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For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions.
Release Date: Feb 20, 2007

Buy Supreme Commander

$14.99

Packages that include this game

Buy Supreme Commander Gold Edition

Includes 2 items: Supreme Commander, Supreme Commander: Forged Alliance

About the Game

For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions. After centuries of struggle, the battle for supremacy has at last reached a turning point. Under your strategic command and leadership, will your faction reign supreme? Will you be victorious and elevate your race to domination? Or will you lead them into the hell of defeat and ultimate extinction?

System Requirements

    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
Helpful customer reviews
27 of 27 people (100%) found this review helpful
114 products in account
7 reviews
5.7 hrs on record
Years ago, I found this gem in the bargain bin in Wal-Mart and instantly fell in love. For an old game it still runs well and was one of the few games (even today) to be optimized for four cores. It needs that power to run because you will have awesome battles of an epic proportion. Each player can have up to a thousand units on the field at any one time. Even for an RTS game with thousands of units being rendered at the same time the units are well detailed and animated. Sup com is also the only game I have that supports multiple monitors, which is nice. It is too bad that there is no longer any supported multiplayer, but Sup Com Forged alliance does have multiplayer with Forged Alliance Forever, which is run by fans of the game around the world. The fans of Sup Com have even added support for mods and up to 12 player games, which is astounding with the fact that each player can have a thousand units.

Great Game, I recommend getting both Sup Com and Sup Com Forged Alliance. For $3.74 it is a steal and even for full price, it is worth it.











I do not suggest getting Sup Com 2, which was developed by a different company and the multiplayer is truely dead.
Posted: March 4th, 2014
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13 of 13 people (100%) found this review helpful
290 products in account
20 reviews
2.2 hrs on record
Supreme Commander is an RTS (Real-Time Strategy) game with Land, Air and Sea units. There are video tutorials explaining all the basic controls, structures and units. The Graphics/Sound/Voice/Music are good and the game is well put together. It is easy to play, but will take some time to master. The game is fun to play and has plenty of re-play value. There is more complexity than commonly found in most RTS games. There are enough customization options to keep any player happy.
Posted: April 23rd, 2014
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9 of 9 people (100%) found this review helpful
62 products in account
6 reviews
101.1 hrs on record
An excellent RTS that doesn't have many equals. It does have a bit of a learning curve, but once you get the hang of it, it's just massive and super fun to play. Can be challenging but in a very good way. Being able to have up to 1000 units in your army is pretty neat. If you're a true strategist, this won't disappoint. There are multiple ways to go about how you want to attack the battle field. If you're a fan of heavy micro and macro managing, then this game is for you. But don't be fooled, the game can appeal to even the casualist of gamers. Trust me, I know. When it comes to RTS, let's just say I'm mediocre. But this game has what I need to waste some time. In a good way.
Posted: March 18th, 2014
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7 of 7 people (100%) found this review helpful
96 products in account
3 reviews
14.8 hrs on record
I bought Supreme Commander so I could play another Real-time strategy other than Command & Conquer or Sins of a Solar Empire. What I found is that this game is what you would get if you mixed the two.

Supreme Commander has the Epic scale and resource management of Sins, but the Micromanagement and the strategy of C&C.

Gameplay - Able to run at Full graphical quality on even today's entry level cards, this game is set for the future, as it was one of the 1st games to boast Multi-core support. The attention to detail n this game is amazing, being able to zoom in to your smallest units and then out to see an entire army, then to the entire battlefield is a concept only seen in Sins.

Graphics - The Graphics are okay for a game from 2008, which is probably why it runs so smoothly.

Soundtrack - The soundtrack is only really noticeable on the menu and in battles, as every other time you are concentrating on building a massive army

If this game is on sale, it's a good offer, so if you have nothing else to buy, this could be a good choice.
Posted: June 20th, 2014
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3 of 3 people (100%) found this review helpful
92 products in account
87 reviews
2.0 hrs on record
I have always loved and enjoyed playing real-time strategy games, and Supreme Commander satisfied my hunger pretty well.

If you like real-time strategy, alien/futuristic themes, and challenging gameplay, you will enjoy this game.

