Alright, I have nothing better to do so I'll go ahead and write an in-depth review about E.Y.E: Divine Cybermancy.First Impressions
E.Y.E: Divine Cybermancy doesn't waste any time getting you into the game. After a mystifying dream sequence, you begin in a limestone cave partially submerged in water, a red flare in the distance. Immediately, you recieve a transmission from someone or another, telling you to exfiltrate.
It is pretty obvious that a battle has occured within the cave system, however, your character is as clueless as you are. Immediately, you start asking questions. What was that genestealer-like creature that just attacked me? Who are these faceless "federals" and why am I fighting them? Why do all the thugs have goggles for eyes and cheap grenadier helmets from the 1800s?
Honestly, not much is explained. The intro mission was oblique but confusing, and the exposition in the temple afterwards doesn't explain much either.Visuals
I wouldn't really say anything positive or negative regarding the visuals. It was made in source; some areas are beautiful and finely detailed, other areas are wide open canvases with very little to satisfy one's gaze. Some areas, such as the temple, were vast but impractical, with enourmous brown spires that were massive but created too much empty space in the enviroments detail-wise.
The weapon models are exceptional, however, it is obvious most viewmodels/weapons were designed before the general motif of the game was accomplished. Whereas all characters wear contemporary "knight" armor, the player's hands look like a ninja's from a Japanese cyberpunk anime.
Enemies were mostly conglomerates of other creatures in fiction. It is clear that the bandits are modeled off of classical cyberpunks, E.Y.E. agents from WH40k, struems from Aliens and WH40k as well.Story
Virtually nonexistent, hidden between sentimental cliches of science fiction and war. It was hard to tell if there was a deeper message shoehorned into the generic, easy-to-catch story of "this man did so-and-so, kill him" or "we need to insert on Mars, help us with the assault".
The dialogue mechanics were likely the sloppiest parts of the game. All characters read (no voice acting, save for the alien gibberish) like brosephs from gym, and did very little if not detract from the mood of the game. Emotional attachment to any character at all was rare (I felt this way for Mentor, since he was just such a nice guy). I won't say much about the ending, however, I disliked it.Gameplay
As a shooter, E.Y.E: Divine Cybermancy is pretty solid. The weapon handling was decent, inventory system was simple but satisfying, and the open-choice system when it came to tactics was pretty solid. However, combat suffered from the Source issue of AI; all enemy AI is programmed to always know your location once they see you, and will follow the closest node to reach and engage you. Of course, this rendered conventional stealth tactics useless.
The grinding required to apprehend efficient gear is despicable and not enjoyable at all. Every mission followed a similar formula, in which you try to reach the objectives as fast as possible in the midst of the infinitely-respawning enemies.Overall Opinion
E.Y.E: Divine Cybermancy was enjoyable enough when it came to the sense of adventure it gave you going through each level, however, it isn't something I'd neccessarily play through again.
As far as reccomendations go, I do not reccomend this game; not out of spite, but because it's simply not for everyone. If you are able to get if for a discount like I did, it definitely is a steal.