Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
Gebruikersrecensies:
Recent:
Verdeeld (15 recensies) - 60% van de 15 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (165 recensies) - 80% van de 165 gebruikersrecensies voor deze game is positief.
Releasedatum: 1 jun 1995

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Introducing the Master Levels for DOOM II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.

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    Minimum: een 100% Windows XP/Vista-compatibel computersysteem
Klantenrecensies
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Recent:
Verdeeld (15 recensies)
Totaal:
Erg positief (165 recensies)
Recentelijk geplaatst
jimmy nutrin
( 0.1 uur in totaal )
Geplaatst: 28 juni
the people who made these levels were smart enough to not put terry traps in them
Behulpzaam? Ja Nee Grappig
Sherbert T Cat
( 0.5 uur in totaal )
Geplaatst: 26 juni
Master Levels for DooM II, is an interesting artifact of a bygone era.
Back before we had readily available internet access, it was a normal thing, to find such WAD packs like this in stores. Master Levels is made up of some of the more interesting ones. It'll keep you busy for a while, and is just the thing, for when you jus want a few minutes of DooM II at a time.
Behulpzaam? Ja Nee Grappig
PURGE
( 0.3 uur in totaal )
Geplaatst: 25 juni
Faulty
Behulpzaam? Ja Nee Grappig
demons97566
( 0.2 uur in totaal )
Geplaatst: 20 juni
i just paid for this game and it wont start up i want my ♥♥♥♥in money back
Behulpzaam? Ja Nee Grappig
commandopaul2013
( 0.2 uur in totaal )
Geplaatst: 19 juni
!!Important note!! To have the best experience with the master levels, I highly recommend you download a source port called Zdoom and a launcher called ZDL. Using both Zdoom and ZDL you will be able to play the master levels without any compatibility issues. Zdoom provides loads of customization to the controls. With ZDL, you will be able to launch each wad.fil (level). The master levels come free with doom 2.

What Like about the master levels.
• Some of the levels were really well designed and awesome to play, like Blacktower and TTrap.
• You can play the master levels with brutal doom and project brutality, which I highly recommend.
What I disliked or was disappointed with
• Some of the levels weren’t very good, wasn’t keen on the level called teeth and the secret level that came with it.
• It’s a shame you have to launch each master level up individually. Would have been nice if the master levels were made into an episode, with a story behind it.
• The difficulty of the master levels is nothing compared to Plutonia.

Conclusion
If you have played final doom and still want more doom, then I recommend this. The game comes free with doom 2, so it’s worth a try. There are some very good levels. I highly recommend you play this game with brutal doom or project brutality. 65/100


Zdoom
http://zdoom.org/Download

Brutal doom
http://www.moddb.com/mods/brutal-doom

ZDL
https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable
Behulpzaam? Ja Nee Grappig
Mclane
( 0.6 uur in totaal )
Geplaatst: 15 juni
WHAT THE HECK!!!!!!!
Behulpzaam? Ja Nee Grappig
Double Uppercut
( 7.4 uur in totaal )
Geplaatst: 10 juni
I know, I know, I know...

God, how do I review this without sounding incredibly b****y?

Well, I like DOOM. I like DOOM II. Both are fun, fast, and incredibly addicting games. I'd recommend them to anyone in a heartbeat, they're that fun. So, when I got DOOM II, and saw I had the Master Levels for free, I was more than excited to get back into the action and blast some more demons, but I was oh so wrong.

Master Levels for DOOM II is a collection of levels with no relation to each other (similar to DOOM I and II's levels), that you select in a DOS menu, and play. And then you quit the game. And then you pick a new game in the DOS menu. And then you play another level. And that immediately is one of my aching problems with id's care for these games that I might as well bring up now.

See, 3D Realms was caring enough to re-released Duke Nukem 3D with modern controls, and an easy menu to select the main game and the DLC packs along with it. But id just seems to have slapped everything together. The crappy mouse controls are the same, the aiming is the same, and there's not even a menu to just access DOOM II or Master Levels, so all you have is the DOS menu, which I don't hate, but I see it as lazy programming that could've been easily fixed, if they had the two games packaged together.

That wouldn't stop me from hating how cheap Master Levels is, though.

I believe these levels are ideas the creators didn't use for DOOM II, and they're left as some sort of second-helping for those who wanted more DOOM to satisfy their sadistic hearts. I wouldn't mind playing through these levels, though, if there was some actual polish or good level mechanics. So many times, the game expected me to do something that was never established in the previous levels, like walking across a wall to get to another ledge or shooting a door to open it instead of hitting "space", which got incredibly aggravating at times.

There were good levels that I enjoyed, but they were so overshadowed by poorly-designed and infuriating ones, that it felt more like a chore to play this game. Hell, I logged more hours on this than DOOM I or II.

