Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
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매우 긍정적 (평가 10 개) - 80% of the 10 user reviews in the last 30 days are positive.
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매우 긍정적 (평가 152 개) - 이 게임에 대한 사용자 평가 152개 중 82% 가 긍정적입니다.
출시 날짜: 1995년 6월 1일

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Doom Classic Complete 구매

4 가지 포함된 항목들: DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

 

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Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

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Recently Posted
Lotica
( 0.4 시간 기록 )
게시 일시: 2016년 5월 29일
This one is a take-it-as-you-see-it sort of experience. It's cool to get a bunch of levels for DOOM II that you can play after playing the main game, but a number of them are pretty mediocre. If you want it for the nostalgia value, give it a go, but if you want some quality levels, search online and you're bound to find some.
KingSigy
( 7.9 시간 기록 )
게시 일시: 2016년 5월 26일
Master Levels for Doom II was ID Software's answer to the plethora of unauthorized level packs being sold for their popular game. Intent on outdoing the guys behind DZone, ID Software got some of the best amateur level designs to craft official levels as an expansion for Doom II. They also compiled over 1,800 WADs on a CD to give the DZone guys a run for their money.

While those 1,800 levels aren't include, the 21 that make up the "Master Levels" are fairly good. Not every level is a winner (and some are just down right cruel), but it's a fairly competent collection of levels for anyone who has mastered the base game.

The biggest issue is that "Master Levels" includes a lot of ridiculous enemy counts. Some levels have upwards of 250 enemies and keys hidden behind secrets. It creates an atmosphere where you can easily get lost or overwhelmed. A few times, I had no idea where to progress because my map didn't show anything else. I went to YouTube and found the answer to be obtuse beyond reason.

That could also fit the description of how to find the hidden level (taking an invulnerability sphere and making an Arch-vile blast you). It turns what is normally a fun hunt into a frustrating exercise in patience. The AI isn't exactly smart in Doom, so trying to manipulate it in ways that it wasn't developed for just sucks.

Then we get to how some levels are pathetically easy. A few of the WADs have spaced out battle zones that do little more than pad out the length of the level. If you constantly sprint (and why wouldn't you?), there doesn't really exist a reason to have such large landmasses.

Sprinting is also key to finding a lot of items. A yellow key may be perched on what looks like an unreachable pedestal, but you really just need to travel a few rooms over and run like a wild man out the window. It's just annoying to see the same tricks repeated so many times.

As for the Steam release, it's a bit of a mess. The game doesn't run any worse than Doom II or the other DOSBox ports, but it's strange to set up. There isn't a front loaded menu and trying to play them in any coherent order can be quite the ordeal. There are some extra mods for source ports that allow you to freely select each WAD (and the Eternity Engine has built-in support for Master Levels), but it's not as straight forward as launching ZDoom with the other main games.

There is also no way to individually buy Master Levels on Steam. You have to get it in the Doom Classic Complete pack. While that is, admittedly, a good deal, it is a bit annoying. If you happened to only buy one of the main games or skipped out on, say, Final Doom, you're stuck rebuying them all.

For that reason alone, I would say Master Levels for Doom II isn't worth it. The Doom enthusiast will already have the Complete collection on Steam, but casual users can just stick with Doom I and II.

6/10
Magecereal5432
( 0.8 시간 기록 )
게시 일시: 2016년 5월 25일
Why are you looking at reviews?! THIS IS CLASSIC DOOM
JShifflett
( 0.1 시간 기록 )
게시 일시: 2016년 5월 18일
eh, nothing ever seems as awesome as it was when you were a kid.
LocalDisk
( 0.3 시간 기록 )
게시 일시: 2016년 5월 5일
came for doom2.wad
stayed for the bloody carnage
Zaphael
( 5.7 시간 기록 )
게시 일시: 2016년 4월 29일
This map pack will make your life a living "hell"
RoberTime
( 9.0 시간 기록 )
게시 일시: 2016년 4월 24일
"Master Levels for DOOM II" is an expansion from "DOOM II: Hell on Earth". You should get this for free after purchasing DOOM II. Master Levels contains 20 highly difficult levels which sit at the same level as the "Thy Flesh Consumed" episode of Ultimate Doom, and some are even harder.

