The ultimate mash-up of Real-time Strategy and Tower Defense!
User reviews: Very Positive (729 reviews)
Release Date: Mar 16, 2011

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Buy Revenge of the Titans Collection

Includes 3 items: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Buy Ultrabundle

Includes 6 items: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Recommended By Curators

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
Read the full review here.

About This Game

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Helpful customer reviews
41 of 56 people (73%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: January 2
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: February 23
Ugh. Sometimes I hate the simple yes/no type of voting. If we're doing it that way I have to recomend this game, but truth is it gets way too hard way too fast and becomes frustrating.

It's fairly standard tower defense. But there's a huge twist in that what you research and the money you collect on one level carries over to the next. So you must be extremely frugal in the early levels to have a shot at winning the later ones. If you didn't do that great say 5 levels ago that can snowball so quickly into a huge defeat later and you won't see it coming and have no recourse but to restart 5 levels back. It kinda sucks.

But the retro styling is very cool and it's solid gameplay, although some research options need more explanation. Also super annoying is the stats for the guns are displayed when you first research them but not again later. The tooltips could be a lot better. I'd give this game 3/5 stars, not great, but fun and cheap when on sale.
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4 of 4 people (100%) found this review helpful
62.2 hrs on record
Posted: April 26
Similar to the games difficulty, reviewing Revenge of the Titans is going to be hard. If your a person that possesses little patients, you might want to stay away.

I will have to start this review by talking about "essence" because RotT is not your average tower defense game. The developer's even stated that it's not a solid "by the numbers" game. You as the player have to "feel" your way through it. After several years and many attempts, I finally beat it. Although I still don't have any concrete understanding of the game itself.

RotT uses a tech tree level progression to unlock new units, abilities and upgrades. Each successful level defended unlocks 1 additional point to invest. It has also undergone many changes since it's initial launch over 4 years ago. An absolutely welcome addition is a re-specification button that allows you to reset your tech tree each level. The reset is free of charge so you can use it every level. Previous versions of the game required players to replay several previous levels in order to travel down a separate branch.

Game-play wise the starts off like most other TDG's. The Titans themselves are pretty basic and will follow a set path. The later levels are where the game becomes far less of a tower defense and more like an real time strategy. The Titans intelligence becomes vastly superior and will behave differently based on they way the player sets up their defenses. This can get very frustrating because you don't feel like the game is trying to teach you how to play it. The player just has to either retry old strategies in a new formation or try all new ones.

That's where the games greatest weakness, is it's best strength. Because it functions on a kind of "fuzzy math", players are encouraged to play the game in the way they see fit. While it does a bad job at trying to explain its mechanics, it's very flexible when mistakes are made.

Pro's -

Looks and sounds great! - Always a fan of the retro style graphics and chip-tunes!
Titans are adorable! - You almost feel bad for having to destroy them! Almost...
Several play modes! - 50 level Campaign, Survival, Endless, and Sandbox.
Large tech tree! - 29 buildings and 40 technologies.
Re-spec Button! - THANK YOU DEVS!!!

Con's -

"Fuzzy Math" - RotT isn't a good teacher. You may have to re-spec several times.

I fully recommend Revenge of the Titans! Please support Happy Puppy Games!
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7 of 12 people (58%) found this review helpful
25.1 hrs on record
Posted: January 23
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
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4 of 7 people (57%) found this review helpful
2.7 hrs on record
Posted: February 8
Revenge of the Titans is awesome. You should play if you are a fan of Tower Defense games. There're many maps, many items, many units, and many enemies.

It's (almost) all good, the difficulty of each mission based on the amount of money. So, If you have more money, enemies will become stronger, tougher, and walk faster.
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2 of 4 people (50%) found this review helpful
5.7 hrs on record
Posted: November 25, 2014
an immensely approachable, mad little tower defence game (dev is from the west country). GSOH, fun animations, music that isn't awful, just generally a very friendly diversion with lots of scope for idle fiddling of your build and optimising your strategies. I'm often trawling walkthroughs and guides even in single player games, but this is well-crafted enough that I was led by the nose through some smart strategies and had little to gain from a deeper understanding of the mechanics -- it's all very lucid and intelligible, despite the themed humour.

