TWO NEW EPISODES. SIXTEEN NEW LEVELS. ONE WAY OUT. Your journey has led you down a path of no return. The acrid smell of death fills the air. And you know the road ahead may lead to your grave. But Quake, with his insidious, apocalyptic plans, must be crushed. If you fail, evil will shroud the universe for all eternity.
User reviews:
Very Positive (79 reviews) - 93% of the 79 user reviews for this game are positive.
Release Date: Aug 3, 2007

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Buy Quake Mission Pack 2: Dissolution of Eternity

Packages that include this game

Buy QUAKE Collection

Includes 8 items: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity


About This Game

Your journey has led you down a path of no return. The acrid smell of death fills the air. And you know the road ahead may lead to your grave. But Quake, with his insidious, apocalyptic plans, must be crushed. If you fail, evil will shroud the universe for all eternity.

System Requirements

    Minimum: A 100% Windows 2000/XP/Vista-compatible computer system
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Very Positive (79 reviews)
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50 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
22 of 22 people (100%) found this review helpful
2.9 hrs on record
Posted: January 10, 2014
Second and in my opinion better expansion of Quake. You have few weapon alterations, different from first expansion, which are even more deadly.(I am big fan of multiple rockets and cluster grenades.) The game brings more items and enemies as well. You fight more fantasy foes than before, like altered knights and death knights which were turned into statues of greek warriors and minotaurs, floating swords or dark wizards who reminds me of Mental from Serious Sam. New items are Anti-Grav Belt and Power Shield. First one will make you jump higher into longer distances and second will reduce taken damage. Two new episodes contains fantasy and ancient history based levels with unique bosses like Guardians, Hephaestus or Overlord. Individual levels are pretty hard to play. Not because of lots of enemies, but because of shaking grounds, slippery surfaces (which leads to lava or void or another kind of death) and mazy levels.(Curse of Osiris!) But its really worth it. And after all these hellish fighting you spawn into final cave to face the Dragon. I recommend it highly for all FPS fans.
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6 of 6 people (100%) found this review helpful
4.9 hrs on record
Posted: August 9
Dissolution of Eternity is the second and final Quake 1 mission pack. It's a very fitting end to the game's official content and dovetails nicely with the previous expansion pack, Scourge of Armagon. It was developed by Rogue entertainment who also developed Strife and American McGee's Alice.

Dissolution is much more fantasy based than Armagon. There's a distinctly mythological slant to the whole thing. You fight fantasy enemies like statues that come alive, these wraith like grim reaper creatures, magical swords that float and attack you, and the final boss is even a Dragon. It reminds me a lot of the original Quake's roots as a medieval fantasy game before the developers redesigned it as a first person shooter.

Indeed looking at Dissolution like that it really does make the game feel like it comes full circle with the original Quake. It has a few really good boss encounters that fill in the gaps of quality that were unfortunately lacking in the original. It is also legitimately challenging and several of the levels are very long and feel almost epic length.

The main negatives I would say about Dissolution of Eternity are the additional weapons they added weren't as impressive as Scourge of Armagon. You have things like a nailgun that shoots slightly more powerful nails, a rocket launcher that shoots three rockets at once, a lightning gun that just shoots a single projectile. If you play it back to back with Scourge you'll start to miss MJOLNIR.