It begins with a DOS-style menu which is complicated to use at the start if you haven't operated a DOS-related app like this. Oh and by the way, works with Windows 10 as I'm running the game on it perfectly. You come to the list of .wad files which are all the maps for the game. Follow the in-app instructions and you'll do fine. And if you ever want to quit, go back to the DOS menu while on a level and hit Esc.

For each level, there is usually a description or plot involved with it. You can also go to the level settings to alter the difficulty and even change monster-related events. Such as No Monsters and the conditions for Nightmare Mode. I suggest starting each level off on No Monsters Mode to learn the layout of the level and get puzzles without getting trampled by the monsters within.

I have cleared all 20 levels myself a while ago, however on ITYTD, and would say that the level design and difficulty are quite the thrill. I really love DOOM and I have gained enough experience to find several of these levels a breeze. But there were a few that were pretty ridiculous. The hardest one in my opinion is "Mephisto's Mausoleum" with many revenants squirming around outdoors and indoors, as well as multiple mancubi and barons of hell to defeat. Even the "Icon of Sin" makes a comeback.

I'm pretty sure Master Levels supports custom DOOM levels in the form of .wad files. I have just found a DOOM level editor and I'm pretty sure you can implement new .wad files onto wherever you have installed Master Levels. If my rumor of custom levels is true, then that makes the game a lot more awesome for me.

This is an excellent game to play after DOOM II, which I've cleared as well. You can "master" DOOM with these master levels with all kinds of new twisted combos of monsters and gimmicks. It's totally a pass for me as DOOM is my most favorite FPS franchise!

STORY 8/10
PRESENTATION 8/10
GAMEPLAY 9/10
VALUE 8/10
OVERALL 8/10
mayito3733
( 12.4 시간 기록 )
게시 일시: 2016년 4월 9일
These are all very (and I mean, CRAZY FUN) !!!!!!!!!!! I would recommend this for oldschool fans.
CWR
( 2.7 시간 기록 )
게시 일시: 2016년 4월 9일
Story: This game has no story really. It is just the ripping and the tearing for DOOM Guy.

Gameplay: Unlike the other DOOM games, this game is a mixed bag of user levels. Some are very hard with enemies popping out everywhere, and others are quite straightforward. My favorite has to be the Black Tower level. Of course you can still use weapons like the Super Shotgun, BFG, etc. Still has lots of running around and pushing switches/collecting keycards/skulls to gain access to certain areas.

Sound Design: The snarling hordes of demons can get repetitive.

Graphics: They're ok if you use a source port like Zandronum.

Technical: Don't use the dosbox version. There are community guides to make this work as an episode of DOOM II in the forums.

