Plongez vous les niveaux des maitres de DOOM II. 20 niveaux inédits, tous avec l'ambiance et l'horreur des niveaux originaux. Chaque niveau a été créé par des designers indépendants et supervisés par les cerveaux déjantés d'id Software. Vous ne reverrez peut être jamais la lumière du jour.
Évaluations des utilisateurs :
Récentes :
variables (12 évaluation(s)) - 41% des 12 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (163 évaluation(s)) - 80% des 163 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 1 juin 1995

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Packages qui comprennent ce jeu

Acheter Doom Classic Complete

Inclut les 4 articles suivants : DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

À propos de ce jeu

Plongez vous les niveaux des maitres de DOOM II. 20 niveaux inédits, tous avec l'ambiance et l'horreur des niveaux originaux. Chaque niveau a été créé par des designers indépendants et supervisés par les cerveaux déjantés d'id Software. Vous ne reverrez peut être jamais la lumière du jour.

Configuration requise

    Minimum : Ordinateur équipé et 100% compatible Windows XP/Vista
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (12 évaluation(s))
Globales :
très positives (163 évaluation(s))
Publiées récemment
Jacket
( 0.3 heures en tout )
Posté le : 25 juin
Faulty
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
demons97566
( 0.2 heures en tout )
Posté le : 20 juin
i just paid for this game and it wont start up i want my ♥♥♥♥in money back
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commandopaul2013
( 0.2 heures en tout )
Posté le : 19 juin
!!Important note!! To have the best experience with the master levels, I highly recommend you download a source port called Zdoom and a launcher called ZDL. Using both Zdoom and ZDL you will be able to play the master levels without any compatibility issues. Zdoom provides loads of customization to the controls. With ZDL, you will be able to launch each wad.fil (level). The master levels come free with doom 2.

What Like about the master levels.
• Some of the levels were really well designed and awesome to play, like Blacktower and TTrap.
• You can play the master levels with brutal doom and project brutality, which I highly recommend.
What I disliked or was disappointed with
• Some of the levels weren’t very good, wasn’t keen on the level called teeth and the secret level that came with it.
• It’s a shame you have to launch each master level up individually. Would have been nice if the master levels were made into an episode, with a story behind it.
• The difficulty of the master levels is nothing compared to Plutonia.

Conclusion
If you have played final doom and still want more doom, then I recommend this. The game comes free with doom 2, so it’s worth a try. There are some very good levels. I highly recommend you play this game with brutal doom or project brutality. 65/100


Zdoom
http://zdoom.org/Download

Brutal doom
http://www.moddb.com/mods/brutal-doom

ZDL
https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable
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Mclane
( 0.6 heures en tout )
Posté le : 15 juin
WHAT THE HECK!!!!!!!
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Double Uppercut
( 7.4 heures en tout )
Posté le : 10 juin
I know, I know, I know...

God, how do I review this without sounding incredibly b****y?

Well, I like DOOM. I like DOOM II. Both are fun, fast, and incredibly addicting games. I'd recommend them to anyone in a heartbeat, they're that fun. So, when I got DOOM II, and saw I had the Master Levels for free, I was more than excited to get back into the action and blast some more demons, but I was oh so wrong.

Master Levels for DOOM II is a collection of levels with no relation to each other (similar to DOOM I and II's levels), that you select in a DOS menu, and play. And then you quit the game. And then you pick a new game in the DOS menu. And then you play another level. And that immediately is one of my aching problems with id's care for these games that I might as well bring up now.

See, 3D Realms was caring enough to re-released Duke Nukem 3D with modern controls, and an easy menu to select the main game and the DLC packs along with it. But id just seems to have slapped everything together. The crappy mouse controls are the same, the aiming is the same, and there's not even a menu to just access DOOM II or Master Levels, so all you have is the DOS menu, which I don't hate, but I see it as lazy programming that could've been easily fixed, if they had the two games packaged together.

That wouldn't stop me from hating how cheap Master Levels is, though.

I believe these levels are ideas the creators didn't use for DOOM II, and they're left as some sort of second-helping for those who wanted more DOOM to satisfy their sadistic hearts. I wouldn't mind playing through these levels, though, if there was some actual polish or good level mechanics. So many times, the game expected me to do something that was never established in the previous levels, like walking across a wall to get to another ledge or shooting a door to open it instead of hitting "space", which got incredibly aggravating at times.

There were good levels that I enjoyed, but they were so overshadowed by poorly-designed and infuriating ones, that it felt more like a chore to play this game. Hell, I logged more hours on this than DOOM I or II.

