The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries. The last know Serpent Rider, Eidolon, lives.
User reviews:
Very Positive (141 reviews) - 82% of the 141 user reviews for this game are positive.
Release Date: Mar 27, 1998

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Buy Heretic + Hexen Collection

Includes 4 items: Heretic: Shadow of the Serpent Riders, HeXen II, HeXen: Beyond Heretic, HeXen: Deathkings of the Dark Citadel


About This Game

The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries. The last know Serpent Rider, Eidolon, lives. As the Necromancer, the Assassin, the Crusader, or the Paladin, you must defeat the dark generals and their Hell-spawned legions before you can face the Archfiend and attempt to end his ravenous onslaught. Go in peace and you will surely die.

  • Experience the Quake Engine's true, polygon-based modeling for the most realistic, detailed environments ever seen in 3D gaming.
  • Possess distinct spells, powers and 32 new weapons. With experience, gain levels, more hit points and certain abilities that apply to your specific character class, such as increased speed, firepower, and jump distance.
  • Bludgeon your way through four demon-infested worlds - Medieval, Egyptian, Mesoamerican and Roman. Smash stained glass windows, collapse structural beams, and pulverize trees.
  • Come face-to-face with Knight Archers, Fire Imps, Were-Jaguars, Skull Wizards and more. Go in with friends, or go against foes in a bloody Deathmatch. Up to 16 players can go at it via LAN and over the Internet.

System Requirements

    Minimum: A 100% Windows 2000/XP/Vista-compatible computer system

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Very Positive (141 reviews)
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Most Helpful Reviews  Overall
51 of 54 people (94%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: December 19, 2013
A classic from the Golden Age of PC gaming; Hexen II is a dark fantasy take on the quake engine.

The single player rewards skill and FPS ingenuity as you solve the mystery of a desolate land.

Multiplayer has frenetic action reminiscent of the original Rise of the Triad.

Steam: where is the Hexen II expansion, Portal of Praevus?
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41 of 47 people (87%) found this review helpful
13.5 hrs on record
Posted: July 15, 2015
Hexen 2 came out in 1997 and was developed by Raven on Quake 1 engine. It's mostly a single-player FPS with RPG flavor. Well, the way that it was done back in the day, not about plots but about wandering around. And it can also be played in multiplayer, both competive and cooperative. Sadly, there is no expansion pack for it in Steam, Portal of Praevus, so it's just stand-alone Hexen 2.

Now, seeing how id handled this Steam release? You guessed it, no CD music! But on positive side, Hexen 2 actually had MIDI music in it as alternative. While I would recommend you to track down soundtrack or game CD, MIDI is still a fine.
It also lacks intro movie, so you have to watch that yourself on YouTube.
It also includes only OpenGL version of a game, there is no Software option.
Otherwise, it's also kinda fine. Not sure about widescreen. It handles some HUD graphics badly on higher resolution screens, like it doesn't stretch intermission graphic fully. And then, it also kept all the original game's bugs.
Boy, was that buggy. My first game-breaking bug was in the Aztec-like world, where it kept failing to load location that I visited previously properly, just erroring out. Had to restart progress there with use of console commands. And then in Egypt-like world solving clock puzzle correctly didn't open the door in another location, making it unsolvable. Yay "noclip" command. And in greece world it would randomly crash because fish would randomly try to do invalid behavior or something. I murdered them later.
So yea, just get Hammer of Thyrion engine port. It should fix most bugs while it doesn't change the way that game looks. So purist like me will be happy.
Oh, and since it's Quake 1 engine game, don't forget to input "+mlook" console command for mouseview!

As for Multiplayer, well, it probably should work. This game screams for Cooperative gameplay with friend, I think. Even though it's still more of single-player experience. But since it has no server browser and isn't Doom/Quake, then I take it that community is "dead". Didn't find server with people at least.

Story follows Dragon Riders saga, as you have to take on the biggest and meaniest red menace of them all. And so this time around you will have ot travel through few time periods as well, visiting dark castles, Egypt, Greece, Aztec. Hm. Well, actually you have to travel over four continents of Eidilon world. And well, just go and read the manual, find it in Internet. It's worth it.
Nothing much going on in the game though. Didn't bother with special music for intermission/ending even!