I know, it's free, grow up, whatever. I'm just saying I didn't enjoy it. If you already bought DOOM II, you probably don't care what this guy is saying about you free extra levels that came with it. But I won't be satisfied until I voice my opinions and my verdict for this game is... a 6/10. It's just not as fast-paced or enjoyable as the first two games, for clunky level designs and weird gameplay mechanics. But when it's good, it's as fast paced as its predecessors, so I believe there's some value for fun there.
Behulpzaam? Ja Nee Grappig
Leif_79
( 0.6 uur in totaal )
Geplaatst: 10 juni
Product gratis gekregen
This is a great addon to doom 2,If you are a huge Doom 2 fan and wish more of it this is the ideal game. I recomend this to all doom 2 fans.
Behulpzaam? Ja Nee Grappig
KNAMAK
( 0.2 uur in totaal )
Geplaatst: 8 juni
Product gratis gekregen
Does not work on my Computer
Behulpzaam? Ja Nee Grappig
B-Dawg Clinton
( 0.8 uur in totaal )
Geplaatst: 4 juni
It's a criminally underrated expansion. I highly recomend using that mod which turns it into an episode for Doom 2. You can find details about that in a community guide. But yeah, its good. Not amazing, but worth playing if you are a huge Doom fanboy like me.
Behulpzaam? Ja Nee Grappig
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2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.1 uur in totaal
Geplaatst: 28 juni
the people who made these levels were smart enough to not put terry traps in them
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.6 uur in totaal
Geplaatst: 10 juni
Product gratis gekregen
This is a great addon to doom 2,If you are a huge Doom 2 fan and wish more of it this is the ideal game. I recomend this to all doom 2 fans.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.5 uur in totaal
Geplaatst: 26 juni
Master Levels for DooM II, is an interesting artifact of a bygone era.
Back before we had readily available internet access, it was a normal thing, to find such WAD packs like this in stores. Master Levels is made up of some of the more interesting ones. It'll keep you busy for a while, and is just the thing, for when you jus want a few minutes of DooM II at a time.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
0.8 uur in totaal
Geplaatst: 4 juni
It's a criminally underrated expansion. I highly recomend using that mod which turns it into an episode for Doom 2. You can find details about that in a community guide. But yeah, its good. Not amazing, but worth playing if you are a huge Doom fanboy like me.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
55 van de 69 mensen (80%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
0.4 uur in totaal
Geplaatst: 16 februari 2014
I died. Fast. Great job to the mappers out there that took their time to make these awesome maps!
10/10

Sadly, this, as far as I know, doesn't work with DOOM Source Ports.
Was deze recensie nuttig? Ja Nee Grappig
36 van de 40 mensen (90%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
2.2 uur in totaal
Geplaatst: 3 juli 2015
tl;dr a 21 map expansion for DOOM II with exclusive levels created by renowned mappers in the community, they're pretty fun and it's worth picking up.

Tired of companies releasing shovelware CDs full of random WADs straight off idgames without giving iD a share of the revenue, iD contracted some of the best and most well known mappers in the DOOM community to make maps for iD's own official map pack.
This resulted in the 1995 release Master Levels for DOOM II.

The pack contains 20 single level wads (TEETH.WAD has a secret level, bringing the map count up to 21), almost an entire campaign worth of new levels.
Master Levels comes with a text mode frontend called Doom-It for launching individual wads in the collection.

Some parts of the original release were not included with the Digital version, such as Maximum Doom, which was a collection of 3201 random amateur maps downloaded off idgames. As you might expect these generally suffered in quality and had problems like some maps being DOOM 1 maps that were hastily ported to DOOM 2, which tended to break balance and cause additional problems. Some of the maps weren't even for DOOM but rather Heretic. However some of the maps were originally intended for Master Levels but didn't make it into the collection.
Other parts that weren't included were a poster, and id STUFF, a bunch of encrypted software that could be unlocked via phone order.

My thoughts on DOOM itself and the quality of the release here are the same as my other DOOM review.

Overall the quality of the map pack is great. The extra levels are a lot of fun and freshen up the DOOM experience.

