After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down.
Valutazione degli utenti: Molto positiva (71 recensioni)
Data di rilascio: 28 feb 1997
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Acquista Quake Mission Pack 1: Scourge of Armagon

Pacchetti che includono questo gioco

Acquista QUAKE Collection

Include 8 articoli: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

Acquista Quakecon Bundle 2015

Include 34 articoli: Fallout 3: Game of the Year Edition, Fallout: New Vegas Ultimate Edition, Fallout 2: A Post Nuclear Role Playing Game, Fallout Tactics: Brotherhood of Steel, Fallout: A Post Nuclear Role Playing Game, Wolfenstein: The New Order, Wolfenstein: The Old Blood, The Elder Scrolls V: Skyrim, The Elder Scrolls V: Skyrim - Dawnguard, The Elder Scrolls V: Skyrim - Hearthfire, The Elder Scrolls V: Skyrim - Dragonborn, The Evil Within, The Evil Within: The Assignment, The Evil Within - The Consequence, The Evil Within: The Executioner, Dishonored, Dishonored: The Brigmore Witches, Dishonored - Void Walker Arsenal, Dishonored - The Knife of Dunwall, Dishonored: Dunwall City Trials, Doom 3: BFG Edition, Master Levels for Doom II, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity, QUAKE III: Team Arena, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, QUAKE II, QUAKE, DOOM II, Final DOOM, Ultimate Doom, Quake IV, Quake III Arena


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After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.

Requisiti di sistema

    Minimum: A 100% Windows 2000/XP/Vista-compatible computer system
Recensioni utili dai clienti
10 persone su 11 (91%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
5.3 ore in totale
Pubblicata: 21 giugno
Quake Mission Pack 1: Scourge of Armagon is the first official expansion pack for Quake, developed by Hipnotic, aka Ritual, and released in 1997, few months after original. It focuses on single-player portion of the game, bringing not only new levels but new elements as well, making it the first id software related expansion that doesn't suck.

Like original Quake, Mission Pack uses CD to play it's own soundtrack. And since Steam doesn't include it, you will have to go and find it somewhere. And then you will have to go through trouble of implenting it properly with _inmm if you have Windows Vista or higher, so music properly loops.

As usual, game allows you too choose if you want to play with software or OpenGL rendering. You probably should stick with software one, as it kinda looks less muddy and OpenGL one has some bugs. Like no overly-high lighting or no full-bright textures for light sources.

When you launch the game, don't forget to write "+mlook" in console, to enable mouselook.
There is also bug of sorts where you will not be able to select game's new weapon - hammer. It's supposed to be on "0" weapon slot, but it doesn't seem to be binded to any key. You can fix it by writing "bind 0 "impulse 226"" in console.

Plot of Scourge of Armagon goes: You arrived back into military base after defeating final boss of Quake. Yet it's too quiet and you read from console that base was sealed as reinforcements of Quake still keep coming through portal. So you decide that you should travel to another dimension once again and put a stop to it, somehow.
Then again, wasn't "Quake" a codename for final boss you just defeated? It confuses me slightly. But I guess we can blame all these monsters on surviving member of Quake's order.

Anyway, proudly and couragely, the mission pack throws atmosphere and abstarct level design into trash bin, instead bringing more realistical approach. You got to play through 15 levels or so divided into 3 linear episodes. Futurustic base one puts improves on original base levels of Quake, which felt a bit wasted. More looking like real places and it adds a new enemy for sake of variety too. Then come nest two episodes down in strictly medieval and then "ancient-runes" themes. And this is where I think that game drops the ball. Not only themes aren't that much interesting, but more realistical level design means less interesting level layouts.
It's kinda funny. Times ago when I did a walkthrough on Quake games, I prefered this approach over original. Maybe was more interesting this time around. But as I rebeat game recently, I was missing more abstract and complex approach of Quake.
Not to say that level design is completely flat. No, it's quite good. Got interesting pieces. Like graveyard theme. When you also have to enter coffin to exit the level.
Engine also got updated to allow things like rocks rolling down the slope, trying to kill you. Or force bridges. And levels use some scripted levels here and there. And sometimes they are build in such way, that you are very likely to get hit without ability to avoid it. Like, spawning thunder-throwing monster in open area.

As said, it also doesn't have same atmosphere. Now with brighter maps and with new rocking soundtracks, it's call for action. I don't get the same grim feeling. Something that made Quake unique. Not sure if I dig new music, but most people do.

And yes, it introduces new monsters and new weapons. Weapons are gimmicky thigns that weren't needed to begin with. Like, grenade launcher that throws mines that stick to the surface. They are quite weak for mines and it's more fun to just shoot into face than expect for monster to find a path toward place where you are hiding. Or it got laser cannon and hammer, that waste same ammo as Lighting gun of Quake and once again, seem to be not-so-needed variations. Laser can bounce off walls, but it's mostly there to hit you back. At least hammer is useful without ammo as it can gib zombies.
And yea, new monsters. Scorpions, tough enemies that increase variety in base levels, strafe here and there and shoot nails at you on the floor level. And gremlins, who behave like monkey and just have some gimmicks like stealing your weapons or spawning more of them by ripping corpses apart. Shame that they killed faster to really consider those things. And new flying organic "mines" don't make sense. They increase speed when you are looking and are usually put in such way that you will be unaware that one is behind you. Just no idea aside from making you reload a save.
Oh, and it got a new final boss. Who isn't gimmicky and is proper one, unlike final boss of Quake. So it's better. If forget that he will die under half a minute from all the ammunition that player was given by that point. Still better.

