Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
User reviews:
Recent:
Mixed (17 reviews) - 58% of the 17 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,046 reviews) - 79% of the 1,046 user reviews for this game are positive.
Release Date: Nov 21, 2008

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About This Game

Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
  • Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
  • Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
  • Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
  • New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
  • New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including:
    - Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations.
    - Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
    - All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.

System Requirements

    Minimum
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Pentium 4 3+GHz or AMD Athlon 2.5+GHz
    • Memory: 1GB (Windows XP) / 2GB (Windows Vista) system memory
    • Graphics Card: NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better)
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    Recommended
    • Supported OS: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required)
    • Processor: Intel Core 2 Duo 2.2 GHz or Athlon 64 X2 4400+
    • Memory: 2 GB system memory
    • Graphics Card: NVIDIA GeForce 9800 GTX or ATI HD4800
    • Sound Card: Direct X 9.0c compatible sound card and drivers
    • Hard Drive Space: 8 GB Free Space
    • Controller: Microsoft Xbox360 Controller
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457 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 5 people (40%) found this review helpful
Not Recommended
9.4 hrs on record
Posted: September 5
I'm secretly enjoying this game, don't want my fanboys to know.
Normally I don't like to play games like these that have so much puzzles in them.
I have better things to do, but I am enjoying Lara Croft and her aimbot.
And yet again their's a save bug, when you save and die orso it will load a checkpoint and not your save and you then lose your save as it will then only load that checkpoint.
Due to the ammount of puzzles I feel the storyline is slacking a bit.
But it's worth buying this game, i'd say onsale since it's old.
- The Saving Bug and Crashing is why I had t downvote it, fed up with it.
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Most Helpful Reviews  Overall
68 of 72 people (94%) found this review helpful
Recommended
12.7 hrs on record
Posted: July 2, 2014
Before Crystal Dynamics took hold of the franchise, Tomb Raider was in dire straits. The downward spiral had finally reached the bottom, and you'd be forgiven for wondering if we'd ever see Lara Croft return to relevancy again. But just like that, Legend was released and all was forgiven, with a tighter knit, better polished, and more cinematic Tomb Raider than we had seen in years. The follow up, Anniversary, reworked the original TR with a modern engine and a handful of additions and fixes to polish it off into something that, while not quite the hit Legend was, set the stage for the final game in the trilogy, Underworld, which fully showcases all the CD was aiming for by combining the best parts of their past two games into a fitting end to their first run with Lara, and a solid game in its own right.

Underworld is a direct sequel to Legend, which means if you haven't played the latter (and preferably Anniversary as well), you're going to quickly become lost in a sea of supernatural monsters, returning characters, and a plot that bites off quite a bit more than it can chew. All that said, it finally answers most if not all of the questions proposed by the last two games, finally giving Lara some closure for all that's happened up to this point, as well as for the trilogy, allowing CD free control to go wherever they like with a sequel. It's not going to blow your mind or keep you thinking about it after the credits role, but the narratives blockbuster mentality is more than enough to entertain and carry the game through to the end (provided you don't stop to think about why anything is happening alone the way).

While Legends focused more on style and set pieces, and Anniversary on classic tomb raiding and puzzle solving, Underworld finally manages to meld these two halves almost perfectly, creating what I would consider the truest expression of Tomb Raider Crystal Dynamics has made. The mechanics themselves have been expanded significantly from past games, with platforming in particular getting a much needed upgrade thanks to Lara's larger move set, which feels far more natural and free form than what we've seen in the past as well as allows for a greater amount of variety in the level designs. The levels themselves have also gotten a boost, now on an outrageous scale that towers above you as you attempt to work your way through them, populated by more elaborate puzzles and a ridiculous number of hidden collectibles to find. Everything that Tomb Raider is known for has been improved and taken on a new scope, but in a similar vein, all the has been wrong with the series for years has been entirely neglected.

Combat, though moderately improved, is still as mindless and unsatisfying as ever. The camera continues to be your worst nightmare, seemingly out to make navigating through levels a living hell and often sending you jumping off in entirely the wrong direction. Numerous frustrating glitches make themselves known throughout, from harmless bugs to aggravating mishaps that make progression incredibly difficult. Most disappointing though is how the level designs can often get ahead of themselves, leaving you scratching your head at the enormous size of them without the slightest idea where to begin. The hint system certainly helps in this regard, but it's an imperfect solution, and ideally one you shouldn't ever need to rely on.