A quick note, if you plan to play these using a modern ZDoom-compatible source port, check out Master Levels Menu Interface for ZDoom by Zippy, which is a replacement for Doom-It and allows you to launch the levels directly from the game.
Was deze recensie nuttig? Ja Nee Grappig
24 van de 30 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
12.0 uur in totaal
Geplaatst: 7 februari 2014
made in 1995 and works on windows 7/8 AND ITS REALLY HARD AND GOOD 9/5 OUT OF 10
Was deze recensie nuttig? Ja Nee Grappig
15 van de 16 mensen (94%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
2.0 uur in totaal
Geplaatst: 17 december 2015
Basically some of the hardest levels you'll ever play. The title is not misleading at all. Even though some of the levels are no different than your run-of-the-mill Doom 2 levels, this map pack has its fair share of tricky dicky moments. The map Teeth is extremely difficult. Not for the noobs, that's for sure. ;)
Was deze recensie nuttig? Ja Nee Grappig
18 van de 24 mensen (75%) vonden deze recensie nuttig
Aanbevolen
1.8 uur in totaal
Geplaatst: 3 april 2014
Expansion pack sold during the Steam Sales of 2014, this is an extension which provides a much higher level of difficulty in newly designed levels to try out in Doom 2. Designed by the community, these levels are sure to whet the tastebuds of DOOM veterans and scare the pants off of novices!

It contains 20 WADS or maps that are made by the community of DOOM 2 under contract of ID Software. These are;

John Anderson (Dr. Sleep)

Geryon: 6th Canto of Inferno (GERYON.WAD)
Minos' Judgement: 4th Canto of Inferno (MINOS.WAD)
Nessus: 5th Canto of Inferno (NESSUS.WAD)
Vesperas: 7th Canto of Inferno (VESPERAS.WAD)
Virgil's Lead: 3rd Canto of Inferno (VIRGIL.WAD)

Jim Flynn

Titan Manor (MANOR.WAD)
Trapped on Titan (TTRAP.WAD)

Christen Klie

The Catwalk (CATWALK.WAD)
The Combine (COMBINE.WAD)
The Fistula (FISTULA.WAD)
The Garrison (GARRISON.WAD)
Subspace (SUBSPACE.WAD)
Subterra (SUBTERRA.WAD)
Sverre Andre Kvernmo (Cranium)

Black Tower (BLACKTWR.WAD)
Bloodsea Keep (BLOODSEA.WAD)
Mephisto's Maosoleum (MEPHISTO.WAD)

TEETH.WAD:
The Express Elevator to Hell
Bad Dream

Tom Mustaine

Paradox (PARADOX.WAD)

Tim Willits

Attack (ATTACK.WAD)
Canyon (CANYON.WAD)

Be prepared to visit Hell!
Was deze recensie nuttig? Ja Nee Grappig
13 van de 15 mensen (87%) vonden deze recensie nuttig
Niet aanbevolen
7.9 uur in totaal
Geplaatst: 26 mei
Master Levels for Doom II was ID Software's answer to the plethora of unauthorized level packs being sold for their popular game. Intent on outdoing the guys behind DZone, ID Software got some of the best amateur level designs to craft official levels as an expansion for Doom II. They also compiled over 1,800 WADs on a CD to give the DZone guys a run for their money.

While those 1,800 levels aren't include, the 21 that make up the "Master Levels" are fairly good. Not every level is a winner (and some are just down right cruel), but it's a fairly competent collection of levels for anyone who has mastered the base game.

The biggest issue is that "Master Levels" includes a lot of ridiculous enemy counts. Some levels have upwards of 250 enemies and keys hidden behind secrets. It creates an atmosphere where you can easily get lost or overwhelmed. A few times, I had no idea where to progress because my map didn't show anything else. I went to YouTube and found the answer to be obtuse beyond reason.

That could also fit the description of how to find the hidden level (taking an invulnerability sphere and making an Arch-vile blast you). It turns what is normally a fun hunt into a frustrating exercise in patience. The AI isn't exactly smart in Doom, so trying to manipulate it in ways that it wasn't developed for just sucks.

Then we get to how some levels are pathetically easy. A few of the WADs have spaced out battle zones that do little more than pad out the length of the level. If you constantly sprint (and why wouldn't you?), there doesn't really exist a reason to have such large landmasses.

Sprinting is also key to finding a lot of items. A yellow key may be perched on what looks like an unreachable pedestal, but you really just need to travel a few rooms over and run like a wild man out the window. It's just annoying to see the same tricks repeated so many times.

As for the Steam release, it's a bit of a mess. The game doesn't run any worse than Doom II or the other DOSBox ports, but it's strange to set up. There isn't a front loaded menu and trying to play them in any coherent order can be quite the ordeal. There are some extra mods for source ports that allow you to freely select each WAD (and the Eternity Engine has built-in support for Master Levels), but it's not as straight forward as launching ZDoom with the other main games.

There is also no way to individually buy Master Levels on Steam. You have to get it in the Doom Classic Complete pack. While that is, admittedly, a good deal, it is a bit annoying. If you happened to only buy one of the main games or skipped out on, say, Final Doom, you're stuck rebuying them all.

For that reason alone, I would say Master Levels for Doom II isn't worth it. The Doom enthusiast will already have the Complete collection on Steam, but casual users can just stick with Doom I and II.

6/10
Was deze recensie nuttig? Ja Nee Grappig