Sid Meier's Civilization IV®: Beyond the Sword är det andra expansionspaketet till Civilization IV - the 2005 PC Game of the Year som blivit en succé världen över. Expansionen fokuserar på tidsperioderna efter uppfinningen av krut och innehåller 11 unika och utmanande scenarier skapade av utvecklingsteamet på Firaxis samt de uppskattade...
Användarrecensioner:
Sammanställt:
Överväldigande positivt (697 recensioner) - 97% av 697 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 24 jul, 2007

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.

Notis: Kräver Steam-versionen av Civilization IV

Köp Sid Meier's Civilization IV: Beyond the Sword

Paket som innehåller detta spel

Köp Sid Meier's Civilization IV: The Complete Edition

Innehåller 4 saker: Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV

 

Om detta spel

Sid Meier's Civilization IV®: Beyond the Sword är det andra expansionspaketet till Civilization IV - the 2005 PC Game of the Year som blivit en succé världen över. Expansionen fokuserar på tidsperioderna efter uppfinningen av krut och innehåller 11 unika och utmanande scenarier skapade av utvecklingsteamet på Firaxis samt de uppskattade medlemmarna i Civilization-gemenskapen. Civ IV: Beyond the Sword innehåller också tio nya civilisationer, sexton nya ledare, fem nya underverk och en mängd nya enheter som ger spelarna ännu fler roliga och spännande sätt att utöka sina civilisationers makt i jakten på världsherravälde.
  • Utökat storslaget spel: Här har massor av nya enheter, byggnader och tekniker lagts till det storslagna spelet med en enorm insats fokuserad på den senare delen av spelet.
  • Nya spelscenarier: 11 nya scenarier specialdesignade av teamet på Firaxis och vissa medlemmar i Civilization-gemenskapen.
  • Nya civilisationer: 10 nya civilisationer, bland annat Portugal, Babylonien och Nederländerna samt deras associerade unika enheter och byggnader.
  • Fler civilisationsledare: Sexton nya ledare, både för de nya civilisationerna och ytterligare ledare för befintliga civilisationer, bland annat Hammurabi för Babylonien, Abraham Lincoln för USA och Sitting Bull för indianerna.
  • Företag: En ny spelfunktion som liknar religionen gör det möjligt för spelarna att grunda företag och sprida dem över världen. Varje företag erhåller fördelar i utbyte mot vissa resurser.
  • Spionage: Den här funktionen är nu tillgänglig tidigare i spelet och ger spelarna många nya möjligheter att spionera på motståndare, anstifta inre oroligheter och försvara statshemligheter.
  • Händelser: Nya slumpmässiga händelser – som naturkatastrofer, vädjan om hjälp eller krav från medborgarna – är en utmaning för spelarna där hinder måste övervinnas för att civilisationen ska kunna blomstra.
  • Nya underverk: Fem nya underverk väntar på att upptäckas, bland annat Zeusstatyn, Kristusstatyn, Shwedagon-pagoden och Maussollus gravtempel.
  • Utökade rymdsegrar: För att vinna kapplöpningen till Alpha Centauri krävs nu större strategisk planering och taktiska beslut.
  • Apostoliska palatset: Förenta nationerna är tillgängliga tidigare i spelet och gör det möjligt att vinna en diplomatisk seger tidigare. Dessutom har de tillgängliga diplomatiska alternativen utökats med nya lösningar.
  • Avancerade starter: Med den här nya funktionen, som många fans begärt, kan spelarna "köpa" komponenter för ett skräddarsytt imperium och börja spela i den senare delen av spelet, vilket gör att de hinner uppleva många av de nya funktionerna i expansionen på kortare tid.
  • Avancerat AI: Det starkt förbättrade AI:t kräver nu att du förlitar dig mer på smart spel och mindre på handikappbonusar för att vara tävlingsinriktad, vilket ger jämnare utmaningar under spelets gång, både ekonomiskt och militärt. De olika sätt som AI-fienden använder för att segra har också utökats.