If you have ever played a Tomb Raider game before though, none of this should surprise you. As I said before, Crystal Dynamics has built up what the series does best, while quietly ignoring its issues perhaps hoping they'll be overshadowed or ignored. Personally I'm more than capable of putting up with these annoyances in exchange for the rest of the experience, but I'm definitely beginning to ask myself why I'm OK doing this, or if I should have to (the answer for which is obvious). If you didn't enjoy Legend or Anniversary you will find nothing more to draw you into Underworld, but for those who have yet to tire of Lara's escapades Underworld provides a fitting final chapter in this particular story of her life, if also a signal that it's probably time to move onto something new.

You can read more of my writing on Kritiqal.
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46 of 47 people (98%) found this review helpful
3 people found this review funny
Recommended
23.2 hrs on record
Posted: May 11, 2015
Tomb Raider: Underworld takes you on an adventure through Norse mythology to find the lost island of Avalon. Beautiful levels, fun gameplay, exploration, and amazing visuals make this game a beloved addition to the series and truly worthy of the name Tomb Raider.

Gameplay
+ Puzzles
+ Fun traversal/climbing
+ Beautiful variety of levels and locations
+ Easy combat
+ Thor's hammer!
- Puzzles can be irritating when you have to pick up items
- Repetitive and sometimes frustrating combat

Underworld is like all the other Tomb Raider games in terms of gameplay. The puzzles are fun and challenging, the climbing and traversal is great, and the variety of levels, locations, and environments are amazingly well done. Combat is still the same simple lock on with right click and hold left click to shoot Thor's hammer was fun to use though, and while this is easy it can get quite boring and repetitive Plus those ****ing spiders are annoying as hell!. If you liked the gameplay in previous Tomb Raider games you will enjoy this one just as much. The main issue however, lies with the puzzles. Like other games you have to pick up a weight and set it down on a switch, this is nothing new. However a lot of times the game glitches and will either throw Lara far back, or more often than not, Lara and the block fly around the room making it just irritating to set them down on a switch.


Controls/Camera
+ Easy controls
+ Easy combat
- Frustrating camera placements
- Unresponsive controls at times

Again, the controls and camera are exactly like Legend and Anniversary. They are easy to learn and do what you need to do, but sometimes Lara simply doesn't do what you want her to do and while it's frustrating it isn't gamebreaking. The main problem with games like these (Tomb Raider, Uncharted, basically any game with traversal and climbing) is the camera placement. It just isn't always where you need it to be to see where you're going and again, it can be quite irritating that you miss jumps and have to restart because the camera.

Audio/Visual
+ Gorgeous levels
+ Variety of locations
+ Water well done
- Graphical glitches

The levels and locations in Underworld are well-done in quality and quantity. You travel all around the world, see different places and architecture, and the parts where you are underwater are just beautiful to be in and explore. There is the occasional graphic glitch but nothing gamebreaking, she will get stuck in the ground a few times but if you simply stop moving it normally fixes itself.

Story/Dialogue
+ Engaging story
+ Interesting history and mythology
+ Nice length

I thoroughly enjoyed the story in Underworld which revolved around Norse mythology, mainly Thor. It was interesting, informative, engaging, lengthy and overall was enjoyable to play throughout the whole game.

Overall/Quick Review

Underworld is an amazing addition to the Tomb Raider series and is worth your time. It has an engaging story line with history and mythology of excellent length. A variety of challenging puzzles, climbing, and traversal in an array of beautiful locations, none looking quite like the other. The combat, in my opinion, gets boring and repetitive as it is simply hold right click to lock on and left click to shoot while dodging and flipping. The main issue I had with this game was some of the puzzles took longer than they should have because graphical glitches cause weight blocks to shoot off the switch and to the other side of the room. However the underwater levels are some of the best times in this game and are simply breathtaking.


Wonderful addition to the Tomb Raider series.
Buy it. 9/10
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32 of 34 people (94%) found this review helpful
Recommended
45.7 hrs on record
Posted: August 17, 2013
*Gnome Seal of Approval*
The third Tomb Raider game from Crystal Dynamics. After some consideration and despite its flaws, I still recommend this game for fans of the franchise.

Even though the puzzles and level design is no where near as good as in Anniversary (allthough Core is responsible for that one) it is still a solid game.

My main gripe with this is the camera. It constantly adjust itself as if it was a ballon being dragged behind a running kid. So it will always pull toward the center trying to get Lara in the center of the screen. This will make her block your view. Typically you would want your character in the bottom half of the screen to get a full view of the battlefield. In this game you have to constantly pull on your mouse to do so. Annoying.