So, now about Hexen 2 itself. Great sequel. I actually think that it did a much better job than Hexen itself. The only thing that original has over this is a bit more colorful setting. Otherwise, Hexen 2 mostly improved and fixed some of the problems I had with original. It's more interesting and less repetetive.

One of the small changes, as you would expect, are classes and leveling. There are four of them now, but they all still dare to have only 4 weapons, which is shame. But now as classes level up, they will open two additional abilities. Most of which are actually pretty passive and wouldn't change your playstyle.

-Paladin is mostly focused on head-on meleeing, your first hub will be spent swaying only sword. His first ability is that he swims with same speed as running, while second ability is that he may regenerade instead of dieing. So, pretty passive stuff, but still fine character.
-Crusader is another head-on class, but not as focused on melee. His abilities are all focused on keeping himself alive. One ability is that he will randomly get health bonus while fighting, second ability is that enemies sometimes will drop Holy Power, to power you up for some time.
-Necromancer is slow character who is stronger at range. His first ability is that health may drop from enemies. Second ability is strange, you can sometimes get health by hitting enemies with melee attack. Seeing how he is slow and weak, it's pretty much not worth it even if you are lucky.
-Assassin is a weak direct damage output yet fast character. It's also supposedly stealth character. Character with freaking stealth abilities in a game where AI doesn't do anything to make them worth it! First ability is that she can become invinisble in darkness if she stands there for some time. Useless. And she can backstab enemies with her melee. Which is hard to pull off, at rare times when enemy isn't facing you. And even if backstab does few times more damage than usual melee hit, her puny melee weapon is so weak, it doesn't do anything good in the end. Just forget about abilities and concentrate on damage-avoiding playstyle.

This time your character will level up as you kill more and more monsters too. Leveling up increases stats like health and mana, but you will not get to choose what to do with level-up. It's just a little thing to make killing every enemy worth it. And thankfully, it's not Hexen 1.
When you compare Quake to Doom, you will notice that they focused on having less enemies in each encounter. Whether it is for the better ot not is not something easy to decide. And Hexen 2, running on Quake engine, has much less enemies per encounter than Hexen, running on Doom engine. And boy, this one is actually much more fun in this case. Combat in Hexen 1 felt too repetetive, having to kill dozen dumb monsters with 4 weapons for whole game. Hexen 2 improved it by focusing on less yet smarter or just more interesting enemies. Hexen 1 would swarm you with annoying shielding centaurs, who just dumbly walk twoard you and shield for few seconds upon any damage. Hexen 2 has shielding were-jaguars, who actively jump, run and roll around, only sometimes putting on shields, with the game throwing only around 2-3 of these dangerous tough enemies at you in same time.

Not only that, but Quake engine allowed puzzles to get much more varied. Hexen 1 was about finding switches to find more switches. Hexen 2 will make you run and wander around, looking carefully at walls to see breakable ones, making you bring sand to the forge to turn it into glass or solving a time puzzle in Egypt. You can agrue that it's almost same by complexity, but it's much more interesting this way. Especially the first hub and Egypt ones, they are very mysterious. it also helps a lot that Hexen 2 is more detailed, having houses filled with furnite, for example, thus making exploration more interesting.
Sometimes it lacks enough clues though, making you wander around for awhile. Or finding out that some wall was actually passable like a ghost wall. That happens. That, and it's still much much more puzzling than what most FPS players ever expect. "Puzzling" as in "Where am I supposed to go next?".

Music is also pretty good. It's mostly remixed of Heretic and Hexen music made to sound more ambient. Has some good tracks of it's own.

And well, while I mostly like this game a lot, it has few annoying things. One of them is physics. Player control. For some reason it feels like they wanted to appeal to Quake speeders. Diagonal running is SO much faster than just running forward, it's very noticeable. And well, I don't usually like such weird controls. But well, it's for some reason is quite addictive, as in few hours I ended up strafejumping up the slopes at high speed as a way to move between location.
Well, okay, that wasn't so bad, what is actually bad are pools of water where walls aren't lowe enough. In these cases you have to gain actual speed when you reach the surface, you have to shoot yourself out instead of just climbing out, pretty much. Too challenging. Don't forget to bind "swim up" in controls.
Also, ocassional unavoidable damage bring game down.