Systemkrav

Windows
Mac OS X
    Minimikrav: Windows 2000 (plus Service Pack 1 eller senare), Windows XP Home eller Professional (plus Service Pack 1 eller senare), eller Windows Vista; 1,2 GHz Intel Pentium 4 eller AMD Athlon-processor, 256 MB arbetsminne, 64 MB grafikkort med T&L-funktion (GeForce 2, Radeon 7500 eller bättre), DirectX 7-kompatibelt ljudkort, 1,7 GB ledigt hårddiskutrymme, DirectX 9.0c (medföljer)
    Rekommenderas: 1,8 GHz Intel Pentium 4- eller AMD Athlon-processor eller motsvarande (eller bättre), 512 MB arbetsminne, 128 MB grafikkort med DirectX 8-funktion (Pixel och Vertex Shader), DirectX 7-kompatibelt ljudkort, 1,7 GB ledigt hårddiskutrymme, DirectX 9.0c (medföljer)
    Recommended:
    • OS: Mac OS X 10.4.11, 10.5.6
    • Processor: PowerPC G5 or Intel
    • CPU Speed: 2.0 GHz
    • Memory: 1 GB
    • Hard Disk Space: 2.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 6600
    • Video Memory: (VRam): 128 MB or higher
    • Media Required: DVD-ROM Drive
    • Peripherals: Macintosh mouse and keyboard
    • Supported Video Cards: NVIDIA GeForce 6600, 6800, 7300, 7600, 7800, 8600, 8800, 9400, 9600, GEFORCE GT 120, GEFORCE QUADRO FX 4500 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X1600, X1900, HD 2400, 2600, 3870
    • NOTICE: Intel integrated video chipsets are not supported.
    • NOTICE: Apple original CPU’s only, CPU upgrades not supported
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive) REQUIRES THE FULL VERSION OF Civilization IV for Mac OS X TO PLAY
Hjälpsamma kundrecensioner
163 av 176 personer (93%) fann denna recension hjälpsam
78 tyckte att den här recensionen var rolig
2,475.9 timmar totalt
Upplagd: 25 november, 2015
Let my game time speak for itself
Var denna recension hjälpsam? Ja Nej Rolig
33 av 33 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
12.3 timmar totalt
Upplagd: 26 december, 2015
I have played "Civilization III", "IV", "II" and "V" (in that particular order). "Civilization V" is my favourite, but "Civ IV" has also a lot to offer and it's worth playing not only for nostalgic value. Everything what I'm saying relates to "Beyond the Sword" expansion and I highly recommend to purchase all the expansions, because, without them, the game is incomplete and you have limited mod and civilization options. (Actually, I don't understand, why people play vanilla versions. For "Civilization" games, it's usually like this: they release an incomplete game with some gameplay faults, which is substantially improved with following expansions – not only in terms of content, but also in terms of mechanics. I believe this will be the case with Beyond Earth, as well.)

Here are some things that "Civ4" does have that "Civ5" doesn't, and things that "Civ4" is better at (well, imo, at least):

+ More customisation options (e.g., no limitations regarding how many civilizations could there be per map size; an option to assign leaders to different civilization, for example, Ghandi as a leader of Russia).
+ By far better interface (except, for one thing - when you are offered research/tech choice, you need to make decision right away - you can't examine your empire first. You can change it afterwards in the same turn, but, anyway, it's not very convenient). Apart from that, it's more easy to review the overall state of your progress. For example, howering over a tech gives you a detailed explanation of what you can achieve with a tech (units, wonders, bonuses for discovering first, etc.), why it's important and where it leads. Also, in "Civ4", there is the option to see the network of global politics or what a particular leader thinks of other leaders or what he wants or is willing to trade. I also prefer "Civ4" icons over "Civ5" icons.
+ Unit appearance is different for each civilization and religion (and not just in terms of colour). For example, Korean swordmen will have different swords than European swordmen, a Buddhist missionary will have a different outfit from that of a Christian missionary.
+ Cool wonder animations.
+ Civics (ideologies) are available much earlier in the game, you can change them more easily and they are not linked to culture points. In "Civ5", many of the civic system functions are transfered to relligion system.
+ Map trading
+ Cultural victory is actually a feasible option contrary to "Civ5", where it is possible only in rare occasions.
+ Inbuilt World Builder (In "Civ5" it's available only from the "Workshop")
+ Workers can build forest preserves (that add happiness)
+ The rather unique "Afterworld" scenario and "Final Frontier" mod (which both feel like and actually are completely different games – full-conversion mods, if you like).
+ Vassal states (you can push other leaders to become your vassals).
+ No lag on large maps, since it is a much older game and requires less system resources.