Final Verdict: Buy this in the bundle with DOOM II for maximum pleasure.
D Nice
( 0.7 시간 기록 )
게시 일시: 2016년 4월 4일
yes, more DOOM
[λ3]TacticalToonLink
( 0.3 시간 기록 )
게시 일시: 2016년 3월 30일
I haven't seen much change so far. I've only seen the 1st level altered, then it's the same levels from the original Doom 2. NOTE: I'VE ONLY JUST NOW STARTED PLAYING.
meme farmer
( 9.7 시간 기록 )
게시 일시: 2016년 3월 27일
These WADs are f**king impossible...
Havokq3
( 0.9 시간 기록 )
게시 일시: 2016년 3월 25일
A great collection of WADs for a timeless masterpiece. Definitely worth the money.
mrbubbly5
( 3.9 시간 기록 )
게시 일시: 2016년 3월 18일
brilliance on a stick 100/100 10/10 1/1 5/5 doge/doge pc master race/pc master race.
killerrambo1
( 0.2 시간 기록 )
게시 일시: 2016년 3월 11일
More of the same.
Misa Amane
( 3.8 시간 기록 )
게시 일시: 2016년 2월 28일
Nothing TOO challenging, especially if you can play Doom II: Hell on Earth on Ultra-Violence without much trouble, but worthwhile. Storywise... Well, they were meant to be a 21 Level Episode Expansion for Doom II, so in the canon of Doom II, there really is no story, but each map has their own story to go along with it (or at least most of them do). The best part is, you don't need to pay $15 for it (or at least I didn't), because it comes WITH Doom II: Hell on Earth. On the flipside, however, they don't introduce anything new. No new monsters, no new guns, no new obsticales. Just harder levels. Despite this, it definitely IS worth adding to your Steam Library. YOU SHOULD NOT buy the Doom Classic Complete pack, though, because you can get Ultimate Doom, Doom II: Hell on Earth, and Final Doom for $4.99 each, and as mentioned earlier, this comes WITH Doom II: Hell on Earth, so you would save at least $0.50 if you buy them seperate.
That Sky Guy
( 2.0 시간 기록 )
게시 일시: 2016년 2월 21일
Excellent addition to Doom! Although it takes some technical know-how to reap the full benefits of this expansion, it is most certainly worth it. Definitely recommend it!
F Sharp King
( 11.0 시간 기록 )
게시 일시: 2016년 2월 17일
This is a collection of very hard Doom Maps. It is very fun to play through them and some are very challenging.
If you are playing with ZDoom there is a nice Menu WAD that you can use to easily load up maps.
I think the hardest maps are the maps by Cranium, the second hardest being the ones by Dr. Sleep.

Some of the hardest maps in this wad would be BLACKTWR, TEETH, MEPHISTO, though the other maps are very challenging as well. Gotta love them Revenants in MEPHISTO though :^)
Harry
( 5.5 시간 기록 )
게시 일시: 2016년 2월 16일
Pretty Tough maps. Completely obligatory if you own and finished Doom II and want more.
Deuterium
( 80.8 시간 기록 )
게시 일시: 2016년 2월 16일
Actually there is a way to play this game with ZDoom it just needs a lot of work beforehand.
Most Helpful Reviews  In the past 30 days
7명 중 6명(86%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
추천
0.3 시간 기록
게시 일시: 2016년 5월 5일
came for doom2.wad
stayed for the bloody carnage
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4명 중 4명(100%)이 이 평가가 유용하다고 함
비추천
7.9 시간 기록
게시 일시: 2016년 5월 26일
Master Levels for Doom II was ID Software's answer to the plethora of unauthorized level packs being sold for their popular game. Intent on outdoing the guys behind DZone, ID Software got some of the best amateur level designs to craft official levels as an expansion for Doom II. They also compiled over 1,800 WADs on a CD to give the DZone guys a run for their money.

While those 1,800 levels aren't include, the 21 that make up the "Master Levels" are fairly good. Not every level is a winner (and some are just down right cruel), but it's a fairly competent collection of levels for anyone who has mastered the base game.

The biggest issue is that "Master Levels" includes a lot of ridiculous enemy counts. Some levels have upwards of 250 enemies and keys hidden behind secrets. It creates an atmosphere where you can easily get lost or overwhelmed. A few times, I had no idea where to progress because my map didn't show anything else. I went to YouTube and found the answer to be obtuse beyond reason.

That could also fit the description of how to find the hidden level (taking an invulnerability sphere and making an Arch-vile blast you). It turns what is normally a fun hunt into a frustrating exercise in patience. The AI isn't exactly smart in Doom, so trying to manipulate it in ways that it wasn't developed for just sucks.

Then we get to how some levels are pathetically easy. A few of the WADs have spaced out battle zones that do little more than pad out the length of the level. If you constantly sprint (and why wouldn't you?), there doesn't really exist a reason to have such large landmasses.

Sprinting is also key to finding a lot of items. A yellow key may be perched on what looks like an unreachable pedestal, but you really just need to travel a few rooms over and run like a wild man out the window. It's just annoying to see the same tricks repeated so many times.