The camera is also trying to be "intelligent" and rob you of the control at times which can be annoying. Personally I'm not too bothered with that, but it is a bit worse here than in previous games.

Other than that, Tomb Raider: Underworld is an enjoyable game.
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31 of 34 people (91%) found this review helpful
1 person found this review funny
Recommended
11.5 hrs on record
Posted: March 11, 2014
This game is the best one of the series up to the remake in my opinion, and especially fans of south-american, and norse mythology will get more than their money's worth out of this. The graphics can still compete with many comparable games today, and will demand higher system specs than you would estimate.

I will say this though: If you are familiar with the "old school" Tomb Raider games, the game's puzzles will be smooth sailing for you. The game is fairly easy and you always have the feeling of being Superior to your enemies, however the landscapes, architecture, and atmospherical beauty in every single location makes this game a must-have for not only Tomb Raider fans, but also graphic afficianados, RPG fans, and intricate story lovers.

I rate this game with 4 of 5 possible stars, but only because of its easy predictabillity when familiar with the franchise
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48 of 64 people (75%) found this review helpful
5 people found this review funny
Recommended
26.2 hrs on record
Posted: November 4, 2014
Well I wasn't fan of this series but the first title I've played "Tomb Raider" (2013, http://store.steampowered.com/app/203160) made me quite interested in adventures of Lara Croft. This is the second title that I own of Lara's adventures and maybe graphics isn't the same as Tomb Raider but the gameplay is great. So if you're thinking of buying this title my answer is: YES!!
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25 of 26 people (96%) found this review helpful
Recommended
20.6 hrs on record
Posted: December 10, 2013
Underworld picks off right after the events in Legend. Lara is on the quest to uncover the truth about what happened to her mother Amelia Croft, and in order for that she must find a way to reach Avalon, a place only Gods are suppose to enter. In order to gain entrance there, Lara must track down the artifacts that once belonged to the norse God Thor, and these artifacts are scattered throughout the world, and hide secrets of their own. Her quest will come at a great loss, in order to find the truth about her mother, she could unleash a terrible evil upon the world. That is the story in a nutshell, and without spoiling anything.

The gameplay is good, but not perfect. Camera angles get in the way sometimes, and the controls are a little too sensitive. The weapon fighting could have had a little more polishing, but it is easy enough to handle on most occasions, however, none of these minor flaws get in the way of enjoying this game.

The puzzles are challenging but not frustrating, but I did find them a little more simple than in previous Tomb Raider games. The action and exploration are very well done, and the locations of the levels are sometimes breathtaking, from Coastal Thailand, to Southern Mexico to the Artic, this game delivers in spades on the visual department. It's a game with a few years, but the visuals still manage to impress. The textures are all high quality, and so is the animation and particle system, everything you walk on or touch releases debry and smoke. Crystal Dynamics went all in when it comes to detail.

Music is absolutely phenomenal. Orchestrated compositions fill the action nicely, and some tunes are truly remarkable. The sound effects are also at a high level, and another point of mention is the voice acting, which is believable and not over acted as sometimes happens. Highly recommended game.

The Good

-Great Story, Music, Graphics and Sound Effects
-Varied locations, makes exploration a joy
-Animation is particularly life-like and impressive

The Bad

-Camera gets in the way sometimes
-Weapon fighting could have used some more polishing
-Sensitive controls (mouse too sensitive) easily adjustable through the options screen (to a more personal preference), or by adjusting the DPI on your mouse, if you have one.

8.5/10
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29 of 35 people (83%) found this review helpful
1 person found this review funny
Recommended
13.8 hrs on record
Posted: September 28, 2013
Tomb Raider Underworld is the 9th installment in the TR series. This game holds true to the founding principles of the original titles.

Tomb Raider Underworld has stunning visuals from Laura herself to the environments. Underworld's story is good enough to keep you interested as you make your way through the game. Enemies that you encounter are all but menacing as you mow them down with your dual-wielded pistols in a very basic combat system. The camera at times feels like a more formidable foe as you jump from ledges to your doom as a result from some awkward camera shift.

Even though Underworld has minor flaws, there wasn' t enough to kill the experience. The game overall felt complete and fun to play. A solid 4 out of 5.
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39 of 53 people (74%) found this review helpful
8 people found this review funny
Recommended
24.7 hrs on record
Posted: July 21, 2015
Great puzzles. Crappy action. OK story. Clean look. A bit glitchy.
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26 of 34 people (76%) found this review helpful
4 people found this review funny
Recommended
13.6 hrs on record
Posted: January 28, 2015
Real good game in the Tomb Raider list of awesome !! If you like Anniversary and Legend get this one also !! Good gfx and nice puzzles and game play expected from a Tomb Raider game ! I Fully finished this one, so time played is about what i put in this one ! Just a all round good game !!
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Recently Posted
ScarletInk
2.3 hrs
Posted: September 29
Underworld isn't a bad game, but it's a step back from Ledgend, which is IMO unexcusable. My guess is some talent (developers) left the team between games or something. The step up in graphics is kinda nice though?

