This review is rather long, so if you just want a small summary of why I recommend this game skip to Results and read from there.
Puppygames develops an awesome tower defense game which changes the elements of your traditional TD. The awesome research options between levels, harvesting of resources, and the variety of tools to change alien tactics creates a unique experience between each level. Campaign:
Revenge of the Titans, obviously you know the name as you are looking at this review. This game offers an interesting differentiation onto a typical Tower Defense game; enemies destroy your towers and the idea is to block the path rather than create a route. The world is being attacked by an alien species from Jupiter’s moon Titan. The name of the game seems to make me believe maybe we attacked them first? But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force. You not only defend the earth, but you progress through the solar system defeating the alien scum at each planet until you finally arrive to Titan. Each planet has about ten levels, each which offer new bosses and pose new challenges that keep you on your toes. Gameplay:
The towers are upgraded by placing upgrading towers adjacent to towers. This is interesting as you can place multiple add-on towers adjacent to a tower to create rapid fire towers, or even long range sniper towers. The difficulty curve seems rather perplexing, with little explanation onto how to play this game can seem rather difficult till you figure it out. The game is incredibly entertaining, once you figure out the general gameplay you can really get into this game. You are given one upgrade point per level which you can use to customize your defense force. With about 73 upgrades and only 50 levels means you cannot research every possible option. The game allows you to respec after each mission, which allows you to manipulate your towers to achieve optimal defenses for each level. When playing the campaign make sure you remember that your money transfers between levels (and your towers automatically sell returning funds from the towers). This information is useful, as you can start saving early making the later levels easier. If you mess up after beating a level and lose too much money you can go back replay the level prior to it and fix your mistakes. This allows you to bring a better end result and alter your starting cash in the next mission. Results:
Revenge of the Titans is an epic tower defense game that drives in new challenges and creates new concepts not seen in previous games of the same genre. The campaign is long and difficult, on the standard setting, but you can make it easier at the drop of a hat. Each level requires you to respect in order to take advantage of alien weaknesses, but this makes each level dynamic and unique.
+Fast paced tower defense game
+Upgrade screen allows for between match tactic customization
+Transfer of funds between levels means how you play the level before impacts the later levels
+Power-Ups transfer between levels, so you can easily stack them. (I for example used none of my abilities until the last level to make the final boss incredibly easy).
+Great difficulty curve, if you are a beginner you can significantly reduce the difficulty to ease up the levels.
+Gameplay from prior levels transfers to the next level, meaning you must play tactfully throughout the entire game.
-Poor tutorials, by the time you figure out all the nuances of the game it’s already over. (I for example didn't realize that levels don't start until you place your first mineral extractor until level 48 - this would have been useful to know early on)
-Recommended upgrades seem rather worthless (it’s better to just rush barricades)
-Not a traditional tower defense (there is no maze building, and to upgrade towers requires add-on towers which can be hard to space)