The ultimate mash-up of Real-time Strategy and Tower Defense!
User reviews: Very Positive (628 reviews)
Release Date: Mar 16, 2011

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Packages that include this game

Buy Revenge of the Titans Collection

Includes 3 items: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Buy Ultrabundle

Includes 6 items: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Recommended By Curators

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
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Recent updates View all (2)

August 29

The Puppygames Patreon

So, I thought I'd put this out there to Revenge of the Titans fans:

The Puppygames Patreon

A surprisingly large number of players have asked us about a multiplayer version of Revenge of the Titans. The problem is that when you start solving the individual problems in multiplayer with the game design, you gradually end up, bit by bit, inventing a completely different game.

Battledroid is that game.

We've already spent over a year on Battledroid but we don't have the funds to finish it - it's going to take us another year. If you'd like to help us out making Battledroid, please spare a buck or two for us every month.

Battledroid is a free game and will always be totally free.

1 comments Read more

About This Game

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Helpful customer reviews
20 of 24 people (83%) found this review helpful
8.0 hrs on record
Posted: July 12
Revenge of the Titans is what you get when you inject some real indie love into a tired genre - style, innovation, experimentation and instant playability. Some may find themselves frustrated with a customization approach that leaves room for epic failures, but most will find the open-ended nature of it all quite refreshing.Revenge of the Titans doesn't bring too many new ideas to the crowded tower defence genre, but its blend of real-time strategy and arcade action does provide it with a unique twist. And it looks and sounds great, too! A clever, huge and charming strategy game. While the puritanical focus on retro minimalism means it might not be as rich in visual variety as its contemporaries, the breadth of the strategy coolly grants it safe harbour from the grey reaper of rinse'n'repeat boredom.It's simple, well executed and, so long as you're not bothered by a little trial and error with your research, good fun.
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12 of 12 people (100%) found this review helpful
1.4 hrs on record
Posted: August 8
Very interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income which you need this to build. The game gets challenging but you are also rewarded unlockable tower weapons, defence buildings and also repair units to make life a bit easier. That also depends on how one uses these properly by placing them in the most effective areas to get the maximum efficiency. The enemies also do not follow a fixed path and adapt to the situation. Regrettably, the game is flawed in quite a few ways. Mainly, lack of variation. All enemies look pretty much the same, and behave identically. Overall this game is worth a shot but it might not interest some players.
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16 of 20 people (80%) found this review helpful
4.7 hrs on record
Posted: October 3
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
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9 of 13 people (69%) found this review helpful
8.7 hrs on record
Posted: July 8
Recommended: A fairly complex tower-defense once things start to decently unlock which is difficult but not overwhelming and with Puppy Games' brilliant retro aesthetic. Definitely worth a play if you are a TD fan.

Full review is available here
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2 of 2 people (100%) found this review helpful
14.5 hrs on record
Posted: August 31
Fantastic tower defense game. Currently available for £6.99, which is an absolute steal for the amount of gameplay you will get from this great game. With a lovely retro feel to the graphics and audio but with clever games design throughout you won't be disappointed. With many ways to play through the campaign by following different tech trees this game will offer you 20+ hours of gameplay.

Check it out :)
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3 of 4 people (75%) found this review helpful
6.2 hrs on record
Posted: July 18
Is it fun? yes. Is it sexy looking? yes. Is it challenging? yes. should you get it provided you like RTS and cool stuff? Yup...
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3 of 4 people (75%) found this review helpful
21.3 hrs on record
Posted: October 26
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
666/10
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4 of 6 people (67%) found this review helpful
6.6 hrs on record
Posted: October 2
REVIEW HAIKU

Massive titans march

Boffins require coffee

Rethink your planning
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5 of 8 people (63%) found this review helpful
5.1 hrs on record
Posted: August 1
A good tower defence game.
And its a little funny to.
7/10
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: September 15
Tower Defense game with a nifty research system.
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1 of 1 people (100%) found this review helpful
17.8 hrs on record
Posted: September 24
This is a highly polished, innovative Tower Defense - on a par if not outright superior to Kingdom Rush. Good writing, interesting mechanics and some useful updates that have significantly improved the game. Encourages a variety of approaches. Soundtrack and assests are all top notch.

PuppyGames games continues their signature aesthetic - sleek polychromatic retro, with great post effects.

I picked it up in a bundle, but it is well worth it's asking price.
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1 of 1 people (100%) found this review helpful
30.0 hrs on record
Posted: September 25
This is currently my favorite game in the tower defense genre. It works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete.

But Revenge also has some features which diferentiate it. The stages are large and very open. What you construct is not restrained by a grid, and will likely consist of many, many components rather than just a handful. This gives you significant freedom in crafting solutions. Another nice feature is a deep upgrade tree. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools for defense.