Still no Steam Overlay, even though Anniversary had it. For goodness sake, even Sega's Dreamcast ports have steam overlay. Animations feel awkward, gameplay is a bit sluggish compared to Ledgend and Anniversary. Her 2 funny best buds aren't quipping in her ear non-stop. Despite being a step forward in fidelity, things are more grey and mono-tone / mono-color, and her outfits are maybe a step back. Story presentation isn't very gripping. Forwards can be hard to find.

Get Ledgend first (consider playing with next gen content off), and get Underworld later if you finish Ledgend and want more. Or compare with Batman Arkham Series.
Helpful? Yes No Funny
Kyo248
3.2 hrs
Posted: September 27
Camera induces motion sickness. If I can't play it more than 5 minutes at a time, what's the point?
Helpful? Yes No Funny
Mirk~96猫
6.3 hrs
Posted: September 25
The last Tomb Raider that isn't an action TPS.
Great game, but with some bugs and the real ending is a DLC for Xbox 360 only.
Helpful? Yes No Funny
Poofox
18.1 hrs
Posted: September 12
Superb Tomb Raider installment. I did enjoy the first TR reboot, despite the shift in emphasis to murder & action over tombs & isolation, but I consider this to be the last of the "classic Tomb Raider" games.

So, if you were disappointed in the recent restyling of the franchise, this should get you back to where you wanted to be. You'll find plenty of ruins here, ripe for exploring.
Helpful? Yes No Funny
Rezo1ute
11.5 hrs
Posted: September 10
Decent game, it's not the best of the trilogy but it's still an entertaining game to play.

If you've enjoyed the first two games in the trilogy, you'll enjoy this one.
Helpful? Yes No Funny
15.3 hrs
Posted: September 8
TL;DR SUMMARY: Extremely mixed feelings, but overall, definitely a disappointment after the excellent Legend and Anniversary. Some interesting locations and clever puzzles are brought down by the extremely frustrating trio of "you can't climb here because ♥♥♥♥ you" design + unbelievably annoying and almost unpredictable controls + occasional bugs and weird, derpy movement, as well as a few other questionable changes. It's also almost as short as Legend, while being much less diverse and dynamic. Try only if you've already played Legend and Anniversary, but unfortunately, you have to expect less.

FULL REVIEW: It felt to me that after the fast-paced, dynamic Legend and the more oldschool Anniversary with its brilliant, complicated puzzles, plus the excellent storyline that pretty much breathed new life into Tomb Raider, all that has to be done in Underworld is take the best of both, come up with a convincing finish to the story, and it just can't go wrong.

But somehow, it did. I really, really tried to like this game and I even briefly succeeded in the second half, but it's done its absolute best to make me dislike it, with success.

The biggest problem with Underworld is that it fails where no other Tomb Raider (except maybe Angel of Darkness, which I admittedly never got to play much) did, which is easy movement and exploration. I'll start with the worst, which is the "trio" I mentioned above...

First of all, this is the first Tomb Raider EVER where the rule of "if it looks like a ledge and it's within reach, you can grab/climb it" doesn't work. As I said above, Underworld's entire design can be summed up with "that ledge over there looks just like the one you just climbed, but you can't climb that other one because ♥♥♥♥ you". You'll fall to your death countless times trying to grab ledges which look just like those you climbed before, and after finishing the whole game I still haven't found any pattern to determine where you can climb, and where you'll just bounce off the wall and fall down. The entire game is guesswork and trial and error - in every previous Tomb Raider if something wasn't accessible, it was simply out of reach, here you sometimes can't even save 5 seconds of time by climbing a barrier instead of walking around it if the designers didn't intend that.

Second is the worst, most dangerous enemy in this game. It's not any kind of final boss (because there isn't any, more on that later), it's the controls. The problem is that Underworld brings some actually pretty cool new acrobatic elements to the table (e.g. you can now walk along narrow ledges or climb onto horizontal poles), but everything is managed with just the Use and Jump buttons (+ Crouch to drop down) and movement keys. This may sound easy to learn and intuitive, but in practice, you'll die countless times by accidentally pressing a movement key when you shouldn't (because there's 5 different things you can do with 2 keys), or simply following habits from every previous Tomb Raider. Not to mention the camera isn't brilliant either, and sometimes jumping off a ledge or pole to the sides is pure lottery and you never really know if you'll land where you intended.