Hexen 2 improves a lot on Hexen ideas, not being as repetitive and more fun. While you may be frustrated while playing it, once you are done, you will remember this adventure fondly.
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20 of 28 people (71%) found this review helpful
19.8 hrs on record
Posted: August 22, 2014
Completed: 8/22/14 in 18 hrs.

This game will only seem appealing to a narrow group of players. If you were born in the 70s or to the 80s or wish to see where the FPS genre came from, then sure. Being as I am a retro gamer; I simply love this game. Not as nostalgic as the first but gold none the less.

In the early days of Quake and Doom the games were generally a one trick pony. In the Hexen and Heretic they implemented a inventory system as well as selectable character classes; something new to the genre and with this one a level up system even.

It's worst flaws are the dated graphics and some of the puzzles are quite frustrating. You must pay attention to detail and remember large levels to progress in any sort of enjoyable time/manner.

Steam should have the expansion... boo.
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11 of 13 people (85%) found this review helpful
2.6 hrs on record
Posted: November 26, 2015
What a classic. This game was one of the first PC games I actually played when I was a kid.

Great memories, and this game is still as great as back in the day.
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11 of 14 people (79%) found this review helpful
5.0 hrs on record
Posted: January 6, 2015
Classic game that aged very well.
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13 of 18 people (72%) found this review helpful
21.9 hrs on record
Posted: June 17, 2014
On the plus side, the weapons are far less overpowered this time around, and the modified Quake engine allows for far more complex level design, on top of a 3D look that hasn't aged perfectly, but still is more pleasing to the eye than enemies that look like they're made from cardboard. They also played it up as much more of an RPG this time around, giving each class a set of visible stats that automatically level up when you've gained enough experience points from killing enemies, giving you an incentive to fight rather than just run past everything. The puzzles are also largely improved, most having solutions that don't require you to activate some unknown wall or something. No, this game will tell you, and you'll probably be able to figure it out without a guide.
On the negative side, the Quake engine. While it's good to look at and everything, you'll have to do a bit of tweaking to get the resolution accurate, set mouse controls, and all that stuff, and it all has to be done manually. It's not a huge complaint, but it's just a quick pain that you have to go through whenever you install the game.
Even if you weren't a fan of the previous games, I'd suggest giving this one a go.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: September 18
When Raven software was at its peak and not serving the dictatorship of Activision.
They were able to create unique game when collaborating with ID software. Hexen II was one of those games.

8.4/10 verdict: Hexen II is not perfect but it is a representation of a time of when Dev's were not afraid to inovated.
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8 of 10 people (80%) found this review helpful
2.8 hrs on record
Posted: September 1, 2014
brilliant game, one of my favorites, 10/10
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9 of 12 people (75%) found this review helpful
11.5 hrs on record
Posted: December 8, 2013
HeXen is totally underestimated game but I think it really worths it!
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10 of 14 people (71%) found this review helpful
0.8 hrs on record
Posted: January 8, 2015
Very good game.

In what other FPS can you do melee combat with medieval type fantasy creatures?? And good graphics too.

The only other I know are HeXen I.

Some people say that this is only for retro gamers but they are wrong. This game is simply the best in its genre.

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Recently Posted
0.2 hrs
Posted: October 16
Raven put the Quake engine to good use in Hexen II, as they did with the Doom engine in the original. At the time, software rendering couldn't handle too much geometry, hence fewer monsters etc. Not everyone had 3D accelerators back then.

This is a great game given the engine limitations. There are many difficult puzzles to solve, requiring you to pay attention to the surroundings and read the signs on the walls. Taking notes helps as the game can get pretty convoluted at times.

Map organization isn't that much different from the original Hexen. There are several "hubs", each branching out into a number of interrelated maps. Be prepared to remember how to get to each of them, as some tend to be hidden away. Also bind keys to the various power-ups so they can be used quickly.

The current Steam version locks the fov to 90 (whatever), and is otherwise outdated compared to a newer source port (like Hammer of Thyrion). So be sure to get that and copy the .pak files over from Steam, as there are many more configuration/graphics options available.