Just be prepared to lose buildings. Pretend they're unmanned or something.

Also, support is great, despite it literally being the dev afaik.
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2 of 4 people (50%) found this review helpful
81.1 hrs on record
Posted: March 17
While i agree with the amount of people saying that the "Difficulty rises too quickly" and that the game "Punishes you for spending all of your money in one mission by making you broke in the next"...

(Oh and there will be S.P.O.I.L.E.R.S in this review, so theres a warning)

I can't deny that this game has some very fantastic mechanics, the art style is just AMAZING for one, the tech tree brings variety into the game, will you fight your enemies with explosive rocket launchers that can damage your turrets, or will you go full god like and have powerful blasters behind them with buildings that increase their range, damage, ammo capacity, firing speed and decrease reload time. Or maybe you just think "I can do SO much better!" well, sadly you can't have a tower that shoots, but you DO get a tower that SHOCKS the titans as they come into range with a click of the mouse, and add multiple ones together, and you got yourself a FORCEFIELD that will kill anything on your command!

But maybe you don't wanna see towers shoot the titans from far away, maybe you wanna send DRONES in that get up close AAAAND personal, starting with tiny droids that mass produce very quickly and shoot faster than the basic blaster (Puts that blaster to SHAME), then going to BIGGER droids with bigger guns that act like a TANK for the tiny droids, but thats not all, upgrade the droids so the tiny ones have a better weapon and the bigger droids? OH boy lets say they get a WHOLE new weapon (Im not gonna spoil it, but lets say this weapon is DEADLY against anything really that doesn't have armor)

With 5 planets to battle on (Earth, Moon, Mars, Saturn and Titan), the fighting never stops until you defeat the final boss on every planet leading to titan, each planet holds a new variety of titans, earth has your standard titans, moon moves onto armored titans that might force the blasters blasts to be defencless, so you gotta get better ones, mars has ghost titans that are unnoticable by regular blasters (Unless you get that certain upgrade that allows that to happen), so you must use the special shock towers to kill 'em, saturn has FLYING titans that will drop bombs on your towers, crazy isn't it? Titan however, has titans that will SHOOT your turrets from afar, as if titans dropping bombs from above wasn't bad enough, titans shooting your towers with armor will be your biggest problem.

Again, the dificulty IS harsh, i mean this game will full on throw EVERYTHING at you every new level and the game kinda says "Ok, so you got this thing, kill it, ok? Ok, have fun with that" each new level, to a certain degree where it feels like its screaming "HEY BTW WE GOT THIS NEW THING THAT YOUR TOTALLY GONNA HATE! HAVE FUN!" all the way to the last level where it just says "...You gonna die, cya in hell!"

Yes i PROMISE there will be rage-quits, this game isn't exactly all easy otherwise i'd rather not review this game at all.

I top my hat off to puppygames for creating a game that has variety and really pumps some love into a genre that i consider dead now (and tower defence games are my favourite :> )
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26 of 32 people (81%) found this review helpful
15.5 hrs on record
Posted: February 19, 2014
This review is rather long, so if you just want a small summary of why I recommend this game skip to Results and read from there.

Puppygames develops an awesome tower defense game which changes the elements of your traditional TD. The awesome research options between levels, harvesting of resources, and the variety of tools to change alien tactics creates a unique experience between each level.

Campaign:
Revenge of the Titans, obviously you know the name as you are looking at this review. This game offers an interesting differentiation onto a typical Tower Defense game; enemies destroy your towers and the idea is to block the path rather than create a route. The world is being attacked by an alien species from Jupiter’s moon Titan. The name of the game seems to make me believe maybe we attacked them first? But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force. You not only defend the earth, but you progress through the solar system defeating the alien scum at each planet until you finally arrive to Titan. Each planet has about ten levels, each which offer new bosses and pose new challenges that keep you on your toes.