The aesthetics are very good, with nice special effects for the different weapons and units. There are 3 factions, each with a fairly large pool of different units to choose from (land, air, and water). The music and sound is decent.

The controls are typical of an RTS-game - lots of hotkeying and keystrokes if you are familiar with this type of gameplay. The learning curve is moderate to challenging - especially if you are unfamiliar with the RTS genre. The tutorials are very helpful and recommended if you want to get a quick grasp of the game. There are a number of difficulty settings when playing agains the AI (I always start of with a skirmish against the AI whenever I first try a new RTS).

There are two types of resources, energy and mass, and managing/balancing your upkeep of both is critical to being successful in this game. You can actually hit a standstill if you try to build/produce too many things at once and run out of resources. I still have not been able to find a way to cancel/delete buildings in progress, however, you are able to pass construction to free up resources.

The feedback in the game is very good - health bars over each unit, a +/- number indicating how much of either resource you are gaining/losing per second (you can switch this with an efficiency %). There are tabs for each research level when you are trying to build structures or train units. There isn't much detail on each unit type (I am used to seeing things like attack damage, defense, etc). From what I've seen, you are only provided with the unit/building health, type (ex: attack submarine, spy plane), and amount of time to train/build.

The story is pretty interesting, there is a nice cutscene in the beginning of the game that paints the setting for you.

You have a commander unit who can attack, build, and reclaim resources. This unit must survive, and you lose if he is defeated. To give a quick boost to resources, you can use your commander (or any engineer/construction units) to reclaim/absorb materials from things like buildings, forests, and destroyed structures/units. The commander unit can also upgrade his components (chest piece, left/right arm piece, back). For example, you can either give the commander a resource boosting arm (for when you use him to relaim material) or a weapons boost on his left arm (you can remove pieces if you wish; upgrading your commander is very expensive and usually done later in the game).

Gameplay is similar to many RTS-games I've played like Red Alert and Tiberian Sun series - there is a faction with cloaked units (radar sensor building to counter). A lot of the battles are decided by rock-paper-scissors mechanics (bombers to destroy buildings and/or slow-moving artillery, fighters to destroy bombers, anti-air to destroy both, tanks to destroy gun emplacements, etc). I do like the versatility of your commander - you can upgrade him to be more of a combat specialist or a building expert.

Overall, I think you should give this game a try if you are interested in the theme or RTS-genre in general, however, the sequel is out, and for a cheaper price too. That being said, I would still give this game a playthrough - especially if you are an RTS-buff/junkie.

Recommend!
Posted: July 28th, 2014
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142 of 145 people (98%) found this review helpful
32 products in account
3 reviews
23.4 hrs on record
I originally bought this game as a hard copy so my steam account hasn't logged the probable 100+ hours of game-play I've had from this game.
A fan of the old Command & Conquer games, this appealed and did not disappoint at all.

Firstly, the game play can be picked up very easily and the campaigns are a great way to get to handle the more in depth details as you play through the game and also the factions.
This game, however, came into it's own with the Skirmish option. Single player is always fun to pass the time and release stress by pummelling several opponents into dust. BUT for maximum enjoyment definitely has to be multi-player.
Once my friends and I hooked this up through a network (internet also) say goodbye to a decent nights sleep. The battles were epic, the scale was huge and most games started out as build a HUGE army and just slaughter your friends.
This does get a little overpowered at times but with the options to ban certain units/grades, etc. Then the battles became more interesting.
A friend would attack, you'd figure out a good line of defence, they go back and try work around that defence, you attack your way, they figure out another defence, etc... it was ♥♥♥ for tat battle that kept your ideas and strategies rotating and constantly developing.

In the years I've owned this game, it's never lost it's appeal. The graphics are nice & finely detailed, controls are very easy and bulk unit commands are simple, way points & patrols are easy to set. All in all a great strategy game BUT I'd highly recommend multi-player for a long lasting experience.

(After SupCom, I'd purchase C&C 4 and was very disappointed. Thinking about it, I've not played C&C since but instead gone with the SupCom expansion and SupCom2)
Posted: November 27th, 2013
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