Finally, there's the financial management aspect of the game. Each stage involves you managing resource colection as well as expenditure. And your starting resources for the next stage are a direct function of what you did in the last. This, along with the upgrade tree makes the entire game into an interconected campagne. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be.

My only complaint would be that the retro graphics, which I find charming in general, can be a bit confusing in the thick of it. If you've played anyting else by Puppy Games you'll know what I mean.
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: November 25
an immensely approachable, mad little tower defence game (dev is from the west country). GSOH, fun animations, music that isn't awful, just generally a very friendly diversion with lots of scope for idle fiddling of your build and optimising your strategies. I'm often trawling walkthroughs and guides even in single player games, but this is well-crafted enough that I was led by the nose through some smart strategies and had little to gain from a deeper understanding of the mechanics -- it's all very lucid and intelligible, despite the themed humour.

Just be prepared to lose buildings. Pretend they're unmanned or something.

Also, support is great, despite it literally being the dev afaik.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: August 19
A great arcade-style game that is very addicting. Even though I usually don't like RTS or tower defense, I liked the simplicity and good design of the game. It is difficult to master without being difficult to learn, with a stylized style reminiscent of an ultra-modern Advance Wars.
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1 of 1 people (100%) found this review helpful
38.1 hrs on record
Posted: August 19
Nice casual game. Has some humor, lots of funny stuff and well, has a certain charm found typically in the mid 70's arcade games. Not too fancy, just enough to get the point accross.
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1 of 1 people (100%) found this review helpful
13.1 hrs on record
Posted: August 16
To me, the most interesting part of this game is it's written in Java and runs so smoothly and vividly. I wasn't even aware of it until I checked the program folder.
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1 of 1 people (100%) found this review helpful
6.3 hrs on record
Posted: July 21
The art style in this game is very pleasing to the eye and unique. It's so simple yet attractive. Now the game is rather hard wich means proper planning is needed to complete a level, but with so many technology choices you can play the game the way you want.
It's not a standart Tower Defense game since aliens don't really follow the roads. I'd recommend for people who are tired of normal Tower Defense games because this one takes it to the next level.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: July 6
Nice tower defense game. I am usually not a big fan of these, but this is a nice one. It has some twists on the normal tower defense in for example it does not have traditional maze building. You place your towers along the route of the emenies and not blocking them, else they will be destoyed quickly. Luckily the towers build instantly so you can place them as soon as you guestimate the route the enemies will take. The decent size research tree and enemy varienty keeps the levels fresh while your are going through the campaign. The difficulty level is not too frustratingly hard, while still giving you a proper challenge.

It is not perfect though, the game explains the mechanics badly and you have to figure out (too) much yourself and the inability too zoom out of the map and not having a mini-map can make navigating and keeping an eye on the field a pain sometimes in having to pan the screen like mad.

On a discount this game is definitely worth it.
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1 of 1 people (100%) found this review helpful
21.5 hrs on record
Posted: July 3
This is the best tower defense game I have played so far. This is best pixel game I have seen since Minecraft. Revenge of the Titans gives you the option to play a normal game or opt for easier levels, while giving you insight for the path ahead of you as you progress, much like Bloons Tower Defense. You can choose to use weapons and storm the Titans by placing them right in front of them to hold them off from your base, or stem out from it to ensure full protection. You can fight like the Titans by sending waves of your own robots to handle them in squadrons. Failure of a mission results in play the same mission over or choosing to play again on a map that gives you more of a wall for your back. Yes, this game does include mindless detonating creatures in which their life purpose is to cause you pain. You can start over and plan a new offensive strategy by recollecting all of your research points before a new mission to say - not use robots anymore and fight the battle with towers.

You will enjoy playing this game.






Some personal issues you might relate to:
-Destroyed building cause your camera to fly off into the sunset (Especially the base's destruction) making it hard for you to concentrate on repositioning towers when your starting to get overrun.
-There is no definite targeting system for ranks (Strongest, Closest, Weakest, etc.), so when that Boss Battle comes up and your towers are busy fighting off little decoys, 'Big Mama' gets an easy path right to your base.
-Money collecting from refineries is kinda slow, and it might be because I'm bad, but I have to spend half of my money on a decent rate of collection for money.
-Ghosts; have some money to spend on a sacrificial tower if you're not prepared.
- I feel like deliveries should be able to be repurchased every 5 rounds or so.
--- --- --- other than that I think the game is perfectly fine. And these things are bad only if you're dwelling on them for a while (like me for the first hour).

Best of Luck.
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1 of 1 people (100%) found this review helpful
14.8 hrs on record
Posted: July 5
Never found a tower defence game i wanted to get into, but the art sytle on titan drew me in. I had a lot of fun playing threw this game and left wanting more... which is always a good thing. Sandbox mode allows you to play community made maps and create your own. I wanted this to be an extension to the game, it might still be, but I haven't found that there yet. I can't wait for a secound Revenge of the Titans, grab it if you can.
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