Gameplay:
The towers are upgraded by placing upgrading towers adjacent to towers. This is interesting as you can place multiple add-on towers adjacent to a tower to create rapid fire towers, or even long range sniper towers. The difficulty curve seems rather perplexing, with little explanation onto how to play this game can seem rather difficult till you figure it out. The game is incredibly entertaining, once you figure out the general gameplay you can really get into this game. You are given one upgrade point per level which you can use to customize your defense force. With about 73 upgrades and only 50 levels means you cannot research every possible option. The game allows you to respec after each mission, which allows you to manipulate your towers to achieve optimal defenses for each level. When playing the campaign make sure you remember that your money transfers between levels (and your towers automatically sell returning funds from the towers). This information is useful, as you can start saving early making the later levels easier. If you mess up after beating a level and lose too much money you can go back replay the level prior to it and fix your mistakes. This allows you to bring a better end result and alter your starting cash in the next mission.

Results:
Revenge of the Titans is an epic tower defense game that drives in new challenges and creates new concepts not seen in previous games of the same genre. The campaign is long and difficult, on the standard setting, but you can make it easier at the drop of a hat. Each level requires you to respect in order to take advantage of alien weaknesses, but this makes each level dynamic and unique.

Pros:
+Fast paced tower defense game
+Upgrade screen allows for between match tactic customization
+Transfer of funds between levels means how you play the level before impacts the later levels
+Power-Ups transfer between levels, so you can easily stack them. (I for example used none of my abilities until the last level to make the final boss incredibly easy).
+Great difficulty curve, if you are a beginner you can significantly reduce the difficulty to ease up the levels.
+Gameplay from prior levels transfers to the next level, meaning you must play tactfully throughout the entire game.

Cons:
-Poor tutorials, by the time you figure out all the nuances of the game it’s already over. (I for example didn't realize that levels don't start until you place your first mineral extractor until level 48 - this would have been useful to know early on)
-Recommended upgrades seem rather worthless (it’s better to just rush barricades)
-Not a traditional tower defense (there is no maze building, and to upgrade towers requires add-on towers which can be hard to space)
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53 of 79 people (67%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: October 3, 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
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30 of 40 people (75%) found this review helpful
2.3 hrs on record
Posted: October 11, 2011
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
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31 of 46 people (67%) found this review helpful
22.9 hrs on record
Posted: December 20, 2013
Damn. What you have done to them? Doesn't matter. Now they're here on planet earth and want their revenge.
This little tower defense game does not even feel like a real TD game. That's very positive. You always struggle for life when hordes of Titans seamly relentless jump/run/fly to your base to destroy it. Built turrets/lasercannons use mines/powerups and shields ... it's insane, the possibilities are countless and every round you research a new technology which is perfectly explained by a crazy scient named Dr. Zed. The aim is to push them back in the solar system, finally to the moon Titan where they obviously came from.
The graphics are rogue-like, arcade style, black with neon elements, like the other Puppygames. BTW I think, this is the best of them all. I recommend to disable monitor flicker in options menu which is only cosmetical but not very helpful.
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21 of 28 people (75%) found this review helpful
8.0 hrs on record
Posted: July 12, 2014
Revenge of the Titans is what you get when you inject some real indie love into a tired genre - style, innovation, experimentation and instant playability. Some may find themselves frustrated with a customization approach that leaves room for epic failures, but most will find the open-ended nature of it all quite refreshing.Revenge of the Titans doesn't bring too many new ideas to the crowded tower defence genre, but its blend of real-time strategy and arcade action does provide it with a unique twist. And it looks and sounds great, too! A clever, huge and charming strategy game. While the puritanical focus on retro minimalism means it might not be as rich in visual variety as its contemporaries, the breadth of the strategy coolly grants it safe harbour from the grey reaper of rinse'n'repeat boredom.It's simple, well executed and, so long as you're not bothered by a little trial and error with your research, good fun.
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14 of 16 people (88%) found this review helpful
1.4 hrs on record
Posted: August 8, 2014
Very interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income which you need this to build. The game gets challenging but you are also rewarded unlockable tower weapons, defence buildings and also repair units to make life a bit easier. That also depends on how one uses these properly by placing them in the most effective areas to get the maximum efficiency. The enemies also do not follow a fixed path and adapt to the situation. Regrettably, the game is flawed in quite a few ways. Mainly, lack of variation. All enemies look pretty much the same, and behave identically. Overall this game is worth a shot but it might not interest some players.
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17 of 22 people (77%) found this review helpful
1 person found this review funny
21.3 hrs on record
Posted: October 26, 2014
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
666/10
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70 of 122 people (57%) found this review helpful
1 person found this review funny
Posted: September 22, 2011
i need to pay better attention to my money
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17 of 26 people (65%) found this review helpful
7.6 hrs on record
Posted: September 27, 2013
Man I freaking love this thing. One of the better tower defense things out there. Great presentation, gameplay and a rocking soundtrack.