I much prefer the self-directed, puzzle-solving approach to the more scripted type of games. Hexen II doesn't force you to watch a bunch of stupid cutscenes you could care less about, and represents a game format the industry really needs to get back to IMO.
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Judy Dank Dench
4.2 hrs
Posted: October 6
I remembered my dad playing this some 15-20 years ago, I loved watching it then. so glad they put this out, its brilliant. not the first FPS but the first FPS with RPG elements. the story, puzzles and combat is basic but so well done its no where out of place in todays gaming world. the only part that will let you down is the graphics but if you were busy growing up with doom, duke nukem, hexen and heretic this is just for you.

wish someone would port a copy of heretic 2, I'd buy that straight up!
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Duck Nukem
0.1 hrs
Pre-Release Review
Posted: September 30
Played this a lot back when I had a Voodoo 2, it was really nice and I really enjoyed it. I played a lot as the Necromancer guy because I liked that bone shard spell that was like a shotgun or something.
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6.6 hrs
Posted: September 22
When Hexen 2 was released in 1997, it was reviewed as a medieval fantasy reskin of Quake. After replaying it 15 years later, I just realised that the game is much more than that.

+ Hub design based levels
+ Incredible soundtrack; very atmospheric and dark
+ 4 different settings based on medieval, ancient egypt, aztec and roman mythology
+ Fluid movement mechanics (just like Quake)
+ 4 classes to play : paladin, crusader, necromancer, assassin
+ Some items have different effects depending on your class
+ The Tome of Power not only act like a Quad Damage but also alter the attack animation and effects
+ Possibility to summon a gargoyle
+ Possibility to transform your foes into a vulnerable sheep
+ Challenging boss fight (the Four Horsemans of Apocalypse: Death, Pestilance, Famine, War)

- Extremely sadistic and confusing puzzle patterns (hidden item, switch, door, passage, etc)
- No map
- Bullet sponge ennemies that do not react when being hit
- Only 4 weapons per class
- XP system is more or less useful since the player cannot allocate any attribute points
- 3D models hasn't aged well
- The gibs effects are not really convincing

To summarize, Hexen 2 may not be a masterpiece but it is a worthy sequel to Hexen: Beyond Heretic and a great conclusion to the Serpent Riders saga. Nowadays we don't see games like this anymore. If only more developpers could take this approach...

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19.4 hrs
Posted: August 30
NOTE: I played the game using the "Hammer of Thyrion" project, available online. It fixes several issues and adds a plethora of features the vanilla game lacks.

Much like the previous HeXen game, Hexen II is an enjoyable RPG-FPS hybrid, this time upgraded from the Doom engine to the Quake engine.

Played on the second hardest difficulty as the Assassin. I can certainly say I had to fight tooth and nail to survive almost every single encounter in the first half of the game. However, the biggest obstacles in the game were its immense quantity of puzzles that you had to solve in order to unlock other areas and proceed forward. While the combat was fun, the sheer amount of back-and-forth with items, switches and other things was occasionally a bit overwhelming.

I loved the concept of being able to level up your character, but unfortunately, it plays a very shallow part in the overall game, barely affecting anything except your max HP. If it had been more fleshed out, it could have been significantly better.

I kept getting lost in levels (admittedly due to not paying enough attention sometimes) and felt that a lot of the areas looked very samey, which greatly increased the difficulty in backtracking to the actual spot you need to be in next. I can't blame the game for this in its entirety, but it could have used a bit less labyrinthine level design.

Two large problems arose during my time with the game, one being that in the first world has a glitch that can potentially softlock you, forcing you to reload an older save, cheat or just restart the entire game over. If you want to avoid this, just look up info about the Shovel and the Treasury Key. The second problem was the final boss taking way too long to beat. I kept peppering it with everything for upwards of 15 minutes before it finally went down.

In conclusion, though it has some issues, the game is still good, but it will ask for more puzzle skills than you might expect from a game of this type. I would gladly buy and play the expansion pack, were it made available on Steam.
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2.5 hrs
Posted: August 11
Not as fun as Doom. Definitely more fun than a poke in the eye with a pointy stick.
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call of duty infinite memeware
0.3 hrs
Posted: July 27
fun to cheat in
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3.0 hrs
Posted: July 23
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27.4 hrs
Posted: July 22
I played countless hours of the original HeXen back when it first came out, but I never got my hands on the sequel until now. I found it quite enjoyable. Some of the textures are a little stark, but the level design is solid and the enemy AI is positively vicious. A worthy successor to the original, with a number of improvements.
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