But besides that. The levels are all good, the action is still fresh, and it has a final boss encounter that more than makes up for how easy Armagon was. It makes for a fitting end to the original Quake, and it only makes you want to play through the entire saga again to experience it a second time.
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6 of 6 people (100%) found this review helpful
3.3 hrs on record
Posted: May 3
I just (2016-05-03) played the "tomb of the overlord" mission and had no problems with the elevatorbuttons. So either they fixed it or I just got lucky. Either way, another great expansion.
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7 of 8 people (88%) found this review helpful
Not Recommended
14.8 hrs on record
Posted: December 14, 2015
I love the mission pack. Quake is amazing, however, as many have already experienced, Mission Pack 2 is impossible to finish without cheating or using strange tricks. In Tomb of the Overlord, it is impossible to go up the elevator with the red arrow buttons. You can press them, but it doesn't move the elevator. You either have to rocket jump up or use the Fly cheat. I want to beat the normal way. Please fix.
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8 of 10 people (80%) found this review helpful
5.8 hrs on record
Posted: December 26, 2013
Awesome! Classic Quake action. I loved the original Quake as well as the 1st expansion pack. This (the 2nd expansion pack) does not disappoint.
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14 of 22 people (64%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: March 3, 2014
Quaker finally gives us the toy but holy ♥♥♥♥ I'm dead
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10 of 15 people (67%) found this review helpful
3 people found this review funny
Not Recommended
4.5 hrs on record
Posted: December 4, 2014
In Mission 7, Tomb of the overlord, there is an elevator button that doesn't work. The only way I was able to clear that level was to rocket jump to the upper floors, which depleted a lot of health, so I would appreciate a patch to fix this problem.
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4 of 4 people (100%) found this review helpful
14.1 hrs on record
Posted: January 4, 2015
This expansion is perfect for any hardcore gamer and/or Quake fan.
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4 of 4 people (100%) found this review helpful
8.0 hrs on record
Posted: December 7, 2010
The second mission pack for Quake gave us more of that great single-player action. There are also some new enemies and bosses in this one. You should definitely check this pack out along with the first one as well.
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5 of 6 people (83%) found this review helpful
4.9 hrs on record
Posted: February 7, 2015
This pack adds a lot more enemies and weapons, and the level design is pretty smart - the levels are much larger and average more than 100 enemies. The new weapons are very powerful - like the quad-rocket launcher - and seem a bit OP at times but it's still fun to use them on hordes of Quake's minions. The final level was pretty difficult for me, a Quake veteran. I recommend it!
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Recently Posted
5.2 hrs
Posted: September 8
Multi-rocket a cave-dwelling dragon.
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JD Herrera
3.3 hrs
Posted: August 4
Quake Mission Pack 2: Dissolution Of Eternity * 8/10

This second mission pack goes in an opposite direction compared to the first one.

The game will be very tough as you will have to sweat longer to get new weapons, and the maps will be full of enemies, making this a real challenge.
There are no new weapons but there are alternative ammos that give the player another fire option with different damage or effects, such as lava nails or multiple rockets.
Level art now is more focused with meso-american, Egyptian or greek art styles prooviding more visual innovation, and according to that there will also be various minor bosses, such as guardians, or mummies.

Considering the age of the game and the lack of 16:9 resolutions I would suggest to play it with any modern port available as it could provide some serious graphical update as well. I've played this with darkplaces and various texture packs.

  • INNOVATION. This expansion provides a good product enriched with visual innovation and artistically inspired maps, not to mention the simplicity of the effective alternative ammos for the classic weapons.
  • TOUGH. This expansion will really test you as you'll have to sweat a lot before you get something more powerful than your standard shotgun, you'll have to take down a lot of creatures with that first and going on with the game it'll be worse as there will be crowds of enemies, and you will have to wait for further weapons, making each level a tough challenge
  • OLD ENGINE. The engine is quite old nowadays and lacks 16:9 resolutions. If you want higher resolutions you have to check also the DPI box in the Exe properties. Alternatively you can load the game using one of the many modern ports available around. I've used Darkplaces.

I played this game on this machine:
Laptop Lenovo Z50
Intel Core i5-4210U
GeForce 840M
Intel HD Graphics 4400
Windows 10 Home x64
Helpful? Yes No Funny
1.3 hrs
Posted: August 3
How's THAT for a metal title? The second expansion of the original Quake held nothing back in the naming, and similarly holds nothing back in the challenge. Whereas Scourge of Armagon felt at times like The Lost Levels to Quake's Super Mario Bros, Dissolution of Eternity sometimes seems like The Loster Levels. This isn't necessarily down to good design, either, so if you're here looking for more quality Quake, you might want to read on before pulling the trigger.

