech eg once u have a T1 factory u can upgrade it to T2 then T3 each tech allows access to more advanced structures and units once u get T3 engineers or upgrade ur commander to T3 u can get ''experimntals'' which are the most powerful units in the game they are expensive and have high health and damage
The campaign takes place during the ''infinite war'' as the wars combatants have nicknamed it due to it's long period of fighting however when an alien race appears called the ''Seraphim'' the 3 factions UEF Cybrans and Aeon are forced to make a temporary cease fire and stand together to fight the Seraphim threat the campaign features 7 missions I believe each challenging with interesting objectives and characters uuuu can unfortunately not play as the Seraphim but can choose a commander from one of the 3 allied factions
The combat section of the game is phenomonal however battles can last too long these can be multiplayer in the campaign or the multiplayer the combat even though can last too long is great battles are intense and massive and requires strategy and constant attention matches rarely get boring
Pros:
Brilliant gameplay
Unique mechanics
Hard campaign
Interesting characters
Great story
Large battles
Intense gameplay
Well balanced
Cons:
Battles can drag on too long
Some units build too slowly
Campaign can get too difficult at times
In the end the game is a masterpiece if I gave it a rating it would be a strong 9/10 it is unfortunately held back by ridiculous difficulty spikes and battles dragging on for literally hours but I would highly reccommend this game to anyone who like the genre.
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7 of 8 people (88%) found this review helpful
2.8 hrs on record
Posted: October 7
Having played Supreme Commander on the Xbox 360, I have never touched the expansion pack until now. A new campaign, new units and maps make this one fun RTS game. For those who have never played SC, it's basically a spiritual successor to Total Annihilation, an RTS where you can make large numbers of units to decimate enemy armies. But SC takes that further by adding larger maps and unit caps and experimental units (larger units that are more expensive, but can turn the tide of battle if used properly). Forged Alliance just adds more to that formula.
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8 of 10 people (80%) found this review helpful
85.0 hrs on record
Posted: November 1
11/10 would bang.
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9 of 12 people (75%) found this review helpful
722.4 hrs on record
Posted: October 10
Best RTS Evar! Very typical, but very mature design with a refined interface. Learn to use templates.
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