+/- Random events instead of city state quests
+/- Workshops and windmills are tile improvements instead of buildings.
+/- Religion doesn't have that much impact as in "Civ5". But it does have a considerable impact on diplomacy.
+/- Culture bombs work in the same way as great general citadels.
+/- Different great persons may discover different technologies.
+/- Corporations - spread them like relligion and each corporation will have different effects. "They are mechanisms that can add substantial production to a city, at the cost of higher maintenance costs. Thus, in essence they convert gold into other basic goods (food, hammers, science, and culture)." [From Wikia]

However, there are some aspects in which "Civ4" falls behind "Civ5":

- Square tiles. Hexagon tiles are far better for strategical gameplay and layout.
- Unit stacks. I know that I will be condemned for this and for a while I missed the stacking option in "Civ 5", but, when I got used to it, I must admit that one unit-per-tile limitation actually improves the gameplay a lot. With this limitation it matters much more where you put your units. You can manage your army more easily. The city placement has a bigger impact on your attack/defence strategy. And, finally, if you play smart, you can save more of your units (sometimes even win the game without loosing any unit), whereas in "Civ4" you are bound to throw your units into the battle as cannon fodder. "Civilization 5" feels like chess in that matter. And I prefer it that way.
- Ranged units (Archers, Crossbowmen, etc.) don't have a "ranged attack" option. It is available only for siege weapons ("bombard").
- No city states. I actually like how city states provide bonuses, quests and influence the diplomacy. I think it's a better mechanic than influence points. Although, on the other hands, AI leaders in "Civ5" are completely irrational, their attitude sometimes doesn't make any sense and there is little you can do about it, whereas in "Civ4", you can at least change your civic/relligion or influence those of the AI leader.
- "Civilization 4" is harder than "Civilization 5" (although it might be a good thing for some players). In "Civilization 5", I feel comfortable on "Emperor" and with a bit of luck I can manage "Immortal" on smaller maps, whereas I struggle on "Noble" in "Civilization 4". Perhaps, it's because I haven't played "Civilization 4" in years and hadn't developed any strategy when I did.
- Technology trading. This actually makes the game rushed, unbalanced and it's much harder to make that technological gap between you and AI players. Although, there were moments, in "Civ5" multiplayer, when I wished there was this option. But, now, I see that research agreements are actually a much more balanced mechanic. Luckily, you can turn "technology trading" off in "Civ4".
- "Civilization 4" pushes you to expand early (as mush as possible). "Civilization 5" pushes you to build army early (expansion is less crucial than in "Civ4)". I don't like any of the two, but, I think, that the fact, that AI civilizations are expanding so rapidly and that you need to keep up, makes "Civilization 4" unbalanced - it's hard to maintain positive stats and to manage the cities and units. In "Civ5", you can win with less units, less initial cities and the overall pace is slower, which allows you to build your empire in a more balanced way. "Civilization III" had the same problem btw.
- No "Steam Workshop" support. But you can still use 3rd party mods.

There are probably some more differences that I've forgotten, but, in the end, I would like to say that "Civilization 4" is a great game and offers many things its successor lacks. For that reason it's worth purchasing even today – not only for a nostalgic value, but also for the different and fun experience it offers.

My overall rating: 9/10

Also, my personal feeling is that "Civilization 5" is better in its strategical aspect, whereas "Civilization 4" is better in its "God game" aspect – just to fool around on easier difficulties.
Var denna recension hjälpsam? Ja Nej Rolig
7 av 8 personer (88%) fann denna recension hjälpsam
175.6 timmar totalt
Upplagd: 19 december, 2015
One of the best games of all time.

You will not regret.

Period.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
1,139.4 timmar totalt
Upplagd: 27 januari
This is my all-time favorite game. It has a great balance between being challenging and win-able.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
7.1 timmar totalt
Upplagd: 15 mars
******NOTE*********
WHILE YOU DO NEED THE BASE GAME TO BUY BEYOND THE SWORD, YOU DO NOT NEED THE BASE GAME INSTALLED. TO REDUCE LOAD, JUST INSTALL BEYOND THE SWORD. IT'S BETTER IN EVERY WAY FROM THE BASE GAME, AND THERE'S NO REASON TO DOWNLOAD/PLAY THE BASE GAME OVER BTS.
********NOTE OVER*******
Beyond the Sword is FANTASTIC. I am a long-term veteran of Civilization 4, owning a physical non-Steam copy for 10 years now. If Civilization 5 was a game that needed to be saved by DLC, this is a game that is taken to new heights by its DLC.
Beyond the Sword comes with many interesting new mechanics that do a lot to vary gameplay and encourage a more tactical mindset. What resources are important to me? How will my city's starting position affect me in the late game? Is it worth it to create an overseas colony?
The renewed Espionage system is a blast, though for my money it's too easy to discover enemy spies.
Advanced starts and the new scenarios are also a lot of fun. Civ 4 complete is $30, but you'll get a LOT more value out of this purchase than most $60 ones.
9/10, absolutely excellent.
Var denna recension hjälpsam? Ja Nej Rolig