Actually, if you wished Quake to have more of Doom atmosphere in grey-brown setting while having more realistical level design, that majority of gamers prefer over abstract, then this mission pack will be better than Quake itself. But if you liked original Quake, then eh, it doesn't get all things in same way.
I am actually surprised that I didn't like it as much in recent walkthrough as I did years ago. But oh well.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
5.1 ore in totale
Pubblicata: 3 agosto
This review only include about the Mission Pack 1!

About the [Mission Pack 1]:
This [Mission Pack 1] did not bring lot of features. But it is still good.

Good things:
-The game did not be worse.
-A few new weapons and desing.

Bad Things:
-Still does not include the original musics.
-Still need install the [Quke Ultimate Patch] and disable the Steam-overlay.

My recommendation same as my first review. If you miss that, you can read here!
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
4.8 ore in totale
Pubblicata: 30 novembre 2014
Questo si che e` un DLC! Ottimo!
Questa recensione ti è stata utile? No Divertente
3 persone su 5 (60%) hanno trovato questa recensione utile
6.3 ore in totale
Pubblicata: 27 aprile 2014
Tornando sulla Terra, successivamente alla morte di Shub-♥♥♥♥♥ath, ci accorgeremo di non aver ancora estirpato completamente il Quake. Andando in fondo alla faccenda scopriremo i piani di Armagon e come i demoni abbiano potuto invadere la terra in precedenza. Ci rimarrà dunque da chiudere i conti anche con questo nuovo nemico, comandante del progetto di distruzione terrestre.

Premetto che questa espansione (come l'altra disponibile, del resto) non è stata sviluppata da id Software. Tuttavia, mantiene pienamente lo stile del titolo originale, senza sviare dalle meccaniche classiche, ma variando lievemente il gameplay del gioco. Questo Pacchetto di Missioni, infatti, anticipò quello che poi vedremo con Quake II a livello di Design. Nel primo capitolo ci troveremo, appunto, in una base militare, correndo e sparando per aree impestate da Grunt ed Enforcers, con l'aggiunta di qualche nuovo antagonista a cui lascio a voi il piacere di scoprire. Saranno anche introdotte alcune nuove armi, tra cui il Fucile Laser che rivedremo nuovamente nel secondo capitolo di Quake.

Il maggior cambiamento che viene insieme a questa nuova avventura è il comparto audio: la soundtrack, infatti, non sarà più composta da tracce industrial alquanto minimaliste, che alimenteranno soltanto la tensione nel giocatore, ma offrirà questa volta una gamma più ampia di tracce, che spaziano dall'Heavy Metal alla Musica Orchestrale, con il solo scopo di gasare il giocatore e dargli un'incentivo in più per fare esplodere le brutte facce dei soldati posseduti nella base.

Oltre a questo avremo anche chiarimenti sulla trama del gioco originale e ulteriori sviluppi, i quali approfondirano maggiormente l'universo di Quake. Una caratteristica che ho apprezzato molto di questa espansione, era l'enorme complessita di alcune mappe, per non parlare delle didascalie umoristiche nel caso farete alcune azioni inusuali durante la vostra missione.

I segreti, in questa espansione, sono molto ben escogitati e spesso daranno grandi soddisfazioni quando scoperti.
Parlando di longevità, Scourge of Armagon è fatto da tre capitoli, e nel caso troverete tutti i livelli segreti ed esplorerete come si deve le mappe può arrivare anche a sette ore. Per quanto riguarda il livello di sfida, è piuttosto alto (forse addirittura maggiore del gioco base) e spesso cadrete in trappole ed imboscate, il che non farà che darvi ulteriore filo da torcere.

L'unica vera pecca è la Boss Fight finale. Ho giocato l'espansione a Normale e a tratti è stato piuttosto arduo proseguire nei livelli, tuttavia quando ho combattuto Armagon sono riuscito al primo tentativo a sconfiggerlo, mantenendo le distanze e continuando a muovermi lateralmente mentre sparavo. In tutto, sarà durato meno di 30 secondi, il che per un videogame di questo calibro è piuttosto deludente.

Concludendo, è assolutamente da avere se vi è piaciuto il gioco base, dato che: 1) Se avete dei dubbi sulla trama verranno chiariti. 2) Se vi siete divertiti a sconfiggere le forze del Quake, qui avrete pane per i vostri denti. 3) E se siete semplicemente ''cacciatori di segreti'' fa per voi anche in questo caso.

Grande espansione: 9/10!
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
0.2 ore in totale
Pubblicata: 31 dicembre 2011
More mission, more fun.
Questa recensione ti è stata utile? No Divertente