As for the Steam release, it's a bit of a mess. The game doesn't run any worse than Doom II or the other DOSBox ports, but it's strange to set up. There isn't a front loaded menu and trying to play them in any coherent order can be quite the ordeal. There are some extra mods for source ports that allow you to freely select each WAD (and the Eternity Engine has built-in support for Master Levels), but it's not as straight forward as launching ZDoom with the other main games.

There is also no way to individually buy Master Levels on Steam. You have to get it in the Doom Classic Complete pack. While that is, admittedly, a good deal, it is a bit annoying. If you happened to only buy one of the main games or skipped out on, say, Final Doom, you're stuck rebuying them all.

For that reason alone, I would say Master Levels for Doom II isn't worth it. The Doom enthusiast will already have the Complete collection on Steam, but casual users can just stick with Doom I and II.

6/10
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
비추천
0.4 시간 기록
게시 일시: 2016년 5월 29일
This one is a take-it-as-you-see-it sort of experience. It's cool to get a bunch of levels for DOOM II that you can play after playing the main game, but a number of them are pretty mediocre. If you want it for the nostalgia value, give it a go, but if you want some quality levels, search online and you're bound to find some.
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Most Helpful Reviews  In the past 180 days
16명 중 15명(94%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
2.0 시간 기록
게시 일시: 2015년 12월 17일
Basically some of the hardest levels you'll ever play. The title is not misleading at all. Even though some of the levels are no different than your run-of-the-mill Doom 2 levels, this map pack has its fair share of tricky dicky moments. The map Teeth is extremely difficult. Not for the noobs, that's for sure. ;)
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
추천
0.2 시간 기록
게시 일시: 2016년 1월 12일
Perfect master levels for proving skills and tactic in this beauty.
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7명 중 5명(71%)이 이 평가가 유용하다고 함
추천
4.7 시간 기록
게시 일시: 2016년 1월 3일
I pretty recommend the game for those who would remember old-school FPS classics, but I am not close to suggesting the product being sold in Steam as much as that. The product being sold in Steam should be something like Doom95 or the adapted ones within Doom 3 BFG, not the MS-DOS version that you are able to play through DOSBox on today's modern computers on which Windows 7/8/8.1/10 runs. This case moves the game away from smoothly playable conditions. Also, a product like Doom95 would have served the feature of setting an external WAD file in an easier way. My review about this product is also true for the other earliest Doom games that can be found under the package called Doom Classic Complete.

Anyway, let me repeat the introduction of my comment: I do recommend the game.
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Most Helpful Reviews  Overall
66명 중 53명(80%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
0.4 시간 기록
게시 일시: 2014년 2월 16일
I died. Fast. Great job to the mappers out there that took their time to make these awesome maps!
10/10

Sadly, this, as far as I know, doesn't work with DOOM Source Ports.
이 평가가 유용한가요? 아니요 재미있음
39명 중 35명(90%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
추천
2.2 시간 기록
게시 일시: 2015년 7월 3일
tl;dr a 21 map expansion for DOOM II with exclusive levels created by renowned mappers in the community, they're pretty fun and it's worth picking up.

Tired of companies releasing shovelware CDs full of random WADs straight off idgames without giving iD a share of the revenue, iD contracted some of the best and most well known mappers in the DOOM community to make maps for iD's own official map pack.
This resulted in the 1995 release Master Levels for DOOM II.

The pack contains 20 single level wads (TEETH.WAD has a secret level, bringing the map count up to 21), almost an entire campaign worth of new levels.
Master Levels comes with a text mode frontend called Doom-It for launching individual wads in the collection.

Some parts of the original release were not included with the Digital version, such as Maximum Doom, which was a collection of 3201 random amateur maps downloaded off idgames. As you might expect these generally suffered in quality and had problems like some maps being DOOM 1 maps that were hastily ported to DOOM 2, which tended to break balance and cause additional problems. Some of the maps weren't even for DOOM but rather Heretic. However some of the maps were originally intended for Master Levels but didn't make it into the collection.
Other parts that weren't included were a poster, and id STUFF, a bunch of encrypted software that could be unlocked via phone order.

My thoughts on DOOM itself and the quality of the release here are the same as my other DOOM review.