I know, it's free, grow up, whatever. I'm just saying I didn't enjoy it. If you already bought DOOM II, you probably don't care what this guy is saying about you free extra levels that came with it. But I won't be satisfied until I voice my opinions and my verdict for this game is... a 6/10. It's just not as fast-paced or enjoyable as the first two games, for clunky level designs and weird gameplay mechanics. But when it's good, it's as fast paced as its predecessors, so I believe there's some value for fun there.
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Leif_79
( 0.6 heures en tout )
Posté le : 10 juin
Produit reçu gratuitement
This is a great addon to doom 2,If you are a huge Doom 2 fan and wish more of it this is the ideal game. I recomend this to all doom 2 fans.
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KNAMAK
( 0.2 heures en tout )
Posté le : 8 juin
Produit reçu gratuitement
Does not work on my Computer
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B-Dawg Clinton AKA Flipper
( 0.8 heures en tout )
Posté le : 4 juin
It's a criminally underrated expansion. I highly recomend using that mod which turns it into an episode for Doom 2. You can find details about that in a community guide. But yeah, its good. Not amazing, but worth playing if you are a huge Doom fanboy like me.
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Superfuzz
( 12.1 heures en tout )
Posté le : 4 juin
Some of these levels are pretty f---ing hard but hey, it's doom.
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Rainbow
( 3.2 heures en tout )
Posté le : 30 mai
it's fun. buy it.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
Non recommandé
7.9 heures en tout
Posté le : 26 mai
Master Levels for Doom II was ID Software's answer to the plethora of unauthorized level packs being sold for their popular game. Intent on outdoing the guys behind DZone, ID Software got some of the best amateur level designs to craft official levels as an expansion for Doom II. They also compiled over 1,800 WADs on a CD to give the DZone guys a run for their money.

While those 1,800 levels aren't include, the 21 that make up the "Master Levels" are fairly good. Not every level is a winner (and some are just down right cruel), but it's a fairly competent collection of levels for anyone who has mastered the base game.

The biggest issue is that "Master Levels" includes a lot of ridiculous enemy counts. Some levels have upwards of 250 enemies and keys hidden behind secrets. It creates an atmosphere where you can easily get lost or overwhelmed. A few times, I had no idea where to progress because my map didn't show anything else. I went to YouTube and found the answer to be obtuse beyond reason.

That could also fit the description of how to find the hidden level (taking an invulnerability sphere and making an Arch-vile blast you). It turns what is normally a fun hunt into a frustrating exercise in patience. The AI isn't exactly smart in Doom, so trying to manipulate it in ways that it wasn't developed for just sucks.

Then we get to how some levels are pathetically easy. A few of the WADs have spaced out battle zones that do little more than pad out the length of the level. If you constantly sprint (and why wouldn't you?), there doesn't really exist a reason to have such large landmasses.

Sprinting is also key to finding a lot of items. A yellow key may be perched on what looks like an unreachable pedestal, but you really just need to travel a few rooms over and run like a wild man out the window. It's just annoying to see the same tricks repeated so many times.

As for the Steam release, it's a bit of a mess. The game doesn't run any worse than Doom II or the other DOSBox ports, but it's strange to set up. There isn't a front loaded menu and trying to play them in any coherent order can be quite the ordeal. There are some extra mods for source ports that allow you to freely select each WAD (and the Eternity Engine has built-in support for Master Levels), but it's not as straight forward as launching ZDoom with the other main games.

There is also no way to individually buy Master Levels on Steam. You have to get it in the Doom Classic Complete pack. While that is, admittedly, a good deal, it is a bit annoying. If you happened to only buy one of the main games or skipped out on, say, Final Doom, you're stuck rebuying them all.

For that reason alone, I would say Master Levels for Doom II isn't worth it. The Doom enthusiast will already have the Complete collection on Steam, but casual users can just stick with Doom I and II.

6/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Non recommandé
0.4 heures en tout
Posté le : 29 mai
This one is a take-it-as-you-see-it sort of experience. It's cool to get a bunch of levels for DOOM II that you can play after playing the main game, but a number of them are pretty mediocre. If you want it for the nostalgia value, give it a go, but if you want some quality levels, search online and you're bound to find some.
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 10 (20%) ont trouvé cette évaluation utile
Non recommandé
Posté le : 14 avril 2011
+ Certains niveaux se démarquent particuilèrement

- Niveaux de qualités inégales
- Incompatible aux OS d'aujoud'hui

5/10 Pas indispensable
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53 personne(s) sur 66 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
0.4 heures en tout
Posté le : 16 février 2014
I died. Fast. Great job to the mappers out there that took their time to make these awesome maps!
10/10

Sadly, this, as far as I know, doesn't work with DOOM Source Ports.
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35 personne(s) sur 39 (90%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
2.2 heures en tout
Posté le : 3 juillet 2015
tl;dr a 21 map expansion for DOOM II with exclusive levels created by renowned mappers in the community, they're pretty fun and it's worth picking up.

