After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down.
Recenzii utilizatori: Foarte pozitive (77 recenzii) - 98% din cele 77 de recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 28 feb., 1997

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Cumpără Quake Mission Pack 1: Scourge of Armagon

Pachete care includ acest joc

Cumpără QUAKE Collection

Include 8 produse: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity


Despre acest joc

After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.

Cerinţe de sistem

    Minimum: A 100% Windows 2000/XP/Vista-compatible computer system
Recenzii utile ale clienților
11 din 12 oameni (92%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
5.3 ore înregistrate
Postat: 21 iunie
Quake Mission Pack 1: Scourge of Armagon is the first official expansion pack for Quake, developed by Hipnotic, aka Ritual, and released in 1997, few months after original. It focuses on single-player portion of the game, bringing not only new levels but new elements as well, making it the first id software related expansion that doesn't suck.

Like original Quake, Mission Pack uses CD to play it's own soundtrack. And since Steam doesn't include it, you will have to go and find it somewhere. And then you will have to go through trouble of implenting it properly with _inmm if you have Windows Vista or higher, so music properly loops.

As usual, game allows you too choose if you want to play with software or OpenGL rendering. You probably should stick with software one, as it kinda looks less muddy and OpenGL one has some bugs. Like no overly-high lighting or no full-bright textures for light sources.

When you launch the game, don't forget to write "+mlook" in console, to enable mouselook.
There is also bug of sorts where you will not be able to select game's new weapon - hammer. It's supposed to be on "0" weapon slot, but it doesn't seem to be binded to any key. You can fix it by writing "bind 0 "impulse 226"" in console.

Plot of Scourge of Armagon goes: You arrived back into military base after defeating final boss of Quake. Yet it's too quiet and you read from console that base was sealed as reinforcements of Quake still keep coming through portal. So you decide that you should travel to another dimension once again and put a stop to it, somehow.
Then again, wasn't "Quake" a codename for final boss you just defeated? It confuses me slightly. But I guess we can blame all these monsters on surviving member of Quake's order.

Anyway, proudly and couragely, the mission pack throws atmosphere and abstarct level design into trash bin, instead bringing more realistical approach. You got to play through 15 levels or so divided into 3 linear episodes. Futurustic base one puts improves on original base levels of Quake, which felt a bit wasted. More looking like real places and it adds a new enemy for sake of variety too. Then come nest two episodes down in strictly medieval and then "ancient-runes" themes. And this is where I think that game drops the ball. Not only themes aren't that much interesting, but more realistical level design means less interesting level layouts.
It's kinda funny. Times ago when I did a walkthrough on Quake games, I prefered this approach over original. Maybe was more interesting this time around. But as I rebeat game recently, I was missing more abstract and complex approach of Quake.
Not to say that level design is completely flat. No, it's quite good. Got interesting pieces. Like graveyard theme. When you also have to enter coffin to exit the level.
Engine also got updated to allow things like rocks rolling down the slope, trying to kill you. Or force bridges. And levels use some scripted levels here and there. And sometimes they are build in such way, that you are very likely to get hit without ability to avoid it. Like, spawning thunder-throwing monster in open area.

As said, it also doesn't have same atmosphere. Now with brighter maps and with new rocking soundtracks, it's call for action. I don't get the same grim feeling. Something that made Quake unique. Not sure if I dig new music, but most people do.

And yes, it introduces new monsters and new weapons. Weapons are gimmicky thigns that weren't needed to begin with. Like, grenade launcher that throws mines that stick to the surface. They are quite weak for mines and it's more fun to just shoot into face than expect for monster to find a path toward place where you are hiding. Or it got laser cannon and hammer, that waste same ammo as Lighting gun of Quake and once again, seem to be not-so-needed variations. Laser can bounce off walls, but it's mostly there to hit you back. At least hammer is useful without ammo as it can gib zombies.
And yea, new monsters. Scorpions, tough enemies that increase variety in base levels, strafe here and there and shoot nails at you on the floor level. And gremlins, who behave like monkey and just have some gimmicks like stealing your weapons or spawning more of them by ripping corpses apart. Shame that they killed faster to really consider those things. And new flying organic "mines" don't make sense. They increase speed when you are looking and are usually put in such way that you will be unaware that one is behind you. Just no idea aside from making you reload a save.
Oh, and it got a new final boss. Who isn't gimmicky and is proper one, unlike final boss of Quake. So it's better. If forget that he will die under half a minute from all the ammunition that player was given by that point. Still better.

Actually, if you wished Quake to have more of Doom atmosphere in grey-brown setting while having more realistical level design, that majority of gamers prefer over abstract, then this mission pack will be better than Quake itself. But if you liked original Quake, then eh, it doesn't get all things in same way.
I am actually surprised that I didn't like it as much in recent walkthrough as I did years ago. But oh well.
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6 din 6 oameni (100%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
13.1 ore înregistrate
Postat: 9 septembrie
A reminder of times when an addon meant "content", rather a "a weapon", "a skin", " a single mission" or microtransactionss that are "a nothing".

To summarize: Gaming is doomed.
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5 din 5 oameni (100%) consideră această recenzie folositoare
15.6 ore înregistrate
Postat: 29 septembrie
FPS games have always been short relative to, say, RPGs, so it's not surprising their DLCs or 'mission packs' tend to be even shorter.

But you don't want to hear about that. This is the good ol' days, back when mission packs and DLC actually meant something! In fact it's almost as big as the original game itself!

Scourge of Armagon boasts new weapons such as the laser pistol and proxy launcher - useful tools when faced with limited options in some face-off scenarios. Example: you might be having trouble with scorpions. Answer: mine the corners with proxy grenades! And while the laser pistol is frowned upon by some (the kind that can't aim properly and end up shooting themselves with reflected shots), it can be a godsend on Nightmare difficulty, where enemies often start shooting as soon as you see them, and keep shooting ceaselessly, regardless of their gun's clip or shell capacity. Shooting reflected shots around corners could save your bacon.

As with Quake, you'll need Ultimate Quake patched in to enable the in-game soundtrack, and the tracks are good enough to be worth worrying about. They help to evoke a sense of atmosphere that the graphics may not be able to accomplish on its own.

All our favourite foes from Quake return (except its boss, for obvious reasons). New enemies include the gremlins and aforementioned scorpions, the latter of which will probably grief you the most. Other odds and ends include force bridges and shields, an actual boss fight this time, nice graveyard scenes, entering coffins. There are now also giant flying bombs ("Vor bombs are not enough, must add more bombs," babbled the lead developer to his team)

You liked Quake? Then get this. It's like a box of chocolates. One box of Quake is never enough.
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3 din 3 oameni (100%) consideră această recenzie folositoare
5.1 ore înregistrate
Postat: 3 august
This review only include about the Mission Pack 1!

About the [Mission Pack 1]:
This [Mission Pack 1] did not bring lot of features. But it is still good.

Good things:
-The game did not be worse.
-A few new weapons and desing.

Bad Things:
-Still does not include the original musics.
-Still need install the [Quke Ultimate Patch] and disable the Steam-overlay.

My recommendation same as my first review. If you miss that, you can read here!
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2 din 2 oameni (100%) consideră această recenzie folositoare
4.0 ore înregistrate
Postat: 5 septembrie
It adds extra levels for quake. The first couple levels add more of the military levels. It's just so much fun blasting away goons in a open desert military base! Then it just goes back to the classic gothic levels. What more could you ask for?
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