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5 Games, 1 Price! Delivered monthly Wield psychic powers against fearsome foes in epic comedy saga over 5 monthly episodes An otherworldy power for controlling matter and space calls to the strongest and strangest who might wield it -- intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane.
Release Date: Apr 15, 2010
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Buy Sam & Max: The Devil's Playhouse

$29.99

Packages that include this game

Buy Sam and Max Complete Pack

Includes 3 items: Sam & Max: The Devil’s Playhouse , Sam & Max: Season One, Sam & Max: Season Two

Buy Telltale Collection

Includes 19 items: Bone: The Great Cow Race, Bone: Out From Boneville, Telltale Texas Hold ‘Em, Strong Bad's Cool Game for Attractive People: Season 1, Tales of Monkey Island Complete Pack, Sam & Max: The Devil’s Playhouse , Puzzle Agent, Poker Night at the Inventory, Back to the Future: The Game, Jurassic Park: The Game, Hector: Badge of Carnage - Full Series, Sam & Max: Season One, Sam & Max: Season Two, Puzzle Agent 2, Law & Order: Legacies, The Walking Dead, Poker Night 2, The Wolf Among Us, The Walking Dead: Season 2

About the Game

5 Games, 1 Price! Delivered monthly

Wield psychic powers against fearsome foes in epic comedy saga over 5 monthly episodes

An otherworldy power for controlling matter and space calls to the strongest and strangest who might wield it -- intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane.

Gaming's greatest dog and rabbit sleuths Sam & Max seek the power’s ancient secrets, as manic Max gains shape shifting, teleportation, mind reading and future vision abilities for battling these foes.

The saga plays out in a surreal 5 month-long symphony of mayhem that gets deeper and more twisted with each episode.

  • Episode 1: The Penal Zone - Now Available!
  • Episode 2: The Tomb of Sammun-Mak - Now Available!
  • Episode 3: They Stole Max's Brain! - Now Available!
  • Episode 4: Beyond the Alley of the Dolls - Now Available!
  • Episode 5: The City That Dares Not Sleep - Finale!

Key Features

  • Wield psychic powers against fearsome villains: shape shifting, teleportation, mind reading and future vision.
  • Sam & Max’s biggest, boldest, most bizarre and best-looking series yet
  • Epic comedy saga across 5 monthly episodes

PC System Requirements

    • OS: Windows XP / Vista / Windows 7
    • Processor: 2.0 GHz (3 GHz Pentium 4 or equivalent rec.)
    • Memory: 1 GB
    • Graphics: 128MB DirectX 8.1-compliant video card (128MB rec.)
    • DirectX®: Version 9.0c or better
    • Hard Drive: 2.7 GB
    • Sound: DirectX 8.1 sound device

Mac System Requirements

    • OS: Mac OS X 10.5 or later
    • Processor: Intel Core 2 Duo
    • Memory: 256MB of RAM
    • Graphics: Not Recommended For: Macs with integrated graphics
Helpful customer reviews
8 of 9 people (89%) found this review helpful
724 products in account
43 reviews
3.8 hrs on record
Out of all three seasons of Sam & Max, this is easily the best. If you come off playing the first two season (which are great don't get me wrong) you might feel overwhelmed at first, because there's a lot of new stuff coming at you at once. There's Max's powers, new and old faces. Lots of locales (instead of just about everything happening on their own street). The story is better with this one. It's weird and manages to hold everything together and stuff. The puzzles are btter with two possible categories of solutions, Max's powers and your regular inventory. Coming up with the right solution can be incredibly satisfying. I loved this season and was sad when it was over.
Posted: December 6th, 2013
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6 of 6 people (100%) found this review helpful
369 products in account
11 reviews
8.9 hrs on record
The third season of Sam & Max represents a shift in tone and gameplay. The changes are obvious from the very beginning - a narrator to set the scene, new control scheme (same as Tales of Monkey Island; clearly favouring consoles), a new villain, an opening tutorial of sorts (which is so entertaining and interactive that it puts most other tutorials to shame), psychic powers for Max and a grainier, darker graphical style.

It may sound like a lot of changes to a successful formula, but it works well. Not only does it provide a quite accessible introduction for newcomers to the series (including clever little pop-up profiles of characters and notes in a journal about the case and clues), but it also provides a fresh spin on the series for veterans.

Of course, the series lives or dies by the writing and puzzles, and thankfully both are still strong. The new villain, Skunkape, is wonderfully voiced and a highly entertaining character. A few old favourites are missing, while others return (as well as some who are not quite favourites; the Stinky clan seem only slightly more popular than the late, unlamented Soda Poppers…). There are some wonderful lines, with even more smashing of the fourth wall than usual – a few particularly good remarks about non-player characters, for instance.

Puzzles are made a little more interesting through Max's future vision, which offers a glimpse of dialogue from a later scene. It's generally relevant to a puzzle at a particular location, and offers an idea of what to do without giving too much away. Another power, teleportation, saves a lot of the tedious trekking around, which is especially useful as load times seem a little longer than previous games. There's also a bit of a change in mindset with collecting items; they're no longer all directly used for puzzles, with some being clues to unlock new locations. Those new locations look quite similar to the old ones (lampshaded by Max), but at least offer a bit of a feeling about a wider gameworld.

There's a few scripting oddities, with certain events not triggering when they are supposed to (the intended initial teleport scene, for instance, didn't come up for me until quite late in the game because I chose something they apparently didn't expect the first time), but other than that the game seems to work well.

The episode is probably the most promising start to a Sam and Max season yet, and with the tease of more powers to come, and hints at future storylines, there's a lot to draw a player into the following episodes.
Posted: November 30th, 2013
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3 of 3 people (100%) found this review helpful
290 products in account
1 review
4.0 hrs on record
I'll give this game a soft recommend. Sam and Max contains a lot of humor, most of it pretty dry, but it works well for the game. The actual stories are fun and it isn't 100% straightforward so you might have some difficulty finding the answer. Note: in the game, you can actually change the amount of hints that Sam and Max give you as you play.

The controls are pretty bad. This is not a deal breaker because the game doesn't rely on quick actions--far from it. But the movement of characters through the game space is pretty difficult, especially if you are only planning on using a mouse. It was slightly more palatable with a keyboard.

In the end, this was just a small blip in the experience. Sam and Max is a bit of fun and I know each episode I can complete in about 2-4 hours which is nice.

I would recommend not paying the full price--the collection of the five episodes is probably worth it at around $10 or less.
Posted: January 29th, 2014
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2 of 2 people (100%) found this review helpful
74 products in account
4 reviews
9.8 hrs on record
One of the funniest games you'll ever have the pleasuer of playing. It's apoint and click adventure game that holds nothing back. Sam and Max delivers fast witty quips that'll leave you rolling on the floor with laughter. It runs great on most recent machines and if you get it, you won't be disappointed.
Posted: February 24th, 2014
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2 of 2 people (100%) found this review helpful
100 products in account
13 reviews
7.2 hrs on record
Holy ♥♥♥♥ing ♥♥♥♥, this game is superb. The puzzles are clever are fun to play with. The psychic powers add a whole new element to the gameplay and Sam is still fat. If you love adventure games, you're a ♥♥♥♥♥♥♥ for not buying this. (P.S. You're not a ♥♥♥♥♥♥♥, sorry.)
Posted: March 28th, 2014
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