Overall the quality of the map pack is great. The extra levels are a lot of fun and freshen up the DOOM experience.

A quick note, if you plan to play these using a modern ZDoom-compatible source port, check out Master Levels Menu Interface for ZDoom by Zippy, which is a replacement for Doom-It and allows you to launch the levels directly from the game.
이 평가가 유용한가요? 아니요 재미있음
30명 중 24명(80%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
12.0 시간 기록
게시 일시: 2014년 2월 7일
made in 1995 and works on windows 7/8 AND ITS REALLY HARD AND GOOD 9/5 OUT OF 10
이 평가가 유용한가요? 아니요 재미있음
24명 중 18명(75%)이 이 평가가 유용하다고 함
추천
1.8 시간 기록
게시 일시: 2014년 4월 3일
Expansion pack sold during the Steam Sales of 2014, this is an extension which provides a much higher level of difficulty in newly designed levels to try out in Doom 2. Designed by the community, these levels are sure to whet the tastebuds of DOOM veterans and scare the pants off of novices!

It contains 20 WADS or maps that are made by the community of DOOM 2 under contract of ID Software. These are;

John Anderson (Dr. Sleep)

Geryon: 6th Canto of Inferno (GERYON.WAD)
Minos' Judgement: 4th Canto of Inferno (MINOS.WAD)
Nessus: 5th Canto of Inferno (NESSUS.WAD)
Vesperas: 7th Canto of Inferno (VESPERAS.WAD)
Virgil's Lead: 3rd Canto of Inferno (VIRGIL.WAD)

Jim Flynn

Titan Manor (MANOR.WAD)
Trapped on Titan (TTRAP.WAD)

Christen Klie

The Catwalk (CATWALK.WAD)
The Combine (COMBINE.WAD)
The Fistula (FISTULA.WAD)
The Garrison (GARRISON.WAD)
Subspace (SUBSPACE.WAD)
Subterra (SUBTERRA.WAD)
Sverre Andre Kvernmo (Cranium)

Black Tower (BLACKTWR.WAD)
Bloodsea Keep (BLOODSEA.WAD)
Mephisto's Maosoleum (MEPHISTO.WAD)

TEETH.WAD:
The Express Elevator to Hell
Bad Dream

Tom Mustaine

Paradox (PARADOX.WAD)

Tim Willits

Attack (ATTACK.WAD)
Canyon (CANYON.WAD)

Be prepared to visit Hell!
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15명 중 12명(80%)이 이 평가가 유용하다고 함
추천
11.2 시간 기록
게시 일시: 2013년 9월 11일
Whether the Master Levels are worth picking up or not depends on what you want them for: If you simply want high quality Doom II levels, you should probably pass them up. While there are some good maps in here, there are also poorly designed frustraiting ones. There are countless Doom maps available for free, and many are better than these:

http://www.doomworld.com/idgames/

What's great about this set of levels, however, is the history that comes with them. These aren't called the "Master" levels for nothing. The guys who made these maps were pretty much the best-of-the-best at the time of its release. If you care about the history of Doom mapping, definitely pick these up! It's unfortunate that they can't be bought separately or with a copy of Doom II, rather than having to buy all the classic Doom games in a collection.
이 평가가 유용한가요? 아니요 재미있음
15명 중 12명(80%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
100.0 시간 기록
게시 일시: 2015년 2월 13일
This is the ultimate version for all doom players like Plutonia experiment-it is very hard and very challenging-very good add on.

Rating: 85%
이 평가가 유용한가요? 아니요 재미있음
9명 중 7명(78%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
0.1 시간 기록
게시 일시: 2014년 8월 3일
This is a collection of 21 (including one secret) custom levels for DOOM II made by the fan community and originally released in late 1995. Be warned: the quality and difficulty of the levels vary, and they're usually not up to the par set by the Doom community's best-known works. This is more of a snapshot of Doom history than anything, taking then-contemporary 'masters' of Doom level creation and showcasing their talent.