Tired of companies releasing shovelware CDs full of random WADs straight off idgames without giving iD a share of the revenue, iD contracted some of the best and most well known mappers in the DOOM community to make maps for iD's own official map pack.
This resulted in the 1995 release Master Levels for DOOM II.

The pack contains 20 single level wads (TEETH.WAD has a secret level, bringing the map count up to 21), almost an entire campaign worth of new levels.
Master Levels comes with a text mode frontend called Doom-It for launching individual wads in the collection.

Some parts of the original release were not included with the Digital version, such as Maximum Doom, which was a collection of 3201 random amateur maps downloaded off idgames. As you might expect these generally suffered in quality and had problems like some maps being DOOM 1 maps that were hastily ported to DOOM 2, which tended to break balance and cause additional problems. Some of the maps weren't even for DOOM but rather Heretic. However some of the maps were originally intended for Master Levels but didn't make it into the collection.
Other parts that weren't included were a poster, and id STUFF, a bunch of encrypted software that could be unlocked via phone order.

My thoughts on DOOM itself and the quality of the release here are the same as my other DOOM review.

Overall the quality of the map pack is great. The extra levels are a lot of fun and freshen up the DOOM experience.

A quick note, if you plan to play these using a modern ZDoom-compatible source port, check out Master Levels Menu Interface for ZDoom by Zippy, which is a replacement for Doom-It and allows you to launch the levels directly from the game.
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24 personne(s) sur 30 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
12.0 heures en tout
Posté le : 7 février 2014
made in 1995 and works on windows 7/8 AND ITS REALLY HARD AND GOOD 9/5 OUT OF 10
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15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
2.0 heures en tout
Posté le : 17 décembre 2015
Basically some of the hardest levels you'll ever play. The title is not misleading at all. Even though some of the levels are no different than your run-of-the-mill Doom 2 levels, this map pack has its fair share of tricky dicky moments. The map Teeth is extremely difficult. Not for the noobs, that's for sure. ;)
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18 personne(s) sur 24 (75%) ont trouvé cette évaluation utile
Recommandé
1.8 heures en tout
Posté le : 3 avril 2014
Expansion pack sold during the Steam Sales of 2014, this is an extension which provides a much higher level of difficulty in newly designed levels to try out in Doom 2. Designed by the community, these levels are sure to whet the tastebuds of DOOM veterans and scare the pants off of novices!

It contains 20 WADS or maps that are made by the community of DOOM 2 under contract of ID Software. These are;

John Anderson (Dr. Sleep)

Geryon: 6th Canto of Inferno (GERYON.WAD)
Minos' Judgement: 4th Canto of Inferno (MINOS.WAD)
Nessus: 5th Canto of Inferno (NESSUS.WAD)
Vesperas: 7th Canto of Inferno (VESPERAS.WAD)
Virgil's Lead: 3rd Canto of Inferno (VIRGIL.WAD)

Jim Flynn

Titan Manor (MANOR.WAD)
Trapped on Titan (TTRAP.WAD)

Christen Klie

The Catwalk (CATWALK.WAD)
The Combine (COMBINE.WAD)
The Fistula (FISTULA.WAD)
The Garrison (GARRISON.WAD)
Subspace (SUBSPACE.WAD)
Subterra (SUBTERRA.WAD)
Sverre Andre Kvernmo (Cranium)

Black Tower (BLACKTWR.WAD)
Bloodsea Keep (BLOODSEA.WAD)
Mephisto's Maosoleum (MEPHISTO.WAD)

TEETH.WAD:
The Express Elevator to Hell
Bad Dream

Tom Mustaine

Paradox (PARADOX.WAD)

Tim Willits

Attack (ATTACK.WAD)
Canyon (CANYON.WAD)

Be prepared to visit Hell!
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
100.0 heures en tout
Posté le : 13 février 2015
This is the ultimate version for all doom players like Plutonia experiment-it is very hard and very challenging-very good add on.

Rating: 85%
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12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
Recommandé
11.2 heures en tout
Posté le : 11 septembre 2013
Whether the Master Levels are worth picking up or not depends on what you want them for: If you simply want high quality Doom II levels, you should probably pass them up. While there are some good maps in here, there are also poorly designed frustraiting ones. There are countless Doom maps available for free, and many are better than these:

http://www.doomworld.com/idgames/

What's great about this set of levels, however, is the history that comes with them. These aren't called the "Master" levels for nothing. The guys who made these maps were pretty much the best-of-the-best at the time of its release. If you care about the history of Doom mapping, definitely pick these up! It's unfortunate that they can't be bought separately or with a copy of Doom II, rather than having to buy all the classic Doom games in a collection.
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