This is a hard one to score because I don't entirely want to pick "No", but I don't entirely want to pick "Yes", either. I'm somewhere in the middle. SkyDrift is not a *bad* game, it's just... not good enough.
SkyDrift is a racing game that has the feel of Hydro Thunder but is basically a car combat game with airplanes. The power-up system reminds me a lot of Bizarre Creations' "Blur".
Having tried the demo for SkyDrift back when it came out, I was eager to get the full game, but now that I have it, it doesn't seem to be holding up to extended singleplayer play. Courses get VERY narrow, and VERY winding, yet your planes do not often feel up to the task of maneuvering through them easily. Presumably this is where the racing game element comes in, and you're expected to slow down around corners... but given the intrinsic nature of flying airplanes, slowing down means losing altitude, and I instinctively never want to slow down for fear of crashing.
The controls in general could be a lot better. In a lot of other games, flying planes usually has a "Easy" mode (where it auto-levels you out, assists your flight, etc.) and a "Simulation" mode (where you have full control over your plane). SkyDrift doesn't give you an option and is stuck in that aforementioned "Easy" mode. Sometimes I don't feel entirely in control of my plane, especially when making the namesake "sky drifts" - holding the right stick makes my plane drift and sway in ways that don't always make me feel comfortable. It also doesn't actually seem to modify my turning radius very much, or at least, not enough to make some of the sharp turns it asks of you.
I'm also just getting bored with the gameplay. I'm about halfway through the fourth tier of tracks (apparently about 50% of the way through the game's singleplayer content), and so far the game has not provided much in the way of diversity. The artificial intelligence is also reaching a point of frustration - in the last race I was in before writing this review, I finished third place as 1st and 2nd were so far ahead of the rest of the pack that it was impossible to catch up to them (even after I broke away from the pack and spammed boost).
They are so close to having something special here, but it just falls a little too short. It just needs a little more balance, a little more polish, and a little more content. Maybe it's better in multiplayer, but I think I might be the only person on my friends list who owns it (though to be honest, I haven't exactly checked).