The retail version of the Master Levels (as in the pre-Steam version) also contained 'Maximum Doom', about 1,830 amateur custom levels indiscriminately downloaded from the internet. It was iD's response to the shovelware discs containing thousands of Doom levels of extremely varying quality that were floating around at the time. You can read about it here and download it here if you really want to.

The Steam version comes with a level select program running in DOSBox, but you also receive the individual map files themselves. I would recommend loading these in a sourceport such as Chocolate Doom or ZDoom for a significantly improved playing experience. If you're using a ZDoom program, you could also use this level selection map. Some of them don't start on MAP01, so you may have to use a cheat code or the aforementioned map to switch levels.

Since you can only buy the Master Levels in a bundle with the other classic Doom games, I'd only really recommend this for Doom enthusiasts.


Playing through each of the levels on Ultra-Violence, here's what I think of them in brief:

ATTACK.WAD - a fun little jaunt by Tim Willits (a Strife level designer) through a Doom 2 style techbase in MAP01 style, except with tougher monsters.
BLACKTWR.WAD - probably the best argument against playing these in alphabetical order. This one throws you straight into the deep end with lots of teleporting monsters, dangerous enclosed spaces and frankly frustrating progression. I will remind you that there is no shame in saving every once in a while on levels like these. Still pretty well-made and features notably tasteful usage of Hell marble textures.
BLOODSEA.WAD - another slightly less challenging level from the same creator of BLACKTWR, Sverre Kvernmo. Devious but not too unforgiving, with the exception of the end area. Not as visually striking as BLACKTWR.
CANYON.WAD - another great MAP01 replacement by Willits. I'd say it's above ATTACK in terms of quality: it's bigger, badder and nicer-looking.
CATWALK.WAD - appropriately named, this level has its moments but doesn't quite pack a punch altogether.
COMBINE.WAD - punishing without feeling too frustrating, this night-sky techbase is a good challenge with interesting design.
FISTULA.WAD - another fun and varied one with a surprise ending. Bit on the short side though.
GARRISON.WAD - more frustrating than the last couple of levels, but still a solid entry.
GERYON.WAD - another distinctive nighttime level bigger than the last several entries, and a satisfying experience overall, especially the secrets.
MANOR.WAD - has some decent combat and great texturing/aesthetic layout, but perhaps a little too clever for its own good. I had to consult a walkthrough in order to figure out how to progress.
MEPHISTO.WAD - perhaps the best argument against randomly selecting levels to play, at least if you pick this one first. Sverre decided to take the gloves off and prove he was serious about his difficult arena battles with lots of revenants and other projectile monsters, and a final boss fight that's actually impossible to win if you used all your rockets on the baddies that came before. It pulls the rug out from under you repeatedly, but it's oh so good to finally beat.
MINOS.WAD - this one throws the unexpected at you as well, but is more even-handed about it. It's also one of the larger maps in the collection, which is nice. The techbase-ish look is fairly appealing here yoo.
NESSUS.WAD - tricky but kind of fun, like the little brother of the previous level.
PARADOX.WAD - nicely constructed (if a little plain) and challenging but fair.
SUBSPACE.WAD - apart from the Doom 2 enemies, this wouldn't feel out of place in an E1 throwback WAD. It's certainly an interesting one.
SUBTERRA.WAD - a frustrating but memorable trek in a brick underground.
TEETH.WAD - Sverre saved the best for last apparently, judging by the powerful enemies in close quarters and ambush after ambush. Likely the hardest level in this entire collection. Also contains another (secret) level that flew under the radar.
TTRAP.WAD - probably the second or third hardest level, after TEETH. Lot of tricks and traps here right out the gate, but with enough goodies to survive if you can manage to grab them. Pretty satisfying though.
VESPERAS.WAD - kind of like NESSUS' meaner big brother.
VIRGIL.WAD - kind of like NESSUS' weird but still cool cousin.
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11명 중 8명(73%)이 이 평가가 유용하다고 함
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추천
1.9 시간 기록
게시 일시: 2014년 10월 19일
Master Levels for Doom 2 does a good job of showing that you don't need to add any new content to make a good expansion. Either that or maybe an expansion for Doom 2 will always be good because even if it's subpar, you're still playing Doom 2. But Master Levels isn't subpar, far from it. The level design is top notch and extremely rememberable, and I was quite surprised that 3 or 4 of the levels actually had a plot! And an interesting one at that. For the majority of the levels you're just playing doomguy, but for these 3 to 4 levels, you play a cyberdemon thats actually been turned into a human! And sentenced to death, the cyberdemon fights back and ends with a finale against quite a few cyberdemons. This is easily one of the most impressive stories in a game that only uses .txt docs to explain everything! And by completing all the levels, I have been happily awarded the title of "Master of Destruction!" At least, according to the game... I highly reccomend everyone to play this and become a "Master of Destruction" too! And you should already have it, unless for some bizzare reason you don't own Doom Classic Complete. But why wouldn't you?
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15명 중 10명(67%)이 이 평가가 유용하다고 함
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0.2 시간 기록
게시 일시: 2014년 6월 20일
I LOVE IT! Its a oldie but a goodie it has awesome gameplay and is very retro pixelated. it is really challenging and has a lot of fun. well worth it 9/10
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19명 중 12명(63%)이 이 평가가 유용하다고 함
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1.5 시간 기록
게시 일시: 2014년 4월 6일
Doom II was amazing so we eventually got an add on for the game called Master Levels for Doom II, I first played it a few months ago and I'll admit, I wasn't very impressed, the levels weren't as fun to me and I think that's my main problem with this add on, everything else in the game is pretty solid but it's the levels that make the replayability pretty low for me, I'd only reccomend it to the most hardcore Doom fans but if you're a casual gamer and you don't play it, you're not missing out on much