Third is that movement itself behaves really weird at times, and is sometimes straight up bugged - I remember at least two areas where I died several times because Lara actually started slipping off a flat surface. Combining all these three together, it feels like the entire game is trying to kill you. Not with deadly traps or enemies, but simply because every time you try to climb or jump somewhere, you can never really be sure what will happen.

Now, the main reason why I was so curious about Underworld is the story - I definitely have to give praise for all the mythological references, which are interesting and quite logically tied together. The title of the game is not without reason, as it deals with all sorts of mythical "kingdoms of the dead", with the Norse mythology being a kind of central point here. Things are worse, however, with Lara's personal story - Underworld starts very intriguing, with a large explosion in Croft Manor and Lara's assistant, Zip, appearing to shoot her. The whole thing is much darker than the previous two games, but while there are a few interesting plot twists, the story in the end is quite bare-bones compared to Legend and Anniversary, and feels rather like an expansion to Legend than a proper third part of the "trilogy" - it feels like it's all over before the story really has a chance to grow, and the side characters are given almost no space at all. The ending is quite powerful, but it also feels underdeveloped, especially compared to how complex and clever the backstory in Legend was.

Also... Underworld doesn't have a single boss fight. Lara has essentially three main adversaries here (each one a familiar face, in one way or another), but all combat with them happens only in cutscenes - which is seriously disappointing.

Speaking of combat, it's a bit better than in Anniversary, but nowhere near as fun and dynamic as it was in Legend, and the enemies are not very diverse. There are some animals as usual, human enemies appear only three times, and in the second half of the game, 90% of enemies are "thralls", who are essentially zombies. They are an interesting change at first, but they eventually start pouring out in dozens, and they're not exactly the most fascinating opponents to fight, as they simply charge at you, and there's only two types of them. After killing 50 or so, I hoped there would be something else again... but there isn't, they're all you'll fight until the end of the game. This also leads us to a change I seriously dislike - weapons aren't found or unlocked anywhere in Underworld, you just get all five (+ grenades) from the beginning and can switch between them at any time, with enough ammo to make pistols mostly unnecessary for anything besides killing bats and small spiders.

The last thing I have to mention, this time mostly positive, is level design - an interesting thing is that now usually each level is a fairly large area, divided into several chapters, and in the end you usually need to actually find the exit and return to where you began. There's some pretty clever puzzles, and a very cool new addition are missions where you can use a motorcycle - while that in itself is nothing new, in Underworld it's much more extensive as you spend a large part of the level using it, even inside the temples, and it's the only time the controls are actually intuitive and enjoyable. And speaking of locations, I should also mention the graphics - I'm writing this in 2016, so the game is 8 years old (which makes me feel ancient) and it still looks very nice. Both the character models and the environment are quite detailed, many effects are also quite spectacular (especially a certain glowing liquid which you'll see a lot later on). And the one thing that's on par with Legend and Anniversary is voice acting, which is excellent and very convincing, especially Lara's voice.

So, that's it. I'm generally quite forgiving, especially to series I'm a fan of, but Underworld is unbelievably frustrating to play at times and makes it almost impossible to just fully get into the game and enjoy it. I'm seriously puzzled by all the praise I read about it, especially claims that it's "less linear" and "enjoyable to explore" (WAT) - a combination of really dumb and lazy decisions made by designers, as well as clearly not enough testing make it a disappointment, especially that it's the ending of the excellent story started by Legend and Anniversary. It's not a bad game... but it should have been much, much better. The ending of this "trilogy" deserved more.
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mikeymikemikey
14.2 hrs
Posted: September 3
Still wasn't at the point where you don't accidently jump off in the wrong direction, and the camera is still annoying as hell, but, unlike legend, the puzzles are actually puzzles and enjoyable to solve and the enmies actually have a purpose and provide a little challenage.
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tehden
11.6 hrs
Posted: September 3
Best urn breaking simulator I've ever played.
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Mr.Pink
10.7 hrs
Posted: August 31
Play Legends and Anniversary, and then play this one, pure Tomb Raider bliss.

I love the recent Tomb Raider games, but this one has that cartoonish visual style with great graphics even now, and Lara has that british charm that she doesn't have in the new ones.

Sure the game has some glitches but overall it's a great game if you like the franchise!
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