9/10 It's okay. -IGN
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45 of 79 people (57%) found this review helpful
26.3 hrs on record
Posted: January 10, 2014
Firstly the game looks funny and there are many interesting ideas implemented but after a while you totaly see what is really unique in this game, the difficulty. Don't get me wrong hard is okay but here it reaches a level thats only interesting for masochistic players. And here is the reason why I think so, the money and powerups are shared in all missions. And if you had trouble in an earlier mission you start the next world with a useless low amount of money. And powerups, they are much more rare then feral white elephants in Scandinavia. So if you haven't saved enough from both earlier you have to replay the whole campaigne to collect the powerups and money for the final.

No this is not fun, this is not innovativ this is just unneeded timesink!
And whatever the "Restart level on lower difficulty" button does, it is no easier map restart.
Yes, exactly this killed the game for me completly.
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12 of 18 people (67%) found this review helpful
2.1 hrs on record
Posted: December 22, 2013
A questionable game. The core gameplay is your usual tower defense: place shooty towers to shoot the monsters, place buffy towers to buff the shooty towers, place special towers to do other things like acquire more money. This part is fairly solid.

I can't stand the wrapper, though. To start with, upgrades have misleading mouseover descriptions. The game is played on a small map where monsters appear from the fuzzy dark edge and quickly approach your base. With this in mind, you might think that researching the Scanner (description: "Long range detection systems using radar and lidar imaging to improve early alien detection") would extend the map a bit, giving you more space in which to place towers and shoot monsters.
But no, the Scanner is actually a buffy tower that increases the firing range of the tower it's placed next to! No "detection" is involved.

In addition to this misinformation, the campaign mode is very unfriendly to going back and trying to improve your score. Suppose that you've advanced to (for example) level 6 of the campaign, and you're not happy with your performance, so you decide to go back and replay level 3 to accumulate more points there.
The extra points from a better completion of level 3 are not granted to your global resource pool on the campaign map, but to your next play of level 4. Thus, you'll have to replay level 4 and level 5 as well in order to get the new advantages transferred to level 6. In general, you won't be playing with your best results - you'll be playing with your most recent results, which makes it frustrating to attempt to improve your record.

The "Distortion FX" setting that is on by default and jostles your screen at irregular intervals, and the typos in technology descriptions, are just icing on the cake. Perhaps these things are meant to appeal to some sort of misguided realism, but when I'm blowing up alien titans with nanotechnology weapons, I don't want the absurd realism of having low-quality flickering displays because the war caused a power shortage and my character couldn't get spare parts delivered. I want an interface that lets me focus on the gameplay, and the lack of such an interface is the worst fault that I found with Revenge of the Titans.
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17 of 28 people (61%) found this review helpful
36.2 hrs on record
Posted: December 4, 2013
9/10
Another Puppy game from the masters of genuine '80s retro styling. This time they turn their attention to Towers, Walls, and defending a base from a horde of Aliens.
What happens after the Space Invaders land? They advance on important human bases. How can humanity defend itself? By building towers to shoot at incoming aliens, of course!
With a simple "collect and refine" system for raising funds to keep building, and enough turret types and bonus boosts to make them work better, the levels can be tackled in various ways, and if they're too hard you can restart any level as an easier version. R+D happens between levels, with just a tad of plot and in-jokes. It's enough fun for the price, if you don't mind 8-bit style graphics (Which do really fit the general feel of teh game.)
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14 of 23 people (61%) found this review helpful
4.1 hrs on record
Posted: November 6, 2013
Yes and omg yes, RTS tower defence mixed with a bunch of angry aliens great music and visuals and a quarky sense of humor, buy it and love it. (Arcade style game).
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