I'm gonna give Master Levels for Doom II a 6/10
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16명 중 10명(63%)이 이 평가가 유용하다고 함
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0.6 시간 기록
게시 일시: 2013년 11월 27일
Id software compiled some of the best mods of the olden time and compiled them here. Now buy this. It's worth your time. It's like an early Steam Workshop!
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16명 중 10명(63%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
15.9 시간 기록
게시 일시: 2015년 5월 27일
Master Levels for Doom II is actually rather a interesting game, though sadly it has no story plots as its only about maps to choose from. Anyways, your main objective is just to complete the map, whatever you choose. It is indeed challenging when playing on high difficulty, no doubt about it. Besides difficulty, theres more you can add in the additional option, such as no respawn, and others.

Buy it if you are up for a challenge, its actually worth to buy. Though if you never experience Doom games, just stick with the original and Doom II, then if you are up for it then buy this.
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18명 중 11명(61%)이 이 평가가 유용하다고 함
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1.5 시간 기록
게시 일시: 2015년 4월 9일
Some of the best DOOM levels I've ever played. Buy it.
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4명 중 3명(75%)이 이 평가가 유용하다고 함
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3.9 시간 기록
게시 일시: 2014년 5월 17일
This expansion for Doom II is only available through Doom Classic Complete, which I highly recommend. The Doom series was a popular series in the 90s and has had another game recently: Doom II. The expansion pack consists of 20 "WADs", with one WAD containing a secret level [the first screenshot on the store page]. Think of this as a bonus, as steam has yet to sell this separately.

This game runs via the acclaimed emulator DOSBOX, and you will find a copy of the application in the Steam directory. You will be able to select WADs via the Doom-It interface, where you can select one of the 20 levels. The WADs are extremely well designed and my personal favourites are TEETH and MANOR. However, this game is certainly not for everyone.

Try the Doom I shareware on DOSGames using DOSBox before you make a purchase. If you don't like the limitations from the original DOS version, you can copy the WADs into a source port's directory [such as ZDoom and PrBoomPlus] and you can play it from there. They introduce new High Definition graphics and add jumping and aiming abilities.

I cannot give this a score as it is not identifiable as a standalone title; you will need Doom II to play this so that is why Steam doesn't sell it separately. Overall, this is a great modification for Doom II. If you want to use other mods on Doom 2, you will need to use this command on DOSBox Doom2.exe -file [Mod].wad.
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