Whereas Quake had four episodes to choose from and Armagon had one long campaign, Dissolution has two themed episodes to frag through. The first, Hell's Fortress, is a series of sprawling castles, caves, and catacombs. The second, Corridors of Time, is an assortment of historically-themed touching on Egyptian tombs, Mayan sacrifices, and, uh, wizard towers. You might note that none of these lineups contain anything techy or eldritch, and that's an important thing to keep in mind. Dissolution's 14 levels are all roughly castle or tomb themed, skipping two of the major Quake aesthetics and leaving most of the grunts behind.

A strongly-themed pack isn't a bad thing as long as the levels are executed well, but for the most part I can't say they are. The first level of Hell's Fortress is a prime example of the pack's shortcomings. It's a castle you infiltrate through towers and tunnels, but all the architecture is flat, featureless, and relies too heavily on single textures. You're going to get very, very tired of olive brick and brown caves after just a few levels, owing in part to how much longer and larger they are than base Quake maps. The later parts of episode one and parts of episode two have more interesting designs but they feel like the exception, not the rule.

The gripes don't end at the architecture, either. Encounters throughout Dissolution tend to happen in cramped spaces like narrow corridors, rather than the platforms and arenas you'd expect from the prior Quake maps. Part of this is obviously owing to the heavy reliance on knight enemies, but once ogres and fiends start getting mixed in you'll find fights ending very quickly, often not in your favor. The new enemies only exacerbate this, with most of them having wide attack patterns and several exploding on death. And if that wasn't enough, most levels rely heavily on traps like collapsing floors and swinging axes to up the ante, but instant death in a lava pit only leads to frustration given the length of the levels.

At least the new weapons help blunt the painful combat. They're not really new weapons, but new ammo types for your existing weapons that generally do more damage. Nailguns get lava nails, launchers get cluster explosives, and the lightning gun can be switched to a BFG-style projectile. For some reason the ammo placement doesn't seem to take the new ammo types into account, so you'll be topped off on most ordnance even through pitched battles. There are some creative item additions like shields and gravity belts, but the levels are never really designed to take advantage of them, as if the item and level designers had no idea what the other was doing.

Overall, Dissolution of Eternity plays like a more immediately lethal form of Quake without much else to add. The levels are longer but not as expertly crafted in look, feel, or mechanics. Between the cramped combat and obnoxious traps you're more likely to run into bouts of frustration, and the new enemies, ammo, and items don't make much difference in the face of that. It's more Quake and more Quake is good, but if you're still jonesing after the base game and Scourge of Armagon, you might be better served with community maps.
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Richard Nixon
2.5 hrs
Posted: July 26
Hey. It's more Quake.
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10.0 hrs
Posted: July 16
!!Important note!! You might have to use cheats to finish off the fifth level on the first chapter because the last enemy on the fifth level won’t spawn and this prevents you from finishing the level. Also people have had trouble with the lift in the Tomb of the overlord mission.

What I liked about the game
• More quake. The gameplay is still very addictive and enjoyable.
• Awesome new enemies.
• Mission pack 2 doesn’t have any new weapons, but you now have different ammo types like plasma and cluster grenades.
• Top-notch level design.
• Brilliant boss battle at the end.
• Plenty of secrets to be found.
What I disliked or was disappointed with
• The game is buggy, like I said the last enemy in chapter 5 won’t spawn and people have complained about the lift not working in the level Tomb of the Overlord.
• No secret levels.
• You have to patch up the game to restore the music (link below).
Not as good as the first mission pack, but still very enjoyable and the gameplay is very addictive. If you liked the first mission pack, I highly recommend this. 75/100

Ultimate quake patch

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Sergeant Dornan
3.0 hrs
Posted: July 11
The second mission pack for Quake surpassed the bar set by the already ambitious Scourge of Armagon by adding in additional ammo types for existing weapons as opposed to simply other weapons. The quality of the levels also nears Scourge of Armagon and the new enemy types fit in pretty well with the overall setting. Locales also switch to somewhat more Aztec and Egyptian flavours, which does wonders for the new levels.

Overall, an excellent expansion pack for a classic game. You can't go wrong with it.
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0perator 88
13.4 hrs
Posted: July 1
They added Lava Nails. LAVA NAILS!!!
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3.6 hrs
Posted: May 9
Good fun
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